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Found 82 results

  1. Download: GitHub, SpaceDock Buffalo Source Wild Blue Tools Source BARIS Wiki Due to technical difficulties, CKAN installs are not supported. I suggest you use AVC instead. Mini-AVC is already supported. Val drummed her fingers on the Buffalo's dashboard. She loved the view out the front, but there's only so much she could take in before getting bored."Well?" Sitting in the crew cab/lab, Bob checked his laptop's display, puzzling over the results he saw. They didn't make sense. He checked the lab's GPS coordinates. They were in the right spot. "We're in the right place," Bob responded finally, "and I've got the soil composition for this area, so Isaxy will be happy. But these gravity reading are just... strange." "That's descriptive," Val muttered to herself. "What?" "Never mind. What if we set up some negative gravioli detectors up on the ridge and a bit further south? Can we triangulate the anomaly that way? Bob tapped on the laptop for a few seconds. "Yeah, we can do that," he finally answered. Val smiled broadly. She was finally going to fly on Duna! "Dibs on the JetWing then!" The NASA Multimission Modular Space Exploration Vehicle (MMSEV) Is a radical new concept that uses common components for ground rovers and in-space exploration craft. This modularity opens up the possibility of a variety of different configurations. The Buffalo Modular Space Exploration Vehicle (MSEV) is the KSP equivalent from Wild Blue Industries. With the Buffalo, you can explore space in style! Features - Modular design lets you build rovers, aircraft, and spacecraft. - Fits inside the standard 3.75m cargo bay. - KIS/KAS friendly; you can assemble and disassemble the Buffalo out in the field. - Crew spaces have IVAs. Optional Support for ASET. - Designs inspired by real-world NASA MMSEV with family resemblance to ground vehicles around KSC. References NASA MMSEV: http://www.nasa.gov/exploration/technology/space_exploration_vehicle/ Recommended Mods (you'll need RPM as well as ASET Props and ASET Avionics to use the Buffalo Command Cab's ASET IVA) Reviews Acknowledgements Module Manager by saribian Portions of this codebase include source by Snjo and Swamp-IG, used under CC BY-NC SA 4.0 license Icons by icons8: https://icons8.com/license/ Eve: Order Zero graphic courtesy of Kuzztler and used with permission. Featuring: JetWing! License And don't forget about Buffalo's big brother, the Bison, found in the Heisenberg Airship Parts Pack!
  2. Latest Releases Download: GitHub, SpaceDock Source (DSEV), Source (WildBlueTools) BARIS Wiki Due to technical difficulties, CKAN installs are not supported. I suggest you use AVC instead. Mini-AVC is already supported. Kelbin looked out the window of the orbital transfer shuttle at his new command: The Discovery II! Its long truss assembly had several radiators attached to it to keep the ship's revolutionary fusion engine cool. Its liquid hydrogen tanks held enough propellant to let Discovery II leave for Jool at any time. It'll be a long journey, but the cryopods let the crew sleep the whole way. Before he knew it, Discovery II will reach Jool, and the crew will be investigating those strange readings... The Deep Space Exploration Vessels (DSEV) mod is inspired by numerous NASA studies on deep space exploration. With DSEV, you can create your on deep space exploration vessels, or kerbal versions of: Discovery II: Kopernicus: NAUTILUS_X: Features LEGO-like part design lets you recreate the NASA spacecraft in Kerbal form or create your own designs. Stand-alone approach minimizes required mods. Textures are shared by several parts to conserve memory. So even if you hide parts in favor of another mod's counterpart, the textures they use are shared by parts that don't overlap. All crew spaces have custom IVAs. Command pods have Optional support for ASET Recommended Mods (ASET IVA support requires RasterPropMonitor & ASET Props Community Edition) Dependencies The Spin Hub and Counter Torque Ring require Infernal Robotics. DSEV is a Kerbal Space Program mod by Wild Blue Industries. If you want to boldly go, we'll get you there. Screenshots Tutorial: Creating flags in KSP, which is the same process you'll use to create custom name tags: (http://wiki.kerbalspaceprogram.com/wiki/Tutorial:Create_custom_flags!) Video tutorial on how to use the centrifuge DasValdez practices docking with his Discovery II fuel tank Acknowledgements Module Manager by saribian Modular Fuel Tanks MM configs by Kolago. Spindle and Spin Ring concept based upon parts by ZodiusInfuser/Sirkut. License Interstellar Fuel Switch patch - Use this patch if you're having problems with losing your resources and you have IFS installed.
  3. MrPacmanCo

    TESS Satellite

    TESS for KSP i have recreate the TESS satellite for ksp you can download it here : Download (SpaceDock) - https://spacedock.info/mod/1836/TESS Satellite License - WTFPL if you have any problem tell me, i will do my best for resolve it ! (sorry for English mistake i am french ^^)
  4. MrPacmanCo

    InSight Ksp [BETA]

