Search the Community

Showing results for tags 'plane'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website
  • KSP Pre-release
    • 1.2.9 Pre-release Branch
    • 1.2.9 Pre-release Modding Discussions
    • 1.2.9 Pre-release Bug Tracker

Categories

  • Developer Articles

Found 85 results

  1. A fully operational carrier hull and bridge. As opposed to Eskandre's excellent Nimitz, this one has a ski-jump. It's not actually based on any real-world aircraft carrier, but it probably most resembles the Russian Navy's Admiral Kuznetsov. The lifts and hangar are fully operational. The mod is actually just a single part that comprises the hull, deck, lifts and bridge. It generates its own power, but it's meant to be used along with other ship mods for engines, radar, antennae, defence systems, etc. DOWNLOAD FROM SPACEDOCK
  2. Hi! I hope someone can help me with one issue that I'm unable to solve even after trying almost everything. I'm trying to make a rover that is able to dock into a plane and undock. I've done a cargo plane (Mk3) with a docking port inside and a rover with another docking port in the front to attach them. However, despite sometimes it works perfectly and I can dock and undock without any problems, other times when I try to undock the rover it starts to pierce the plane or fly with its own orbit until it disappears and I can't control it. Do someone know what I'm doing wrong?? Thanks
  3. Hey Sooo i have this sort of odd problem with this one plane i build. it pitches the wrong way. W pitches the nose up and S down. I don't know what is going on, it all workes on all my other planes. Even if i invert the deploy direction it stays upside down. Does anyone know, how to fix this issue. My plane is a flying wing, in case that is a part of the problem. Heres a picture of it with the aerodynamic overlay: Thanks in advance
  4. I seem to remember there are a few here who fly rc planes. I come from rc helicopters but planes are a complete mystery to me (for now), and I could use some hints and tips from the guys here who have experience with these things. The plane is an electric 5ch ST Models Beaver with lights on an optional 6th channel (distant plans of separating the lights for 3 channels). My radio gear is an 8ch DX8 with an 8ch rx + satellite. The plane is a high wing full body scale foamie ARTF. Now that it has been assembled, the interior is pretty hard to access for fixing and securing the rx/sat and I toy with the idea of cutting out one passenger door. Issue is, this door is underneath the wing and I'm concerned cutting out the door with weaken the hull strength around the wing attachment points. I know I better fit the rx away from the ESC/motor so having them both in the cabin sounds like a good idea to me but again, getting access there is a PITA., without cutting out the door. Any tips in general on where to fit the rx/sat on a foamie? Does it matter much as the only conductive material of note is 3 carbon rods securing the wings, and both motor and ESC are in the nose (battery compartment). Would it be worth it attaching the rx on the outside? (the aerials are really short on the spektrum receivers) Or would it be a very silly idea, considering the lack of protection there? Any tips mucho welcome!
  5. AC130-GUNSHIP B2-SPRIT KC135-STRATOTANKER BOEİNG-TX BOEİNG-E3 SENTRY AWACS C130-HERCULES CONCORD DASSAULT-MIRAGE2000 DASSAULT RAFAEL EUROFIGHTER-TYPOON GENERAL DYNAMICS-F16 F117-NIGHTHAWK F104-STARFIGHTER BOEİNG EA-18 GROWLER MCDONELL DOUGLAS KC-10 EXTENDER MİKOYAN GUREVİCH -MİG29 FULCURM NORT AMERİCAN X-15 NORTHOP-F5 TİGER NORTHOP GRUMMAN E-2 HAWKEYE SAAB JAS-39 GRIPEN SUKHOİ SU-30MKM DOGFIGHT, BOMBARDIMAN, TANKER AIRCRAFT AND AWACS: CRAFT FİLE CRAFT VİDEO: DOWLAND:https://yadi.sk/d/pxnCI4Yf3LQdgY OTHER AIRCRAFT ?
