Jump to content

Search the Community

Showing results for tags 'part'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

  1. ColdWarAerospace Full Album: Version 0.1: https://imgur.com/a/BHRkQ1D Version 0.2: https://imgur.com/a/Dp74HYm Version 0.3: https://imgur.com/a/Z2aQZs3 Version 0.4: https://i.imgur.com/MbjBEqn.png Version 0.5: https://imgur.com/a/0U9wciQ Version 0.5.1 & 0.5.2 & 0.5.3: https://imgur.com/a/MmR9Z0r Craft files: Depedencies: Required: · BDAnimationModules https://github.com/raidernick/BDAnimationModules/releases · Firespitter (only plugin and sounds are necessary, you can delete rest from Firespitter folder) https://github.com/snjo/Firespitter/releases · ModuleManager BDAnimationModules and Firespitter are used by many parts with cool animations. Recommended: · TweakScale https://github.com/net-lisias-ksp/TweakScale/releases/tag/RELEASE%2F2.4.2.0 · B9 Aerospace ProceduralWings https://github.com/Rafterman82/B9-PWings-Fork/releases · Custom Bulkhead Profiles https://forum.kerbalspaceprogram.com/index.php?/topic/181645-18-112-custom-bulkhead-profiles-020/ Many parts are created with TweakScale in mind. It's not cheating, some parts are even underpowered when upscaled. Get B9 Aerospace ProceduralWings for cool wings. How to find ColdWarAerospace parts in hangar? Just type "cwa" or "coldwar" in search box above parts menu! Also you can search by: Origin: West East Resistance Cold war era (late 1940s -1960; 1960s -1980; 1980s - mid 1990s): Early Mid Late If you want to search for parts from West, late cold war just write in search box: "west late" *For awesome building turn on "advanced tweakables" in KSP options. -------- DOWNLOAD -------- https://spacedock.info/mod/2535/ColdWarAerospace -------- DONATE -------- https://www.paypal.com/donate/?hosted_button_id=H5C3NFZC4H5DJ For more informations: READ "INFO.PDF" inside mod folder!!! Licensing: ColdWarAerospace contains models, textures, code which are released under separate licenses: - UAZ-452 model and textures: by Sergey Egelsky (https://sketchfab.com/3d-models/uaz-452- 4f45aa2e9180437b9687b3d567069ca9), released under Attribution 4.0 International (CC BY 4.0), https://creativecommons.org/licenses/by/4.0/ ; - UAZ 001 УАЗ model and textures: by hawol (https://sketchfab.com/3d-models/uaz-001-09016f12adde42e996c29209635e2b92), released under Attribution 4.0 International (CC BY 4.0), https://creativecommons.org/licenses/by/4.0/ ; - "Mi-8MT Mi-17MT Right Panels Board English" (https://skfb.ly/6F8Xr) by pukamakara is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). ; - "Low poly Mercedes" (https://skfb.ly/6WYpB) by Bindestrek is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Rest of "ColdWarAerospace" content that is not released under separate licenses is released under Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) https://creativecommons.org/licenses/by-nc-sa/4.0/ *I only take credit on my parts/content. Author: L0ck0n Plans for the future: Im quite busy, so dont expect frequent updates, but in the future im planning to upload all these crafts to KerbalX and add more cool parts! Versions: 0.1 Initial release- still WiP, some parts need more work, and changes in configs. 0.2 Updated textures, meshes, many new parts, many changes to engines cfgs. 0.3 New textures for american vehicles, new soviet cars, more new parts, fixed models, textures, configs and more! 0.4 New cargo plane parts, many fixes (wheels should work properly now), radial parts (Starlifter cockpit - WiP), custom bulkhead profiles https://i.imgur.com/6ydM5jp.png 0.4.1 Fixes (models, textures, configs), IVA portraits. 0.5 Il-76 cockpit, new landing gear, updated textures (ground vehicles) with Ambient Occlusion, some changes to US vehicles IVA 0.5.1 & 0.5.2 & 0.5.3 Cockpit fixes - geometry, collision, S-duct intake fixed etc.
