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  1. Latest Releases Download: GitHub, SpaceDock Source (DSEV), Source (WildBlueTools) BARIS Wiki Now with CKAN support! Kelbin looked out the window of the orbital transfer shuttle at his new command: The Discovery II! Its long truss assembly had several radiators attached to it to keep the ship's revolutionary fusion engine cool. Its liquid hydrogen tanks held enough propellant to let Discovery II leave for Jool at any time. It'll be a long journey, but the cryopods let the crew sleep the whole way. Before he knew it, Discovery II will reach Jool, and the crew will be investigating those strange readings... The Deep Space Exploration Vessels (DSEV) mod is inspired by numerous NASA studies on deep space exploration. With DSEV, you can create your on deep space exploration vessels, or kerbal versions of: Discovery II: Kopernicus: NAUTILUS_X: Features LEGO-like part design lets you recreate the NASA spacecraft in Kerbal form or create your own designs. Stand-alone approach minimizes required mods. Textures are shared by several parts to conserve memory. So even if you hide parts in favor of another mod's counterpart, the textures they use are shared by parts that don't overlap. All crew spaces have custom IVAs. Command pods have Optional support for ASET Recommended Mods (ASET IVA support requires RasterPropMonitor & ASET Props Community Edition) Dependencies The Spin Hub and Counter Torque Ring require Infernal Robotics. DSEV is a Kerbal Space Program mod by Wild Blue Industries. If you want to boldly go, we'll get you there. Screenshots Tutorial: Creating flags in KSP, which is the same process you'll use to create custom name tags: (http://wiki.kerbalspaceprogram.com/wiki/Tutorial:Create_custom_flags!) Video tutorial on how to use the centrifuge DasValdez practices docking with his Discovery II fuel tank Acknowledgements Module Manager by saribian Modular Fuel Tanks MM configs by Kolago. Spindle and Spin Ring concept based upon parts by ZodiusInfuser/Sirkut. License Interstellar Fuel Switch patch - Use this patch if you're having problems with losing your resources and you have IFS installed.
  2. NASA intends to utilize a quad rotor probe to sample many sites on Titan. Dragonfly will launch in 2026 and arrive in 2034. https://www.nasa.gov/press-release/nasas-dragonfly-will-fly-around-titan-looking-for-origins-signs-of-life/
  3. Download: GitHub, SpaceDock Buffalo Source Wild Blue Tools Source Sample Craft Val drummed her fingers on the Buffalo's dashboard. She loved the view out the front, but there's only so much she could take in before getting bored."Well?" Sitting in the crew cab/lab, Bob checked his laptop's display, puzzling over the results he saw. They didn't make sense. He checked the lab's GPS coordinates. They were in the right spot. "We're in the right place," Bob responded finally, "and I've got the soil composition for this area, so Isaxy will be happy. But these gravity reading are just... strange." "That's descriptive," Val muttered to herself. "What?" "Never mind. What if we set up some negative gravioli detectors up on the ridge and a bit further south? Can we triangulate the anomaly that way? Bob tapped on the laptop for a few seconds. "Yeah, we can do that," he finally answered. Val smiled broadly. She was finally going to fly on Duna! "Dibs on the JetWing then!" The NASA Multimission Modular Space Exploration Vehicle (MMSEV) Is a radical new concept that uses common components for ground rovers and in-space exploration craft. This modularity opens up the possibility of a variety of different configurations. The Buffalo Modular Space Exploration Vehicle (MSEV) is the KSP equivalent from Wild Blue Industries. With the Buffalo, you can explore space in style! Features - Modular design lets you build rovers, aircraft, and spacecraft. - Fits inside the standard 3.75m cargo bay. - KIS/KAS friendly; you can assemble and disassemble the Buffalo out in the field. - Crew spaces have IVAs. Optional Support for ASET. - Designs inspired by real-world NASA MMSEV with family resemblance to ground vehicles around KSC. References NASA MMSEV: http://www.nasa.gov/exploration/technology/space_exploration_vehicle/ Recommended Mods (you'll need RPM as well as ASET Props and ASET Avionics to use the Buffalo Command Cab's ASET IVA) Reviews Acknowledgements Module Manager by saribian Portions of this codebase include source by Snjo and Swamp-IG, used under CC BY-NC SA 4.0 license Icons by icons8: https://icons8.com/license/ Eve: Order Zero graphic courtesy of Kuzztler and used with permission. Featuring: JetWing! License And don't forget about Buffalo's big brother, the Bison, found in the Heisenberg Airship Parts Pack!
