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Found 115 results

  1. https://youtu.be/tmpQT3SBobk
  2. Right now I have a plane that starts to go in a spiral when power is turned off, and never recovers from the spiral by itself. What kind of plane design would be able to automatically recover from a graveyard spiral without power so that it ends up pointing in the prograde direction?
  3. I'm working on a new fuselage mod that expands Mk2 with a new profile-- MK35! MK35 is a fuselage extension based around the F-22 Raptor and F-35 Lightning II's stealth profiles and bays. So far, I have a few models, shown below, and a basic fuselage shape, which is in Unity. What I'm looking for is someone else to help me with texturing and modeling. The models will likely need a major rework as they aren't really all that stealthy. This will be fixed in the future, and the Radar Cross Section will be dramatically lessened. Testers aren't needed yet, but any input is welcome! Thanks, and any help is appreciated!
  4. The Solid Plane

    This should be a nice simple challenge. Build an airplane, powered only by solid rocket engines, capable of taking off from the SPH runway and landing on the island runway. Rules: Solid rockets are the only propulsion allowed. No jets, no liquid rockets, no RCS, no infiniglide. Aerodynamic control surfaces only. If your command pod has reaction wheels, they must have torque turned off. Rolling takeoffs and landings; you can't use dedicated solid thrusters to lift off or anything messy like that. No staging, no damage. What takes off must come down in one piece. Kerbal it! You've gotta have a pilot; no probes. Is there scoring? Well, sort of. All submissions must be able to take off from the SPH runway and land on the island runway (velocity = 0) but there are leaderboards for different capabilities within that set. Your plane only needs the capability; you can get the following achievements/challenges on a separate run. I'll make a rockin' awesome badge if I get enough buy-in. Achievements/challenges: Speedrun. Take off, come to a full stop on the island runway, return, and come to a full stop on the SPH runway, in as short a time as possible. Shockwave. Reach the highest possible airspeed (below 60 km altitude). No recovery required. Endurance. Travel as far as possible from the SPH and make a successful rolling landing. Spaceballs. What's the highest altitude you can achieve? No recovery required. Featherweight. What's the lowest-mass solution you can manage? Replication. Make your solution look as close as possible to a real-life aircraft (I'll judge). More achievements/challenges may be added based on demand.
  5. Electric Propeller Stops Running

    I have a working stock propeller (following Squiddy's tutorial). It works properly and will fly, but when I switch from the propeller to the plane, the propeller's trim (alt+e) lock gets reset and it slows down. I have to keep switching back from the plane to the propeller to spin it up again. Does anyone know how to keep the propeller spinning when I switch vessels (keep trim lock on)? Sorry for the possibly confusing description of the problem, please ask if I need to clarify something.
  6. Deploy Elevons Further

    So i built this small bomber, where i wanted to use elevons as my bombing bay doors, but when i deploy them, they open up only so little. But to safely drop something out of there i would need them to open up to 90 degrees. I've seen people use elevons as doors, that opened really wide, so i'm curious how to open them further than usually. (More than just putting the deploy limiter to 150) Thanks for answers
  7. After a bit of trial and error I've finally managed to make stock propeller engine which works well in a thin atmo on Duna, and at the same time it can provide enough thrust to allow creation of bigger airplanes. New engine is about 4 times more powerful than the old ones and it can be safely reloaded, which makes it reusable. Duna Transporter is stock electric prop driven cargo plane designed specifically to be able carry 12t of cargo in thin Dunian atmosphere. RTG powered engines provide unlimited range and a maximum speed of 162m/s at low altitude and about 132m/s at 5k. Link to the craft file on KerbalX https://kerbalx.com/Rade/Duna-Transporter
  8. Airplane on Saturn