  2. Introduction VTOL aircraft are awesome, they're fun to fly and land and generally are super cool: A big problem however is that KSP2 does not have any robotics parts, which severely restricts the options available when it comes to building practical VTOL aircraft in the game, and even when worked around you're still enduring a heavy performance penalty (both in terms of the aircraft's capabilities and your literal PC's performance) when compared with anything you can build in KSP1, those Whittle clusters and reaction wheels cost quite a bit! So, with the understanding that robotics aren't coming anytime soon, I figured I'd put forward my own suggestion for a nice alternative that'd fill this role perfectly, in the form of a brand new jet engine part: Introducing the J-8B "Karrier" Mass: 0.8t Maximum thrust: 80kN (Lifting capacity of 8.15 tons per engine on Kerbin) ISP: 6500s Alternator: 0.5 EC/s Deploy range: 90° (+10° single-axis gimbal, for a total authority range of 110°) Modelled after the Hawker Siddeley P.1127's engine nozzles (One of the experimental aircraft designs that eventually led to the Harrier Jump Jet) This engine is designed to be radially attached in pairs on the sides of an aircraft and can deploy for a full 90 degrees of freedom, plus 10 degrees of single-axis gimbal, giving it a large range of pitch control to alleviate the need for large numbers of reaction wheels to counteract torque. It can rotate its thrust vector downwards for vertical take offs and landings: And then, once off the ground, it can swivel its thrust vector around for horizontal flight: It can also be freely deployed to anywhere between the two angles to facilitate short take offs or other use cases people may think of. This engine fills a much needed niche in terms of VTOL jet aircraft, and would allow for so much more creativity in terms of plane design and functionality, as well as making it possible to build VTOL aircraft that are actually aerodynamic and aren't hard capped to the sound barrier (Whittle clusters suck). Balancing In terms of its stats, it needs to have a high amount of thrust for the obvious purpose of being a VTOL engine, and it also needs to be relatively light and not use too much intake air, that leaves its ISP as the main variable in terms of balancing this engine against other jet engines (Particularly the Panther, which it is rather close to in terms of thrust), I also didn't quite want to give it terrible ISP either as it may be used as the primary engines on certain aircraft designs. In the end, I decided that 6,500s of ISP feels like a nice middle ground, it's far more efficient than the three hypersonic jet engines (Afterburning Panther, Whiplash and Rapier), but simultaneously it's still well below the standard Panther and Wheelsley in terms of efficiency, ensuring that it does not replace either of them for general usage. Conclusion Generally (in my very totally unbiased opinion) as someone who's spent a rather unhealthy number of hours designing VTOL aircraft across both games, I believe this would be an amazing addition to the game that would open up so many new opportunities for aircraft design and construction, the specific stats I've laid out for for this engine are not solid "this is absolutely how it must be implemented" caps, but just represent how I personally feel it'd be best implemented should it become a real part in the game, I hope this post reaches the development team and they seriously consider implementing a part like this to fill this role.
  3. Introduction: This is an add-on that adds beamed power parts and modules to the stock game. In this case 'beamed power' just means the wireless transfer of electric-charge between two vessels over a long range. This is achieved by converting the electrical energy into electromagnetic waves (photons) which can travel through a vacuum. These waves are picked up at the other end by a receiver which converts the waves back into electric-charge. The mod also provides engines that can pick up the waves and convert their energy into thermal energy, which can heat the propellant and expel it to produce thrust. This is the idea behind beamed power propulsion. Some background on this mod's development: A while back I wanted a standalone version of beamed power in a mod as I was hesitant in using KSP Interstellar extended. I asked on the forums for help on learning KSPIE as I was told it was the only option. Some great people on the forums helped me learn it and I got the hang of it. All this effort was wasted by the fact that I couldn't use it in my existing save file using NFT and FFT. It does work with those mods, but changes gameplay drastically so most of my vessels were useless. 7 months later, I decided to write a plugin myself and this is that. This is a mod that adds Beamed Power code to the stock game, the plugin is written from scratch, as I wanted to learn how to write plugins in ksp and this was a great learning experience. 