  4. here we can one up one another by posting rocket photos player 1 posts mercury redstone 1 launch player 2 one ups them by posting mercury atlas 1 launch i'll start Artemis 1 launch
  5. May 1984: The US creates a treaty with the USSR. Its primary goal was to cut military spending and focus on more technological advances. This rapidly progressed the new Space Shuttle's development but also revived the Saturn rockets and the Apollo Spacecraft. July 1984: The treaty was Approved, and a new Shuttle launch schedule was approved. NASA also made a few upgrades to the Saturn line but added a few more rockets. Additional Story: In addition, the LC-39 Complex was upgraded to accommodate larger versions of Saturn, the Space shuttle, and eventually SDLVS. Meanwhile, the Soviet Union is developing a rocket similar to the Space Shuttle. Its name is presumed to be Buran.
  6. TESS for KSP i have recreate the TESS satellite for ksp you can download it here : Download (SpaceDock) - https://spacedock.info/mod/1836/TESS Satellite License - WTFPL if you have any problem tell me, i will do my best for resolve it ! (sorry for English mistake i am french ^^)
  7. DISCLAMIER: The Auora crew transport is not retired. It just isn't capable of lifting the payloads the Ranger can. So Andrew the Astronaut Industries presents the SSCT-1 "Ranger" Download link: https://kerbalx.com/Andrew_the_Astronaut/Ranger-V02 What do you think?
  8. Frizzank Aeronautical Space Administration presents - Apollo, Gemini & Mercury. Pronounced like NASA but with an F (FASA) FASA is going to be transferring to NathanKell. I no longer have enough free time to maintain FASA and he is a great choice for it. I gave him complete control over the mod but I will keep the original up on Kerbal Stuff just in-case anyone still wants to download the old, non-updated one. Delete the plugin folder reflections no longer work as of KSP 1.1. Raster Prop Monitor (JSI folder) will need to be manually updated for 1.3 compatibility. RPM Latest download The latest version taken over by NathanKell is here, Module Manager configs make it work with Realism Overhaul. if your not using RO delete the MM configs. FASA/RO Latest Download OLD Stable Full Release Now on Spacedock!!! http://spacedock.info/mod/188/FASA%20-%20Frizzank%27s%20Aeronautics%20and%20Space%20Administration Google drive 5.44 mirror-click download at the top of the page. https://drive.google.com/file/d/0B5TWBhfzs3ZXNHlaZmY3QkRjTnM/view?pref=2&pli=1 Dropbox https://www.dropbox.com/s/3qt22esj59yfsi4/FASA5.44.zip?dl=0 These are Kerbal versions of NASA rockets, not NASA replicas. Replicas are not the direction I want to go with FASA. I want to keep it fun, simple, easy, and have it be a somewhat stock like in appearance. Currently there are almost 200 parts in this pack and they give you a wide range of options. Updated FASA Light Version Helpful but not required mods.... I highly recommend Kerbal Joint Reinforcement to help with larger builds like the Saturn V! http://forum.kerbalspaceprogram.com/threads/55657-0-23-5-Kerbal-Joint-Reinforcement-v2-2-4-2-14 Also this pack fixes many bugs including the Launch Clamps going with you to space http://forum.kerbalspaceprogram.com/threads/97285 Real chute module manager fix.(your apollo chutes are messed up) http://www./download/bpig55ly85qawmx/FASA_RealChute_MM.cfg The Apollo CM and Lander were created by DennyTx. You can fallow his development here. http://forum.kerbalspaceprogram.com/threads/70557-APOLLO-LEM-OLDD-%28Odd-Looking-Devices-by-DennyTX%29-present-%28v-0-23-03-03-14%29 Also here is an excellent Skylab part for downloading. http://forum.kerbalspaceprogram.com/threads/86243-23-5-Skylab-%28Compatible-with-OLDD-FASA-LOVAD%29-ALPHA-RELEASE-v0-1?p=1272382 Raster Prop Monitor version of Gemini http://forum.kerbalspaceprogram.com/threads/66824-0-23-5-FASA-Gemini-IVA-Modernization-2-0-%28RasterPropMonitor%29 Realism Overhaul Mod Info http://forum.kerbalspaceprogram.com/threads/84689 Want your own deploy-able rover? http://forum.kerbalspaceprogram.com/threads/86343-Portable-Rover-Components-New-project-from-ASET-%28up-29-07-14%29 Just want the launch clamps and none of the fluff here ya go! http://forum.kerbalspaceprogram.com/threads/71032-FASA-Launch-Towers For CKAN RSS/RO and any other Non FASA mod problems. I work extremely hard to make FASA work well with the stock game I do not provide any support for mods that alter FASA, and I have nothing to do with them. You should ask the associated authors of those mods. A video review of FASA from "The Block Room" Install Instructions All mods reside in their own folder under "GameData" in the main KSP directory. Delete the old version of FASA before installing. The parts folder in the main KSP directory should not have any FASA parts in it. It is no longer used in .20 and beyond. If your upgrading from before .20 your craft and saves