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Found 93 results

  1. frizzank

    [1.0.5] FASA 5.44

    Frizzank Aeronautical Space Administration presents - Apollo, Gemini & Mercury. Pronounced like NASA but with an F (FASA) FASA is going to be transferring to NathanKell. I no longer have enough free time to maintain FASA and he is a great choice for it. I gave him complete control over the mod but I will keep the original up on Kerbal Stuff just in-case anyone still wants to download the old, non-updated one. Delete the plugin folder reflections no longer work as of KSP 1.1. Raster Prop Monitor (JSI folder) will need to be manually updated for 1.3 compatibility. RPM Latest download The latest version taken over by NathanKell is here, Module Manager configs make it work with Realism Overhaul. if your not using RO delete the MM configs. FASA/RO Latest Download OLD Stable Full Release Now on Spacedock!!! http://spacedock.info/mod/188/FASA%20-%20Frizzank%27s%20Aeronautics%20and%20Space%20Administration Google drive 5.44 mirror-click download at the top of the page. https://drive.google.com/file/d/0B5TWBhfzs3ZXNHlaZmY3QkRjTnM/view?pref=2&pli=1 Dropbox https://www.dropbox.com/s/3qt22esj59yfsi4/FASA5.44.zip?dl=0 These are Kerbal versions of NASA rockets, not NASA replicas. Replicas are not the direction I want to go with FASA. I want to keep it fun, simple, easy, and have it be a somewhat stock like in appearance. Currently there are almost 200 parts in this pack and they give you a wide range of options. Helpful but not required mods.... I highly recommend Kerbal Joint Reinforcement to help with larger builds like the Saturn V! http://forum.kerbalspaceprogram.com/threads/55657-0-23-5-Kerbal-Joint-Reinforcement-v2-2-4-2-14 Also this pack fixes many bugs including the Launch Clamps going with you to space http://forum.kerbalspaceprogram.com/threads/97285 Real chute module manager fix.(your apollo chutes are messed up) http://www./download/bpig55ly85qawmx/FASA_RealChute_MM.cfg The Apollo CM and Lander were created by DennyTx. You can fallow his development here. http://forum.kerbalspaceprogram.com/threads/70557-APOLLO-LEM-OLDD-%28Odd-Looking-Devices-by-DennyTX%29-present-%28v-0-23-03-03-14%29 Also here is an excellent Skylab part for downloading. http://forum.kerbalspaceprogram.com/threads/86243-23-5-Skylab-%28Compatible-with-OLDD-FASA-LOVAD%29-ALPHA-RELEASE-v0-1?p=1272382 Raster Prop Monitor version of Gemini http://forum.kerbalspaceprogram.com/threads/66824-0-23-5-FASA-Gemini-IVA-Modernization-2-0-%28RasterPropMonitor%29 Realism Overhaul Mod Info http://forum.kerbalspaceprogram.com/threads/84689 Want your own deploy-able rover? http://forum.kerbalspaceprogram.com/threads/86343-Portable-Rover-Components-New-project-from-ASET-%28up-29-07-14%29 Just want the launch clamps and none of the fluff here ya go! http://forum.kerbalspaceprogram.com/threads/71032-FASA-Launch-Towers For CKAN RSS/RO and any other Non FASA mod problems. I work extremely hard to make FASA work well with the stock game I do not provide any support for mods that alter FASA, and I have nothing to do with them. You should ask the associated authors of those mods. A video review of FASA from "The Block Room" Install Instructions All mods reside in their own folder under "GameData" in the main KSP directory. Delete the old version of FASA before installing. The parts folder in the main KSP directory should not have any FASA parts in it. It is no longer used in .20 and beyond. If your upgrading from before .20 your craft and saves will no longer work correctly. Steam install is here. C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\GameData The "Squad" folder is the stock parts that come with KSP, any other folder you add is a mod. To remove the mod just delete the FASA folder. If there are any parts you wish to delete from FASA open up the mod folder and delete any folders you dont like, or want. I do this a lot with mods I download. It keeps loading times low and filters out the parts I never use. If your upgrading to a new version "You Must" delete the old version of FASA before installing newer versions! Having older version parts and not deleting them will give you duplicate parts. Something went wrong and FASA broke KSP, HELP!!! Do this first before asking for help.... Step 1- This helps with memory problems. Delete the FASA mod. Run