  6. Note that this thread may be frequently updated with new content. Redesign:
  7. Hello all! I have a problem and was hoping one of you much more KSP talented people could help. I have a aircraft that I absolutely LOVE (its an f-35 STOVL craft). However, the problem is it requires quiztech aero, BDArmory and adjustable landing gear to work. However, I cannot find a version of adjustable landing gear that works with 1.3. I already tried setting my KSP back to a later version using the preferences inside steam however then BDArmory and quiztech aero don't work. All I need to do is somehow remove those landing gear and the craft will function perfectly. I have also tried editing the craft file to no avail. Any help is greatly appreciated.
  8. Here are some pictures, help would be appreciated http://i.imgur.com/iyDMH6C.png http://i.imgur.com/CseKTS9.png http://i.imgur.com/79XUh8J.png
  9. this is a user desired challenge where people will take there favorite plane they have already built and turn it into a vtol. rules: 1. it has to be a plane you've already made 2. it can't be one just perfect for a vtol conversion 3. you have to have a craft file of the original and of the vtol. 4. if you do not have a craft file then just record the original and it flying and the vtol with it flying normal and vtol mode (with it switching between them mid flight) 5. it has to have a vtol mode AND a normal mode. how the competetion will work: you will do whether rule 3 or 4 (preferably 4). and after a week or two I will de-side on the best 10 converted crafts. and then I will make a pole with pictures of all of the crafts and a brief description of how they fly and then the craft with the most votes will be crowned: THE VTOL CONVERSION KING!!!! my attempt: P.S. making a vtol from a normal plane is very hard, so you don't have to make it look as original as possible, but do try to. contenders: drtricky with: https://kerbalx.com/drtricky/ABH-17-Rapture it is a modded super weaponized plane and the original https://kerbalx.com/drtricky/A-15-Big-Eagle Torquimedes Grumman F-14 Tomcat Numerlor with https://www.youtube.com/watch?v=dZZiPRFTeHw Ozelui with https://www.youtube.com/watch?v=PlNmHfNSEc8
  10. DOWNLOAD crafts: in description in YouTube
  11. The KF-105 "Banshee" Light Fighter is an advanced stealth fighter designed to operate from improvised runways and in groups. The Banshee is often used when heavier fighters either aren't available or cannot operate from a certain location for some reason. Armament: -2x Vulcan guns -2x AIM-120 "AMRAAM" -2x AIM-9 "Sidewinder" Technical Specifications: Parts: 75 Mass: 10.604t Height: 2.8m Weight: 8.7m Length: 12.8m Engine: 1x J-404 "Panther" Afterburning Turbofan Notes: The unique aerodynamic properties of the Banshee means that it is capable of flying and maneuvering with one or even two wings missing (tests courtesy of Object Thrower) Craft File: https://kerbalx.com/MDS_Dan/KF-56-Banshee-Armed Well? Thoughts? Suggestions? What did you like? What did you not? I'd welcome feedback, this is the first craft I've decided to post on here.
