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Found 163 results

  1. Nice MKseries Body Made by: Kerbal Battle Field & Icecovery Studio & Kerwis Team Our members: Models: @Kernowden Kerbin Textures: @Kernowden Kerbin @Icecovery @Johnny005611 IVA: @Kernowden Kerbin @thedawm Import: @Kernowden Kerbin @thedawm Configs: @Kernowden Kerbin @thedawm Technical Support: @Acea @ladeng @flywlyx @Icecovery @BF2_Pilot All members come from Kerwis team DOWNLOAD: SpaceDock Recommended: RPM BDArmory Continued AEST AARS Complete experience need: JSI ASET KBF Weapon (bomb bay model size measured by AIM-120 and AIM-9X in this mod) License: Nice MKseries Body was released under CC BY-SA 4.0.
  2. Features Speed control Maintain altitude Maintain heading Maintain climbrate Autonomous takeoff Autonomous landing Fly a pre-programmed route Fly to a pre-programmed waypoint Also works in FAR What it is This is a project I've been working on forever. Programming an atmospheric autopilot can be very, very hard, but I've came up with an acceptable result, at least in my eyes, and wanted to let you guys be able to check it out! There is much to be optimized which I will do in the future as well as add new features, but for now, the results were quite good in my opinion, which is why I'm releasing it now. Installation Install kOS https://github.com/KSP-KOS/KOS/releases Download the script https://spacedock.info/mod/2346/KK's Airplane Autopilot Put all the files inside your KSP Main/Ships/Script folder How to use Attach a kOS unit to your aircraft If your craft has thrust reversers, put them on action group 4 Launch the craft Open the kOS terminal Enter the following: switch to 0. run auto260. Once the gui is built, you can hop into the settings menu and adjust all your parameters there. For some more detailed information, you can also hop into the script, I've added some comments there explaining the different variables, but it should be pretty much self-explanatory. You can also choose to add a new "airplane" to the database, simply copy an existing one (do not copy the last aircraft, copy one of the first) and adjust the parameters. Enjoy! To create new waypoints, simply copy an existing one (best if you copy the first one), give it a new name and enter it's latlng position. You can do this two ways: log the current geoposition of your craft to a file and then copy the logged coordinates into the waypoint OR enter the coordinates from the cheat menu "Set position". The same procedure for navigation / flyroute mode. Copy an existing one, add the waypoints and end with a runway. This script could be extremely handy for career mode where you have to fly to certain waypoints, gather some data etc. Now you can just enter the heading you need to fly to, select the speed and altitude and lean back! Bus / Known issues: You might see some severe wobble / oscillation of the craft shortly after you activate a mode for the first time. The script will automatically try to reduce the oscillation but this might take a few seconds. If the oscillation is really bad, try to reduce control authority on the rudders in the beginning and steadily increase it. Some more action: @Mods, I hope this is considered to be an Addon and thus is in the right subforum!
  3. Our Soviet Russia Engineer Vadim was expermenting with vodka air pressure sealed engines, yet he is genius! He was deeply involved into our past prototype machines! While he was expermenting he thought "wait a minute i can unseal it push air into engines and use cable management aha!" so he invited his neighbor Prakapenka that specializes in rzhavchina and locked in position these Vodka/air engines! Such holding quality surppasses Long-term Lada rzhavchina ȍbrūč! Our team in conclusion present you first ever Sputnik XI VodkaBoosted V8 RocketPlane with 8 engines runned by pure Vodka with injected air! Be careful one bad turn and all goes sideways! Enjoy Comrads! Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2011304978
  4. Our Soviet Russian spy just found this star wars spaceship blueprint and enhanced it with our oldest fuel Vodka just one drop of this magic juice makes your ship fly with sonic speed in no time! Enjoy comrads it is now avaliable worldwide to public use! Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2010033216
  5. 2020 is year of inovation, our Soviet Russia engineers combined 2 best catalysts of Soviet Russia Engines and VODKA, we proudly present you one and only rebranded vodka fueled engines JETplane that get you to your fellow comrads in no time! Enjoy! Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2006339085
  6. SilverWolf Aerospace is reopening its doors! After mulling it over for some time, I have decided to re-release this project. So, what is it? It is a humble collection of things I have wanted over the years. A more attractive, familiar cockpit for airliners and small freighters. Something a little more iconic when economy gives way for haste, and something completely new for exceeding the boundaries of sanity and atmosphere. I've also paid attention to the back of the plane, too, adding tail connectors I have longed for. Auxilliary power units included. Finally, I have a bad habit for mounting my wings low; so wing boxes of varying lengths with various cockpit and tail adapters have been thrown it; because an aircraft just looks better when it's streamlined. What's next, I have no idea. Download: https://kerbal.curseforge.com/projects/silverwolf-aerospace As a friendly reminder, All Rights Reserved.