4 weeks after the initial release, I also started to learn modelling and texturing in Blender, and now (22nd Sept) the parts I made have reached a state I'm satisfied with, and are now part of the mod. Treat these parts as examples, they aren't perfect yet. How it works: There are currently three part modules this adds that you can use for beamed power in the core mod: WirelessSource, WirelessReceiver and WirelessReflector. At the moment, you'll have to add these part modules to any part you want to use for beamed power. Instructions for how to do that: WirelessSource: WirelessReceiver: WirelessReflector: Optional Extra Part Modules: Download (Spacedock or GitHub): https://spacedock.info/mod/2492/Beamed Power Plugin https://github.com/AniruddhKSP/KSP-Beamed-Power-Standalone-mod/releases Source Code (GitHub): https://github.com/AniruddhKSP/KSP-Beamed-Power-Standalone-mod Unity Project File for parts (Google-Drive): https://drive.google.com/drive/folders/1ogeYe_x4FzYddjxvFiJeQDCqxE_WgStH?usp=sharing Other Info: The plugin and all art assets and configs by me (@Aniruddh) are licensed into the Public Domain, do whatever you like with it! This mod depends on Module Manager! If this isn't installed, other mods can't be supported, and you may also see lots of errors in the log and console. Currently, the following parts are available in the mod: - BP-TE "Unradioactive" Thermal Engine - BP-541L "Starshot" Photon-Sail - BP-AE "Sublimation" Ablative-Engine - BP-T1 "Microwaving" Power Transmitter Unity project files for the parts are on the google drive link above, I couldn't upload to GitHub due to file number restrictions. I'm sharing this so others can use this without starting from scratch, and some can also provide more detailed feedback on the parts. Module-Manager patches to add support to existing parts are welcome, if anyone wants to contribute. I'm completely open to suggestions and feature requests at this stage. I'd highly recommend using the following mods alongside this one: - CryoTanks - Waterfall - Near Future Exploration What this plugin won't do: - Add full realism, (eg. efficiency curves for adjusting wavelength) - Add dedicated UI to stock toolbar, the right click menu is good enough. My current To-do List: - Parts (currently got transmitter dish and reflector left to do) - Fix limitation of receivers not distinguishing two transmitters with same name - Background vessel resource processing - Kerbal Konstructs power plants and beamed-power transmitters Differences with KSPIE: - Receiver doesn't have to point in the right direction towards transmitter, similar to stock CommNet. - A transmitter can only ever beam in one wavelength. To beam power in a different wavelength, you need a different part. Possible FAQs: 1) The transmitter/receiver turns off immediately after I turn it on, why is that? It is either because the part is beyond its core/skin temperature limits, it is retracted (if it is deployable), or the craft it is on isn't generating enough power/batteries are drained. 2) The ablative engine and photon sail are getting too little thrust / no thrust. These two are direction-dependent, make sure the vessel is facing the right way (away from the transmitter). Thrust is scaled based on the angle between the two. 3) The receiver isn't getting any power even though it says it is receiving from the right vessel. Make sure you switch to the transmitter vessel, and cycle through receiver vessels, until 'Transmitting to:' shows the name of the receiving vessel. 4) How to get more wavelength options/ more realistic wavelengths, e.g. Gamma-Rays? If you are doing a manual install, first delete the two .dlls in the plugins folder in the main mod directory, then drag the two .dlls in the Extras folder (these have RW at the ends of their names) into the plugins folder in the main directory. Move the main directory (under GameData) into your GameData folder. If installing through CKAN, just select the 'Beamed Power Standalone - Realistic Wavelengths' option, and CKAN should do the rest. Pictures: All Screenshots Thanks for reading this far down the page! Happy launchings, (and landings) Latest Major Version (25th Dec) changes (1.1.0): Updated for 1.11.x Added a silver variant to "Starshot" photon-sail. Fixed a graphical glitch on thermal-engine's mount when highlighted. Added a transmitter dish part (5m). Improved Wireless-Reflector part module, now the on/off toggle button actually works! Fixed Localization issues. Improved performance when using reflectors. Fixed a bug where a reflector could reflect power to itself. Prevented NREs on wireless-reflector when no transmitter is present. Background resource processing reduces framerates immensely, so I'd recommend not using it for now. There is still the limitation- don't name two transmitter vessels with the exact same name, or the receiver will only detect one of them. This is due to an issue with vessel ids in the game. A workaround is hopefully coming for this limitation.