    Finally, I did what I had planned a few years ago: I dropped the plane into gas giant. And it didn't broke apart!
  9. A fully operational carrier hull and bridge. As opposed to Eskandre's excellent Nimitz, this one has a ski-jump. It's not actually based on any real-world aircraft carrier, but it probably most resembles the Russian Navy's Admiral Kuznetsov. The lifts and hangar are fully operational. The mod is actually just a single part that comprises the hull, deck, lifts and bridge. It generates its own power, but it's meant to be used along with other ship mods for engines, radar, antennae, defence systems, etc. DOWNLOAD FROM SPACEDOCK
  10. Hi! I hope someone can help me with one issue that I'm unable to solve even after trying almost everything. I'm trying to make a rover that is able to dock into a plane and undock. I've done a cargo plane (Mk3) with a docking port inside and a rover with another docking port in the front to attach them. However, despite sometimes it works perfectly and I can dock and undock without any problems, other times when I try to undock the rover it starts to pierce the plane or fly with its own orbit until it disappears and I can't control it. Do someone know what I'm doing wrong?? Thanks
  11. Hey Sooo i have this sort of odd problem with this one plane i build. it pitches the wrong way. W pitches the nose up and S down. I don't know what is going on, it all workes on all my other planes. Even if i invert the deploy direction it stays upside down. Does anyone know, how to fix this issue. My plane is a flying wing, in case that is a part of the problem. Heres a picture of it with the aerodynamic overlay: Thanks in advance
  12. I seem to remember there are a few here who fly rc planes. I come from rc helicopters but planes are a complete mystery to me (for now), and I could use some hints and tips from the guys here who have experience with these things. The plane is an electric 5ch ST Models Beaver with lights on an optional 6th channel (distant plans of separating the lights for 3 channels). My radio gear is an 8ch DX8 with an 8ch rx + satellite. The plane is a high wing full body scale foamie ARTF. Now that it has been assembled, the interior is pretty hard to access for fixing and securing the rx/sat and I toy with the idea of cutting out one passenger door. Issue is, this door is underneath the wing and I'm concerned cutting out the door with weaken the hull strength around the wing attachment points. I know I better fit the rx away from the ESC/motor so having them both in the cabin sounds like a good idea to me but again, getting access there is a PITA., without cutting out the door. Any tips in general on where to fit the rx/sat on a foamie? Does it matter much as the only conductive material of note is 3 carbon rods securing the wings, and both motor and ESC are in the nose (battery compartment). Would it be worth it attaching the rx on the outside? (the aerials are really short on the spektrum receivers) Or would it be a very silly idea, considering the lack of protection there? Any tips mucho welcome!
  13. AC130-GUNSHIP B2-SPRIT KC135-STRATOTANKER BOEİNG-TX BOEİNG-E3 SENTRY AWACS C130-HERCULES CONCORD DASSAULT-MIRAGE2000 DASSAULT RAFAEL EUROFIGHTER-TYPOON GENERAL DYNAMICS-F16 F117-NIGHTHAWK F104-STARFIGHTER BOEİNG EA-18 GROWLER MCDONELL DOUGLAS KC-10 EXTENDER MİKOYAN GUREVİCH -MİG29 FULCURM NORT AMERİCAN X-15 NORTHOP-F5 TİGER NORTHOP GRUMMAN E-2 HAWKEYE SAAB JAS-39 GRIPEN SUKHOİ SU-30MKM DOGFIGHT, BOMBARDIMAN, TANKER AIRCRAFT AND AWACS: CRAFT FİLE CRAFT VİDEO: DOWLAND:https://yadi.sk/d/pxnCI4Yf3LQdgY OTHER AIRCRAFT ?
  14. Note that this thread may be frequently updated with new content. Redesign:
  15. Hello all! I have a problem and was hoping one of you much more KSP talented people could help. I have a aircraft that I absolutely LOVE (its an f-35 STOVL craft). However, the problem is it requires quiztech aero, BDArmory and adjustable landing gear to work. However, I cannot find a version of adjustable landing gear that works with 1.3. I already tried setting my KSP back to a later version using the preferences inside steam however then BDArmory and quiztech aero don't work. All I need to do is somehow remove those landing gear and the craft will function perfectly. I have also tried editing the craft file to no avail. Any help is greatly appreciated.
  16. Here are some pictures, help would be appreciated http://i.imgur.com/iyDMH6C.png http://i.imgur.com/CseKTS9.png http://i.imgur.com/79XUh8J.png
  17. DOWNLOAD crafts: in description in YouTube
  18. The KF-105 "Banshee" Light Fighter is an advanced stealth fighter designed to operate from improvised runways and in groups. The Banshee is often used when heavier fighters either aren't available or cannot operate from a certain location for some reason. Armament: -2x Vulcan guns -2x AIM-120 "AMRAAM" -2x AIM-9 "Sidewinder" Technical Specifications: Parts: 75 Mass: 10.604t Height: 2.8m Weight: 8.7m Length: 12.8m Engine: 1x J-404 "Panther" Afterburning Turbofan Notes: The unique aerodynamic properties of the Banshee means that it is capable of flying and maneuvering with one or even two wings missing (tests courtesy of Object Thrower) Craft File: https://kerbalx.com/MDS_Dan/KF-56-Banshee-Armed Well? Thoughts? Suggestions? What did you like? What did you not? I'd welcome feedback, this is the first craft I've decided to post on here.
  19. For a long time in Kerbal Space Program, I have been wondering, is it possible to get into orbit in an SSTO in Real Solar System? I have done it myself with some certain mods, and I think that it is possible, but just barely. RULES: No Alt+F12, No Hyperedit, No editing the Save file Vacuum TWR cannot be greater than 0.8 for all possible engine combinations. (I want you to use Jet engines to get into space) Must Have Apoapsis and Periapsis above 140Km. Solid Rocket Boosters are allowed, but only to get you off the launchpad You may also have up to six radially detachable fuel tanks, but they must be decoupled before leaving the atmosphere. Proof that it is possible to get into Space in RSS with a plane SSTO: Edit: I actually have made it into orbit before with this, I just had some problems with it this time around. SCORING: 500 Points - Getting Into Orbit 300 Points - Bringing a Payload Into Orbit which weighs more than 1/3 Ton 500 Points - Bringing a Kerbal Into Orbit -400 Points - Dropped any parts over the course of the mission (An SSTO should not have any staging) 200 Points - Landing again +100 Points - Landed within 100 Km. of KSC +500 Points - Landed on Runway 500 Points - Getting into "High" Orbit 400 Points - Flyby of moon 1000 Points - Landing on moon +600 Points - Returning From Moon +700 Points - Planting Flag on Moon 300 Points - Escaping Kerbin's SOI 1000 Points - Per other Planet's Soi Entered 2000 Points Landing on another Planet +1000 Points Returning from another Planet 400 Points - Using Realism Overhaul Parts (The whole package including limited Ignitions) 601 Points - Using FAR (Aerodynamic failures are a hard workaround) 1000 Points - Using Stock Balanced Parts 2500 Points - Not having any mods except RSS If you do anything else that I consider point worthy on your mission, I will give you a variable amount of points based on how hard what you did was. HIGH SCORE BOARD: Me: 100 points MODS ALLOWED: RSS or any other planet packs that add to RSS (Duh) Realism Overhaul and all parts that come with it (Don't use it with other part mods though) Instell Incorporated Experimental Technologies B9 Aerospace Firespitter (Like you'd Need it) Mech Jeb or Kerbal Engineer (Flight Guidance is allowed on Mech Jeb) Venn's Stock Revamp Tweak Scale RLA Continued Raster Prop Monitor (Used For Iva Runs) KW Rocketry All Near Future Mods Ferram Aerospace Research Any other Part mod that is Stock balanced, and doesn't add any engines or fuel tanks that are more efficient than already existing parts. NOTICE: If you think any of the Rules should be changed, or that a new mod should be added to the list post it with your reply.
  20. Flying Submarine Challenge