KSP again. From the main menu, click on settings and then Graphics at the top. Change your "Texture Quality:" to the Eighth Res option. Click apply then exit KSP Re-install FASA and try running KSP again. If nothing is working or some parts are missing, something is seriously broken with KSP continue to step 2 Step 2- This helps with broken or missing parts. Start with a fresh instal of KSP. If you like you can copy the previous install somewhere else as a backup first. If your using steam, right click on the name in the library and click delete local files. Navigate to the steam game directory and verify that the Kerbal space program folder is gone. If it is still there delete it! C:\Program Files (x86)\Steam\steamapps\common\ After its done double click the Kerbal Space Program name in your list of games and select install. If its a regular version of KSP. Delete KSP and then re-install it. You should now have a CLEAN version of stock KSP. Open the FASA.zip file Copy all of its content into your main KSP directory. If you put it in the correct spot you should get a confirmation popup asking if you want to overwrite the folders and files. Say YES overwrite all folders and files. You should have a clean version of KSP and FASA only. Run KSP and see if it works. If it still crashes on load, verify that you have enough free memory to run KSP with mods. If you have less than 2gb of RAM you are going to need to upgrade your system or install fewer parts. Whats with the sandwich? The Case of the Contraband Corned Beef Sandwich Change Log Special thanks to Tosh, the original Gemini creator. DennyTx for the Apollo parts,NovaSilisko, Captain Slug and Tiberion for their help making this mod. Lots of pics! License/EULA All Rights Reserved I try extremely hard to make this mod as compatible and bug free as possible but I can not guarantee that it will work flawlessly in every situation and on every system. This just releases my liability in those situations. By downloading FASA or any piece of software you understand that you are taking a risk of permanent damage to the system or device it is downloaded to, or installed on. Installing or downloading any software may have unintended or undesirable effects to the system or device it is downloaded to or installed on, and I Frizzank, the developer of this software can in no way guarantee that something will not go horribly wrong when using or downloading the FASA mod. You, the user of the mod FASA takes full responsibility for any damage, real or simulated that may happen to any system, software or device it is downloaded to or installed on. Also by using this software you release anyone else from any liability for any damages, forever. FASA is created and maintained by “Frizzank†@ KSP Forums, and is the author of the FASA mod. DennyTX is the author of the Apollo LM parts, CSM and any others authored by him in the part cfg. DennyTX maintains sole ownership of the parts authored by him and they are used in FASA with permission from DennyTX. You must get written permission from Frizzank to use or redistribute anything in this mod in other mods. Credit for the original Gemini mod goes to Tosh. Reflection plug-in released as Public Domain as was the original plug-in by Razche and modified by Starwaster. Raster Prop Monitor Source code and full license information available at https://github.com/Mihara/RasterPropMonitor/ Special thanks to SundayPunch NovaSilisko Captain Slug Tosh bac9
  2. Latest Releases Download: GitHub, SpaceDock Source (DSEV), Source (WildBlueTools) BARIS Wiki Due to technical difficulties, CKAN installs are not supported. I suggest you use AVC instead. Mini-AVC is already supported. Kelbin looked out the window of the orbital transfer shuttle at his new command: The Discovery II! Its long truss assembly had several radiators attached to it to keep the ship's revolutionary fusion engine cool. Its liquid hydrogen tanks held enough propellant to let Discovery II leave for Jool at any time. It'll be a long journey, but the cryopods let the crew sleep the whole way. Before he knew it, Discovery II will reach Jool, and the crew will be investigating those strange readings... The Deep Space Exploration Vessels (DSEV) mod is inspired by numerous NASA studies on deep space exploration. With DSEV, you can create your on deep space exploration vessels, or kerbal