will no longer work correctly. Steam install is here. C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\GameData The "Squad" folder is the stock parts that come with KSP, any other folder you add is a mod. To remove the mod just delete the FASA folder. If there are any parts you wish to delete from FASA open up the mod folder and delete any folders you dont like, or want. I do this a lot with mods I download. It keeps loading times low and filters out the parts I never use. If your upgrading to a new version "You Must" delete the old version of FASA before installing newer versions! Having older version parts and not deleting them will give you duplicate parts. Something went wrong and FASA broke KSP, HELP!!! Do this first before asking for help.... Step 1- This helps with memory problems. Delete the FASA mod. Run KSP again. From the main menu, click on settings and then Graphics at the top. Change your "Texture Quality:" to the Eighth Res option. Click apply then exit KSP Re-install FASA and try running KSP again. If nothing is working or some parts are missing, something is seriously broken with KSP continue to step 2 Step 2- This helps with broken or missing parts. Start with a fresh instal of KSP. If you like you can copy the previous install somewhere else as a backup first. If your using steam, right click on the name in the library and click delete local files. Navigate to the steam game directory and verify that the Kerbal space program folder is gone. If it is still there delete it! C:\Program Files (x86)\Steam\steamapps\common\ After its done double click the Kerbal Space Program name in your list of games and select install. If its a regular version of KSP. Delete KSP and then re-install it. You should now have a CLEAN version of stock KSP. Open the FASA.zip file Copy all of its content into your main KSP directory. If you put it in the correct spot you should get a confirmation popup asking if you want to overwrite the folders and files. Say YES overwrite all folders and files. You should have a clean version of KSP and FASA only. Run KSP and see if it works. If it still crashes on load, verify that you have enough free memory to run KSP with mods. If you have less than 2gb of RAM you are going to need to upgrade your system or install fewer parts. Whats with the sandwich? The Case of the Contraband Corned Beef Sandwich Change Log Special thanks to Tosh, the original Gemini creator. DennyTx for the Apollo parts,NovaSilisko, Captain Slug and Tiberion for their help making this mod. Lots of pics! License/EULA All Rights Reserved I try extremely hard to make this mod as compatible and bug free as possible but I can not guarantee that it will work flawlessly in every situation and on every system. This just releases my liability in those situations. By downloading FASA or any piece of software you understand that you are taking a risk of permanent damage to the system or device it is downloaded to, or installed on. Installing or downloading any software may have unintended or undesirable effects to the system or device it is downloaded to or installed on, and I Frizzank, the developer of this software can in no way guarantee that something will not go horribly wrong when using or downloading the FASA mod. You, the user of the mod FASA takes full responsibility for any damage, real or simulated that may happen to any system, software or device it is downloaded to or installed on. Also by using this software you release anyone else from any liability for any damages, forever. FASA is created and maintained by “Frizzank†@ KSP Forums, and is the author of the FASA mod. DennyTX is the author of the Apollo LM parts, CSM and any others authored by him in the part cfg. DennyTX maintains sole ownership of the parts authored by him and they are used in FASA with permission from DennyTX. You must get written permission from Frizzank to use or redistribute anything in this mod in other mods. Credit for the original Gemini mod goes to Tosh. Reflection plug-in released as Public Domain as was the original plug-in by Razche and modified by Starwaster. Raster Prop Monitor Source code and full license information available at https://github.com/Mihara/RasterPropMonitor/ Special thanks to SundayPunch NovaSilisko Captain Slug Tosh bac9
  9. InSight for ksp i have make the InSight Lander for KSP this version work for KSP 1.2.2, 1.3.0 and 1.3.1 (i dont know if it work with other version you can test), i actually try to make the InSight spacecraft but i have some problems with the parachute if you have a problem tell me and i will do my best for fix it Download (SpaceDock) - https://spacedock.info/mod/1899/InSight Lander [BETA] License - WTFPL sorry if i do some English mistake i'm french
