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Found 11 results

  1. neistridlar

    [WIP] Neist Airliner parts

    My vision for this mod is to create stock alike believable parts to build passenger planes with. It is inspired by Airplane Plus, and will be made to supplement it as well as the stock parts. Here is an album with some concept art and work in progress screen shots: https://imgur.com/a/fAViy And here is an album showing up the semi finished parts: https://imgur.com/a/ljyIgIH Parts currently in the mod: Download at: https://github.com/neistridlar/Neist-Airliner-Parts Tweakscale patch by @TMasterson5: https://www.dropbox.com/sh/g45l0djvbmypl3e/AABZ033reYyTd_6xV17txTR3a?dl=0 I am pretty new to modding in general, so if you have advise or suggestions you would like to offer, please do so. I do believe, however, that I have many of the skills required. My plan is to use Fusion 360 along with Blender for modeling, Gimp and Inkscape for image and graphics editing. I do know a little C++, python and matlab, which might come in handy, though I have never programmed anything with more than a command line interface, so I expect to have a few things to learn if I want to get into that side of modding. Also I want to set this up so that it is easy for someone else to take over in the case that I should disappear (knowing my self I usually don't stay focused on one thing for more than 1-2 years at a time), so any suggestions as to how to accomplish this would be welcome. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License http://creativecommons.org/licenses/by-nc-sa/4.0
  2. I'm pretty stoked that my Steerpike passenger jet has just achieved 100 downloads on KerbalX. I only started learning this game a year ago and posted the craft in May. Thanks @katateochi for creating such a great site.
  3. Absurd, but fun to build. https://kerbalx.com/Klapaucius/Steerpike-136-passenger-liner
  4. The_Cat_In_Space

    KTP - Kerbal Tourism Program

    'We need more income. The money for completing contracts isn't enough to keep our half billion dollar space center running', Gene Kerman said. Wilber, the head of PR, suddenly had an idea: Why only send astronauts to space, when there are so many people on Kerbin? And with that, the Tourism Program was created. CHAPTER 1: 'Change' The next day, all the staff and astronauts at the KSC, as well as those on missions (either watching or listening), were given information relating to a new project. It was to work on passenger aircraft, shuttles, and space station designs. The winner, who's design was accepted by the administrators, would be given their own KSC transport buggy. As soon as he'd heard the word 'buggy', Jeb imagined strapping rockets on the sides and flying away, but was bound by a signed contract not to attach anything providing external thrust to a vehicle. Thousands of drawings were sent in. A new area had to be built for storing all of these. Eventually, five were selected. 1: A light passenger aircraft, capable of holding six Kerbals (two pilots and four passengers). 2: A small Mk2 shuttle, also holding two pilots, and four passengers, with a cargo bay in the back for supplies. 3: A giant ring station, capable of holding four of the shuttles. In the case of structural failure, all Kerbals would move to the shuttles, and land back on Kerbin. 4: A large, four engined aircraft with the ability to swap out passenger cabins for cargo bays 5: A small, inexpensive colony 'pod'. It had room for four Kerbals, could run on solar power, and most importantly, be airdropped (by the aircraft mentioned above in cargo version). The only problem, building all of these in 6 months for the official program launch.
  5. HamnavoePer