  12. For a long time in Kerbal Space Program, I have been wondering, is it possible to get into orbit in an SSTO in Real Solar System? I have done it myself with some certain mods, and I think that it is possible, but just barely. RULES: No Alt+F12, No Hyperedit, No editing the Save file Vacuum TWR cannot be greater than 0.8 for all possible engine combinations. (I want you to use Jet engines to get into space) Must Have Apoapsis and Periapsis above 140Km. Solid Rocket Boosters are allowed, but only to get you off the launchpad You may also have up to six radially detachable fuel tanks, but they must be decoupled before leaving the atmosphere. Proof that it is possible to get into Space in RSS with a plane SSTO: Edit: I actually have made it into orbit before with this, I just had some problems with it this time around. SCORING: 500 Points - Getting Into Orbit 300 Points - Bringing a Payload Into Orbit which weighs more than 1/3 Ton 500 Points - Bringing a Kerbal Into Orbit -400 Points - Dropped any parts over the course of the mission (An SSTO should not have any staging) 200 Points - Landing again +100 Points - Landed within 100 Km. of KSC +500 Points - Landed on Runway 500 Points - Getting into "High" Orbit 400 Points - Flyby of moon 1000 Points - Landing on moon +600 Points - Returning From Moon +700 Points - Planting Flag on Moon 300 Points - Escaping Kerbin's SOI 1000 Points - Per other Planet's Soi Entered 2000 Points Landing on another Planet +1000 Points Returning from another Planet 400 Points - Using Realism Overhaul Parts (The whole package including limited Ignitions) 601 Points - Using FAR (Aerodynamic failures are a hard workaround) 1000 Points - Using Stock Balanced Parts 2500 Points - Not having any mods except RSS If you do anything else that I consider point worthy on your mission, I will give you a variable amount of points based on how hard what you did was. HIGH SCORE BOARD: Me: 100 points MODS ALLOWED: RSS or any other planet packs that add to RSS (Duh) Realism Overhaul and all parts that come with it (Don't use it with other part mods though) Instell Incorporated Experimental Technologies B9 Aerospace Firespitter (Like you'd Need it) Mech Jeb or Kerbal Engineer (Flight Guidance is allowed on Mech Jeb) Venn's Stock Revamp Tweak Scale RLA Continued Raster Prop Monitor (Used For Iva Runs) KW Rocketry All Near Future Mods Ferram Aerospace Research Any other Part mod that is Stock balanced, and doesn't add any engines or fuel tanks that are more efficient than already existing parts. NOTICE: If you think any of the Rules should be changed, or that a new mod should be added to the list post it with your reply.
  13. Briefing: A recent poll showed that 60% of kerbals in the middle class are dissatisfied with their current means of transportation. Many of those who were polled had no way to reliably get from their house to an underwater base meeting or a meeting in a sky city within 5 days. Your job, as the head designer for a little-known company named KerbTekh, is to make a vehicle that can fly, swim, and take off a runway, all in one. Objective: Make a vehicle that can fly, go underwater, and take off a runway, and is completely reusable (if going to Laythe or Eve, reusability is not required) Rules: 1: No mods allowed except for Kerbal Engineer. (Texture mods are obviously fine) 2: I'll take your word for proof, but pictures or videos would be great 3: There must be room for at least one kerbal. 4: No cheats of any kind. No debug menu, no anything like that. Points: can fly (10 pts) (required) can go at least 5m underwater (5 pts) (required) can take off from runway (5 pts) (required) can land after flying without exploding (10 pts) can break Mach one while flying (10 pts) can break Mach two while flying (15 pts) can go at a speed of over 10 m/s underwater (5 pts) can go at a speed of over 20 m/s underwater (10 pts) can go at a speed of over 30 m/s underwater (15 pts) can go over 50 m/s underwater (25 pts) done on Eve (60 pts) (no cheating to get there) done on Laythe (150 pts) (no cheating to get there) can go above altitude of 20K (10 pts) can go above altitude of 30K (15 pts) can reach space (10 pts) can float (5 pts) can sink (10 points) sandbox mode (5 pts) science mode (10 pts) career mode (20 pts) room for 1 kerbal (5 pts) (required) room for 2 kerbals (10 pts) room for 4 kerbals (20 pts) room for 10 kerbals (30 pts) can reach orbit (15 pts) Under 10,000KG (15 pts) Under 15,000KG (5 pts) Over 80,000KG (5 pts) Over 250,000KG (20 pts) Bon chance! Extra points may be awarded for a particularly creative design. I'm trying to post a picture of my ship but Microsoft edge is being weird.... I'll get a picture up as soon as I can