  10. ► Download Chaka Monkey 161 ◄ Chaka the monkey supports Test Shot Starfish: https://soundcloud.com/testshotstarfish/tracks Chaka Monkey Exploration Odyssey is a space program based on NASA and Boeing proposals for future missions. Part models from a wide variety of authors have been licensed, and new original models made, then combined with all new textures, sizes and configurations, to create craft files depicting the proposed missions. This project is modeled at 75% real scale. ♦ Recommend installing this pack into a clean KSP install for the first time. ♦ Latest version of Raster Prop Monitor needed for IVA function. Link included in download. ♦ Copy everything in provided GameData to your GameData ♦ Copy VAB folder to Ships ♦ Copy Subassemblies to your save (optional) ♦ Please remove any previous version files before installing! Chaka Monkey Exploration Systems includes products commissioned or licensed from the following authors: Winston & Kickasskyle - KW Rocketry https://creativecommons.org/licenses/by-nc-sa/4.0/ Alexustas - A.L.C.O.R. Pod https://creativecommons.org/licenses/by-nc-sa/3.0/ Alexustas - ASET IVA for Monkey Rover and Mk1-2 Pod https://creativecommons.org/licenses/by-nc-sa/3.0/ Bobcat, Ind. American Pack - all rights reserved and belong to BobCat, expressed written permission from Bobcat for American Pack components to be distributed with Chaka Tiberion - NovaPunch https://creativecommons.org/licenses/by-nc-sa/4.0/ Kosmos Spacecraft Design Bureau - all rights reserved, expressed written permission from Normak and CardBoardBoxProcessor for components to be distributed with Chaka Lionhead Aerospace https://creativecommons.org/licenses/by-nc-sa/4.0/ Sumghai - SDHI Service Module System https://creativecommons.org/licenses/by-sa/4.0/ Alexey Volynskov (Keramzit Procedural Fairings) https://creativecommons.org/licenses/by-sa/4.0/ BahamutoD - RS-68 Engine - All rights reserved - expressed written permission from BahamutoD for components to be distributed with Chaka Sumghai / Fustek / Nothke - Habitats https://creativecommons.org/licenses/by-sa/4.0/ LandeTLS - SLS Block I fairings https://creativecommons.org/licenses/by-sa/4.0/ TALISAR - Talisar Large Upper Stage https://creativecommons.org/licenses/by-sa/4.0/ Porkjet - Habitat IVAs - https://creativecommons.org/licenses/by-sa/4.0/ and expressed written permission from Porkjet for components to be distributed with Chaka Blackheart612 - Aerojet Kerbodyne https://creativecommons.org/licenses/by-nc-nd/4.0/ expressed written permission from Blackheart612 for components to be distributed with Chaka Kommitz - Chaka Nuclear Thermal Engines https://creativecommons.org/licenses/by-sa/4.0/ Nertea - Octo-Girder Argon Segment https://creativecommons.org/licenses/by-sa/4.0/ NoOneSpecial - NOS Altair pod and lander https://creativecommons.org/licenses/by-sa/4.0/ Hanson Ma / xxhansonmaxx - CST-100 Parachute, Dock Port, and CST-100 pod IVA https://creativecommons.org/licenses/by-sa/4.0/ CXG2827 - CXaerospace Station Parts - All Rights Reserved (Models and Textures are permitted for modification and distribution by YANFRET in Chaka Monkey Exploration Systems) Chaka the Monkey would like to extend a special thank you to these developers. They worked very hard to make these parts and we have organized them for Monkey Exploration because they are excellent. Also, Chaka wishes to thank our awesome 1.3 beta test team: @Space Kadet , @OV-102, @Jarlgnarök, @davidewei , and of course @MeCripp for putting in many hours of science which made the quality of this release possible. Special thanks to @rsparkyc for updating Procedural Fairings to 1.3! Monkey Rover Wheels provided by: BMW, AG Chaka the monkey supports using Raster Prop Monitor by @MOARdV LICENSE Unless otherwise specified, all materials available for download on this page are copyrighted and released under the Creative Commons Attribution-ShareAlike 4.0 License. http://creativecommons.org/licenses/by-sa/4.0/ Included plugin licenses: Kerbal Joint Reinforcement is licensed to be distributed only with Chaka Monkey Exploration Systems on express written permission from Ferram4 due to specific critical requirements. Distribution of Kerbal Joint Reinforcement from this download is expressly prohibited: KJR License is GNU GPL v3 http://www.gnu.org/licenses/gpl-3.0.en.html For the latest version and updates to KJR, please visit http://forum.kerbalspaceprogram.com/threads/55657-1-0-2-Kerbal-Joint-Reinforcement-v3-1-3-4-27-15 KSPAPIEXTENSIONS is licensed via Attribution-ShareAlike 3.0 Unported http://forum.kerbalspaceprogram.com/threads/81496-1-0-2-KSPAPIExtensions-V1-7-4-Utilities-for-shared-mod-use-1-May CC BY terms (attribution) Procedural Fairings is licensed via Attribution-ShareAlike 3.0 Unported http://forum.kerbalspaceprogram.com/threads/39512-0-25-Procedural-Fairings-3-10-payload-auto-struts-%28October-11%29 CC BY terms (attribution) Animated Decouplers ( Starwaster ) is licensed via Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) https://github.com/Starwaster/AnimatedDecouplers http://creativecommons.org/licenses/by-sa/4.0/
