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Found 9 results

  1. I am working on a part with RCS ports, so I can't use stock RCS effects (they appear to be multiparticle effects, and don't work well with the model in question). Unfortunately, KSP PartTools' particle emitter breaks my saved particle effects, and the "set up particle emitter" button does absolutely nothing. I'm going to see if I can get my effects to work without it, but I doubt KSP will support them. Help.
  2. Hi @JPLRepo, I wanted to finally update my unity to 2017.1.3p1 and download the needed parttools but I noticed the link provided doesn't work anymore. Is there going to be a fix anytime soon? Thanks!
  3. So, I was working on a mod, and I was wondering, DOES ANYONE HAVE PARTTOOLS I CAN USE? I cannot find it anywhere, at least not working, so, I was wondering, does anybody in the community have PartTools? And maybe, could you put it somewhere so I can download it? Thanks!
  4. Hi everyone, I am wondering how to correctly install part tools 1.1 into unity 5? If someone could please explain which files get extracted where, that would be fantastic! (I did manage to get some things working, but could not find the parttools component, only the asset loader and some shaders) Apologies for my lack of understanding, I am creating my first mod in time for 1.1 release. THANKS!
  5. I honestly don't know if this was due to a Windows (10, home) update or something else on my system, but I'm keen to know if it happened to anyone else. My Unity5.4.0p4, which hasn't been updated, suddenly gives me "NullReferenceException:" relating to KSP Part Tools, on all my projects. It's across all the projects, so I haven't done something daft to the part tools files. The KSP install referenced is still where it was. But not having anything referenced wouldn't manage to do this. Full error; NullReferenceException: Object reference not set to an instance of an object ConfigNode.RecurseFormat (System.Collections.Generic.List`1 cfg, System.Int32& index, .ConfigNode node) ConfigNode.RecurseFormat (System.Collections.Generic.List`1 cfg) ConfigNode.Load (System.String fileFullName) UrlDir+UrlConfig.CreateNodeList (.UrlDir parentDir, .UrlFile parent) UrlDir+UrlFile..ctor (.UrlDir parent, System.IO.FileInfo info) UrlDir.Create (.UrlDir parent, System.IO.DirectoryInfo info) UrlDir..ctor (.UrlDir parent, System.IO.DirectoryInfo info) UrlDir.Create (.UrlDir parent, System.IO.DirectoryInfo info) UrlDir..ctor (.UrlDir root, .ConfigDirectory rootInfo) UrlDir..ctor (.ConfigDirectory[] dirConfig, .ConfigFileType[] fileConfig) KSPPartTools.GameDatabase.LoadDataDirectory () KSPPartTools.GameDatabase..ctor () KSPPartTools.GameDatabase.get_Instance () KSPPartTools.PartToolsWindow.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) NullReferenceException: Object reference not set to an instance of an object ConfigNode.RecurseFormat (System.Collections.Generic.List`1 cfg, System.Int32& index, .ConfigNode node) ConfigNode.RecurseFormat (System.Collections.Generic.List`1 cfg) ConfigNode.Load (System.String fileFullName) UrlDir+UrlConfig.CreateNodeList (.UrlDir parentDir, .UrlFile parent) UrlDir+UrlFile..ctor (.UrlDir parent, System.IO.FileInfo info) UrlDir.Create (.UrlDir parent, System.IO.DirectoryInfo info) UrlDir..ctor (.UrlDir parent, System.IO.DirectoryInfo info) UrlDir.Create (.UrlDir parent, System.IO.DirectoryInfo info) UrlDir..ctor (.UrlDir root, .ConfigDirectory rootInfo) UrlDir..ctor (.ConfigDirectory[] dirConfig, .ConfigFileType[] fileConfig) KSPPartTools.GameDatabase.LoadDataDirectory () KSPPartTools.GameDatabase..ctor () KSPPartTools.GameDatabase.get_Instance () KSPPartTools.PartToolsInspector.OnInspectorGUI () PartToolsEditor.OnInspectorGUI () (at Assets/Editor/PartToolsEditor.cs:18) UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1235) UnityEditor.DockArea:OnGUI()
  6. Hi, it seems that i'm kinda stuck with a problem in the newest parttools. Whenever i try to add a prop to the scene, e.g. the: "Seat_Passenger" prop, the parttools fail to add it and i get multiple error messages: The general information i get is: Model was not compiled correctlyfollowed by Cannot clone model 'Squad/Props/PropsGeneric/Seat_Passenger' as model does not exist. This does only happen with relatively new props from the stock game or selfmade ones. My suspicion is that the parttools are not able to load the newest version of the the .mu files. Is someone else expieriencing the same problem and found by any chance a workaround or fix for this? Thanks and best regards.
  7. I'm updating my fuel dump nozzle to 1.2 from 1.1.3. I was using unity 5.4 and in 1.1.3, I could compile my nozzle with ksp particle effect with part tools. but when i try to compile it like that and try in KSP, I cannot fine my part. Did part tools changed? how? Can't we complie the FX with part tools from now?
  8. Hello Fellow Modders, Im getting back into modding and downloaded the latest version of PartTools1.1 from here: http://forum.kerbalspaceprogram.com/index.php?/topic/135228-parttools-for-ksp-112/ ive been through this tutorial: http://forum.kerbalspaceprogram.com/index.php?/topic/135351-correct-installation-of-parttools-11/ First of all, when I download PartTools1.1 and unzip, I get the main asset bundle unity package (PartTools_AssetBundles.unitypackage) and a PartTools folder containing 2 more folders: Editor and Lib. In the tutorial, it says there should be two zip files, one is Legacy and the other is 1.1. Am I using the wrong download link? I import PartTools_AssetBundles.unitypackage and the PartTools folder, create an empty object, but then when I go to add the modifier, there is no KSP section or PartTools component to import, the closest I've gotten is Add Component -> Scripts -> Asset Loader, which brings up Asset Directory = GameData, Asset Extension = KSP, Asset Definiton Suffix = _bundle.xml, a Load at Start Radio Button, a dropdown menu called Bundle Definitions, and a dropdown called Loaded Bundles, each have a size = 0 underneath. There is no write button! How do I properly set this up?