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Found 5 results

  1. 1. drifting: sometimes i just launch a rocket and when i try to make my orbit by turning into a 40 degree its starts to drift (sometimes i turn it at 7000 m, when i want a lower orbit, when i want to visit a planet i turn it at 14000) 2. spinning around the navbal:l sometimes i use struts, but whenever i try, my rocket becomes instabile, and starts to make a delicate spinning around the nawball. this is very annoying because when i try to modify my orbit, its sometimes modify it vertically too. 3.making orbits: my basic method to do an orbit is to fly up to 14000 m, and then turn it to 40 degree. after that, at 30 000 m i turn my rocket to 90 degree. when my periapsis comes out from kerbin, i travel to the apoapsis to make a burn in prograde, and make my orbit "circular". i think its a very primitive and fuel-wasting method, so somebody pls tell me (or take in a scott manley tutor i dunno) how to do it.
  2. I'm in a situation. I sent a space station with a small lander to the Mun, and realized it would be easy to put it into a polar orbit. That way, I could end up above every biome on the Mun. Now I have a contract that says to bring a Kerbal back from orbit of the Mun. Cool. On any equatorial orbit, my lander would have plenty of dV to get back into a decent orbit of Kerbin. BUT I can't figure out how to exit a polar orbit without using so much thrust that I'm in a ridiculous orbit on exit. So, the question: what is the most efficient way to exit a polar orbit of the Mun, given that I can wait any amount of time for the Mun to change position around Kerbal?
  3. Okay, first thing first. I am running version 1.0.5 on Steam, no mods. I have no crash report, the game hasn't crashed yet and there are no screen caps because...there is nothing to capture. On two separate missions, it won't let me place a maneuver node. I click on my orbital path but nothing happens. It only seems to happen when i am orbiting Mun, and sometimes it happens and sometimes it doesn't. I'll try to get a crash report next time it happens. Here is the link for my system specs. http://download1490.mediafire.com/bczs6tw6h3rg/n45nbmefeqhoc9c/DxDiag.txt
  4. I am new to the game and don't understand things like delta-v. I am having trouble getting into orbit, most of the rockets I build either flip over halfway to the edge of the atmosphere, or run out of fuel after they have left the atmosphere, what am I doing wrong?
  5. Guys, please, I need help. I went on science mode, and managed to go into munar orbit and back to kerbin orbit. Thing is, I didn't add any heat shields, and I won't survive reentry. I guarantee, I will die. I have quick saved more times than I can count. Can someone please help? This is my first post, and I don't know why I can't put pictures, but my ship is basically Mk1 command module TR-18A Stack Decoupler Science Junior (Already dead weight) Science Junior Two mystery goo containers on either side of it(All dead weight) FL-T400 Fuel Tank (18.26 liquid fuel and 22.32 oxidizer) 4 Z-100 Rechargable battery packs on the sides of it LV-909 "Terrier" Liquid fuel engine I tried sending out another with a bigger crew cabin to save him, but I can't catch up with the other one. So someone, PLEASE, help me, and save poor Jebediah, and all the important science he has.