  11. Thought this build deserved a thread of its own. This project started out as a side project when I was making my Saturn V, with a simple question: could I build an MK3-sized shuttle without using MK3 parts? This resulted in the following shuttle build. But right after I finished building that shuttle, the flags got released in the KSP update, so I tried replacing some of the parts in that shuttle with flags that could better emulate the texture of the real shuttle. But then I realized it would look very jarring if some of it was flags and some of it just regular KSP flags, so I decided, why not make the entire thing out of flags? Contrary to what you might think, building the shape of the shuttle was the easy part. Getting it to fly, was most definitely not. I thought the flags were physicsless. They were not. Every single time I tried to do a drop test from orbit, the shuttle would spin out of control. Every. Single. Time. I could not for the love of me figure out which part in particular was causing the problems, which pretty much stalled out the process of building. I ended up rebuilding it from scratch in an effort to figure out just what the %$#! was wrong with it, as well as to try and lower the part count (orbiter went from 1100 parts to 900). Eventually, after on and off months of testing, I finally managed to figure out how to fly it without losing control. After many hours of losing my sanity at sub 10 fps, I present to you the best stock shuttle replica I can build. Flight instructions, custom flag downloads and such are on the KerbalX page. KERBALX DOWNLOAD Fancy pics:
  12. I made the SLS of NASA's Artemis project with stock parts only for KSP Version 1.12.1 if you are Interested on it Click here for the Download (KerbalX) Details Type: VAB Class: ship Part Count: 73 Pure Stock KSP: 1.12.1
  13. This mod is now deprecated and has been replaced by PALETTE. Custom Kerbalized NASA flags! The pack includes custom-made KASA logos along with my TUFX profile. KASA Meatball Color, black, and white variants included. KASA Worm logo Black, white and red variants included. TUFX PROFILE My TUFX profile used Zorg's famous profiles as a base, and was partly inspired by the color grading in the opening scene of Gravity (2013). Included are 3 profiles: Emilius_Default: The default profile. Emilius_Default_Map: The default profile with motion blur disabled. Made for use in the map view. Emilius_Default_noAO: The profile, with ambient occlusion disabled. Meant for close-up screenshot taking, as AO can form weird shadow lines when the camera is close to a part. TUFX is (obviously) required. You can download it here. I highly recommend the TUFX profile is used in conjunction with other visual mods. For the demo screenshots below, I used EVE, Scatterer, PlanetShine, Distant Object Enhancement, Waterfall and RealPlume, along with the JNSQ planet pack. Demo Screenshots
  14. NASA CountDown v.1.1b [1.0.5] This is a mod which continue a great mod LCD - Launch CountDown v1.7.2 idea. Example and How-To-Use: https://youtu.be/gSZVLG_KpTw The mod add a new features: countdown visualization like NASA countdown user can setup last 10 seconds for custom stage launch toolbar support engine control for realistic launch (if enabled, mod will set throttle to 1% on last 4 sec and set throttle to default on launch) saving all user settings for each vessel (new) check launch situation and execute abort action (new) add custom sound set (see readme file) (new) enable/disable sound (launch will start from 15 second if disabled) (new) main window scale (from 0.2 to 1 scale factor) (new) Unpack and copy GameFolder content into your KSP_LOCATION\GameData Compatibility With Other Mods Compatibility with KSP 0.24.2 & 0.25 & 0.90 & 1.0.2 & 1.0.4 & 1.0.5 & 1.1.3 Version Information 15/09/2014 First beta release 27/09/2014 Version 1.0.1 beta release 03/11/2014 Test on v.0.25. 04/01/2015 Update to version 1.1.0b (KSP 0.90) and fix several bugs 14/06/2015 Update to version 1.2.0b (KSP 1.0.2) and add new sound sets 31/08/2016 Update for KSP 1.0.5 and change mod name 01/09/2016 Update for KSP 1.1.3 WIP Including russian launch sound set Add sound enable/disable preference (complete) Add save launch sequence for each vessel (complete) Add to determine a countdown start second (complete) Check Toolbar compatibility (I got several issue requests) (complete) Add posibility dynamicaly setup sound set (complete) Download Curse (only mod binaries) SourceCode Special Thanks! I give thanks to: Alexustas - Creation of visual resources and a lot of help. Athlonic - For a great idea and implementation this. Kussris - For great sound sets Sorry if I've missed anyone out, but I am very thankful for all the help! This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 International License.