  14. Slowest Aircraft Challenge The era of Jeb flying supersonic spaceplanes is in its prime, but the new generation of pilots are a little less, well thrill seeking. Your challenge is to design the slowest possible aircraft, without leaving the atmosphere, and maintaining this speed for at least 30 seconds, and be able to land! Rules: Remain below 70,000 m Sustain flight for 30 seconds to qualify No rocket engines Stock parts only No autopilots Engines must be running at full speed during 30 second testing, and have a stable-ish speed. Must provide video proof of feat, launching from ksp, to landing (OBS Studio is free) Must be decently controllable Must have a prograde at horizon No Hovering Scoring: Lowest speed during 30 second testing multiplied by average altitude during 30 second testing Lowest score wins Bonus scores are divided by 2 Bonus: Preform at eve! Must fly to eve from Kerbin(rocket engines are allowed during transfer)
  15. DOBELONG'S FLYING EXPERIMENTS AND ETC.TM So after wandering the endless wastelands of the KSP forums, I've decided to make my first (official ) entrance into the thread base. And unfortunately, it is not in the fanfiction thread. Instead, I will be uploading various craft that I have built, and maybe place them up for download. This thread in particular is meant for aircraft that don't exactly conform to standard construction boundaries. Most of these use the goliath engine simply because of its high thrust and insanity value, and each aircraft has its unique quirks. One thing's for sure though; these planes certainly aren't boring! Packer X3 This is a fairly conforming design, but still manages to carry a fairly big payload size, thanks to its aerodynamic shell. I recommend it as a "starter aircraft," as it isn't too insane and is pretty good at its job. Download:https://kerbalx.com/Dob23/Packer-X3 Wow, you've reached the end. This thread is pretty small for now, but more downloads will be coming soon!
  16. Ayy!! Long time since I've been here! anyways, I've built 2 new aircraft, that have been through some extensive testing, and i'm ready to release them. Boeing 787-9 Dreamliner : https://drive.google.com/open?id=0B_ZkNlM8j7rjcUpBVWZNOXY0MG8 4 engines CONTROL GROUPS 1. Flaps 2. Speed breaks (Have problems with direction of deployment) 3. reverse thrusters 9. toggle lights _______________________ 265 parts 162 tons 13.6m high 45.5m wide 49.1m long Embraer ERJ-145 : https://drive.google.com/open?id=0B_ZkNlM8j7rjU0lOM2o2d1RVZ3M 1. Flaps 2. Speed breaks 3. Reverse thrusters ___________________ 106 parts 44 tons 4.8m high 20.2m wide 24.3m long Pics :
  17. Hello Kerbanauts! I have a challagne for all of you! The highest current world absolute general aviation altitude record, propelled aircraft is 37,650 metres (123,520 ft) set by Alexandr Fedotov, in a Mikoyan Gurevitch E-266M (MiG-25M), on 31 August 1977. One of the leading test pilots of his era, Aleksandr Fedotov was a Major General in the Russian Airforce, he graduated from Flight School Stalingrad in 1950. He was a pilot in the air-force from 1950 to 1957,graduating from the Aravmir School for Military Pilots in 1952 and worked then as an instructor pilot. In 1958 he graduated from testpilot school and worked for the OKB Mikoyan. In 1965 he worked for the Moscow Aviation Institute (MAI). Between 1961 and 1977 he achieved 18 world records, including three absolute records on E-166 and MiG-25-jets. He held since August 31, 1977 the world altitude record for planes that take off under their own power (123,524 feet). Between 1976 and 1978 he was involved in the EPOS "Spiral"-Program. In 1977 he performed the maiden flight of the MiG-29. He died in a crash of a MiG-31 (together with V. S. Zaytsev) in 1984. He became a Hero of the Soviet Union in 1966 and in 1969 a Meritorious test pilot of the Soviet Union. So what's this got to do with the challenge? Well, all you have to do is build and fly a Plane to the highest peak the fastest, there is also a land category except I would only expect you to climb the mountains by the KSC. Rules : Well the rules are as follows ; No engine mods, Stock propulsion only. Wing mods are fine, wings don't add speed, just control. The plane or Land thing must be MANNED, if not expect to be added to the "skrub list" I want some form of proof as I will be making a badge, video is better but screenshots will do I want the plane's take off and a few mid flight ones too and finally the flight report with the landed plane. Yes you heard right you gotta land too! Here is the formula to work out score :Max altitude / Parts * 100 = A score so for instance, 400 / 90 * 100 = 444 Badges are won so to be given a shot you gotta be one of the leaders (in top 5) of a weight classes below, (I will make a leader-board as the entries come in :D) Feather = Under 5T Light = Under 10T Medium = 11-15T Heavy = 16 - 30T Behemoth = Over 31T Safe Flying, Kenji Info found here on Aleksander - http://thetartanterror.blogspot.co.uk/2009/04/aleksandr-vasilyevich-fedotov-1932-1984.html