    Briefing: A recent poll showed that 60% of kerbals in the middle class are dissatisfied with their current means of transportation. Many of those who were polled had no way to reliably get from their house to an underwater base meeting or a meeting in a sky city within 5 days. Your job, as the head designer for a little-known company named KerbTekh, is to make a vehicle that can fly, swim, and take off a runway, all in one. Objective: Make a vehicle that can fly, go underwater, and take off a runway, and is completely reusable (if going to Laythe or Eve, reusability is not required) Rules: 1: No mods allowed except for Kerbal Engineer. (Texture mods are obviously fine) 2: I'll take your word for proof, but pictures or videos would be great 3: There must be room for at least one kerbal. 4: No cheats of any kind. No debug menu, no anything like that. Points: can fly (10 pts) (required) can go at least 5m underwater (5 pts) (required) can take off from runway (5 pts) (required) can land after flying without exploding (10 pts) can break Mach one while flying (10 pts) can break Mach two while flying (15 pts) can go at a speed of over 10 m/s underwater (5 pts) can go at a speed of over 20 m/s underwater (10 pts) can go at a speed of over 30 m/s underwater (15 pts) can go over 50 m/s underwater (25 pts) done on Eve (60 pts) (no cheating to get there) done on Laythe (150 pts) (no cheating to get there) can go above altitude of 20K (10 pts) can go above altitude of 30K (15 pts) can reach space (10 pts) can float (5 pts) can sink (10 points) sandbox mode (5 pts) science mode (10 pts) career mode (20 pts) room for 1 kerbal (5 pts) (required) room for 2 kerbals (10 pts) room for 4 kerbals (20 pts) room for 10 kerbals (30 pts) can reach orbit (15 pts) Under 10,000KG (15 pts) Under 15,000KG (5 pts) Over 80,000KG (5 pts) Over 250,000KG (20 pts) Bon chance! Extra points may be awarded for a particularly creative design. I'm trying to post a picture of my ship but Microsoft edge is being weird.... I'll get a picture up as soon as I can
  21. Slowest Aircraft