  4. Delta Pack Adds the Delta II, III and IV rockets into the game, featuring highly detailed models & textures. (No, this is NOT the official ULA mod pack! I do not have any affiliation with them, I've released my work on my own since otherwise you would never get your hands on this.) Overview of the parts included: RS-27A, RS-68A, RL10-B2, AJ-10-118K, LR-101 GEM-40, GEM-46, GEM-60,GEM-63, GEM-63XL, Star 48B SRM's 4m DCSS (2 colour shemes), 5m DCSS, Common Booster Core, Thor Tank, Delta K, Extra Extended Long Thor Tank various Payload Fairings A wide range of different payload adapters based Note: These launch vehicles are scaled down to fit the Kerbal universe, Delta II has a diameter of 1.5m, Delta III of 2.5m and Delta IV of 3m. A seperate manual is also included in the .zip file. Real Solar System / Realism Overhaul configs are made by @raidernick and are included in the upcoming RO patch. More pictures: https://imgur.com/a/MHVdhPr DOWNLOAD v.1.0 FROM SPACEDOCK All rights reserved - Kartoffelkuchen Logos used are owned by United Launch Alliance Important note: I do not want to make any profit off of my work, so I always appreciate some nice comments if you like it! Enjoy! Great review by KottabosGames SpaceX Pack Due to its size and popularity, the SpaceX Pack has been split into its own thread. You can find it here. Atlas Pack Includes: Atlas V Rocket 400 & 500 series (3 Payload fairings for each version) Centaur with RL-10 Payload interfaces (C13, C15, C22, C25, C29, A937S, B1194) http://imgur.com/a/3qlH3 Requires Old School Fairings , BD Animation Module Recommended Editor Extensions KSP Version 1.1.3 Version 2.0 (Released September 9 2016) Download SpaceDock Realism Overhaul configs are included in the RO mod Real Plume config provided by @Hysterrics , downloadable here License All rights reserved
  5. Mkerb Oxidizer Tank (MOT) Just when you need that extra oxidizer on your spaceplane... By zer0Kerbal, originally by @ManuxKerb adopted with express permission and brought to you by KerbSimpleCo Preamble by @ManuxKerb See more Help Wanted Localization Installation Directions Dependencies Kerbal Space Program Supports Either ModularManagement (MM) Module Manager Suggests Adjustable Mod Panel (KAMP) Biomatic (BIO) Field Training Facility (FTF) Field Training Lab (FTL) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom! (BOOM) Kerbals of All Trades (KOAT) MoarKerbals (MOAR) On Demand Fuel Cells (ODFC) OScience Laboratories (OSL) Papa Kerballini's Pizza (PIZZA) Precise Maneuver (PM) Simple Hyperdrive! (HYPE) SimpleConstruction! (SCON) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) Solar Science (SOL) Stock Inline Lights (SIL) TweakScale (twk) Tags parts red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Comment, click, like, share, up-vote, subscribe and it is true. Connect with me Track progress: issues here and projects here along with The Short List
  6. Some suggestions to improve the Parts Manager: - add a key binding (for example tilde '~') to open and close it, also make clicking away from it with the middle button close it. - make right clicking on a part in the staging list open it's Part Manager; make right clicking on a stage number open the Part Manager with filter activated for that stage - add stage and parts categories icons to the left of the list for easy filtering and navigation of the list. So with one click you can view just the parts of the stage you're interested in and filter for the type of part you're looking for. Sort of like this but also with per-stage filtering: - specify the part type and size (S, M, L..) next to the part name (idk what CBL-375 is)
  7. It would be really handy if we got a horizontal variant of the hitchhiker container (and lab if that will make it into KSP2). This way people can make planes and rovers out of 2.5m parts without making kerbals awkwardly sit sideways. This, alongside a 2.5m cockpit (something more aerodynamic than the cupola, more comparable to the mk1 or mk3 cockpit) would allow players to make the most out of the 2.5m part size.
