Jump to content

Search the Community

Showing results for tags 'nuclear'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





  1. Campaña Duna-Ike Mod principales utilizados, necesarios: https://forum.kerbalspaceprogram.com/index.php?/topic/182679-161-restock-revamping-ksps-art/ http://forum.kerbalspaceprogram.com/index.php?/topic/72679-1 https://spacedock.info/mod/1820/MastodonPatch Regresando a utilizar el Kerbal, y tras reveer todas las modificaciones sufridas por el 1.10 y la versión del ScanSat que utilizo, reinicié la campaña que llevo en modo Ciencia ( por chiquicienta vez... ) Tras la recolección en modo desplazamiento de caracol de todo lo que podía obtener de Kerbin, Muna y Moho, pude redis
  2. Includes a 5m USAF Orion as well as a 5m Medusa variant. Note that this is a pre-release - you can pick it up here: https://github.com/BobPalmer/NuclearRockets Post bugs and whatnot Configuration files and code are licensed under the GPL v3 license. Assets, including Models (*.mu) and Textures *.png/*.dds) are All Rights Reserved. If you wish to use any of these assets in your project, just ask nicely
  3. The quest for fusion power has been a long one. Sadly it seems that fusion is doomed to be decades away for quite some time. However, fission reactors are a well understood technology. Indeed, fission reactions are much easier to initiate than fusion reactions - fission requires interactions between heavy nuclei and neutrons whereas fusion requires light nuclei to overcome the electrostatic barrier between them. So fission is easier to initiate. However current conventional fission reactors - while efficient and better suited for baseload power than other low emission concepts -
  4. Description Welcome to the next generation of the planetary lander, the Shiva series. Capable of 3,200+ Detla-V Comes with 7 Nerv engines and 4 spark engines. Able to carry medium and light loads for transport. (small and medium dock ports) Seats 4. Ability to extract ore and convert to fuel. 2 ways to land upright or glide down for touch down using air brakes and gear wheels. Take her to the stars today! KerbalX: https://kerbalx.com/InterstellarKev/Shiva-ISteam: https://steamcommunity.com/sharedfiles/filedetails/?id=1946814803
  5. I would like the RD-0410 Russian Nuclear Thermal Engine to be added to the game because it will balance out with the LV-N "Nerv" Atomic Rocket Motor. Also it will add a great deal of fun, experimenting, and using it to go to places that you have wanted to go. All in All the RD-0410 Russian Nuclear Thermal Engine is a great engine to be added to the game because it teaches the player on how nuclear engines work.
  6. https://youtu.be/rkovMLD3BNQ this shuttle can go to the mun then minmus. the heavy version carry's 7 https://photos.app.goo.gl/8bJ9N736LrP6oskB7 the light version carrys 4 https://photos.app.goo.gl/xgrkzhUympSoiMCz6 please allow time for me to make the craft flies stock
  7. I found an interesting idea about a propulsion system that would be based on the fission of lithium-6 (exothermic reaction that is only possible with high-energy neutrons). As I understood, it would use water or heavy water with dissolved lithium hydroxide. Such water would be irradiated with fast neutrons generated in a supercritical plutonium nuclear reactor, a non-aneutronic nuclear fusion reactor, or a spallation system. The water would be heated by the reactor like in a classic saltwater nuclear rocket, but the fission of lithium-6 would generate much more energy. This transla
  8. This is from Nuclear Reactor Lasers: from Fission to Photon: http://toughsf.blogspot.com/2019/04/nuclear-reactor-lasers-from-fission-to.html Nuclear Reactor Lasers: from Fission to Photon Nuclear reactor lasers are devices that can generate lasers from nuclear energy with little to no intermediate conversion steps. We work out just how effective they can be, and how they stack up against conventional electrically-powered lasers. You might want to re-think your space warfare and power beaming after this. Nuclear energy and space have been intertwin
  9. Hello. I was using quad nuke engines for large craft long range travel. previously all using liquid fuel as only fuel source, and suddenly before landing i activate new stage and my engine flames out? tanks full of liquid fuel i was puzzled, then i suddenly realised the engine required LH2 as a fuel source? what even is this? I recently added new things to my tech tree to extend science collection but cannot see why that would mean all my nuke engines would need a different fuel source? Can anyone suggest what to do? my ship is stuck dead in orbit with a
  10. Are there any up to date mods that introduce either ambient air breathing nuclear jet engines, the kind of things that could be used on Eve, and/or a mod that introduces nuclear pulse propulsion parts in the style of the original Project Orion, not the dinky little capsule. And I prefer mods with as few dependencies and new parts as possible, and no new resources.
  11. Nuclear Aircraft Engines Download Thermonuclear Turbines (for KSP 1.1.2) on SpaceDock! A new hot way to get into orbit! This is a small engine mod that adds nuclear turbine aircraft engines based off of this concept, Aircraft Nuclear Propulsion, Project Pluto and the similar Soviet program Tupolev Tu-95LAL, also with a little influence from the Choujikuu Yousai Macross anime series and sequels to give two of the engines space capability. The concept behind the engine is that thermal energy is transferred through a heat exchanger into the "can" (combustion section of
  12. I remember some mod that had engines that heated up air using nuclear fuel and made propulsion. Does anyone know what that mod was?
  13. http://www.world-nuclear-news.org/NN-Fuel-loading-under-way-at-Chinese-EPR-1104184.html What do you think of this? Specifically, the fact that something envisioned and developed in EU has been made faster in China. Any benefits (to either side) or downsides to it?