    Slowest Aircraft Challenge The era of Jeb flying supersonic spaceplanes is in its prime, but the new generation of pilots are a little less, well thrill seeking. Your challenge is to design the slowest possible aircraft, without leaving the atmosphere, and maintaining this speed for at least 30 seconds, and be able to land! Rules: Remain below 70,000 m Sustain flight for 30 seconds to qualify No rocket engines Stock parts only No autopilots Engines must be running at full speed during 30 second testing, and have a stable-ish speed. Must provide video proof of feat, launching from ksp, to landing (OBS Studio is free) Must be decently controllable Must have a prograde at horizon No Hovering Scoring: Lowest speed during 30 second testing multiplied by average altitude during 30 second testing Lowest score wins Bonus scores are divided by 2 Bonus: Preform at eve! Must fly to eve from Kerbin(rocket engines are allowed during transfer)
  22. DOBELONG'S FLYING EXPERIMENTS AND ETC.TM So after wandering the endless wastelands of the KSP forums, I've decided to make my first (official ) entrance into the thread base. And unfortunately, it is not in the fanfiction thread. Instead, I will be uploading various craft that I have built, and maybe place them up for download. This thread in particular is meant for aircraft that don't exactly conform to standard construction boundaries. Most of these use the goliath engine simply because of its high thrust and insanity value, and each aircraft has its unique quirks. One thing's for sure though; these planes certainly aren't boring! Packer X3 This is a fairly conforming design, but still manages to carry a fairly big payload size, thanks to its aerodynamic shell. I recommend it as a "starter aircraft," as it isn't too insane and is pretty good at its job. Download:https://kerbalx.com/Dob23/Packer-X3 Wow, you've reached the end. This thread is pretty small for now, but more downloads will be coming soon!
  23. ERJ-145, 787 Dream Liner

    Ayy!! Long time since I've been here! anyways, I've built 2 new aircraft, that have been through some extensive testing, and i'm ready to release them. Boeing 787-9 Dreamliner : https://drive.google.com/open?id=0B_ZkNlM8j7rjcUpBVWZNOXY0MG8 4 engines CONTROL GROUPS 1. Flaps 2. Speed breaks (Have problems with direction of deployment) 3. reverse thrusters 9. toggle lights _______________________ 265 parts 162 tons 13.6m high 45.5m wide 49.1m long Embraer ERJ-145 : https://drive.google.com/open?id=0B_ZkNlM8j7rjU0lOM2o2d1RVZ3M 1. Flaps 2. Speed breaks 3. Reverse thrusters ___________________ 106 parts 44 tons 4.8m high 20.2m wide 24.3m long Pics :