  8. Mission Patch Manager for KSP 1.1.3 by udk_lethal_d0se Introduction Over the past few months, I've seen a lot of talk about mission patches; and the way players have got around this is to make their own custom flag and use that as their patch. However, what if you wanted to use your space programs flag, and a mission patch? Well, this mod is the answer to that question. This mod adds a new PartModule similar to that of Squad's FlagDecal; the PatchDecal. It works in a similar way to the FlagDecal module with a few extras: It allows you select through multiple images (within the VAB/SPH) in its Asset folder and use one as a mission patch, cool eh? Instructions You can either use the supplied Spraykan part to add patches to you craft, or you can add the PatchDecal module to your custom part, providing it has been designed with an area for a patch (like the flag) to be used. Contents - Default.png (within the Patches folder). - MissionPatchManager.dll - Spraykan part. Screenshot(s) Spraykan part, visibility in the editor and outside of the editor. PatchModule applied to one of my own parts, with a seperate Quad (on the right) designated for mission patches. Instructions If you're a part developer and/or have a part you want to use mission patches on (providing you have the relevant Quad available), all you need to add to your selected part's configuration is the following. MODULE { name = PatchDecal textureQuadName = Patch } If you have any patches you want to use, place them in the Patches folder; images should be the same size as flags (256 x 160) and in PNG format. The database of patches is only indexed once, on startup (at the Main Menu). Downloads - Spacedock - Addon is also listed on CKAN. Note: Plugin source included in download. Changes and Updates 12th October 2016 - v1.2.1 - Updated for version 1.2, no changes necessary. 15th September 2016 - v1.2.0 - Reverted directory structure to original. - Added new part, the Spraykan, to allow users to apply patches without needing their own customized part. 12th September 2016 - v1.1.0: Changed the location of the plugin and the Patches directory to make usage more appealing. - Patches directory now exists under the Squad folder: /GameData/Squad/Patches/ - Plugin now exists under the GameData folder: /GameData/MissionPatchManager.dll This change will require that you remove all traces of the previous version before installing this one. Please make backups of your custom patches beforehand. 12th September 2016 - v1.0.0: - Initial release. This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
  9. WhimChaser by Axial Aerospace (WHIM) Provides a fun to fly, efficient vertical launch/glider return vessel that can handle rescue missions as well as providing a low-cost crew service vessel (CSV) for Kerbal Space Program. By zer0Kerbal, originally by, originally by @artwhaley adopted with express permission and brought to you by KerbSimpleCo This part addon features three(3) new parts Part: WhimChaser pod seats two resources 6-way RCS thrusters engines Two ServiceModules with resources and integrated junior compatible docking ports regular and small sizes Included configs: Goodspeed's GPO Fuel Pump OnDemandFuelCells NEAR/FAR Preamble by @artwhaley See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages YouTube WhimChaser Demo by artwhaley by Scott Manley by Tangent Plays Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 AxialAerospace Ltd (AA/L) Suggests Axial Aerospace mods by 'artwhaley' WhimChaser (WHIM) Dreamer (DREAM) Simple Cargo Solutions (CARGO) LanderTek (LTK) Mods that benefit WhimChaser (WHIM) KaboOom! (BOOM) another way to not go to space today On Demand Fuel Cells (ODFC)) Pteron (MSRV) Docking Port Descriptions(DPD) Shielded PicoPort (SPP) Inflatable PicoPort (IPP) Stack Inline Lights (SIL) Stack Inline Lights - Patches (SILP) Supports Either 3 Module Manager Module Manager /L GPO (Goo Pumps & Oils') Speed Pump (GPO) On Demand Fuel Cells (ODFC) NEAR-FAR RemoteTech (RT) Tags parts, config, career, uncrewed red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal and it is true. Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  10. Mk 1 Cargo Bay Updated A small set of inline open-ended cargo bays, up-to-date for Kerbal Space Program 1.x. Parts There are two parts, in the size 0 (0.625 m) and 1 (1.25 m) form factors. Download and install GitHub CurseForge From there, just unzip the "Mk1CargoBay" folder into your GameData directory. Be sure to delete the old Mk1CargoBay if it's still around -- otherwise, the old PNG texture might stick around and cause trouble. Known and anticipated issues None at this time. Please let me know if you find any! Version history and changelog 2015 12 12 (1.1): "Initial" release. Fixes include: DDS texture Fixed scaling to avoid stock MODEL/rescaleFactor bug Drag cubes ModuleCargoBay for shielding contents Size 0 (0.625m) bay added 02016 10 29 (1.2): Tag-team Tags added. Updated to use new "Payload" category -- so this and later releases are no longer compatible with KSP 1.0.x or 1.1.x. .version file added. 02017 06 10 (1.3): Export Licensing Updated to support KSP 1.3's localization system. 02021 09 06 (1.4): We CAN Build It! Updated to support KSP 1.11's Construction system. Roadmap End of the road, thanks for letting these parts into your builds! I hope they've been useful for making smaller rockets just a little bit cleaner. Credits Thanks to Talisar for the models (caretaker releases by taniwha over here and on GitHub), Roxette for the initial release, jlcarneiro for suggesting the Mk0 bay, and Master39 for the revised texture (I went back to the original interior rather than the gold/orange stuff, but the outside color looks much better). License (This release of) Mk 1 Cargo Bay is copyright 2015 Kerbas_ad_astra. Part configuration files, Module Manager patches, models, and textures are released under the CC-BY-SA 3.0 license (or any later version).