    InSight for ksp i have make the InSight Lander for KSP this version work for KSP 1.2.2, 1.3.0 and 1.3.1 (i dont know if it work with other version you can test), i actually try to make the InSight spacecraft but i have some problems with the parachute if you have a problem tell me and i will do my best for fix it Download (SpaceDock) - https://spacedock.info/mod/1899/InSight Lander [BETA] License - WTFPL sorry if i do some English mistake i'm french
  5. Hummingbird Aerospace

    Orion Crew Module

    THE ORION CREW MODULE CONSTRUCTED BY HUMMINGBIRD AEROSPACE This beauty is my take on the Orion Crew Module, a next-generation orbiter capable of Mars/Duna orbit. Of course, the Orion Crew Module in real life can handle 4 crew, Hummingbird Aerospace had to sacrifice an extra seat for a souped-up herbal entertainment system, with all the KerbNet channels. That way, your Kerbals will be able to make year-long journeys to the red planet without getting bored for a single moment! This baby has 3,372 m/s of that sweet, sweet Delta-V, and weighs a hefty 30t. It is filled to the brim with Liquid fuel and Oxidizer to keep your campfires burning long enough. It is made out of 35 parts and is 13m in height. Although it has the Delta-V to reach LKO without a launch vehicle, it does not have nearly enough TWR to get off the ground. Warranty void if used without compatible launch vehicle. Here is the freshly-baked craft file, warranty void if craft is eaten. https://kerbalx.com/Hummingbird_Aircraft/Orion-Crew-Module See you on Duna!
  6. ► Chaka Monkey Evolution ◄ Your desire to explore is sold here ► Chaka Monkey Exploration Systems 1.4.3 ◄ Click here to "Get Monkey" Chaka Monkey Exploration Odyssey is a space program based on NASA and Boeing proposals for future missions. Part models from a wide variety of authors have been licensed, and new original models made, then combined with all new textures, sizes and configurations, to create craft files depicting the proposed missions. This project is modeled at 75% real scale. ♦ Recommend installing this pack into a clean KSP install for the first time. ♦ Latest version of Raster Prop Monitor needed for IVA function. Link included in download. ♦ Copy everything in provided GameData to your GameData ♦ Copy VAB folder to Ships ♦ Copy Subassemblies to your save (optional) ♦ Please remove any previous version files before installing! Chaka Monkey Exploration Systems includes products commissioned or licensed from the following authors: Winston & Kickasskyle - KW Rocketry https://creativecommons.org/licenses/by-nc-sa/4.0/ Alexustas - A.L.C.O.R. Pod https://creativecommons.org/licenses/by-nc-sa/3.0/ Alexustas - ASET IVA for Monkey Rover and Mk1-2 Pod https://creativecommons.org/licenses/by-nc-sa/3.0/ Bobcat, Ind. American Pack - all rights reserved and belong to BobCat, expressed written permission from Bobcat for American Pack components to be distributed with Chaka Tiberion - NovaPunch https://creativecommons.org/licenses/by-nc-sa/4.0/ Kosmos Spacecraft Design Bureau - all rights reserved, expressed written permission from Normak and CardBoardBoxProcessor for components to be distributed with Chaka Lionhead Aerospace https://creativecommons.org/licenses/by-nc-sa/4.0/ Sumghai - SDHI Service Module System https://creativecommons.org/licenses/by-sa/4.0/ Alexey Volynskov (Keramzit Procedural Fairings) https://creativecommons.org/licenses/by-sa/4.0/ BahamutoD - RS-68 Engine - All rights reserved - expressed written permission from BahamutoD for components to be distributed with Chaka Sumghai / Fustek / Nothke - Habitats https://creativecommons.org/licenses/by-sa/4.0/ LandeTLS - SLS Block I fairings https://creativecommons.org/licenses/by-sa/4.0/ TALISAR - Talisar Large Upper Stage https://creativecommons.org/licenses/by-sa/4.0/ Porkjet - Habitat IVAs - https://creativecommons.org/licenses/by-sa/4.0/ and expressed written permission from Porkjet for components to be distributed with Chaka Blackheart612 - Aerojet Kerbodyne https://creativecommons.org/licenses/by-nc-nd/4.0/ expressed written permission from Blackheart612 for components to be distributed with Chaka Kommitz - Chaka