  14. I've always liked to put NERVs on my spaceplanes, but nonetheless accepted the received wisdom that their weight more than offsets any fuel saving to be made, especially if you're only going to low orbit. Imagine my surprise when i built these large, mk3 low orbit transports, and found i get better payload fraction then the pure chemical ones? The cargo version made 43.7% payload fraction to 100km and feels like it could go further with extra fuel (the engines and wings can deffo lift more). Obviously payload fraction isn't that big of a deal. Ease of use, part count, e
  15. So a friend and I were discussing the Orion drive, and we disagreed over what would happen if one of the nuclear bombs went off inside the "fuel tank". I though that that would start a chain reaction, and blow up the other nuclear bombs in the tank, since the explosion of the first would be enough to compress the material inside the other bombs, but my friend said that to blow up a nuclear bomb a very specific set of conditions had to be met, and a nuclear explosion, big as it might be, wouldn't set off the other bombs (Yes, people gave us strange looks as we discussed this). Anyways, wha
  16. Dfthu Presents A Stock 2.5M Delta-V Transfer Stage I Have Made A Versatile Nuclear Transfer Stage! With 10,144 Delta-V This Can Get You Anywhere In The Kerbol System(As long you don't put to much weight on it) I Really Hope You Enjoy This! Please Comment And Leave Suggestions Below. (Should I Also Release My Launcher Family? 1 Launcher Per Tank Size) Stats Download craft file here Part Count: 90 Weight (With Fairing): 59.164 Tons Empty Weight (Without Fairing): 15.885 Tons 120Kn Thrust (2 Nerva's) (If you remove
  17. I'm working on a mod that goes on top of Nertea's DecayingRTGs add-on from Near Future Electrical. It adds three new types of RTGs with different decay rates and power ratings. - Polarium RTG (red) gives a staggering 190 ec/s, but decays with a half life of 0.03 years. (real-life analog: Polonium-210) - Kerbium RTG (blue) gives only 0.15 ec/s, but decays with a half life of 40 years. (real-life analog: Americium-241) - Boppium RTG (green) is cheaper than other RTGs, but has a half-life of 2.5 years and only gives 0.60 ec/s. (real-life analog: Strontium-90) - For reference,
  18. Hi. I've been thinking about this configuration of a nuclear reactor, a set of nozzles and a turbine generator. The Expansion-Condensation Closed-Cycle Nuclear Turbine Generator. A nuclear reactor heats a coolant such as nitrogen to high temperatures and pressures, like a nuclear thermal rocket. Efficiency 90%. The coolant is expanded through a nozzle to moderate temperatures, low pressures and high velocity, like a propulsive nozzle. A multi-stage turbine converts the gas's energy into mechanical energy. This slows down the gas. Efficiency over 80%. Electric generator converts turbi
  19. Using nuclear reactors needs to come with much more risk. I use nuclear reactors from 2 different mods, Solaris Hypernautics, and Near Future Electrical, and using them is risk free... Unlike solar panels, which are very "unlikely" to kill you, Nuclear reactors built by Kerbals should be very risky to use... IMO. I would LOVE to see a mod that patched all the common nuclear reactors in such a way, that if they over heated or were destroyed by impact, they explode in a similar fashion as the nuclear weapons in North Kerbin Dynamics. What do you guys think? @Nertea
  20. I've been toying with vertical SSTO rocketships over the last few days. In particular, I had quite high hopes for @Nertea's pebble bed lOx-augmented modded NTRs, however, they still turned out to be more mass than wallop at take-off. So I have this non-KSP question: why do vacuum-oriented chemical and nuclear rockets lose this much thrust ASL, and why then are nuclear lightbulbs frequently touted as the SSTO engine of choice in hard sci-fi?
  21. Alright here's my second post. Firstly, I would like to thank everybody who gave me such good ideas in the previous discussion. I'm working on getting all the mods that were suggested and also opening up a thread where I'll tell about my journey. Sadly, progress has been halted and this post should clear up why. Anyway, I've started creating my mudpack with all the good mods and then a few I found. I started with Kerbal Atomics, mainly because it was small and useful, but also because I like the mods and features. So I moved the Game Data folder into the correct position,
  22. Nuclear Aircraft Engines To download, go to the Thermonuclear Turbines 1.1 release page. Development Album OLD Development Album A new hot way to get into orbit! This is a small mod in development that adds nuclear turbine aircraft engines based off of this concept, Aircraft Nuclear Propulsion, Project Pluto (Thanks to Nothalogh for sharing this link) and the similar Soviet program Tupolev Tu-95LAL, also with a little influence from the Choujikuu Yousai Macross anime series and sequels to give one of the engines sp
  23. Nerva HT Engine v1.0 Late-game 2.5m Nuclear Engine. I was originally asked to model an engine for this mod, but unfortunately the mod was halted and I never got to finish it. I went back to my original draft and started over to release the engine model on my own and use it to learn how to mod KSP from Unity. Download: Spacedock Dropbox Real Plume config by @VenomousRequiem. Module Manager required for RealPlume configs. Please check out my Development Thread for my new ProbesPlus mod! License: CC-BY-NC-SA 4.0 Please
  24. So, we know that the technology for the NERVA has existed for a long time now, and fully functional test engines were built. Now we all know how much easier Interplanetary travel is with these things, so how come they have never actually been applied to a real space mission? Is it because of radiation concerns?
  25. If you're going to build an actual spaceship -- a craft you can take to another planet as easily as a pirate could sail across the Mediterranean -- there are a few things to keep in mind. Gravity. You're going to need artificial gravity if you want to be able to manage long trips, so you'll need to either have a spinning hab, or you'll need to spin the whole ship. Power. You need high-thrust engines to get on and off of planets, high-impulse engines to make your transfer burns propellant-efficient, and energy to run your ship in transit. Trimodal nuclear thermal engines are your on
  • Create New...