versions of: Discovery II: Kopernicus: NAUTILUS_X: Features LEGO-like part design lets you recreate the NASA spacecraft in Kerbal form or create your own designs. Stand-alone approach minimizes required mods. Textures are shared by several parts to conserve memory. So even if you hide parts in favor of another mod's counterpart, the textures they use are shared by parts that don't overlap. All crew spaces have custom IVAs. Command pods have Optional support for ASET Recommended Mods (ASET IVA support requires RasterPropMonitor & ASET Props Community Edition) Dependencies The Spin Hub and Counter Torque Ring require Infernal Robotics. DSEV is a Kerbal Space Program mod by Wild Blue Industries. If you want to boldly go, we'll get you there. Screenshots Tutorial: Creating flags in KSP, which is the same process you'll use to create custom name tags: (http://wiki.kerbalspaceprogram.com/wiki/Tutorial:Create_custom_flags!) Video tutorial on how to use the centrifuge DasValdez practices docking with his Discovery II fuel tank Acknowledgements Module Manager by saribian Modular Fuel Tanks MM configs by Kolago. Spindle and Spin Ring concept based upon parts by ZodiusInfuser/Sirkut. License Interstellar Fuel Switch patch - Use this patch if you're having problems with losing your resources and you have IFS installed.
  3. Release v0.1 (Beta) Hi guys! It's been a while, but we'r back! Now with a NASA movie inspired ships parts for your exploration! I really recomend that you guys use Real Plumes for great effects! So, here we go: Titan Class: (Mission to Mars movie) KHermes Class: (The Martian movie) This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License Enjoy! Download Link Craft Files: Download
  4. In case you haven't heard yet, NASA recently landed its InSight probe on Mars to study its interior. Tagging along behind are two CubeSats intended to record InSight during its landing sequence, and to act as a relay while the already-in-place Mars Reconnaissance Orbiter is out of position. So, onto the challenge! This is my first time running one, so please let me know if anything seems unclear or whatever. Leaderboard Stock Parts Modded Rank 1 @Xurkitree 57 points (bonuses: +20 for lowest mass [2345 kg], +20 for lowest cost [24,775], +7 for science) @PrvDancer85 10 points (console) Rank 2 @Ultimate Steve 30 points @sturmhauke 30 points Rank 3 @Will-ferret 106 points (console) (bonuses: +1 for Ike flyby, +45 for full mission recovery) @The Aziz 60 points Rank 4 @dire 528.4 points, qualified by concurrent DOMA mission (bonuses: +80 for lowest mass [678 t], +80 for lowest cost [685 k], +268.4 for science) Allowed Mods And Other Rules Your submission should include screenshots or video demonstrating each important phase (launch, transfers, landing, science transmission, flybys, etc.). For Rank 2 and up, you must use CommNet at the default settings. Part of the challenge at higher ranks is to demonstrate the ability to build a network. Note that at Rank 1, you still need an antenna capable of transmitting science data back to Kerbin, even if CommNet is disabled. Please note whether your entry uses stock or modded parts. No FTL or other super advanced or exploit-based propulsion (kraken drives etc.). No HyperEdit or other cheats for anything related to scoring (ok for testing or additional infrastructure unrelated to mission objectives). Autopilot and other flight assistant mods (MechJeb, Throttle Controlled Avionics, etc.) are ok, but it must be possible to fly all craft manually. The intentionally terrible VTOL craft in the TCA intro video would not be allowed, for instance. Planet packs should not alter the stock planets' parameters, for scoring purposes. If you are really enthusiastic about GPP or whatever, maybe we can work something out, but I'm not really familiar with those. Other mods allowed, as long as it's not too outlandish. No refueling. ISRU is allowed if you are attempting some sort of Jeb madness (see below). If you are playing for bonus science points, you may not use labs, contracts, difficulty settings, or other means to multiply the science gathered. Only default points from experiment + body + situation count. Primary Objective (Rank 1) Build an unmanned lander capable of reaching Duna's surface. The lander must include a thermometer, seismic accelerometer, and negative gravioli detector. It