Nuclear Thermal Engines https://creativecommons.org/licenses/by-sa/4.0/ Nertea - Octo-Girder Argon Segment https://creativecommons.org/licenses/by-sa/4.0/ NoOneSpecial - NOS Altair pod and lander https://creativecommons.org/licenses/by-sa/4.0/ Hanson Ma / xxhansonmaxx - CST-100 Parachute, Dock Port, and CST-100 pod IVA https://creativecommons.org/licenses/by-sa/4.0/ CXG2827 - CXaerospace Station Parts - All Rights Reserved (Models and Textures are permitted for modification and distribution by YANFRET in Chaka Monkey Exploration Systems) Chaka the Monkey would like to extend a special thank you to these developers. They worked very hard to make these parts and we have organized them for Monkey Exploration because they are excellent. Also, Chaka wishes to thank our awesome 1.3 beta test team: @Space Kadet , @OV-102, @Jarlgnarök, @davidewei , and of course @MeCripp for putting in many hours of science which made the quality of this release possible. Special thanks to @rsparkyc for updating Procedural Fairings to 1.3! Monkey Rover Wheels provided by: BMW, AG Chaka the monkey supports using Raster Prop Monitor by @MOARdV LICENSE Unless otherwise specified, all materials available for download on this page are copyrighted and released under the Creative Commons Attribution-ShareAlike 4.0 License. http://creativecommons.org/licenses/by-sa/4.0/ Included plugin licenses: Kerbal Joint Reinforcement is licensed to be distributed only with Chaka Monkey Exploration Systems on express written permission from Ferram4 due to specific critical requirements. Distribution of Kerbal Joint Reinforcement from this download is expressly prohibited: KJR License is GNU GPL v3 http://www.gnu.org/licenses/gpl-3.0.en.html For the latest version and updates to KJR, please visit http://forum.kerbalspaceprogram.com/threads/55657-1-0-2-Kerbal-Joint-Reinforcement-v3-1-3-4-27-15 KSPAPIEXTENSIONS is licensed via Attribution-ShareAlike 3.0 Unported http://forum.kerbalspaceprogram.com/threads/81496-1-0-2-KSPAPIExtensions-V1-7-4-Utilities-for-shared-mod-use-1-May CC BY terms (attribution) Procedural Fairings is licensed via Attribution-ShareAlike 3.0 Unported http://forum.kerbalspaceprogram.com/threads/39512-0-25-Procedural-Fairings-3-10-payload-auto-struts-%28October-11%29 CC BY terms (attribution) Animated Decouplers ( Starwaster ) is licensed via Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) https://github.com/Starwaster/AnimatedDecouplers http://creativecommons.org/licenses/by-sa/4.0/
  7. According to a few articles, an amateur astronomer named Scott Tilley, while searching for ZUMA, spotted some errant radio signals coming from the location of the IMAGE satellite, which failed about ten years ago. https://gizmodo.com/over-a-decade-later-nasas-long-dead-image-satellite-ma-1822479068 The best speculation I've seen suggests that IMAGE was briefly eclipsed by the Earth, draining its batteries, and once outside of Earth's shadow, went through a full system reboot, and cleared whatever error state had shut it down in 2005. Also reported was that the telemetry suggests at least one of its six instruments is functional, and NASA is apparently digging through its archives trying to figure out if they can restore communication with IMAGE. While the scientific return would probably not be huge, since IMAGE's primary mission had been a complete success, it could definitely be a neat story. And if they do bring it back online? Hey, free science satellite!
  8. May 5th 1961. Almost a month after Yuri Gagarin's loop around the globe, Nasa was finally ready for it's first rocket mission with human crew. Alan Shepard boarded his mercury capsule Freedom 7, strapped on a Redstone rocket and prepared for a Suborbital flight. Follow the instructions and recreate the mission, some parts are completely automated(stage separation, boostback and parachute deployment) Mercury-Redstone 3 at Launch Complex 5. Freedom 7 in space. Download here ---> https://kerbal.curseforge.com/projects/mercury-redstone-3/files
  9. W.I.P. Ver. 1.3.1 Nasa Spaceshuttle X 99 VTOL start. The Rocket stage is from the great reDIRECT Mod. Give me a Feedback !
  10. Ol’ Musky Boi