  7. Description This is a full stock 1:1 replica of the Scaled Composites Stratolaunch. Possessing the largest wingspan of any aircraft every flown, and having been designed as an air-launch platform for rockets, this beastly aircraft requires no other introduction. This build has the highest part count of any of my replicas to date, due largely to the *unique* shape of the fuselage. This craft was completed long before the MD-11, but seemingly inescapable technical difficulties plagued the craft from then on. It was only until many months later that I was able to finally diagnose the source of the problem and finally post this cursed monstrosity. Even with 6 extra beefed up versions of my PW-4056 engines the vehicle struggles to lift its own bulk, leaving it with only around 150 tonnes of payload capacity, and very limited ability to lift such payloads to high altitudes. This could have been solved by increasing the power of the engines, but seeing as the craft had already reached a ludicrous part count, I deemed this to be unnecessary. Partcount: 3150 parts Mass: 650.58 Tonnes Download: https://kerbalx.com/Kronus_Aerospace/Kronus-Stratolaunch So What Was Wrong? It seems that using the "Remove From Symmetry" feature would completely break this craft's part file, rendering it unusable. I can't say how or why, but what I can tell you is that the way the craft was constructed necessitated that I used the feature every single time, guaranteeing that the craft always broke. Whilst frustrating, these kinds of bugs are honestly just something we've all come to expect from KSP.
  8. Welcome to the KSP Original Design Competition, brought to you by @Servo and @HB Stratos! The Idea Servo came up with a challenge for his own to build an original design for each jet fighter generation. I was inspired by this and in collaboration with Servo we made background information/guoverment contract for each jet plane generation. The Contracts 1. Generation 2. Generation 3. Generation 4. Generation 4.5. Generation 5. Generation 6. Generation Transport Aircraft form various times Few rules Part clipping is allowed Craft File Editing is allowed Stock craft only No Making History Expansion How to win I can´t really say there will be a definite winner, but I will probably make a video on my YouTube channel featuring the 3-5 best aircrafts of each generation. How to submit your Planes You are allowed to submit as may planes as you want, but just one is also fine Template for submitting stuff, coupy this and replace with content to contribute. [contact no. xy] [generation] [author(s)] [craft name] [description] [pictures (max 3)] [Download link (if possible KerbalX)] HB Stratos over and out
  9. Hello, I didn't tried to create anything crazy in term of design in the plane but I think there is a bit of a problem with this particular plane. And yes, I can reproduce this "thing" on every single flight. I can share the design if needed. 1.8.1.2694 WindowsPlayer x64 en-us (not sure if these 2 qualify my install to modded or not) 1.8.1 Making History 1.3.1 Breaking Ground Win 10 Pro 1903/18362.476 i7-5820K 16GB GTX1080 / 441.20
  10. I present to you: my latest invention! Hawk Mk 3 Guardian: The third iteration of the famous line of fighters by Kerbal Dunatian, the company that brought you the Hawk Mk 2 and Falcon Mk2. This fighter utilises some of the most modern software available, putting it at the top of the areal food chain. Designed specifically with combat in mind, this plane can go up to Mach 3 at cruising speeds, can take off at only 50 m/s and is the most maneuverable craft around. It has 2 main and 2 secodary engines, which can be toggled independantly from each other. The craft has an additional autopilot in case your kerbal loses conciosness during a dogfight. It has been proven especially effective during the Free Space War. Flight manual can be seen on KerbalX. *No weapons included* Download from KerbalX Known bugs: No bugs as of today!! Flight advice: use SAS. When landing, don't turn the brakes on untill touchdown. I am open for suggestions on improving and creating new content. If you have any ideas, please feel free to post them in the comments.
  11. Here are some pictures, help would be appreciated http://i.imgur.com/iyDMH6C.png http://i.imgur.com/CseKTS9.png http://i.imgur.com/79XUh8J.png
  12. Even though its name is a reference to the wide-body Airbus A300, the Stearwing A300, with its 3.5 m Mk3 fuselage is only the size of a narrow-body A320. To avoid having to clip two rows of fuselages into each other to replicate wide-body jets, I think stock KSP should have 5 m plane parts.
  13. So I just started down the tech tree and got to planes. I decided to create a car to run around the main complex and gather science like I saw a guy doing on a YouTube video. I have the first set of plane science with the starter wheels. I created a car with science gear, a rocket cockpit, small engine, and the starter wheels. The car will not stay in one place. It rolls down hill when I launch. I apply the brakes from the brake group and nothing happens, the car continues to roll. So I fired up the engine and started down the runway then killed the engine and tried the brakes again. No joy. I looked at the specs and that first set of wheels are supposed to have 2km brakes. What am I doing wrong?
