Search the Community

Showing results for tags 'no chutes'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 1 result

  1. After a worker from the VAB complained about having to untangle and repack all the parachutes after use, the KSC has decided to stop using parachutes and drogue chutes entirely. Some kerbals say this was an extreme, others say it is a great excuse to try out new landing techniques! Challenge Rules -Your must start in an orbit with a minimun periapsis of 100km -You are allowed to have a de-orbit booster, but it must be detached before hitting the atmosphere -The only reason you are allowed to slow down in orbit is to preform a de-orbit burn -While preforming your de-orbit burn you must be pointing fully retrograde -You may use hyperedit to cheat into orbit, but no other cheats allowed -You are allowed mods that add flight assistants -No parachutes or drogue chutes -Your craft must carry at least one kerbal -Try to include a picture or two -No mods that add parts or dramatically change aerodynamics -Glitches are allowed -Kerbal must be in a command seat or control module when contact with the ground is made -Have fun! Scoring System -You start with 500 points -For every kerbal on board you gain 10 points -For every wing, stabilizer, or control surface you lose 35 points -If you brake a part you lose 75 points -For every kerbal killed you lose 100 points -If you land at the flat grassy area by the KSC you gain 40 points -If landing is on the island with the runway you gain 50 points -For every landing gear or landing strut you lose 30 points -Your overall thrust measured in kilonewtons at sea level divided by 4 will be subtracted from your score Leaderboard 1st- @qzgy With 3145 Points! 2nd- @BogusDionysus48 With 590 Points! 3rd- @goduranus With 530 Points! If you have any questions just ask. Best Of Luck To All!