  15. Planned to land on February 18th, the Mars 2020/Perseverance rover is designed to better understand the geology of Mars and seek signs of ancient life. The mission will collect and store a set of rock and soil samples that could be returned to Earth in the future. It will also test new technologies for future exploration. Curiously enough, Kerbals have also been preparing a similar mission to Duna, but they need some help to design and successfully complete the entry, descent, and landing sequence of their Dunian Rover. Are you up for the challenge? To successfully complete this challenge, you’ll need to: Build a six-wheeled rover that looks as closely as possible to NASA’s Perseverance Rover, plus all the components needed for the entry, descent and landing sequence. Use an orbiting CommNet relay to control the spacecraft. Perform a cruise stage separation before entering the atmosphere. Use a heat shield and fairings for the backshell to enter the atmosphere. Include a parachute deployment and heat shield separation stage. Separate from the backshell and begin a powered descent Separate from the Descent stage and touchdown! Collect some samples using the robotic rover arm. Post a video or screenshots on this thread showcasing your successful mission. Additional points if you deploy a Duna Helicopter, too. Additional points if you land on a Dunian Crater You have until February 18th to complete the challenge. As we did with the Demo-2 Mission and the Space Station Anniversary, NASA will be reviewing submissions and liking their favorites, so don’t miss out! Looking for some tips/inspiration? Check out Matt Lowne’s Kerbal-take on the Perseverance/Recovery mission here.
  16. Tried taking some images of my trying to re-create STS-1. The images were taken somewhere between kazakhstan and the Arabian islands/middle east
  17. I was looking at an old topic about orange version of the 5m parts, so I would to see a revamp of the shuttle/SLS based parts. A, 4.2m wide orange fuel tank because kerbal scale is half of human scale and the Shuttle ET was 8.4m wide. B, The vectors be slightly bigger or have a less powerful bigger version of the vector that is more like SSME (space shuttle main engines) . C, Bigger mono pro engines based off of the OMT (orbital maneuvering thrusts). D, Orion based capsule that is around 2.75m and other 2.75m parts. E, The pollox boosters have bigger nozels, have an aft skirt, be able to gimbal, and have a 4 or 5 segment versions. F, RCS pod on mk3 cockpit like the real one. G, Bigger LES (launch escape system) for Orion capsule. H, For the 4.2m tanks should have a white version, orange and sliver. Sliver for the starship because the starship is 9m. I, Revamp the rhino, mamath (sry for spelling) swivel, reliant, dawn ion engines.
  18. Someone please share the craft file for replica of the Perseverance rovar for KSP 1.9 with DLCs
  19. Hi, i want to make a ksp mod to simulate the proverse yaw effect caused by the bell-shaped lift distribution formulated by Prandlt. As a layman, i have no idea how to program and create a mod to do that, so, maybe i can get some help. The mod would be very simple, it would create trust at instead of drag when aileron is applied, and it could also have UI that allow you to switch on and off this effect and control its intensity. The bell lift distribution create this effect, as you aply aileron to generate more lift on the wingtip you also generates more trust, thus yawing in the same direction of the turn. For understanding more of this you can search for the prandlt-D project that is made by NASA. I want to reproduce this effect on KSP to make better flying wings projects, i hope you can help me with this project! Here is a link for the NASA's Prandlt-d project: https://www.nasa.gov/centers/armstrong/news/FactSheets/FS-106-AFRC.html If you know how to make this mod but dont have the time or just is not in the mood, could just tell me how i could make it myself?
