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Found 5 results

  1. Features: Bundled mod: Module Manager v2.8.1, by sarbian Firespitter Plugin, v7.4.X, by Snjo IVA required Mod: (no longer bundled) RasterPropMonitor, by Mihara, MOARdV ASET Prop pack, by alexustas ASET Avionics, by alexustas Supported mod: Community Category Kit, by Roverdude Connected Living Space, by Papa_Joe Ferram Aerospace Research (FAR), by ferram4; Please download this patch USI Life Support, by Roverdude, please use the OPT_USI patch created by @JadeOfMaar Recommended mod: Distant Object Enhancement, by Rubber Ducky Scatterer, by Blackrack Planet Shine, by Valerian Installation Guide: Download Links: Albums: Videos: Change Log: Bug Fixes and Extra Downloads: Common Questions and Answers: OPT Legacy: Credits: Original Creator: @K.Yeon Maintenance/Test team while i was away: @stali79, @Spanksh, @Starwaster, @Stone Blue, @Mycroft, @M_Ouellette Contributors: (everyone above), @Winchester @Flashblade @JadeOfMaar -to be added- And thanks to anyone who made a bug report and suggestion, thank you all for helping me making this mod better! Support this project if you like This mod is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  2. This is the development thread for Mother, a parts pack for making motherships. Links: Roadmap Donate:
  3. Installation Installation is simple. Copy the folder “kerbodynePlus” to your GameData folder. Make sure you have KSP 1.1 pre-release or higher. About Kerbodyne Plus is a parts pack for Kerbal Space Program. It gives players the parts required for building very large interplanetary ships and stations, making for a more enriching end-game experience. Project Goals Improve end-game play Provide beautifully designed parts Keep designs grounded in reality (or at worst near-future) Remain mod agnostic (Kerbodyne Plus does not support or hinder other mods) Credits Current Team Bonus Eventus — 3d Modeling, CFG design, Project Lead @Table - Beta Tester @cy4n - Beta Tester Special thanks This mod would not exist without the work of my predecessors nil2work, Bac9, and Roverdude as well as everyone at the addon dev KSP forum. I’d also like to thank all the users of Kerbodyne Plus. This is my first mod, so I’ve had to learn quite a lot as the project progressed. Thanks for being patient! License This work and all its files is shared under CC BY-NC-SA 3.0 license. link Download Latest Stable Release (V1.0752) GitHub Spacedock Latest Development Build GitHub You can also follow the development thread here: http://forum.kerbalspaceprogram.com/index.php?/topic/112686-wip-kerbodyne-plus-end-game-parts-preview/ Release Notes - 1.0752: * This release addresses errors made during the initial upload process that resulted in misplaced directories. Special thanks to @AccidentalDisassembly and @jackalope50 for helping me catch this! Release Notes - 1.0751: * Fixed incorrect readme file. This release will BREAK any saves from Kerbodyne Plus V1.0, so backing up save files is highly encouraged! Added ELF Thruster Added A8A Fission Reactor Added T202 F-2 Xe Integrated Truss Adjusted ISP and fuel flow for ELF Engine Fixed a problem with srf attach weakness in both S6 radial decouplers and S6 tank clusters Adjusted EC of T202 Batteries from 6000 to 4000. Fixed a minor problem with XL-6 Landing Strut where when in the start extended state, upon launch sometimes the craft would spawn halfway inside the launch pad or bounce into the air incredibly high, haha Release Notes - 1.051: This release will BREAK any saves from Kerbodyne Plus V1.0, so backing up save files is highly encouraged! This is an early version of Kerbodyne Plus. Names in cfg files are subject to change, so updating in the future WILL BREAK GAMES. A quick update to address a bug with Kerbodyne S6-94640 Tank flag, where the flag texture was unusually distorted. Fixed cost issue with the Kerbodyne S6-94640 Tank, Kerbodyne S6-7890 Tank Cluster, and Kerbodyne S6-7890 X4 Tank Cluster, where cost of the part was less than total cost of fuel. fixed a few spelling mistakes in part descriptions. Many parts are still to come, such as ion engines and the revamped NRAX converter, as well as some other really neat parts! Check out the dev thread for more info: Link Release Notes - 1.05: This release will BREAK any saves from Kerbodyne Plus V1.0, so backing up save files is highly encouraged! This is an early version of Kerbodyne Plus. Names in cfg files are subject to change, so updating in the future WILL BREAK GAMES. This release of Kerbodyne Plus was mostly made to address issues do to KSP 1.1 pre-release. Added new part descriptions for all of the T404 parts. Added new resources to all T404 parts. Balanced T404 mass and cost variables. Fixed a scaling bug with the XL-6 Landing Strut. Added new part, T404 Structural Hub Changed releaseNotes.tx to releaseNotes.md Added new part Kerbodyne PFR-6 Stack Decoupler. Replaced