  11. Get better control over your Rover by switching the gravitational influence to another celestial body. Lunatic Aeronautics present the Rover Anti Gravity System (LA/RAGS) Not enough traction or are the hills too steep and your rover doesn't have the power to climb up them? Here's the solution! Put the RAGS module onto your rover and your pilot can switch the gravitational influence on your rover to the celestial body you desire! From Moho to Eeloo and the moons between! By zer0Kerbal, originally by @ximrmand Tuareg adopted with express permission and brought to you by KerbSimpleCo Preamble by Taureg See more YouTube video by `Thomas Varga' YouTube review by Billy Winn Jr possibly Jatwaa on the forums Help Wanted Localization Installation Directions 1 Dependencies Lunatic Aeronautics Ltd (LA/L) Kerbal Space Program 2 Suggests By Lunatic Aeronautics Anti Grav Room (LA/AGR) K-MAS (LAMAS) Rover Anti Gravity System (RAGS) GPO (Goo Pumps & Oils') Speed Pump (GPO) On Demand Fuel Cells (ODFC) Kerbal Attachment System (KAS) Kerbal Inventory System (KIS) Supports Either 3 Module Manager /L Module Manager TweakScale (twk) Tags parts, physics, plugin, control, convenience red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @ximrmand Tuareg for creating this glorious parts addon! see Attribution for more Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Release Schedule this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  12. Eterno-Rest 2000 (REST) Tragic disasters happen in the world of rocketry now and then, give your highest achieving Kerbals the burial they deserve with this pressurized coffin! Now includes a contract to launch a dead crew member into space. By zer0Kerbal, originally by Aphtonites with Acea_ Preamble by Acea_ Original version description by Aphtonites Once you get it into space (and hopefully in a circular orbit) you can rename the satellite it’s mounted on to the name of the Kerbal who passed away, so they’ll never be forgotten. See more YouTube video by heretic391 Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Recommends Hallowe'en (HLWN) Jack-O'Lantern (JACK) Supports On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kerbal Attachment System Tags parts, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Aphtonites for creating this glorious parts addon! Acea_ for the picking up where Aphtonites left off see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal and it is true. Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎
  13. Radial Omni Separator (ROS) Radial Omni Separator parts pack for Kerbal Space Program. By zer0Kerbal, originally by @nli2work adopted with express permission and brought to you by KerbSimpleCo Provides six sizes of radial separators See more Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) or Dependencies Kerbal Space Program 2 NohArk's Pick'n'Pull (PNP) Suggests Jack-O'Lantern (JACK) Hallowe`en (HLWN) Eterno-Rest 2000 (REST) KaboOom! (BOOM) another way to not go to space today On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) TweakScale (TWK) Tags parts red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @nli2work - for these glorious parts! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal and it is true. Connect with me Track progress: issues here and projects here along with The Short List Release Schedule GitHub, reaching first manual installers and users of KSP-AVC. Right now. CurseForge. Right now. SpaceDock (and CKAN users). Soon™ this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎
  14. InSight Lander (INSIGHT) The Interior Exploration using Seismic Investigations, Geodesy and Heat Transport (InSight) robotic lander by Klockheed Martian for Kerbal Space Program. By zer0Kerbal, originally by @Matheo G adopted with express permission and brought to you by KerbSimpleCo See more Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Klockheed Martian Ltd (KM/L) Suggests GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom (BOOM) On Demand Fuel Cells (ODFC) TweakScale (TWK) Other mods by Matheo G New Shepard (NSHPD) TESS Ariane 6 (S3L) InSight Lander (INSIGHT) Supports Either 3 Module Manager /L Module Manager Tags parts, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Matheo G for creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS Connect with me Track progress: issues here and projects here along with The Short List Release Schedule this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  15. Papa Kerballinis Pizza (PIZZA) Papa Kerballini's Pizza - A Pizza Science Experiment in SPACE! Ever wanted to have the luxury of pizza while in sub-orbital flight? Now you can! By zer0Kerbal, originally by link5505 adopted with express permission and brought to you by KerbSimpleCo Included Parts: Is it pizza or is it Little Keazer? See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes: See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Supports On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) Either 3 Module Manager Module Manager /L Tags science, parts, flags, agent red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks link5505 for creating this glorious science parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal and it is true. Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  16. Hallowe'en (HLWN) Hallowe'en themed parts pack for Kerbal Space Program. Jack-O'Lanterns not included. By zer0Kerbal created by KerbSimpleCo Features This mod adds twenty Halloween themed parts three sizes of candle (LuniticAeronotics) themed fuel line themed strut connector antenna (nli2work) hats (if KIS installed, else just animated structural parts) (nli2work) night light (nli2work) plaque (KIS or no KIS) (ColbaltWolf) KerbalKoffin (nohark) Jack-O'Lanterns not included Ah, Mission Control, there's a baby Kraken on my helmet and it's making strange noises See more Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Recommends Jack-O'Lantern (JACK) Eterno-Rest 2000 (REST) Hallowe'en (HLWN) Radial Omni Seperator (ROS) KaboOom! (BOOM) another way to not go to space today Kerbal Inventory System (KIS) Kerbal Attachment System (KAS) Suggests On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) Foundations (FND) Helps prevent ground constructions from floating away Stack Inline Lights (SIL) Stack Inline Lights Patches (SILP) Transparent Command Pods (PODS) TweakScale (TWK) Supports Either 3 Module Manager Module Manager /L JSI Advanced Transparent Pods Tags parts, config, flags red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks see Attribution.md for more comprehensive list @CobaltWolf - Configs, models, and textures @nli2work - Configs, models, and textures 'Tuareg` - Configs, models, and textures @ximrm - Configs, models, and textures Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal and it is true. Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  17. Not So SimpleConstruction! (NSSC) A SimpleConstruction! expansion which requires SimpleConstruction! and Kerbal Space Program. By zer0Kerbal from @Mrcarrot, originally by @RealGecko adopted with express permission and brought to you by KerbSimpleCo Features Parts Added Mallet Survey Stake Recycler Small Large Disposable Pad Orbital Dock Features Added Adds Survey Station to the Cupola. Optional patch included to add Survey Station to all crewed command parts (read file for instructions). See More Localizations Installation Directions Dependencies Kerbal Space Program 2 SimpleConstruction! (SCON) Either Module Manager 3 Module Manager /Ll 3 Recommends Suggests Mods that benefit SimpleConstruction! (SCON!) Supports Conflicts Extraplanetary Launchpads Tags parts, plugin, config, flags, convenience, editor, resources, crewed, uncrewed *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  18. The thing missing is this: Squad/Parts/@thumbs/smallClaw_icon0 (The white one) Because of this, KSP won't load. Can somebody help, or send me a copy? Edit: I reused the black claw texture, but now another one broke.
  19. Portable Science Crate (PSC) Useful for storing all the EVA gathered science on the fly. Can be sent back home on a probe without distracting the Kerbal from his other planetary activities. Serves the same purpose as the Stock Science Box. Great for rovers with External Command Seats and for small pods from other mods which deliberately don't have science storage in them. Requires KIS for the best experience. By zer0Kerbal, originally by @Enceos adopted with express permission and brought to you by KerbSimpleCo Description by @Enceos See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. When I make a serious save / mod breaking change, CKAN will happily update you without you ever seeing a changelog. This means you could happily load your save, not notice the major version number has changed, and seriously break something. I do not like this. So CKAN users must use Kerbal Changelog, because that way nobody can say they weren't warned :). or Dependencies Kerbal Space Program 2 Kerbal Hacks Ltd(KH/L) Suggests Also by KerbalHacks Drop Tank Wrapper (DROP) Portable Science Crate (PSC) Supports On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kerbal Inventory System (KIS) Kerbal Attachment System (KAS) Either 3 Module Manager Module Manager /L Tags parts, resources red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Enceos for creating this glorious parts addon! @RoverDude for the original part see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal and it is true. Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  20. DaMichel Ltd (DM/L) Purveyors of fine Kichel Space Travel Supplies Agent, flags, and common files for DaMichel's parts addons. By zer0Kerbal, inspired by DaMichel an original creation by KerbSimpleCo See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Youtube review by Kottabos Gaming Localization Installation Directions Use CurseForge/OverWolf App (currently does not install dependencies) 1 or 2 Dependencies Kerbal Space Program 3 Suggests DaMichel's CargoBays (DM/CB) DaMichel's Fuselage (DM/F) DaMichel's SphericalTanks(DM/ST) DaMichel's AeroRadial (DM/A) GPO (Goo Pumps & Oils') Speed Pump (GPO) TweakScale Supports Either Module Manager 4 Module Manager /Ll 5 Tags agency, flag, config *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks DaMichel for the inspiration to create this mod see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  21. My roadmap involves: NFP and MAS powered fully functioning IVA around 12 parts to build your ETS Block V inspired capsule. Life support mod compatibility and stuff. Fully original and self made textures Will feature a custom made lander by my design. Dev Branch Link: To be added. Current List of Compatibility patches included in the mod: To be added Liscense: All Rights Reserved