    Favourite real world Rocket?

    So I was thinking about my favourite real world rockets yesterday, and got curious, what are your favourite rockets?(specifically the booster stage, not the payload). I quite like the Soviet R7, an ICBM repurposed as a spacecraft? Hell yeah!
  11. frizzank

    [1.0.5] FASA 5.44

    Frizzank Aeronautical Space Administration presents - Apollo, Gemini & Mercury. Pronounced like NASA but with an F (FASA) FASA is going to be transferring to NathanKell. I no longer have enough free time to maintain FASA and he is a great choice for it. I gave him complete control over the mod but I will keep the original up on Kerbal Stuff just in-case anyone still wants to download the old, non-updated one. Delete the plugin folder reflections no longer work as of KSP 1.1. Raster Prop Monitor (JSI folder) will need to be manually updated for 1.3 compatibility. RPM Latest download The latest version taken over by NathanKell is here, Module Manager configs make it work with Realism Overhaul. if your not using RO delete the MM configs. FASA/RO Latest Download OLD Stable Full Release Now on Spacedock!!! http://spacedock.info/mod/188/FASA%20-%20Frizzank%27s%20Aeronautics%20and%20Space%20Administration Google drive 5.44 mirror-click download at the top of the page. https://drive.google.com/file/d/0B5TWBhfzs3ZXNHlaZmY3QkRjTnM/view?pref=2&pli=1 Dropbox https://www.dropbox.com/s/3qt22esj59yfsi4/FASA5.44.zip?dl=0 These are Kerbal versions of NASA rockets, not NASA replicas. Replicas are not the direction I want to go with FASA. I want to keep it fun, simple, easy, and have it be a somewhat stock like in appearance. Currently there are almost 200 parts in this pack and they give you a wide range of options. Helpful but not required mods.... I highly recommend Kerbal Joint Reinforcement to help with larger builds like the Saturn V! http://forum.kerbalspaceprogram.com/threads/55657-0-23-5-Kerbal-Joint-Reinforcement-v2-2-4-2-14 Also this pack fixes many bugs including the Launch Clamps going with you to space http://forum.kerbalspaceprogram.com/threads/97285 Real chute module manager fix.(your apollo chutes are messed up) http://www./download/bpig55ly85qawmx/FASA_RealChute_MM.cfg The Apollo CM and Lander were created by DennyTx. You can fallow his development here. http://forum.kerbalspaceprogram.com/threads/70557-APOLLO-LEM-OLDD-%28Odd-Looking-Devices-by-DennyTX%29-present-%28v-0-23-03-03-14%29 Also here is an excellent Skylab part for downloading. http://forum.kerbalspaceprogram.com/threads/86243-23-5-Skylab-%28Compatible-with-OLDD-FASA-LOVAD%29-ALPHA-RELEASE-v0-1?p=1272382 Raster Prop Monitor version of Gemini http://forum.kerbalspaceprogram.com/threads/66824-0-23-5-FASA-Gemini-IVA-Modernization-2-0-%28RasterPropMonitor%29 Realism Overhaul Mod Info http://forum.kerbalspaceprogram.com/threads/84689 Want your own deploy-able rover? http://forum.kerbalspaceprogram.com/threads/86343-Portable-Rover-Components-New-project-from-ASET-%28up-29-07-14%29 Just want the launch clamps and none of the fluff here ya go! http://forum.kerbalspaceprogram.com/threads/71032-FASA-Launch-Towers For CKAN RSS/RO and any other Non FASA mod problems. I work extremely hard to make FASA work well with the stock game I do not provide any support for mods that alter FASA, and I have nothing to do with them. You should ask the associated authors of those mods. A video review of FASA from "The Block Room" Install Instructions All mods reside in their own folder under "GameData" in the main KSP directory. Delete the old version of FASA before installing. The parts folder in the main KSP directory should not have any FASA parts in it. It is no longer used in .20 and beyond. If your upgrading from before .20 your craft and saves will no longer work correctly. Steam install is here. C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\GameData The "Squad" folder is the stock parts that come with KSP, any other folder you add is a mod. To remove the mod just delete the FASA folder. If there are any parts you wish to delete from FASA open up the mod folder and delete any folders you dont like, or want. I do this a lot with mods I download. It keeps loading times low and filters out the parts I never use. If your upgrading to a new version "You Must" delete the old version of FASA before installing newer versions! Having older version parts and not deleting them will give you duplicate parts. Something went wrong and FASA broke KSP, HELP!!! Do this first before asking for help.... Step 1- This helps with memory problems. Delete the FASA mod. Run KSP again. From the main menu, click on settings and then Graphics at the top. Change your "Texture Quality:" to the Eighth Res option. Click apply then exit KSP Re-install FASA and try running KSP again. If nothing is working or some parts are missing, something is seriously broken with KSP continue to step 2 Step 2- This helps with broken or missing parts. Start with a fresh instal of KSP. If you like you can copy the previous install somewhere else as a backup first. If your using steam, right click on the name in the library and click delete local files. Navigate to the steam game directory and verify that the Kerbal space program folder is gone. If it is still there delete it! C:\Program Files (x86)\Steam\steamapps\common\ After its done double click the Kerbal Space Program name in your list of games and select install. If its a regular version of KSP. Delete KSP and then re-install it. You should now have a CLEAN version of stock KSP. Open the FASA.zip file Copy all of its content into your main KSP directory. If you put it in the correct spot you should get a confirmation popup asking if you want to overwrite the folders and files. Say YES overwrite all folders and files. You should have a clean version of KSP and FASA only. Run KSP and see if it works. If it still crashes on load, verify that you have enough free memory to run KSP with mods. If you have less than 2gb of RAM you are going to need to upgrade your system or install fewer parts. Whats with the sandwich? The Case of the Contraband Corned Beef Sandwich Change Log Special thanks to Tosh, the original Gemini creator. DennyTx for the Apollo parts,NovaSilisko, Captain Slug and Tiberion for their help making this mod. Lots of pics! License/EULA All Rights Reserved I try extremely hard to make this mod as compatible and bug free as possible but I can not guarantee that it will work flawlessly in every situation and on every system. This just releases my liability in those situations. By downloading FASA or any piece of software you understand that you are taking a risk of permanent damage to the system or device it is downloaded to, or installed on. Installing or downloading any software may have unintended or undesirable effects to the system or device it is downloaded to or installed on, and I Frizzank, the developer of this software can in no way guarantee that something will not go horribly wrong when using or downloading the FASA mod. You, the user of the mod FASA takes full responsibility for any damage, real or simulated that may happen to any system, software or device it is downloaded to or installed on. Also by using this software you release anyone else from any liability for any damages, forever. FASA is created and maintained by “Frizzank†@ KSP Forums, and is the author of the FASA mod. DennyTX is the author of the Apollo LM parts, CSM and any others authored by him in the part cfg. DennyTX maintains sole ownership of the parts authored by him and they are used in FASA with permission from DennyTX. You must get written permission from Frizzank to use or redistribute anything in this mod in other mods. Credit for the original Gemini mod goes to Tosh. Reflection plug-in released as Public Domain as was the original plug-in by Razche and modified by Starwaster. Raster Prop Monitor Source code and full license information available at https://github.com/Mihara/RasterPropMonitor/ Special thanks to SundayPunch NovaSilisko Captain Slug Tosh bac9
  12. What do you think about Space Shuttles both the US ones and the unflown Soviets one? in comparison to more traditional approach? Soviet did only unmanned flight, on their Shuttle the BURAN Some people consider Space Shuttles to be a poor investment of money that could be invested elsewhere, something more practical, some consider it to be one of the best inventions in human history, so where is the truth?
  13. No body like the pedants but sometime we bend of "special" pedant such as Dr. Wernher von Braun [Video removed by moderator] I have deep respect for dr. Von Braun even through pedant run havoc in my country (Poland)
  14. Simgize