must also include sufficient solar panels and antennas to transmit its data back to Kerbin. The lander must be launched into LKO with a rocket, and then use a transfer stage to get to Duna. Secondary Objective (Rank 2) As above, with the following changes. The lander only needs enough antenna power to reach Duna orbit. Build two identical mini-satellites, with sufficient relay antennas and solar power to extend the comm network to the landing site. These mini-sats must be launched together with the lander, as a single payload. Once reaching LKO, the lander and mini-sats must all travel independently to Duna. The mini-sats' trajectories should be arranged such that they perform a flyby of Duna at the correct time and place for the lander to transmit its initial data to one or both satellites. Bonus Objectives (Rank 3) Ahead of the main mission, launch a Duna Reconnaissance Orbiter satellite. It must be launched via rocket and reach Duna orbit ahead of the lander, and have sufficient solar power and relay antennas to extend the comm network to the landing site. It must also carry one or more experiments suitable for unmanned orbital science (your choice). Extend the mission of the two mini-sats. Put experiments on them and collect more science, and/or flyby additional bodies. Jeb's Objectives (Rank 4) Do something insane. Build a Duna colony, send 100 kerbals, use an SSTA, I dunno. Impress me. But whatever you do, you may not use any additional launches; you have to piggyback on the main mission launch or the DRO launch. Additional Objectives (Unranked) Retrieve the lander and/or mini-sats at the end of the mission. They can return under their own power, or you can launch a recovery mission, at your discretion. Compete on science, mass, cost, and dV usage. See the scoring list for details. Scoring Most scores are based solely on the entry's individual performance. Some are competitive scores, and can only be earned by one entry per category. These will be marked. +10 points for Primary Objective +20 points for Secondary Objective +30 points for DRO objective +40 points for each feat of awesome insanity successfully completed (involvement of Jeb optional but recommended) +10 points for tiebreakers in case of similar feats from separate entries (competitive, granted up to one entry per similar feat) For additional flybys of mini-sats, after reaching Duna (scores loosely based on flyby dV as calculated by Alex Moon's Launch Window Planner) +1 point for Ike +7 points for Mun or Minmus (+8 for both) +9 points for Dres +11 points for Eve +1 point for Gilly +14 points for Jool +5 points per each Joolian moon +15 points for Eeloo +20 points for Moho Additional Bonus Scoring +15 points for safe retrieval of lander on Kerbin +15 points for safe retrieval of mini-sat on Kerbin (+30 for both) +(total science gathered / 20) points (please include a screenshot of starting and ending science points) +(20 * highest rank attained) points for lowest total launch mass (competitive, granted to one entry per category) +(20 * highest rank attained) points for lowest total mission cost (competitive, granted to one entry per category) +(20 * highest rank attained) points for lowest total mission dV used (please include screenshots of KER, MechJeb, or similar to demonstrate dV used) (competitive, granted to one entry per category) Badges full size:
  5. We build one base station with a few modules, enough to give shelter to 6 astronauts/cosmonauts and enough fuel to fly to Mars and return to Earth. We add the Mars lander to the station. We send the crew in several capsules to dock to the station. When everyone is there, we send the whole to Mars. When the station is in Mars orbit, some of the astronauts go to the lander, and land on Mars, do their job, and those who have been in orbit help in the analysis of the data. After some time they start from Mars, dock to the station, but do not reject the lander. They are waiting for a transfer window to Earth, when they are again in orbit around the earth, they land on Earth in capsules in which they arrived at stations. The transfer vehicle itself and the Martian lander could be refurbished and used multiple times, and maybe even capsules too I think the real scientist probably figured it out a long time ago, but that was my thought when I played Surviving Mars
  6. AVeryNiceSpacePenguin