  20. Hi, i want to make a ksp mod to simulate the proverse yaw effect caused by the bell-shaped lift distribution formulated by Prandlt. As a layman, i have no idea how to program and create a mod to do that, so, maybe i can get some help. The mod would be very simple, it would create trust at instead of drag when aileron is applied, and it could also have UI that allow you to switch on and off this effect and control its intensity. The bell lift distribution create this effect, as you aply aileron to generate more lift on the wingtip you also generates more trust, thus yawing in the same direction of the turn. For understanding more of this you can search for the prandlt-D project that is made by NASA. I want to reproduce this effect on KSP to make better flying wings projects, i hope you can help me with this project! Here is a link for the NASA's Prandlt-d project: https://www.nasa.gov/centers/armstrong/news/FactSheets/FS-106-AFRC.html
  21. Hi, i want to make a ksp mod to simulate the proverse yaw effect caused by the bell-shaped lift distribution formulated by Prandlt. As a layman, i have no idea how to program and create a mod to do that, so, maybe i can get some help. The mod would be very simple, it would create trust at instead of drag when aileron is applied, and it could also have UI that allow you to switch on and off this effect and control its intensity. The bell lift distribution create this effect, as you aply aileron to generate more lift on the wingtip you also generates more trust, thus yawing in the same direction of the turn. For understanding more of this you can search for the prandlt-D project that is made by NASA. I want to reproduce this effect on KSP to make better flying wings projects, i hope you can help me with this project! Here is a link for the NASA's Prandlt-d project: https://www.nasa.gov/centers/armstrong/news/FactSheets/FS-106-AFRC.html
  22. Release v0.1 (Beta) Hi guys! It's been a while, but we'r back! Now with a NASA movie inspired ships parts for your exploration! I really recomend that you guys use Real Plumes for great effects! So, here we go: Titan Class: (Mission to Mars movie) KHermes Class: (The Martian movie) This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License Enjoy! Download Link Craft Files: Download Other CC's Mods:
  23. OSIRIS-REx is a NASA robotic sample return mission going to near-Earth asteroid Bennu. Bennu is a primitive asteroid, roughly spherical and 1/2 km across in an orbit mostly between Earth and Mars. (There isn't really a comparable object in the Kerbol System.) OSIRIS-REx launches at around sunset on an Atlas V 411 rocket. It has a wet mass of 2110 kg. There are numerous images of the at dslauretta.com. Below is also a file with collection of spacecraft drawings from a design review. All of these are approved for distribution, so between the photos and the drawings you should have a tremendous insight into the design. CAD Drawings (PDF) My name is Dr. Jason Dworkin and I am the Project Scientist for the mission and I have made a few versions of OSIRIS-REx, including the this (PDF) in stock 1.0.5 parts. But is far too heavy, the center of mass is not well aligned with the center of thrust, and I have been unsatisfied with my use of mods to articulate the solar arrays and sampling arm. I did a launch with Launchers Pack, OSFairings, TweakScale, InfernalRobotics, and some mass edits to some stock parts but there were still issues. I'll bet you can do better. I challenge this community to create, launch, rendezvous, and return a sample. I look forward to your results. Detailed rules below. The contest closed October 8, 2016 at 7:05pm EDT.
  24. NASA recently landed its InSight probe on Mars to study its interior. Tagging along behind are two CubeSats intended to record InSight during its landing sequence, and to act as a relay while the already-in-place Mars Reconnaissance Orbiter is out of position. So, onto the challenge! This is my first time running one, so please let me know if anything seems unclear or whatever. Leaderboard Stock Parts Rank 1 @Xurkitree 57 points bonuses: +20 for lowest mass (2345 kg), +20 for lowest cost (24,775), +7 for science @Johnster_Space_Program 40 points bonus: +20 for lowest dV usage (3425 m/s) @PrvDancer85 10 points (console) @Mopoii 10 points @Kerbolitto 50 points (gatecrasher!) 10 points for Rank 1 0 points for not meeting Rank 2 or 3 requirements 40 points for a single launch manned base Rank 2 @RogerC 111 points bonuses: +40 for lowest mass (108 t) +40 for lowest cost (82,534) +1 for Ike flyby @Ultimate Steve 30 points Rank 3 @Will-ferret 106 points (console) bonuses: +1 for Ike flyby, +45 for full mission recovery @Death Engineering 89 points bonuses: +29 for flybys of Ike, Dres, Jool, and Tylo @The Aziz 60 points @Space Nerd 61 points bonuses: +1 for Ike flyby Rank 4 Modded Rank 1 Rank 2 @sturmhauke 30 points @Willer Kerman 30 points Rank 3 @Kerbiter 61 points bonuses: +1 for Ike flyby Rank 4 @dire 528.4 points, qualified by concurrent DOMA mission bonuses: +80 for lowest mass (678 t) +80 for lowest cost (685 k) +268.4 for science Allowed Mods And Other Rules Your submission should include screenshots or video demonstrating each important phase (launch, transfers, landing, science transmission, flybys, etc.). For Rank 2 and up, you must use CommNet at the default settings. Part of the challenge at higher ranks is to demonstrate the ability to build a network. Note that at Rank 1, you still need an antenna capable of transmitting science data back to Kerbin, even if CommNet is disabled. To earn a rank badge, you must meet the requirements of that rank and all the ranks below it (except where noted). So if you want that Rank 4 badge, you also have to fulfill Ranks 1, 2, and 3. Please note whether your entry uses stock or modded parts. No FTL or other super advanced or exploit-based propulsion (kraken drives etc.). No HyperEdit or other cheats for anything related to scoring (ok for testing or