    NASA Flight Sim Jobs

    Anyone interested in working for NASA in California? The work involves developing advanced flight sims for manned and unmanned aircraft. You have to have an engineering degree, a masters degree is best. If you're really good it might be possible to overlook the degree requirement, but you'd need a lot of software development experience. Skill requirements: 3D graphic programming, C/C++ (w/shell scripting, like bash or powershell), good network skills (UDP), OpenGL, Python, Git. Some knowledge of Qt is a big plus. Having game experience (like Unity or Unreal) would be important here too. These are full-time jobs with top benefits in an amazing work environment. Shout out if you're interested. Feel free to spread the word. These jobs will fill quickly.
  15. I have Asperger i'm from Poland, i read about one American shuttle astronaut whom bears Polish sounding surname, but she's hardly neither badge of honor for Aspies nor for People with Polish Ancestry https://www.theatlantic.com/national/archive/2011/02/lisa-nowak-space-oddity/71383/ http://wrongplanet.net/forums/viewtopic.php?t=42295 It can be said that there is no more dangerous force in nature than a cheated woman, in particular a cheated woman on the autism spectrum xD Well i'm little quirky gay man on Autistic spectrum :-) I loved to watch both Russian and American space launches, the live broadcasts from Houston Texas, USA or Star City(Звёздный городо́к, Zvyozdny gorodok), Russia, where American and Russian mission control center are located , when my mom was still alive i talked with her that i want be cosmonaut/astronaut, my mom used to say it's unreal because Poland not have own manned program(with i said that we're ESA) and i have autism, with i say that American Astronaut was also aspie but she flown into space, even trough she had some of her autistic meltdown My mom said that well she would prefer me in mission control like those folks or those one but i always want be like this one :-) I once asked my late mom does she not want me be astronaut because i'm Aspie? :-) And my mom replied that partially yes, but mainly because i'm just her son and she remember like the Soviets once loses their cosmonauts, and she remember like she watched Polish communist newsreel which with unlikely other communist newsreel said with high regard about trio of American astronauts who died in terrible fire in late 60's :-( And she not want to see me nor my older brother in similar settings :-( I said that it;s unlikely that anyone die in space nowadays :-)
  16. September 12th, 1966. The ninth mission of Project Gemini, crewed by Pete Conrad and Dick Gordon, was ready to begin. It would have tested essential procedures to pave the way for the Apollo program, like direct ascent rendez vous, docking and EVAs. This recreation begins with the launch of an Agena target vehicle, then follows with the Gemini capsule, many of the authentical aspects of the mission(launch site coordinates, orbital inclination and height, astronaut's EVAs) are featured. The Atlas rocket with the Agena Traget Vehicle on top, at Launch Complex 14. The Titan II rocket at Launch Complex 19. Gemini 11 and Agena docked together . Download Here -->https://kerbal.curseforge.com/projects/gemini-11/files [sometimes problems show up while playing through the mission, I'm working to solve them]
  17. Download Here-->https://kerbal.curseforge.com/projects/gemini-3/files March 23rd, 1965. Everything is ready for the 17th kerbal crewed spaceflight, the first of the Gemini project. Gus and John Kerman are sitting in their Gemini Capsule on top of the Titan II rocket, at Launch Complex 19, the mission will take them into orbit around Kerbin, where they will test the capsule maneuvering systems, a first in crewed flight. Gemini capsule just after separation with Titan's stage 2. Download Here-->https://kerbal.curseforge.com/projects/gemini-3/files [the mission is still WIP, different points systems are in development ]
  18. As the title says : POST YOUR FAVOURITE SPACE RELATED IMAGES! Here are some that i like: (idk why it uploaded it with lower depth)
  19. What i need to unlock all parts for Lunar (Munar in this case ːsteammockingː) orbit rendezvous? I loaded my old save i not played it for a while i felt a bit like chaeter but it's my save afterall i not want start game all over again ːsteamhappyː So what i need to unlock all this Saturn V like stock parts? http://steamcommunity.com/app/220200/discussions/0/2860219962092212151/
  20. In 2017, the competition for New Frontiers missions for launch in 2021 begins. New Frontiers missions have a cost cap of $1 Billion, and are used for medium class missions larger than discovery, but smaller than Flagship. Keep in mind that we know little about the design of these probes themselves, so this thread is more about where you would launch a mission. Missions may use an RTG or Ion Drive. https://en.m.wikipedia.org/wiki/New_Frontiers_program There are 6 Mission proposals being considered currently: Titan/Enceledus Mission: NASA recently sent out a call for New Frontiers proposals to study Titan and/or Enceladus. Currently, little is known about what such a mission would look like. It could do multiple flybys of Titan and Enceladus (like Europa Clipper, though radiation is not an issue at Saturn), orbit either Titan or Enceladus, or land on Titan. Pros: - Both moons could harbour life, and are considered excellent scientific destinations. - Would be great for NASA publicity- almost as much as New Horizons. - A multi-flyby probe could help replace the lost science capability once Cassini ends its mission. - A RTG-powered probe would likely be able to launch on a smaller Falcon Heavy via a Jupiter flyby, but would have a more expensive probe, while a solar-powered probe (like Juno, but at Saturn) would require a Jupiter Flyby, and a SLS- but the probe would likely be cheaper. Both assume we use a direct trajectory to the outer planets, and not something like VEEGA, which would increase the transit time A LOT. Cons: - Probably better to reserve for a Flagship mission, as it has a higher of going over-budget and being cancelled than the other missions, due to the