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Found 14 results

  1. When I spawn into the game my screen has a lot of tiny white pixels (most notably when in orbit) all over my screen (see attached screenshot) and I have no idea why it is like that or what may be causing it. I have around 98 mods installed (which doesnt help) so I'm out of ideas and need some help. Picture: https://drive.google.com/open?id=13Iia56E4yyf8rsya9f7LVwF79CXuAK6m Also my oceans seem to be a tad glitchy too flickering on the shorelines (especially when in orbit). I assume this has something to do with the Scatterer mod but this was way worse when I had the Better Oceans mod installed and uninstalling that helped but there are still obvious flickering popping up. Any help is highly appreciated! Thanks in advanced for the help!!! KSP latest version (Steam) - 1.7.1 All mods are up to date according to each mod's official thread Log: https://drive.google.com/open?id=1wtSiHeR16ZRzJ-YRGBqeYPtvUcUbd4q9
  2. I think this is the best place to put this. So I'm trying to redo my whole 'Gliese 581' system alteration from last year that, well, turns the stock system into the GJ 581 system. To preserve realism, I'm making the planets all 1/100 their irl mass and 1/10 their potential sizes rather than just putting them into the orbits of the planets of GJ 581. Now there are two planets where this resizing is a major problem: Kerbin, which is now almost 1000 km in radius (it takes the place of GJ 581c), and Laythe, which is about 1500 km in radius. (it takes the place of GJ 581b) Because I've increased their sizes so much the water is literally below the ground, so I need to raise it somehow. I've tried a few different things, mostly messing around with VertexHeightMap, but none of it worked, and the water is still below ground. I'd like some help with this so I can actually finish the mod this time around.
  3. I recently installed opm with sve, eve and scatterer but when im on tekto´s ocean it acts weird. When i zoom in a white circle apears covering the ocean Can someone tell me how to fix this
  4. Adds the sound of water gently lapping at the sides of your craft when splashed down, as well as underwater sound effects. Downloads CurseForge | SpaceDock | GitHub | Kerbal Stuff | MediaFire Download packages, art and sound assets, binaries and libraries licensed All Rights Reserved. Source included, also available on github, licenced under GPL v2. If you've enjoyed this, consider donating a cup of coffee to help with late night coding: Change log v2.3 (2016-10-24) Rebuilt for KSP 1.2. v2.2 (2016-07-29) Fixed deployment issue. v2.1 (2016-06-30) Fixed dive and surface sounds playing on loading a vessel. Fixed underwater ambience continuing to play when the game is paused. v2.0 (2016-06-25) Fixed 1.1 compatibility issue. Added underwater sound effects. Added sounds for entering and exiting water. Added KSP-AVC support . v1.2 (2015-11-17) Fixed 1.0.5 compatibility issue. v1.1 (2015-05-19) Improved sound effect looping. v1.0 (2015-05-19) Initial release.
  5. This is a challenge where you go from launch pad to splash down the ocean as fast as possible. Rules. 1: No cheats 2: From time of first spacebar to splash down 3: Stock in game clock. 4: Mods allowed, separate category 5: must be kerballed 6: kerbal must survive the entire time to count. 7: action groups allowed Good luck my attempt is ten seconds, didn't expect him to survive at 50 m/s LeaderBoard: 1: Eidahlil 0s 2: Russax 8s
  6. Okay, I have googled, and I have searched the forum, yet found no answer. Here's what it is: I play only sandbox, and I build funny little ships that I fly to the Mun, mostly. When I set up my return trajectory, I can see where it will hit Kerbin. But Kerbin will, of course, keep rotating. So I often end up burning huge amounts of ∆v in a last-minute course alteration just so that I can hit an ocean. If I don't use such huge amounts to first circularize and then set up a nice reentry. I can build my craft so that I'll be lugging quite enough ∆v for all of that. But I don't wanna. I don't need to hit an ocean. I know I can land on land, no worries. I know it was once undesirable to hit an ocean, if memory serves. But I am of the firm conviction that spacecraft that don't have landing gear go in the water. That's how I roll. Or splash and bob, as the case may be. So. What part of the game have I totally missed learning about? What mod did I not find? What is the trick? From what I understand, the Apollo spacecraft didn't exactly first circularize and then set up reentry. But were put on the right trajectory, right from the Moon. And even came down near the right aircraft carrier. If those pinkskins could do it, I'm sure the Kerbals should be able to, also. Problem is how to get me able to do it, also. I'm sure it's elemental, trivial, everybody knows about it. I suspect there might be something in the game I just have failed to learn about, inexcusable as that may be. So, as humiliating as this may be for me. Please somebody explain to me how I can aim for an ocean from the Mun. Thanks.