additional infrastructure unrelated to mission objectives). Autopilot and other flight assistant mods (MechJeb, Throttle Controlled Avionics, etc.) are ok, but it must be possible to fly all craft manually. The intentionally terrible VTOL craft in the TCA intro video would not be allowed, for instance. Planet packs should not alter the stock planets' parameters, for scoring purposes. If you are really enthusiastic about GPP or whatever, maybe we can work something out, but I'm not really familiar with those. Other mods allowed, as long as it's not too outlandish. No refueling. ISRU is allowed if you are attempting some sort of Jeb madness (see below). If you are playing for bonus science points, you may not use labs, contracts, difficulty settings, or other means to multiply the science gathered. Only default points from experiment + body + situation count. Primary Objective (Rank 1) Build an unmanned lander capable of reaching Duna's surface. The lander must include a thermometer, seismic accelerometer, and negative gravioli detector. It must also include sufficient solar panels and antennas to transmit its data back to Kerbin. The lander must be launched into LKO with a rocket, and then use a transfer stage to get to Duna. Secondary Objective (Rank 2) Meet Rank 1, plus the following changes: The lander only needs enough antenna power to reach Duna orbit. Build two identical mini-satellites, with sufficient relay antennas and solar power to extend the comm network to the landing site. These mini-sats must be launched together with the lander, as a single payload. Once reaching LKO, the lander and mini-sats must all travel independently to Duna. The mini-sats' trajectories should be arranged such that they perform a flyby of Duna at the correct time and place for the lander to transmit its initial data to one or both satellites. Bonus Objectives (Rank 3) Meet Ranks 1 and 2, plus the following changes: Duna Reconnaissance Orbiter: Before the main mission, launch a Duna Reconnaissance Orbiter satellite. This represents an earlier mission that InSight is taking advantage of. The DRO must be launched on a separate rocket and reach Duna orbit ahead of the lander, and have sufficient solar power and relay antennas to extend the comm network to the landing site. It must also carry one or more experiments suitable for unmanned orbital science (your choice). Mini-sat Extension: Extend the mission of the two mini-sats. Put experiments on them and collect more science, and/or flyby additional bodies. Jeb's Objectives (Rank 4) Meet Ranks 1, 2, and 3 (at least the DRO option), plus the following changes: Do something insane. Build a Duna colony, send 100 kerbals, use an SSTA, I dunno. Impress me. But whatever you do, you may not use any additional launches; you have to piggyback on the main mission launch or the DRO launch. Additional Objectives (Unranked) Retrieve the lander and/or mini-sats at the end of the mission. They can return under their own power, or you can launch a recovery mission, at your discretion. Compete on science, mass, cost, and dV usage. See the scoring list for details. Scoring Most scores are based solely on the entry's individual performance. Some are competitive scores, and can only be earned by one entry per category. These will be marked. +10 points for Primary Objective +20 points for Secondary Objective +30 points for DRO objective +40 points for each feat of awesome insanity successfully completed (involvement of Jeb optional but recommended) +10 points for tiebreakers in case of similar feats from separate entries (competitive, granted up to one entry per similar feat) For additional flybys of mini-sats (must still reach Duna in time for Secondary Objective) scores loosely based on flyby dV as calculated by Alex Moon's Launch Window Planner +1 point for Ike +7 points for Mun or Minmus (+8 for both) +9 points for Dres +11 points for Eve +1 point for Gilly +14 points for Jool +5 points per each Joolian moon +15 points for Eeloo +20 points for Moho Additional Bonus Scoring +15 points for safe retrieval of lander on Kerbin +15 points for safe retrieval of mini-sat on Kerbin (+30 for both) +(total science gathered / 20) points (please include a screenshot of starting and ending science points) +(20 * highest rank attained) points for lowest total launch mass (competitive, granted to one entry per category) +(20 * highest rank attained) points for lowest total mission cost (competitive, granted to one entry per category) +(20 * highest rank attained) points for lowest total mission dV used (please include screenshots of KER, MechJeb, or similar to demonstrate dV used) (competitive, granted to one entry per category) Badges full size:
  25. I love everything related to Space that why i bought KSP all that years ago Recently i watched fragment of new Episode of Vintage Space by Amy Shira Teitel, it was about new Apple TV alternative history where Soviets/Russian landed on Mun before American, my computer went into BSOD state when she announced that it would be spoilers so o decided that it's sign from heaven to watch series first From time perspective i think it maybe it would be good if Soviets, not American landed there first, you see I see American(and Brits too ) as very hard working smart people, but they do their best only if someone hurt their pride, so if Russian landed first maybe President Nixon would not call off Apollo 18,19 and 20, but instead go "All in" and to show that NASA is better than Soviet Space Program and chose to land people on Mars Before this century (XX century) will end we will send people to Mars, because it even harder than Moon . As for original question when i watch old NASA videos from 60's mission control look so modern all those flat screen in 60's and mission controller consoles have actual GUI (Graphical User Interface) wile even in late 90's in Polish schools we had computers run under MS-DOS and command line
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