distance to Saturn (something none of us would want). - Would either need giant Solar panels or RTGs, due to the distance to Saturn. - An SLS, though it would not be included in the project costs (launch costs are not included in Discovery, Explorer, and New Frontiers missions), but would still cost an arm and a leg. So would an RTG. And a VEEGA-like trajectory would give us less science data due to the lower lifetime from having to linger around the inner solar system. - We know nothing about this mission proposal (so DON'T blindly choose this one!) Saturn Atmospheric Entry Probe: A Galileo-style entry probe carrying a carrier/relay spacecraft, which would carry the entry probe, and send data back to Earth. It would give scientists critical data about Saturn's atmosphere, including isotopic ratios, and noble gas abundances, which they apparently really want. The entry probe would survive to at least five bar, but would continue to operate until it is crushed by the atmosphere. Pros: - Highly important science data will be collected. Cons: - Mission will likely not generate any publicity. - Mission would last for very little time despite the approx. 7 year transit time to Saturn. (4 years transit for SLS) - Faces the same power problems as the Enceladus/Titan Mission, but with the added twist of needing a high-G entry probe- something that might be too much for the limited New Frontiers budget. Venus In-Situ Explorer: Similar to a comet probe-less VEGA, or a extended VERITAS also designed to land on Venus, Venus In-Situ Explorer would send a lander, and possibly an aero-bot or another kind of probe, to study Venus's entire atmosphere, especially of trace and noble gases. It would also study the crust and lower atmosphere in detail, something impossible from orbit. It would also obtain surface samples for study. Pros: - Would retrieve very high-importance science data. - Would have less of a chance of breaking the budget due to Venus being closer. - Venus In-Situ Explorer would make a great follow-up to VEGA. - We need to study Venus more. Cons: - It would likely be a relatively short mission-perhaps 2 days in length. - Power is likely limited to how much you can carry in your batteries. Trojan Tour and Rendezvous: The Trojan Tour and Rendezvous mission would likely be similar to an extended version of the proposed LUCY, and would study a completely new kind of object- a Jupiter Trojan. It would flyby two or more Trojan asteroids, then settle in orbit around one of them. Pros: - It would provide good scientific data on a completely unknown category of asteroids- Trojan Asteroids are thought to be very different than the ones closer into the solar system. - It might provide a SLS mission for the empty SLS launch manifest. - It would study multiple objects in the Trojans, getting more science data on a variety of objects there. Cons: - If Juno https://en.m.wikipedia.org/wiki/Juno_(spacecraft) is any indication, such a asteroid mission would need an SLS Block I or an RTG to reach the Jupiter Trojans, both which cost an arm and a leg. - Transit time is surprisingly 10 years, no matter if you launch on SLS or Atlas V + VEEGA. SLS would provide 6x the payload capacity, though. Comet Surface Sample Return: A Comet Surface Sample Return Mission would acquire and return to Earth a small amount of cometary material from the nucleus (by landing) of a comet in a way that preserves organic compounds in the sample. It may also get a sample from multiple locations on the comet, though obviously this increases cost. It would get important data on the condition and constituents of the early Solar System, especially water and organics. It has also been suggested such a mission land near an active cometary jet. This mission would also study the comet's structure, composition, age, texture, structure, regolith, and evolution as it passes close to the Sun. Pros: - Good Science data can be obtained from this mission. - Depending on the comet, and intercept location, can have less or greater risk of breaking the budget. - Can be a good follow-up to the Rosetta/Philae mission. - Gets cometary material not able to be obtained by the Stardust mission. Cons: - It might be better to wait until the next New Frontiers mission, where a Lunar space station, or Orion can retrieve the capsule- this will increase the sample size enormously, as it can ride on a much larger capsule, and reduce the mass of the spacecraft for moar! boosters!. A Lunar Space station would be especially advantageous, as it could be incorporated into the crew's mission without having to send a dedicated, expensive mission to retrieve it. Lunar South Pole - Aitken Basin Sample Return: A Lunar South Pole Sample Return Mission would return samples of the early Moon's deep crust(the Aitken Basin is an enormous, deep impact crater) - something the region targeted is thought to contain. It would also obtain previously unobtainable surface samples not biased by Near-side Impact basin formation at the South Pole of the Moon. Most of the science objectives, however, such as trying to understand Lunar thermal evolution, would be accomplished via the returned samples. Pros: - Good science data can be obtained from this mission. - The first lunar dust samples from the poles (and partially far side) of the Moon can finally be obtained- giving scientists an idea of what a human mission to the Moon might get at the poles/far side. - Probably less likely to break the budget. - Would test a NASA heavy lander (like Morpheus) that would help in building a manned lunar lander- it would launch on an Atlas 431. Cons: - Possibly better to wait until a Lunar Space Station (which is likely, due to the new deep space HAB work going on in NASA)+Orion can pick up the samples for Earth Return, which would increase the payload/ regolith the mission would return to Earth. An Io Orbiter and Lunar Geophysical Network are proposed for a later New Frontiers mission, and are not in this New Frontiers mission contest. Information on these can be found here:https://en.wikipedia.org/wiki/New_Frontiers_program#Io_Volcano_Observer So, which New Frontiers Mission would you choose for launch in 2021?
  21. Bottle Rocketeer 500