    Gemini... Without Making History!

    Replicating Gemini, without MH.
  7. MrPacmanCo

    InSight Ksp [BETA]

    InSight for ksp i have make the InSight Lander for KSP this version work for KSP 1.2.2, 1.3.0 and 1.3.1 (i dont know if it work with other version you can test), i actually try to make the InSight spacecraft but i have some problems with the parachute if you have a problem tell me and i will do my best for fix it Download (SpaceDock) - https://spacedock.info/mod/1899/InSight Lander [BETA] License - WTFPL sorry if i do some English mistake i'm french
  8. OSIRIS-REx is a NASA robotic sample return mission going to near-Earth asteroid Bennu. Bennu is a primitive asteroid, roughly spherical and 1/2 km across in an orbit mostly between Earth and Mars. (There isn't really a comparable object in the Kerbol System.) OSIRIS-REx launches at around sunset on an Atlas V 411 rocket. It has a wet mass of 2110 kg. There are numerous images of the at dslauretta.com. Below is also a file with collection of spacecraft drawings from a design review. All of these are approved for distribution, so between the photos and the drawings you should have a tremendous insight into the design. CAD Drawings (PDF) My name is Dr. Jason Dworkin and I am the Project Scientist for the mission and I have made a few versions of OSIRIS-REx, including the this (PDF) in stock 1.0.5 parts. But is far too heavy, the center of mass is not well aligned with the center of thrust, and I have been unsatisfied with my use of mods to articulate the solar arrays and sampling arm. I did a launch with Launchers Pack, OSFairings, TweakScale, InfernalRobotics, and some mass edits to some stock parts but there were still issues. I'll bet you can do better. I challenge this community to create, launch, rendezvous, and return a sample. I look forward to your results. Detailed rules below. The contest closed October 8, 2016 at 7:05pm EDT.
  9. Hello everyone, It's Trekkie148 here, I'm just wondering on how to make my space shuttle stable, get to orbit, rendezvous, docking with an object, maybe mun orbit, and mostly mk2 and mainly mk3. I am using the mod Kerbal Engineer Redux and for visual Planet Shine to see the ship from the dark side of a celestial body. When ever I make a orbiter that looks like and supposed to act like the NASA space shuttle and I also empty out the tanks of the orbiter and put on the CoM and CoL indicators and sometimes CoT all standing for Center of Mass, Center of Lift, Center of Thrust, and I try to make the CoL closer to the CoM, I seriously do not know about what is happening what is happening with my design because it keeps on flipping my spacecraft either while landing or Reentry. This thread will be updated tomorrow on Thursday November 22 2018. Stay tuned, But do tend to give me help and reply. This helps out a lot. Thank you everyone. Also Happy Thanks Giving!
  10. Download: GitHub, SpaceDock Buffalo Source Wild Blue Tools Source Sample Craft Due to technical difficulties, CKAN installs are not supported. I suggest you use AVC instead. Mini-AVC is already supported. Val drummed her fingers on the Buffalo's dashboard. She loved the view out the front, but there's only so much she could take in before getting bored."Well?" Sitting in the crew cab/lab, Bob checked his laptop's display, puzzling over the results he saw. They didn't make sense. He checked the lab's GPS coordinates. They were in the right spot. "We're in the right place," Bob responded finally, "and I've got the soil composition for this area, so Isaxy will be happy. But these gravity reading are just... strange." "That's descriptive," Val muttered to herself. "What?" "Never mind. What if we set up some negative gravioli detectors up on the ridge and a bit further south? Can we triangulate the anomaly that way? Bob tapped on the laptop for a few seconds. "Yeah, we can do that," he finally answered. Val smiled broadly. She was finally going to fly on Duna! "Dibs on the JetWing then!" The NASA Multimission Modular Space Exploration Vehicle (MMSEV) Is a radical new concept that uses common components for ground rovers and in-space exploration craft. This modularity opens up the possibility of a variety of different configurations. The Buffalo Modular Space Exploration Vehicle (MSEV) is the KSP equivalent from Wild Blue Industries. With the Buffalo, you can explore space in style! Features - Modular design lets you build rovers, aircraft, and spacecraft. - Fits inside the standard 3.75m cargo bay. - KIS/KAS friendly; you can assemble and disassemble the Buffalo out in the field. - Crew spaces have IVAs. Optional Support for ASET. - Designs inspired by real-world NASA MMSEV with family resemblance to ground vehicles around KSC. References NASA MMSEV: http://www.nasa.gov/exploration/technology/space_exploration_vehicle/ Recommended Mods (you'll need RPM as well as ASET Props and ASET Avionics to use the Buffalo Command Cab's ASET IVA) Reviews Acknowledgements Module Manager by saribian Portions of this codebase include source by Snjo and Swamp-IG, used under CC BY-NC SA 4.0 license Icons by icons8: https://icons8.com/license/ Eve: Order Zero graphic courtesy of Kuzztler and used with permission. Featuring: JetWing! License And don't forget about Buffalo's big brother, the Bison, found in the Heisenberg Airship Parts Pack!
  11. My Rockets 99% Mods, 1% Stock So these are some of my rocket recreations of real world rockets. These are just some of the recreations I do, the crafts I make use a few mods. Falcon 1 Boeing Starliner Soyuz MS Falcon 9 1.1 Falcon 9 FT Falcon 9 Block 5 Falcon Heavy Blue Origin New Shepard Mercury Redstone X-15 + B-52 If you've got any ideas on what else I should make, leave a comment! (They will be recreated and uploaded to my YouTube Channel) Thanks for reading!
  12. It would be officially released in Poland in October 19. When I first time peeked on trailer, I thought it's some new sci-fi, until i realized that tech is not very much sci-fi Does the movie is good? PS Neil Armstrong is my childhood hero along with Yuri Gagarin even though I like watching Pete Conrad Apollo 12 landing video than Apollo 11, not know why
  13. Drakenex

