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Found 4 results

  1. A lot of people have been frustrated with the way the game handles craft files, there is a lot of confusion around the differences between workspace save names and vehicle save names. The developers have talked about this and are not satisfied with the way it is coming across to players. From what I have gathered from interviews and such is that the original idea was that vehicle name is the name you want it to be called, but workspace name is for you to be able to save versions of the same vehicle. So you can have different workspace saves for V1.0, V2.0, V3.0 ect... having a name for each can allow you to recognize what was added each time or what was changed. Anyways it was made to have a separate save for each time you need to improve your design. This is how the craft file saves work currently: As you can see if I had many more versions of this ship (I just made this craft to explain this post) the screen gets very cramped and seems wasteful. Also it isn't shown in the save but I named the vehicle name "My Ship" for all of these but it just shows the workspace name. Another thing to point out, It puts them all in alphabetical order instead of order they were created, you can see the "design process" throughout but they are placed randomly in the craft file folder. This could be done so much better. Now I think the idea behind the system is great but the implementation is lacking as stated by a lot of the community. My idea to improve this system is to instead of making a new save space for each implementation, it would be a drop down with the vehicle name as the base name and then the drop down will show each workspace. It would look something like this: I don't know how to make something legitimate so please use your imagination. It would pretty much be something that looks like a single craft file above that would have the vehicle name and image/date/time of the most recent (or selected default version) and then you could click a drop down on it to reveal all the workspace names/ versions of the craft in the drop down you could also set which workspace you want to be your default load. The idea would be if you click the large image vehicle name then it loads your default workspace. I think this would be the best way to go about organizing all the craft files while keeping the functionality of getting to save multiple versions of a craft without changing its vehicle name It should also let you rename your vehicle names and workspace names
  2. Hello, everyone! I'm making a Star Citizen organization that will be focusing on exploration and trade (to make money). We have a discord here: https://discord.gg/sRFrfaz . If anyone is interested, please join our discord. More details will be released soon!
  3. A shadow company that's been developing spaceplanes that run the razor's edge, and the edge of the presence of IntakeAir and possibly give even Jebediah the heebie keebies has finally shown its face. Its philosophy is to stretch the usability of IntakeAir like no one else ever can and spare every feasible design from carrying the unsavory bulk weight of Oxidizer, therefore NOX means No Oxidizer. To qualify to wear the Fort NOX flag, if you so desire (I'm not trying to make this a challenge thread but it's just turning out that way. The firm does have its rules.) :: The firm is quite intimate with the parts from, and has a very healthy partnership with the pre-existing brands, Orbit Portal Technologies, Insanity Aerospace, and N5 Aerodynamics and Space. The associated mods are known to possess true scramjet engines: OPT Spaceplane Parts, Mk2 Stockalike Expansion, Mk3 Stockalike Expansion, Mk3 Hypersonic Systems. The craft must have adequate thermal protection at the front-most part(s) and its pilot must be prepared to avoid asymmetric flameouts which can mean insta-death for the crew. A craft must be able to effectively blow holes in Kerbin's sky and reach high orbit to complete its mission. Not every craft actually needs to be hypersonic or to contain mods. Any stock craft that can get into space, preferably fast, and with the use of fuels other than Oxidizer are eligible. Now if only I had an example for a SolidFuel Hypersonic... That'd be great for Vanilla design. Craft Gallery.
  4. At the moment, there doesn't seem to be a way to sort the released Add-ons, and with 84 pages, and about ~14 pages of 1.05 stuff, it can be really frustrating to find what you are looking for. For instance, I wanted to add more planets, and although the Kopernicus mod is only on the second page, it has no indication of what it does without clicking on it, and clicking on every page to see what the mod does is not how I want to spend my time. The "Search" bar also fails to turn up what you are looking for about 90% of the time unless you know the exact term to search. The tag system is a start, but it needs to do what StackExchange does with tags, instead of typing what you want, "weapon", "weapons", "weaponry" are all different tags, that should all be the same. There should be a drop down for adding a tag "Weapons" "Engines" "Planets" "Flight Mechanics" "Overhaul" "Gauges" "Visuals" etc. and finally custom. There is also now way (that I know of) to sort the page by tags, and to only show the posts with certain tags. You can click on them, but it also includes search results where the tag name was in a paragraph. For instance, this post will show up if you click on a tag that says plugin, just because I used the word just then! TLDR; (suggestions for Released Add-ons page) Force at least one tag choice, because tons of posts have no tag, and the name is not descriptive Select, or recommended tags just like StackExchange Searching posts via tags It would improve every mods user base if people could more easily find what they were looking for.
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