  18. Get a plane into a low flight on Jool or a modded gas giant and post starting mass:fuel/oxy:cost Low flight is 20km No cheats or Hyperedit. Video of entire journey is required Leaderboards: 1) 2) 3) 4) 5)
  19. Hello All! I have decided to build a propeller plane. (shamelessly stealing the technology invented by MrNuclearTurkey) (Apparently the tech isn't his either. However, the prop I used was an exact copy from his tutorial) Not just any propeller plane, a stock propeller plane. And not just any stock propeller plane either; it has four propellers, and can drop bombs! The Electrical Ellen Mk VI A My finest creation here, as shown by my video: Anyway, if you want to download this thing, I have a link on dropbox here https://www.dropbox.com/s/7id7gt4kqtlhkun/AC Electrical Ellen VI A.craft?dl=0 Instructions: 1: Decouple all the propellers from the plane 2: Hold down Alt + E on the propellers on the right, make sure they're fully powered (as shown by the roll meter on the bottom left) 3: Repeat on the left side of the plane, but with Q instead of E 4: Decouple the plane from the "Rocket Stability Enhancer" (The Big Red Supports) 5: If done correctly, the plane should lift up on it's own when reaching 50+m/s ----------- Anyway, I'd like to see your propeller planes, big or small! Thanks for reading! Passenger and cargo versions of this planr coming soon! Hopefully, not in Valve Time like how I normally post.
  20. Ok, this is a really complicated question, but I'll do my best to make it clear. I've built myself a plane with a downward facing cargo bay (called henceforth carrier). It's purpose is to carry a few probe cores, outfitted with parachutes, a small battery, and some science gear, and drop them into different biomes for data collection (called henceforth pods). The idea being I can record data and collect science from many biomes with fewer missions launched, and also very quickly, since the carrier pushes right up to the edge of mach 1, fully loaded. So far so good. I fly off with one pod in the carriers belly, and an action group to detach the pod, deploy its chute, and turn off its hibernation all at once. I let it go at about 3,000m, everything looks peachy. I can't switch to the probe, since I'm flying in atmosphere, so I watch its altitude and speed from map view. It holds at about 175m/s all the way into the ground. After much tinkering with drogue chutes, differing altitudes and states of probe hibernation, I decide that what needs to happen is I need my control to follow the pod when it detaches instead of the plane. That way I can see what's really happening with the parachutes, and once its landed I can switch back to the plane and keep flying. I had toyed a little with the Stratolauncher (stock), so I figured this would work well. I converted all my action groups into a staging setup, since that's how the Stratolauncher (stock), is set up, and I thought it would work. Same deal as before. How do I get this to work? How can I designate to the editor that I'd like the staging to follow the probe pod out the belly, instead of the plane all the way? Or is there another solution I'm not seeing? I'd include the .craft file of the carrier as it stands right now, but I'm not sure how to attach a .craft. I'd appreciate a concise explanation of that as well if you feel the need to see the plane. Thank you!
  21. Can someone please explain to me my plane's TWR chart as provided? I used KER to find the TWR in every Mach Number. Here it is:
  22. Planes not flying right? I can help turn your Christmas Bullet into a Spitfire. Post a screenshot with all three SPH indicators on (like below) as well as a short description of what it's doing or not doing, and what you want it to do. I'll read it over and do my best to offer some tips and tricks to get it flying purrrrrfect. Some other examples of my planes:
  23. I was wondering if someone figured out a formula that would predict fuel consumption in a flight around the world. I already have the required numbers needed (0.30/s fuel, ~200/ms, Altitude of 2,000 m). Is there any available formula or technique for finding the required fuel?