Search the Community
Showing results for tags 'naval'.
Found 2 results
Naval Battles (Plus vessel research and development, design and prototyping) This is a relatively old thread, and can be considered as the counterpart to the Air Superiority Fighter Competition, only less competitive and with wet navy ships. (For vacuum-based ships, go to the Naval Battle Club). This thread focuses more on casual battles as opposed to strict competition and cutthroat tactics (cough cough @Eidahlil's Pike cOuGh cOuGH) and was recently (as of mid-December, 2018) expanded to encompass the sharing of design tips, hull ideas, and general discussion of ship design. Battles are strongly recommended to be carried out with BD Armory, as other weapons mods may be less popular or standardized. Usage of Vessel Mover is recommended in order to position ships and move assets during battle setups. Tweakscale is optional, and can be used to create larger craft such as aircraft carriers or amphibious assault ships. The usage of the mod is not recommended for non-capital ships, however. GUIDELINES Design Rules: There are none. Try to keep vessel designs realistic though, and avoid making floating death barges with little resemblance to ships but that feature cannons as half of their part counts (such types of ships are fun to pit against multiple others though, so it's not frowned upon unless every single one of your designs is a death barge). Editing engine and weaponry values outside of what is allowed in the vanilla game and official mod's limitations is not allowed during battles. Battle Rules: Battles can be hosted by anyone who has permission to use the ships involved (yes, you should ask the creators of the ships before using them in a battle). The battles do not have to be recorded via video (though they're always more enjoyable that way) but they should involve some form of evidence. Screenshots are recommended, but text-only accounts are equally acceptable, if not as ideal. All enemy ships involved in battles must be piloted by AI, with guard mode enabled. Ships on the host's team may be controlled by the host. Due to the nature of BDA weaponry..... Values within weapon managers can be edited with impunity (within the boundaries of the stock mod, that is) such that they reflect the nature of the ship they belong to. Starting distances (the distance between the opposing vessels) should be slightly higher than the effective range of the weapons possessed by the warships involved. For example: Cruise missiles have ranges of 40 km, and so battles featuring vessels with them should initiate with the opposing teams 40-45 km apart. Abrams cannons can begin to fire from 8 km, and in such ships, setups should have 8-10 km of distance between the lines of battle. And so forth. Rules regarding damage multipliers and armor values are being worked on. Fleets & Ships [A list of notable ships seen within this thread, complete with download links and screenshots. WIP]
Johnny005611 posted a topic in Add-on ReleasesWe create this mod to better simulate a modern naval combat as a BDAc addon. Full version DOWNLOAD LINK: https://spacedock.info/mod/1779/[MNWS]Modern Naval Weapon System Full version contains all three packs below. MNWS AERO pack -- only contains planes:https://spacedock.info/mod/1923/[MNWS]Modern Naval Weapon System - AERO pack?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3E MNWS SHIP pack -- only contains ships:https://spacedock.info/mod/1924/[MNWS]Modern Naval Weapon System - SHIP pack MNWS WEAPON pack -- only contains weapon systems:https://spacedock.info/mod/1926/[MNWS]Modern Naval Weapon System - WEAPON pack# In that case, we would want the maximun performance and the minimun usage of your computer. That's why we made all the MNWS SINGLE-PART. Now we have single-part-ship and single-part-fighter and a series number of missiles. It's time to start a war! Mod List: AAMS:(Advanced Anti-Air System) AAMS AAMSL AAMSLM AAMSR SAAM FRADAR HHQXL1 HHQXL2 HHQXX VLS:(Vertical Launch System) AVLS1 AVLS2 AVLS3 MissileCell(CGNX2050) MMB(Air) AVLSX1 AVLSX2 AVLSX3 Ships: DDG1000(Destroyer) BBNX(Battleship) CGNX002(Cruiser) CGNX2050(Cruiser) FFG001(Frigate) FDG(Frigate) CVN003F CVN004 SSBNX SSBN002 AMB AMBII 055A(Destroyer) 055X1(Cruiser) 075(LSD) CVN21 CVN16 065(Destroyer) Fighters: F22 CFA44 CFA44A UCAV1 UCAF2 XV32 UN80(Helicopter) F16C F16XL F35 NATF NATF2 EDI Dragon Bomber: H20A H20B Truck: 3X(Series) TRUCK Truck Module: 3X2 3X6L 3XL 3X120 3XLaser 3XR LLauncher Rail Gun: DDG2002(208mm) RGBB(428mm * 2) Missiles(Prototype Ship - Air): SM_KKV SM_LREW SM_SADRM SM_SRADRM SAS Missiles(Ship - Air): HHQ16C HHQ19 HHQ19RCS SM_KV11 Missiles(Air - Air): SASAA SM_AADRM SM_RAADRM RR120 CUDA(CGNX2050) Bombs(Air - Ship): SDB28 Missiles(Ship - Groud/Ship): LRASM-A(Ship) LRASM-A(Air) LRASM-B(Ship) LRASM-B(Air) X51A(Ship) AGM46 AGM84 AGM84-BS AGM258(AGM2588) Torpedo: MK56Launcher MK58Launcher MK48(Sub) MK56(Ship) MK58(Ship) Missile(Submarine - Ground): BMM Missile(Ground - Ground): GBBM Required Mods: 1.BDAc (include PRE) 2.Kerbal Joint Reinforcement 3.Vessel Mover continue 4.Module Manager Recommanded Mods: 1.Aircraft Carrier Accessories 2.Single Part Aviation https://spacedock.info/mod/1034/Single Part Aviation(f22) This mod is now distributed under the license CC-BY-SA 4.0. Presented by Kerwis Team. Hope you enjoy it!