  14. Hello. I built this new probe core-equipped jet that could carry up to six kerbals at a time and land anywhere. It's equipped with two J-X4 "Whiplash" Turbo Ramjet Engines for maximum speed and a couple of batteries to keep it running when the engines are out; a single XM-G50 Radial Air Intake on the top gives air to both engines. Below is a picture of the B-5 Badger on the runway. Check out the final entry in "The Eelootians," to see a report of its performance. However, during flight, I notice that Engine Two (the engine on the right side) frequently flames out. I know it may have something to do with the air intake not delivering enough oxygen to mix with the fuel, but I'm confused as to why that engine specifically. When Engine Two gets back online, it still has a significantly lower thrust than Engine One. Why does Engine Two flame out and not Engine One? Better yet, why not both at the same time? How can I set the intake to distribute air equally to both engines? I don't know if it's been asked already, but if it has could someone please send me the link to a reliable answer? Thank you.
  15. The 4th version of my space plane has some weird issue in which when it loads on the runway for launch it goes boom! It even acts funny when I attach launch stablizers. What is going on?
  16. Welcome to the... KSP Stock Prop Design Challenge! The aim of this challenge is to create the coolest looking stock prop designs you can! Your plane will be judged mostly on appearance and as such, speed and performance won't be judged very harshly; as long as it flies, and flies well enough it's okay (though good performance is always good to have). The goal of this challenge is to create a plane that fits both the requirements and aesthetics of what a contract of your choice says. The contracts will range from 1920s-30s biplanes to post WW2 superprops. There will be no definitive winner to this challenge, but aircraft I especially enjoy will have a spot on this original post. Please lay out your submission like this: [Contact No. XY][Generation (biplane, ww2 etc)][Manufacturer name/author(s)][Craft name][Description][Pictures (max 3)][Download link (preferably on KerbalX)] Guidelines/Rules 1) Unless otherwise stated in the contract, the plane must fly only with stock propellers. 2) The Design MUST be original and NOT a replica. 3) Stock designs only. DLC is not allowed. 4) Part clipping/craft file editing is allowed. ----- The Idea The idea for this challenge was blatantly ripped off HB Stratos' and Servo's Original Jet Fighter challenge. If you've stumbled here but aren't a fan, or don't know how to make props, visit their challenge instead: Major thanks to HB Stratos for letting me actually make this challenge even it's literally the same thing. ----- The Contracts Biplane Era ----- WW2 Era ----- Postwar Era --- Hall of Fame! @Jon144's fantastic K4F Scimitar is on the list because of it's superb performance; the best so far! While not as detailed as some of the other props, it's fast, and maneuverable enough to compensate. Good job! --- @erasmusguy's HF-108 fantastically detailed. It doesn't quite fit a category, but looks superb. I appreciate the detail added to it; especially the little men/RCS tanks. Well done. --- @Phantomic's P-45 bolt just looks like a plane straight from WW2. It has nice clean lines and isn't a bad flier either. Fits the contract almost perfectly. Great work! ----
  17. So I haven't played in a while and I show up and design a killer new plane, takes off fine, flies great, but then when I go to land it, the instant the nose gear touches down, there's a huge bounce pitch approx. 20° and kicks the rest of the plane approx. 10 meters in the air. Done several tests following scientific method using controls and varying spring strength and damper strength, but I can only make the bounce take longer to hit or make it a little shallower, but it is always there. Starting to worry that my beauty is never going to see glory. I've seen other posts in regards to a more pervasive bounce at standstill and takeoff, but they're mostly older posts (>6 months). These such instances do not report the same symptoms and thus their solutions have not helped. Plane is 2 rear gear (medium retractable) and 1 nose (medium retractable), weight 12 ton, Mk. 2 fuselage with twin panther engines. The cockpit is BD Mk22 but I don't think that should be affecting the landing gear too much. Update: turned the nose gear around 180° and it is marginally more stable, also seeing some weird graphical glitches in the runway. I am aware that they updated the mesh for the runway, but the symptoms still show themselves on the grass. Current best results are max spring strength and much reduced dampers, but still requires very long and level approach.