  7. i need help i have been playing KSP with scatterer for awhile, but i installed EVE (haha pun) and SVE, to make it better, but it appears that i have glitched scatterer, and now the atmosphere of all planets + the ocean of all planets is a white mass. can't screenshot it right now because i'm not on my PC, but it looks like a low poly sphere when you reach space (i've done it after 7 attempts, because the sky was hurting my eyes.) Please help me solve this, as it seems many people are getting this error, even though there is no solution if you search it on Google. By the way, i know it's scatterer when i removed it and everything was back to normal. I have a 64-bit computer , 8gb RAM, Intel Core i5-7200U, Windows 10, with a NIVIDIA GeForce 920MX. Is Scatterer doing some conflict between EVE(pun x2) or SVE?
  8. Hey, Does anyone have some tips on how to create good looking textures for kerbin-like planets. I'm trying to create ones with GIMP but I can't get it good-looking. Thanks
  9. Hello, Can someone please help me make eve/scaterer compatible atmospheres for my planets? Also, how do I make oceans? Thanks in advance
  10. Hello everyone. This is a very simple "mod", more of a patch, which will help the lag when looking at the ocean from space. This doesn't fix lag at sea level, as the ocean lag is purely dependent on your hardware, so don't expect it to be 100% gone. This patch works by lowering the ScaledVersion and PQS fadeStart, fadeEnd and deactivateAltitude. The ocean completely unloads at 70,000, when you get to space in this patch. Before, it was 160,000. DEPENDENCIES: Kopernicus: https://github.com/Kopernicus/Kopernicus/releases/tag/release-1.3.0-2 ModuleManager: https://ksp.sarbian.com/jenkins/job/ModuleManager/127/artifact/ModuleManager-2.8.0.zip DOWNLOAD: https://www.dropbox.com/s/a8yizsm8c3orheh/GSLX - OceanPatch.zip?dl=0 PLEASE NOTE: IF YOU DO NOT CURRENTLY EXPERIENCE LAG WHEN LOOKING AT THE OCEAN, THIS PATCH IS NOT NEEDED AND WILL HAVE 0 EFFECT ON YOUR GAME. This patch is aimed at people with low spec PCs with either an integrated GPU, or an old one. @lajoswinkler Note to the Moderators: I had no idea where to put this thread, but making an addon release for it will bring more attention to it, meaning people suffering from this problem will see it easier. Feel free to move if needed.
  11. Large Boat Parts Pack Get it on SpaceDock Get it on Curse This mod gives you a vast assortment of pre made parts you can use to build ships. Mods like VesselMover and WASD Editor camera or Hangar extender are recommended as your ships can get very big. Textures are easy to edit. They are in .png format and they consist of different flat colors. If I add any other texture than a flat one then the texture would look very stretched. A lot of parts are provided to make many different ships If you use BDArmory plus any of its mods then you are in luck. These parts were designed to take a beating. They wont explode easily. Feel free to comment what you think. I can do requests also. Have fun! Here are some old videos: Cruiser Vs Jet Aircraft Carrier Corvette Vs Spies
  12. Any way to change the settings for the water physics? Or even a mod that allows such a thing? Specifically I want things to sink more.
  13. I have a contract for an Eve surface base. The (relatively) new hydrodynamic model got me thinking of putting it in the oceans. Has anyone ever landed a floating base in the oceans of Eve? I'm wondering if the surface of the ocean counts as the surface. Some thoughts: How would one go about assembly without rovers, maybe with RCS? Lining up the docking ports would be easier. Would ISRU work there? Do the oceans contain ore? I know there was a rumor going around for a while that the oceans were made of rocket fuel... Feel free to take this as a challenge and post pictures of your own floating Eve base! (Or Laythe if you're into that)
  14. Hi Kerbonauts , I have a challenge for you. The challenge is simple, yet hard to complete! The challenge is to land two submarines on laythe and dock them in Laythe's Sagen Sea. The only mods you are allowed to have are Firespitter (for the propellers it contains), and Ballistanks (so that the subs will sink). You need to provide a screenshot of the subs docked in the Sagen Sea. Note: Laythe is One Of Jools Moons! A badge will be awarded to the winners. (only 2). The winners are the first 2 people to submit a qualifying entree. You can also use Kerbal Joint Reinforcement and Kerbal Engineer Redux! HAVE FUN! UPDATE: Submarine Systems Is now an allowed mod! Good Luck, Gelix You Are also allowed to use balastanks-extended If you prefer!