  22. KSPPartRemover v1.2.1 Removes parts from Kerbal Space Program crafts So I needed to remove about 750+ ladders from my orbital space station in order to perform my docking maneuvers with more than 5FPS After Whack-A-Kerbal-ing for over an hour and lots of backup-restore, I decided a dedicated application could do the job more efficiently. Links: Brief documentation and source-code: https://github.com/ChrisDeadman/KSPPartRemover Latest release: https://github.com/ChrisDeadman/KSPPartRemover/releases/latest Example usage: list-crafts: list-parts: list-partdeps: list-mods: remove-parts: Enjoy LICENSE: The MIT License (MIT) Copyright (c) 2016 ChrisDeadman Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  23. RELEASE Translators Wanted specific question - does it work with 1.12.3? Download on Curseforge, Github or SpaceDock. Available on CKAN. Biomatic This is the new thread. Original thread here. A utility to allow easier science gathering in orbit, by automatically de-warping when entering a biome which hasn't been listed. . Simple biome identification, notification, tracking, and warp stopping. adopted by @zer0Kerbal — originally by @Biff Space The Biomatic sensor identifies the biome that the ship is in / above, and shows the information in a small text window. Optionally the ship's situation (high / low space, high / low flight, landed, splashed) can be shown as well. Biomes where science has been done can be added to a list, which is used together with a kill warp option to de-warp the ship when entering an un-listed biome. The list of biomes can be per-vessel, or global. It is integrated with the stock toolbar by default, but can be configured to use blizzy's. (Change 'stock' to 'blizzy' in the config file). The Biomatic Part The Biomatic part is found under the science tab. In career or science mode, it is found in the 'Space Exploration' node of the tech tree - this must be researched before Biomatic will work, either as a part or as a Module Manager add-on to command pods. Module Manager Patch(es) adds Biomatic to any command module or probe core [OPTIONAL] makes Start the techRequired for the Biomatic part Dependencies Kerbal Space Program Module Manager ToolbarController ClickThroughBlocker Suggests Toolbar (Blizzy's) Installation The Biomatic folder needs to be unzipped and put in your KSP\GameData folder: Feedback Any comments and suggestions for improvements are welcome, as are reports of bugs / problems - please let me know what you think. Licence Biomatic, its associated files and the source code are all released under the GPLv3 license, text here: http://www.gnu.org/licenses/gpl.txt. Original: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Thank you to @tinygrox for pushing the localization code! v1.3.2.0 original: 11 Aug 2018 0K updated: 02 Feb 2020 zed'K Source: GitHub License: http://www.gnu.org/licenses/gpl.txt.
  24. The venerable Notantares "Big Khleb" fills a unique niche among part mod pods - 6 crew in a 1.875m capsule. Unfortunately, its art is growing long in the tooth compared to newer mods and revamps. I took it upon myself to build its spiritual successor(s): the Shortbow and Longbow 3- and 6-crew command modules, respectively. (Screenshots are of the 6-victim crew Longbow) It currently stands 1.4m tall with a 1.875m diameter bottom and .9375m top. The tunnel in the top is .625m to match smaller ports. Parachutes (coming later) will fill the void between the tunnel and inner aeroshell. Planned: Archer-3 'Shortbow' Command Pod (4 main windows) Archer-6 'Longbow' Command Pod (6 main windows) Archer-DP Drogue Parachute Archer-MP Main Parachute(s) Archer-HS 1.875m Heat Shield (integrated airbags) TAC-Life Support compatibility patches (if anyone makes Kerbalism configs the capsules should be quite cramped) Basic IVAs .9375m docking port (may redistribute (with permission) Benjee10's Habtech port)
  25. V0.8.0 (Southern Cross Plays Softly in the Distance) Welcome to the Prakasa Aeroworks development thread, which is now actually for development. Release thread over here. Stick around to post suggestions/see work in progress images. Image Album: http://imgur.com/a/lrUdq (Can't get it to embed for some reason) License: This work is Licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
×
×
  • Create New...