  18. Wings of Glory Prelude: Fire in the Skies “Odin Flight; ATC reports three to four radar intercepts closing in on your position.” The Lead pilot called into the radio as he flipped the lever that took his guns off safety, “Odin 1 acknowledging. What is their bearing and speed?” “Odin 1 they are coming from the North-East traveling at 600 knots.” The three F-6 Comet fighters turned in unison as they prepared to meet their attackers head on with the lead calling back, “ATC Confirm enemy speed.” A few seconds passed before the call came back, “Speed confirmed. Enemy craft still heading your way going 600 knots. Intercept in 2 minutes.” “How in the world are they going that fast? Aren’t they stuck with piston aircraft?” came the confusion from his right side wingman, Odin 3. “Apparently they have something new. Looks like we won’t be able to complete the bombing run, jettison the Mk-III Bombs and go to full throttle. Prepare to drop tanks and go into merge when we are in visual range.” So the three craft spread out and sped up as they prepared to get into a brawl with the Thean Empire’s own. Within a minute a glint of metal was seen topping low over the hills and the F-6s dropped their external fuel tanks banking sharply to meet the enemy. Suddenly the sky was filled with hundreds of tracers as both sets of aircraft exchanged fire with each other in a swirling frenzy. As the jets zoomed over each other’s canopies the Comets were able to recognize the swept wings and distinctive front end of the KUT-7. The KUT was the newest fighter jet of the Proecian Confederacy and a rare sight so far away from their borders, apparently they threw their hat into the ring of the Thean Civil war; backing the old Empire of the North against the rebels in the South. So used to fighting the old and slow hand me down planes that the Empire had used previously the Rebel pilots of Odin flight were overwhelmed by the maneuverability and speed of the KUT. Their own Comets were bought from the United Kerbos Territories as the UKT began to phase them out for their newer F-7s and F-9s. The Comet was slower, less agile, and less armed than the shiny new Proecian fighters. As Odin 1 banked to the right he saw an orange flash as one of his fellow Comets burst into a huge ball of fire. Anger overtaking him from the loss of his wingman he popped his speed brakes and made an aggressive barrel roll to invert himself over the canopy of, and then positioned himself behind, the KUT-7 that had been on his tail. He retracted the brakes and then ramped up his thrust and he held down the button on his stick that let fourth a burst from his four 50 cal machine guns. Black smoke belched from the engine of the Empire jet before the whole fuselage was ripped in half by his line of fire. Odin 1 zoomed past the tumbling wreck going back into the fray. Odin 2 was being pursued closely by two KUTs taking turns sniping at his tail. He pulled back on his stick to lead the nose of the jet upwards and climbed as fast as he could to help out his fellow pilot. Still rising toward the battle ahead of him he peeked into his gun sights and began to line up a shot. There it was, the glowing tail pipe of the rearmost KUT ready to be shredded by pounds of lead. Then suddenly it wasn’t as the horizon became a tumbling mess of blurred colors. He felt the jolt as his tail dislodged itself from its perch, then a grinding sound came from his left side where he observed with horror as the wing ripped itself away from the rest of his plane. He was in a deadly spiral to the ground and had only seconds before impact. There was nothing more he could do as he pulled the lever below his seat as his vision began to grey out from the G-forces. His eyes snapped open to see a smoldering ruin of his former plane below as he descended on his parachute. In the distance he could perceive an explosion as one of the planes in front of him was destroyed. Any hopes that it was an enemy craft were dashed when he saw the exhaust trail of three planes meet up and speed away to the horizon. He had flown on dozens of missions during this war; this was the first time that he had failed one. Worse yet, there were no other parachutes save for his in the sky.
  19. Plane capable of Mach 5.5 speed at 20000m, it can do an aerial circumnavigation of Kerbin in about 40 minutes. It works fine with the stock heat mechanic. 1 - Toggle landing gear steering Pictures: Cruise Altitude and Speed Circumnavigation complete! Still pretty hot after a full circumnavigation... Download: https://kerbalx.com/Daze/Mach-FiveFive
  20. I was building a very large scale spaceplane, with custom internals inside MK3 cargo bays. The plane was more than 170 parts, probably around 200. When I first experienced the plane falling apart, it was just some clipped parts falling out of the main plane. I fixed this with a few structural connectors. I launched again and when I tried to pull up off the runway, my wings just went crazy and blew the plane up. I thought I might try again but not pull up so hard. So I reverted to launch, and my plane immediately.. well it’s kind of hard to describe. The parts were all separated from each other, but still seemed connected via invisible joints, and then separated and fell apart, some parts were sent away at extremely high velocity. After falling apart, the remains violently exploded along with the runway. I am on my phone so I do not have a screenshot. I will try and get some screenshots next time I’m on my PC.
  21. The DC-10 Something dangerous in the sky... The Might of Three Rolls Royce engines propell the aircraft through the sky. Taxiing..
  22. So, this is my Learjet replica. So, i'm rich.. kinda.
  23. Helicopter 2 Download E plane 6 Download
  24. A very agile plane for KSP 1.5.1 Pros: Very maneuverable full stock nice range has an autopilot Cons: slow to accelerate quite big I have no images of it right now, but they will be added later on https://kerbalx.com/Rover_6428/Hawk-mk-2