    Real Space: The Missions

    REAL SPACE: THE MISSIONS “The universe is probably littered with the one-planet graves of cultures which made the sensible economic decision that there's no good reason to go into space - each discovered, studied, and remembered by the ones who made the irrational decision.” ― Randall Munroe Pop Chart Labs Join us, @DiscoSlelge, @HooHungLow and me in a journey trough the history of man's space exploration!! This is a series about real space exploration missions complemented with their history, objectives and details about the boosters who launched them. Missions from the past, present and future are planned, always trying to be accurate but without exhausting details, and also keeping stock-alike aesthetics. Guide: Chapter 1 LEO communications - the TDRS Network Mars and Phobos observation - Phobos 2 Operation Paperclip: The German Connection
  14. AVeryNiceSpacePenguin

    The Gemini Replica Thread

    The Gemini Replica Thread Here is a place to put all your Gemini replicas, as well as unused propoals (i.e. Big Gemini) An excerpt from the Wikipedia page about project Gemini: Project Gemini was NASA's second human spaceflight program. Conducted between projects Mercury and Apollo, Gemini started in 1961 and concluded in 1966. The Gemini spacecraft carried a two-astronaut crew. Ten Gemini crews flew low Earth orbit (LEO) missions during 1965 and 1966, putting the United States in the lead during the Cold War Space Race against the Soviet Union. https://en.wikipedia.org/wiki/Project_Gemini ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here is my list of Gemini recreations! (All stock) This is one is one of my first. Not exactly first, but, it is the first time I used the Communitron 88-88 as a sort of "Multi Layer Inlusation Foil". This is one is orbiting the Mun, as part of a contract to get science data from around the Mun. Onto advanced Gemini, we see here a Centaur upper satage docked with Gemini. As Kerbin is a little bit small, this craft would be overkill for a Mun orbit and landing. Instead I sent it to Duna, and land there instead. (Note that I did put an SPS engine in the back) Since KSP models planets a lot smaller than in real life (what is that?), the Titan II that I recreated had enough Delta V to send a Gemini capule, adapter tank and engine to the Mun. So technically it actually is a Gemini Direct Ascent craft . And the Titan II craft which delivers most of my Gemini craft into low orbit. I remember there was a thread about the Titan rocket family, but forgot where it went. I should post the link at the bottom when I find the thread. And Finaly, the last image, showing a Gemini rescuing a stricken Lunar Ascent Stage being rescued by a Gemini Space Craft (No Anti-Aliasing, so all pictures look like MS-DOS games)
  15. While Neil Armstrong was certainly the greatest and most inspiring human being that lived on earth but why this name changing?
  16. ► Chaka Monkey Evolution ◄ Your desire to explore is sold here ► Chaka Monkey Exploration Systems 1.4.3 ◄ Click here to "Get Monkey" Chaka Monkey Exploration Odyssey is a space program based on NASA and Boeing proposals for future missions. Part models from a wide variety of authors have been licensed, and new original models made, then combined with all new textures, sizes and configurations, to create craft files depicting the proposed missions. This project is modeled at 75% real scale. ♦ Recommend installing this pack into a clean KSP install for the first time. ♦ Latest version of Raster Prop Monitor needed for IVA function. Link included in download. ♦ Copy everything in provided GameData to your GameData ♦ Copy VAB folder to Ships ♦ Copy Subassemblies to your save (optional) ♦ Please remove any previous version files before installing! Chaka Monkey Exploration Systems includes products commissioned or licensed from the following authors: Winston & Kickasskyle - KW Rocketry https://creativecommons.org/licenses/by-nc-sa/4.0/ Alexustas - A.L.C.O.R. Pod