    The CRNE-487

    This is an aircraft I made. It is a regional Aircraft with Modular Fuel Tanks. Oh, and i gave it a droop nose because Why not? IMAGES: https://imgur.com/juywCwo https://imgur.com/KMEZkqe Info: Base, No tanks: Take off: <50 mps. Fuel: 600 Units Tanks Attached: Take off <65 mps. Fuel 1200 Units Download: https://kerbalx.com/HamnavoePer/Crne-458-Regional-Jet (BASE) https://kerbalx.com/HamnavoePer/Crne-458-Regional-Jet-Long-Range (TANKS ATTACHED)
  6. SPACEPLANE PASSENGER CHALLENGE! Categories: The Dunatian:Go to Duna and orbit it. Local Tourist:Stay in Kerbin orbit. SpaceX style:Go suborbital. Munar Mission:Go to the Mun. There's more than one?:Go to Minimus. Rules: Mods are ok(pls ask and state)* Do NOT go past Duna(people have deadlines) Do not use Nuclear engines or RTGs(people are afraid of the radiation) No Xenon gas(people don't like the gasses)** Scoring: Price divided by number of kerbals. Bonus points: Lander:Land on the body you are orbiting. 10 points There can only be one:Use an SSTO. 25 points Happy Easter!:Land near an Easter egg. 15 points My own Easter:Land near an Easter egg without looking it up. 20 points Oops:Lose a kerbal. -5 points. Scoreboard: SpaceX style: 1. 2. 3. 4. 5. Local Tourist: 1. 2. 3. 4. 5. Munar Mission: 1. 2. 3. 4. 5. There's another one?: 1. 2. 3. 4. 5. The Dunatian: 1. 2. 3. 4. 5. *:No cheaty mods(hyperedit). **:I know Xenon is an inert gas but most people don't really know. Will post my try soon.
  7. SPACEPLANE PASSENGER CHALLENGE! Categories: The Dunatian:Go to Duna and orbit it. Local Tourist:Stay in Kerbin orbit. SpaceX style:Go suborbital. Munar Mission:Go to the Mun. There's more than one?:Go to Minimus. Rules: Mods are ok(pls ask and state)* Do NOT go past Duna(people have deadlines) Do not use Nuclear engines or RTGs(people are afraid of the radiation) No Xenon gas(people don't like the gasses)** Scoring: Price divided by number of kerbals. Bonus points: Lander:Land on the body you are orbiting. -10 points There can only be one:Use an SSTO. -25 points Happy Easter!:Land near an Easter egg. -15 points My own Easter:Land near an Easter egg without looking it up. -20 points Oops:Lose a kerbal. 5 points. Scoreboard: SpaceX style: 1. 2. 3. 4. 5. Local Tourist: 1. Wanderfound:53.73/kerbal 2. 3. 4. 5. Munar Mission: 1. Wanderfound:158/kerbal 2. 3. 4. 5. There's more than one?: 1. 2. 3. 4. 5. The Dunatian: 1. 2. 3. 4. 5. *:No cheaty mods(hyperedit). **:I know Xenon is an inert gas but most people don't really know. Will post my try soon.
  8. W. Kerman

    Eruptor SSTO

    Eruptor SSTO: Trainer, Cargo, Passengers. The Eruptor SSTO is something I threw together in 5 minutes, and I expected it to make an amusing explosion. Instead, this was my best SSTO I've ever made. (That isn't saying much...) Stats: Mass-195 tons Total passengers-32 Possible tonnage to LKO- 13 tons Cost: 333,910 Recovery funds: 321,655 This craft is only rocket powered.
  9. SWIFTBIRD A useful holiday gift for the average kerbal The Swiftbird was originally built as a plane that flew around the rocket in "The Asteroid Sentinels" as a "news aircraft", but it proved to be an excellent aircraft on its own. The design was inspired partly by the ERJ-145 and flies even faster than it, reaching 300 meters per second (~Mach 0.87)! The Swiftbird lives up to its name, capable of executing high g-force turns. Despite the small fuel load, the Swiftbird has a range of 600 kilometers, enough to safely traverse the ocean that the KSC sits on. If it runs out of fuel, it can easily glide for at least 30 kilometers. Additionally, a round trip between the KSC and the Island Airstrip the aircraft takes 7 minutes (including the time needed to turn around on the airstrip). When a significant portion of the wing was lost during takeoff at the Island airstrip, the craft still managed to safely land back at the runway at the KSC. Be careful of tail strikes though—the plane pitches up pretty quickly when taking off. However the only damage done is usually to the horizontal stabilizer. DOWNLOAD Swiftbird Version 2 The second version of the Swiftbird, with wing mounted engines. Just like the aft-mounted version, it has good speed, maneuverability, and range. (You'll still have to worry about tail strikes, unfortunately) DOWNLOAD More Pictures Thanks for viewing!
  10. I'm not sure if this has been requested before but could it we see a feature for offering trips to space tourists like tourist agencies do? Currently a customer randomly walks in with their desired plan and bunch of money, you'll accept it or don't. You'll have no control over their will, you can't control when they come or how many of them come. This makes anything with more than 5 seats not worth it, as they'll fly empty most of the time. What I'm proposing is to have feature implemented so we could, as service providers, offer a package deal with a price we could set by ourselves. Higher to make more profits or lower to get more demand. This would make larger passenger spacecraft and SSTO's desirable, as well as it could incentivize building and launching space liners, stations, hotels and other related infrastructure to support space tourism. This would make Mk.3 passenger module properly useful. This would move KSP from where we're now in reality with dawn of space tourism to age of actual space tourism where space travel and tourism are common things. Slightly related cool pic of Rockwell's concept to make this post little more interesting.
  11. Hello everyone! The other day, I decided to replicate a passenger plane as best as I could. After focusing on the Boeing 787 (Because of the Mk3 Mini Expansion mod's Airliner Cockpit), the following is what I came up with: Mods used (also required if you download): TweakScale - Goodspeed & Biotronic / pellinor Mk3 Mini Expansion - K.Yeon Adjustable Landing Gear - BahamutoD Camera Tools (For the pics) - BahamutoD Download (Dropbox) Please notify me in the comments if there's a problem with the download link! ~Kerban Aircraft Industries (KAI)