    Apollo Style Redux v2

    "Shoot for the moon. Even if you miss, you'll land among the stars" - Les Brown Welcome to Apollo Style Redux! This is the second version of this heritage challenge, a reboot of a reboot by @Xeldrak The rules are: You MUST use your own rocket NO orbital construction OR refueling You have to have a Lunar Orbit Rendezvous (LOR) mission design, (in the case of Kerbals, probably MOR) You NEED a separate Munar Excursion Module (MEM) and a Command/Service Module (CSM), consisting of a Command module (CM) and a Service Module (SM) No MechJeb, KOS is permitted for all phases of the flight PLEASE note that visual mods (EVE, Scatterer, SVE, SciFi Visual Enhancements, etc.) are NOT considered modded, with an exception - mods like VSR, which replace models of the parts, making craft incompatible with stock saves Mods are allowed, but you will get a modded badge You MUST document the mission in one way or another, I don't care if it's video, pictures, or anything else (just please don't make 2-hour long videos!) NO unintentional decoupling NO SRBs or LRBs (radially decoupled) The main goal is to land a Kerbal on the Mun and return him back safely, but not in any way - Apollo Style! You start with 50 points, but can gain or loose points by achieving the following mission/design goals, achieve negative objectives, like killing Kerbals, which greatly lower your score Goals The 3 Little Kerbals - 3 Kerbals on board the spacecraft (1 remaining in the CM, while the other 2 land on the Mun) +20 A Flag on the Mun?! - Plant a flag on the Mun (Non-cumulative, 2 flags do not get 10 points) +5 Mun Buggie - Have a Munar Roving vehicle (MRV) on board +15 Abort! Abort! - Have a Launch Escape System on the top of the rocket +15 Konked Out! - Kill a Kerbal -25 points per Kerbal Return for Free - Have a Free Return trajectory on the way to the Mun +10 No More MEM! - Dispose of the MEM by crashing it into the Mun (without Kerbals inside of course!) +5 Up, Up, and Away - Make the MEM two-stage, leaving the descent stage and its engine on the Munar Surface +20 Look on the Bright Side! - Land on the bright side of the Mun +10 Shut Away From The World - Put the MEM behind some sort of fairing +5 Down Under - Put the MEM under the CSM during ascent +20 Splashies! - Splash down in the ocean on Kerbin +5 MEM Hugger - Dock to the MEM using the CSM +10 SubSat - Deploy a small sub-satellite before returning to Kerbin (Like the PFS sub-sats deployed during Apollo 15 and 16) + 10 Minmalist! - Do it on Minmus -5 No More Docking? - Decouple the docking port on the CM right before deploying parachutes +5 Parachute Problems - Have 3 main chutes and 2 drogues on the CM +10 Saturn-Alike - Make the launch vehicle (LV) resemble the Saturn V (S5) Additional Goals Landing Accuracy Land within 5 km of the Neil Armstrong Memorial (NAM) +5 Land within 500 m of the NAM + 10 Land within 50 m of the NAM +15 Land within 5 m of the NAM +20 I was roving on the Mun one day... Test Drive - Drive beyond 100 meters of your lander +5 Proper Shakedown - Drive beyond 2 kilometers of your lander +10 Gone drivin' - Drive beyond 5 km of your lander + 15 Are we there yet? - Drive beyond 10 km of your lander +20 Munar Scientific Experiments Package (MunSEP) Your MunSEP must have a power source that can keep it alive for at least 6 hours, at least one science experiment, and be controllable (have a probe core on board) Minimalist - Deploy one MunSEP at the landing site +5 That'll Do - Deploy two MunSEPs at the landing site +10 For Science - Deploy two MunSEPs at least one kilometer from the landing site (at least one kilometer from each other) +15 Science Extravaganza - Deploy four MunSEPs at least one kilometer from the landing site (at least one kilometer from each other) +15
  22. Mulbin