https://creativecommons.org/licenses/by-nc-sa/3.0/ Alexustas - ASET IVA for Monkey Rover and Mk1-2 Pod https://creativecommons.org/licenses/by-nc-sa/3.0/ Bobcat, Ind. American Pack - all rights reserved and belong to BobCat, expressed written permission from Bobcat for American Pack components to be distributed with Chaka Tiberion - NovaPunch https://creativecommons.org/licenses/by-nc-sa/4.0/ Kosmos Spacecraft Design Bureau - all rights reserved, expressed written permission from Normak and CardBoardBoxProcessor for components to be distributed with Chaka Lionhead Aerospace https://creativecommons.org/licenses/by-nc-sa/4.0/ Sumghai - SDHI Service Module System https://creativecommons.org/licenses/by-sa/4.0/ Alexey Volynskov (Keramzit Procedural Fairings) https://creativecommons.org/licenses/by-sa/4.0/ BahamutoD - RS-68 Engine - All rights reserved - expressed written permission from BahamutoD for components to be distributed with Chaka Sumghai / Fustek / Nothke - Habitats https://creativecommons.org/licenses/by-sa/4.0/ LandeTLS - SLS Block I fairings https://creativecommons.org/licenses/by-sa/4.0/ TALISAR - Talisar Large Upper Stage https://creativecommons.org/licenses/by-sa/4.0/ Porkjet - Habitat IVAs - https://creativecommons.org/licenses/by-sa/4.0/ and expressed written permission from Porkjet for components to be distributed with Chaka Blackheart612 - Aerojet Kerbodyne https://creativecommons.org/licenses/by-nc-nd/4.0/ expressed written permission from Blackheart612 for components to be distributed with Chaka Kommitz - Chaka Nuclear Thermal Engines https://creativecommons.org/licenses/by-sa/4.0/ Nertea - Octo-Girder Argon Segment https://creativecommons.org/licenses/by-sa/4.0/ NoOneSpecial - NOS Altair pod and lander https://creativecommons.org/licenses/by-sa/4.0/ Hanson Ma / xxhansonmaxx - CST-100 Parachute, Dock Port, and CST-100 pod IVA https://creativecommons.org/licenses/by-sa/4.0/ CXG2827 - CXaerospace Station Parts - All Rights Reserved (Models and Textures are permitted for modification and distribution by YANFRET in Chaka Monkey Exploration Systems) Chaka the Monkey would like to extend a special thank you to these developers. They worked very hard to make these parts and we have organized them for Monkey Exploration because they are excellent. Also, Chaka wishes to thank our awesome 1.3 beta test team: @Space Kadet , @OV-102, @Jarlgnarök, @davidewei , and of course @MeCripp for putting in many hours of science which made the quality of this release possible. Special thanks to @rsparkyc for updating Procedural Fairings to 1.3! Monkey Rover Wheels provided by: BMW, AG Chaka the monkey supports using Raster Prop Monitor by @MOARdV LICENSE Unless otherwise specified, all materials available for download on this page are copyrighted and released under the Creative Commons Attribution-ShareAlike 4.0 License. http://creativecommons.org/licenses/by-sa/4.0/ Included plugin licenses: Kerbal Joint Reinforcement is licensed to be distributed only with Chaka Monkey Exploration Systems on express written permission from Ferram4 due to specific critical requirements. Distribution of Kerbal Joint Reinforcement from this download is expressly prohibited: KJR License is GNU GPL v3 http://www.gnu.org/licenses/gpl-3.0.en.html For the latest version and updates to KJR, please visit http://forum.kerbalspaceprogram.com/threads/55657-1-0-2-Kerbal-Joint-Reinforcement-v3-1-3-4-27-15 KSPAPIEXTENSIONS is licensed via Attribution-ShareAlike 3.0 Unported http://forum.kerbalspaceprogram.com/threads/81496-1-0-2-KSPAPIExtensions-V1-7-4-Utilities-for-shared-mod-use-1-May CC BY terms (attribution) Procedural Fairings is licensed via Attribution-ShareAlike 3.0 Unported http://forum.kerbalspaceprogram.com/threads/39512-0-25-Procedural-Fairings-3-10-payload-auto-struts-%28October-11%29 CC BY terms (attribution) Animated Decouplers ( Starwaster ) is licensed via Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) https://github.com/Starwaster/AnimatedDecouplers http://creativecommons.org/licenses/by-sa/4.0/
  17. MrPacmanCo