the Behemoth booster with the Behemoth Launch System (size 6 9x engine cluster with custom particle and sound effects). Added new part S6 B-1x9 "Behemoth" Liquid Fuel Engine. Added new part Kerbodyne ADTP-3-6 (adapter fuel tank). Fixed a bug where the Kerbodyne PFR-6 Stack Decoupler would sometimes crash the game. Added several new parts. See future K+ 1.1 release notes for details. Yes, I deleted the T202 to T404 adapter. If I add it back it will look like the T404 to 3.75M adapter (I think the T404 to 3.75M looks good with T202). Added bulkhead sort, all the parts have a custom bulkhead of "kp", so you can quickly get to all the Kerbodyne Plus parts. You can also search for "kp" or "kerbodynePlus" in the tag search (as well as "behemoth" or "behe" for all the behemoth parts and "t404" for all the t404 parts). T404, T202, and behemoth have custom bulkhead profiles, so you can sort that way to ("t404", "t202", "behemoth"). I added new tag entries for all parts. Rebalanced all the part costs and tech tree placement. Increased the size of XL Landing Strut. Rebalanced weight and heat tolerance for all parts. Added new RSP-A3 Radial Stack Point (acts like a hardpoint with 2 attach nodes. It's physicless so it transfers mass to the part its surface attached to like the cubic octagonal strut). Changed the texture for T404 inner walls from orange to black, because in some cases, the t404 b struts were turning orange when zoomed out do to mipmapping. I'll probably remap the texture to prevent this in the future. Changed the size and placement of the particle effects for Behemoth engines. Added the new T404 B-2 and B-3 trusses. Added new T202 B-2 integrated truss. Added T202 BA-64 Battery Array - 6000 ec Added 3 new structural Tank Couplers each with 10 attachment points but different configurations. These new orange structural parts will make up a third tier of construction for the purpose of making even bigger superstructures. Added S6 radial decoupler part of the behemoth launch system. Added T404 H-3 which replaces the older T404 B-3 (naming was weird before, the size was 2 and it's configuration and purpose are fundamentally different). Added Kerbodyne S6-7890 X4 Tank Cluster (4x 7.5m tanks, t404 center) and Kerbodyne S6-7890 Tank Cluster (5x 7.5m tanks, no t404 center). Added R-D HLRX4 (behemoth class rcs) Changed the Kerbodyne S3 Smart Cone SAS torque from 75 to 300 for 1.1 stability Rebuilt the cfg file for XL-6 Landing Strut using 1.1 wheel modules (thanks to @NecroBones @sarbian for their help with this). Remodeled all T404 parts adding struts to sidewalls (now they really look like trusses!). Remodeled Leviathan Solar Wing increasing total length by 20M. Remade panel animations. Replaced the central mast truss from alpha texture to real geometry. (Each panel has its own collider, making for a part with hundreds of colliders. This causes lag. However, when the part is destroyed every panel tears off quite spectacularly. In ksp 1.1, on my machine, the lag was tolerable. I plan to rebuild this part in the future to accommodate a more compact animation, so will try to optimize the physics at that time). Redesigned T404 3.75M Adapter (adapter is now hollow, has cool struts similar the XL-6 Landing leg and now longer holds any electric charge). Adjusted the scale of the CM 1 internal space for compatibility with the new 1.1 crew overlays. Added new S6 7.5M Fairing (increases to 15 meters in diameter) There's an easter egg I left (mistake) I wonder if anyone found it. Many parts are still to come, such as ion engines and the revamped NRAX converter, as well as some other really neat parts! Check out the dev thread for more info: Link Pics
  4. I've put together a selection of parts meant for the building of bases on foreign bodies. Designed to tesselate on a cubic grid and represent a more permanent foothold. No strict mod dependencies Configs provided for MKS, Near Future Electronics, Community Tech Tree, and Connected Living Space functionality. Benefits greatly from a means to build away from the KSC e.g. Ground Construction/Extraplanetary launchpads Heavy parts, may benefit from Ubiozur Welding for structural Integrity. Reasonably light weight otherwise, tried to keep computer resource usage to a minimum. Kottabos' Youtube Review: Pictures: Changelog Downloads: SpaceDock Github Dev Thread: This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. I'd like to thank dboi88 for answering some my questions when I was getting started.
  5. This is a persistent problem with parts mods - any mod i use with parts, which is I don't get all the parts from the pack. I put the folders in game data as told or as a second try put the parts in the parts folder but some parts just won't appear in the VAB or SPH or work with prebuilt ships. I do have a mac if that makes a difference. Does anyone else have this problem? What am i doing wrong with the install?