    Go For Launch: Mercury

    Hi All, I've not checked in for a loooong while but thought some people might like to see what I've been working on over the last couple of years since I dropped off the forums! (although obviously I still play KSP in my down time ) Go For Launch is a full simulation of project Mercury. It's not KSP, you don't build rockets etc, it's focus is on accurately recreating the Mercury spacecraft including fully interactive and functioning IVAs. It has support for VR although it can be played on a monitor too (all switches interact with the mouse). It's on steam early access, so just google it if you are interested! EDIT - Some confusion as to what Early Access is, it's already available to buy on Steam, right here - http://store.steampowered.com/app/467400/Go_For_Launch_Mercury/ Here are some screenshots!
  23. Bottle Rocketeer 500

    Doing It Orion Style

    One wise kerbal once said, " Reach for the stars, and you will be successful." So, the KSP took it literally and decided to reach for the stars with their "amazingly awesome" spacecraft. The Challenge: Do the Orion missions listed below Orion Command module should be accurate and have 3 seat for stock, 5 seats for modded if possible. Following bonuses apply to all: Chute-O-Matic 3000 -- Have three main chutes and two drogue chutes, just like the real Orion does. * + 15 points * If using mods, and restricted to less, please note that in your submission post. Then, I may give you an exception. If not noted, but in the aforementioned situation, you WILL NOT get the bonus Note: You must complete previous mission to continue on to the next one. EFT-1 Badge: Go into a highly eccentric orbit of Kerbin to test high speed reentry Exploration Mission 1 Badge: http://imgur.com/a/PIVJx Build an SLS Block 1 launcher and mate an Orion Spacecraft to it. Then send them to the Mun (Orbit Only). Europa Clipper Build the SLS Block 1B Cargo and launch a probe to fly-by Laythe multiple times. ___________________________________________________________________________________________________________________________________________________________________ Deep Space Gateway (DSG) Mission Objective: Assemble a ship to go to Duna using the SLS in elliptical polar Munar orbit with AP above Munar south pole. Also, develop the SLS Block 2 Cargo and Block 1B Crew. ___________________________________________________________________________________________________________________________________________________________________ MISSION OBJECTIVE (REQUIRED) +50 points ___________________________________________________________________________________________________________________________________________________________________ PHASE 1 EM-2 to EM-5 PHASE 2: EM-6 to Duna mission More Missions Coming!
  24. OSIRIS-REx is a NASA robotic sample return mission going to near-Earth asteroid Bennu. Bennu is a primitive asteroid, roughly spherical and 1/2 km across in an orbit mostly between Earth and Mars. (There isn't really a comparable object in the Kerbol System.) OSIRIS-REx launches at around sunset on an Atlas V 411 rocket. It has a wet mass of 2110 kg. There are numerous images of the at dslauretta.com. Below is also a file with collection of spacecraft drawings from a design review. All of these are approved for distribution, so between the photos and the drawings you should have a tremendous insight into the design. CAD Drawings (PDF) My name is Dr. Jason Dworkin and I am the Project Scientist for the mission and I have made a few versions of OSIRIS-REx, including the this (PDF) in stock 1.0.5 parts. But is far too heavy, the center of mass is not well aligned with the center of thrust, and I have been unsatisfied with my use of mods to articulate the solar arrays and sampling arm. I did a launch with Launchers Pack, OSFairings, TweakScale, InfernalRobotics, and some mass edits to some stock parts but there were still issues. I'll bet you can do better. I challenge this community to create, launch, rendezvous, and return a sample. I look forward to your results. Detailed rules below. The contest closed October 8, 2016 at 7:05pm EDT.