    TESS Satellite

    TESS for KSP i have recreate the TESS satellite for ksp you can download it here : Download (SpaceDock) - https://spacedock.info/mod/1836/TESS Satellite License - WTFPL if you have any problem tell me, i will do my best for resolve it ! (sorry for English mistake i am french ^^)
  18. Hummingbird Aerospace

    Orion Crew Module

    THE ORION CREW MODULE CONSTRUCTED BY HUMMINGBIRD AEROSPACE This beauty is my take on the Orion Crew Module, a next-generation orbiter capable of Mars/Duna orbit. Of course, the Orion Crew Module in real life can handle 4 crew, Hummingbird Aerospace had to sacrifice an extra seat for a souped-up herbal entertainment system, with all the KerbNet channels. That way, your Kerbals will be able to make year-long journeys to the red planet without getting bored for a single moment! This baby has 3,372 m/s of that sweet, sweet Delta-V, and weighs a hefty 30t. It is filled to the brim with Liquid fuel and Oxidizer to keep your campfires burning long enough. It is made out of 35 parts and is 13m in height. Although it has the Delta-V to reach LKO without a launch vehicle, it does not have nearly enough TWR to get off the ground. Warranty void if used without compatible launch vehicle. Here is the freshly-baked craft file, warranty void if craft is eaten. https://kerbalx.com/Hummingbird_Aircraft/Orion-Crew-Module See you on Duna!
  19. According to a few articles, an amateur astronomer named Scott Tilley, while searching for ZUMA, spotted some errant radio signals coming from the location of the IMAGE satellite, which failed about ten years ago. https://gizmodo.com/over-a-decade-later-nasas-long-dead-image-satellite-ma-1822479068 The best speculation I've seen suggests that IMAGE was briefly eclipsed by the Earth, draining its batteries, and once outside of Earth's shadow, went through a full system reboot, and cleared whatever error state had shut it down in 2005. Also reported was that the telemetry suggests at least one of its six instruments is functional, and NASA is apparently digging through its archives trying to figure out if they can restore communication with IMAGE. While the scientific return would probably not be huge, since IMAGE's primary mission had been a complete success, it could definitely be a neat story. And if they do bring it back online? Hey, free science satellite!
  20. May 5th 1961. Almost a month after Yuri Gagarin's loop around the globe, Nasa was finally ready for it's first rocket mission with human crew. Alan Shepard boarded his mercury capsule Freedom 7, strapped on a Redstone rocket and prepared for a Suborbital flight. Follow the instructions and recreate the mission, some parts are completely automated(stage separation, boostback and parachute deployment) Mercury-Redstone 3 at Launch Complex 5. Freedom 7 in space. Download here ---> https://kerbal.curseforge.com/projects/mercury-redstone-3/files
  21. W.I.P. Ver. 1.3.1 Nasa Spaceshuttle X 99 VTOL start. The Rocket stage is from the great reDIRECT Mod. Give me a Feedback !
  22. Ol’ Musky Boi

    Favourite real world Rocket?

    So I was thinking about my favourite real world rockets yesterday, and got curious, what are your favourite rockets?(specifically the booster stage, not the payload). I quite like the Soviet R7, an ICBM repurposed as a spacecraft? Hell yeah!
  23. What do you think about Space Shuttles both the US ones and the unflown Soviets one? in comparison to more traditional approach? Soviet did only unmanned flight, on their Shuttle the BURAN Some people consider Space Shuttles to be a poor investment of money that could be invested elsewhere, something more practical, some consider it to be one of the best inventions in human history, so where is the truth?
  24. No body like the pedants but sometime we bend of "special" pedant such as Dr. Wernher von Braun [Video removed by moderator] I have deep respect for dr. Von Braun even through pedant run havoc in my country (Poland)