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  1. I would like to see some heat-resistant aerodynamic parts for the leading edges of shuttles and SSTOs, which tend to overheat. A shuttle nose cone and medium-sized elevons with a resistance of 2600K would be very useful.
  2. Can someone make a mod that allow you to control multiple crafts from on craft
  3. Hi, i want to make a ksp mod to simulate the proverse yaw effect caused by the bell-shaped lift distribution formulated by Prandlt. As a layman, i have no idea how to program and create a mod to do that, so, maybe i can get some help. The mod would be very simple, it would create trust at instead of drag when aileron is applied, and it could also have UI that allow you to switch on and off this effect and control its intensity. The bell lift distribution create this effect, as you aply aileron to generate more lift on the wingtip you also generates more trust, thus yawing in the same direction
  4. Hi, i want to make a ksp mod to simulate the proverse yaw effect caused by the bell-shaped lift distribution formulated by Prandlt. As a layman, i have no idea how to program and create a mod to do that, so, maybe i can get some help. The mod would be very simple, it would create trust at instead of drag when aileron is applied, and it could also have UI that allow you to switch on and off this effect and control its intensity. The bell lift distribution create this effect, as you aply aileron to generate more lift on the wingtip you also generates more trust, thus yawing in the same direction
  5. Can you use hinges to make a plane switch between super maneuverability and speed. I need this for a fighter type thing
  6. Hi, i want to make a ksp mod to simulate the proverse yaw effect caused by the bell-shaped lift distribution formulated by Prandlt. As a layman, i have no idea how to program and create a mod to do that, so, maybe i can get some help. The mod would be very simple, it would create trust at instead of drag when aileron is applied, and it could also have UI that allow you to switch on and off this effect and control its intensity. The bell lift distribution create this effect, as you aply aileron to generate more lift on the wingtip you also generates more trust, thus yawing in the same direction
  7. Humble Begginings:The Early Evolution of Rocketry Chapter 1: Loss of Vehicle Engeneer Carol Kerman watches over the only hangar of the EATA-1 (Experimental Aircraft Testing Area-1). 4 engeneers, Philip, Carol, Quiana, and Helga were moved to a new division of the air force. The constant tension between countries forced the air force to start rapid development of new aircraft. One recently built commercial airfield was on sale after the company that build it went bankrupt. The dirt runway, the abandoned hangar, and a single land vehicle to taxi small aircraft. All operatio
  8. KSP desperately needs larger (1.875 and 2.5 meter) jets, to bring down part and engine-count for players who build really large spaceplanes (since they take so long to get to orbit, the only way to do them, IMHO). I would like to request a modder build a simple mod with stock-alike 1.875 and 2.5 meter jet engines. The objective, eventually, would be to hopefully get SQUAD to work with that modder to make the engines Stock. So focusing on doing a really, really good job with just a few parts would be preferable.
  9. Low Altitude Speed Challenge This challenge is pretty simple. Your goal is to attain the fastest possible speed at the low altitude Body: Kerbin Max Height: 1000 meters Things to note: There will be scoreboards for each part size 0.625, 1.25, 1.875, 2.5, 3.75, 5. The largest part on your vessel determines your class. Your craft need not fully survive the ordeal. If you choose to execute a dive some form of evidence will need to be provided that you did not hit a max speed above 1000 meters. Rules: Don't cheat, part clipping is discouraged but allowed for aesthetics and
  10. There are many good tutorials on how to build a plane. This tutorial is about piloting the plane. I shall use my LKA-1A https://kerbalx.com/TheFlyingKerman/How-to-fly-a-plane-in-KSP for demonstration. I recommend the reader to download the plane for practice. It helps to have a plane that is easy to handle at low speed. I am not going into details about how is plane is constructed but note that its COL is just behind the COM and has wing incident. Get Jeb (or other pilot) into the plane and launch. 0.1 Before taking off, get off and plant a flag just off the west
  11. This is poll where i'm wondering if you prefer building rockets, planes, or something else like SSTOs more in Kerbal Space Program.
  12. I Cant Land Planes. I Cant Land A Training Plane. It Might Take The Death Of 999,999,999,999,999,999,999,999+1 Kerbals In The Attempt Of Landing 1 Plane. A Training Plane. I Can Never Land A Plane. Anyways. Can You Land A Plane? And Can You Give Me Tips?
  13. This little plugin lets you map the airplane trim controls to joystick and keyboard keys. (because alt+WASD is meh!) Nothing more, nothing less. here is a screenshot: TRIM_PITCH_UP / TRIM_PITCH_DOWN: press to trim the plane up or down TRIM_ROLL_LEFT / TRIM_ROLL_RIGHT: press for roll trimming TRIM_YAW_LEFT / TRIM_YAW_RIGHT: press for yaw trimming RESET_TRIM_PITCH reset pitch trim to zero RESET_TRIM_ROLL reset roll trim to zero RESET_TRIM_YAW reset yaw trim to zero RESET_TRIM like pressing RESET_TRIM_PITCH, RESET_TRIM_ROLL and RESET_TRIM
  14. Welcome to the first annual KSC Car and Air show. This is a special contest for builders of cars, trucks, planes, and other wacky stuff. It is a community driven air show where KSP players can upload their craft here to be a part of this event. After all the slots are full, I will set up all the stuff in a save file, and then I will announce the winners of each category. I will also share the save file with everyone else, so they can find all the craft in one place. Have fun! Uploading guidlines: PLEASE INCLUDE A CRAFT FILE!! Also, please include sc
  15. Warning : mild anomaly spoilers I've always used FAR for the challenge and sake of realism, but never really flown a plane because of the difficulty of such a thing and because I focus my KSP games on career, which have you very rapidly leave Kerbin's atmosphere for farther and oddly shaped horizons. Sure did I attempt a few test flights to get my hands on it knowing I would want to fly spaceplanes at some point, but even with a handful of tutorials for designing and flying planes (and understanding the UI) and a good amount of practice, I never managed to land anything. Problems during t
  16. Yep, the challenge is simple. Recreate a footage or photo outside KSP (Other games are fine) inside KSP. Rules, for those who still don't understand what I'm trying to mean & those I can think of Include the original video / picture. No original footage, no compromise. Some of us don't know what you're trying to mean without the original footage. Declare your achievements, and your total point, together with your submission. me when lazy to actively judge stuff be like lol If it's a video, you may use the audio from the original video, as long as Picture and/or video
  17. Hey guys, I think the trim function when flying planes is very confusing! (I am talking about jet planes in atmosphere, < 10,000 m). (I am talking about KSP 1.6.0, I think this behavior exists until the TRIM function exists...) Let me explain the "strange" behavior in KSP: A pilot assumes that if you trim pitch elevator DOWN (with ALT + W) that the nose will go DOWN immediately a bit, and vice versa, if you trim pitch elevator UP (with ALT + S) that the nose will go UP a bit. Instead, KSP will keep pitching UP when you tip or hold ALT + W (inste
  18. After days reserching the space center history our reserchers found this forgoten spacecrafts some of them are prototipes that never flow ! Heres the hangar were the spacecraft blueprints are:https://kerbalx.com/hangars/35508 In this thread i wil present you crafts i used and crafts that im currently using. Old crafts will be marked with a and newer will be with a All the crafts from in research to the ones that have blueprints
  19. Ok this is somthing i think is IMPORTANT for KSP, being able to trim you planes Have you ever made and airplane and started flying it around the world (or just a long distance) and had the plane slowly start pitching downwards? If u just left the controls alone you would eventually crash right. Well this is why i want AIRPLANE TRIMMING please help me notify squad and get this to be a feature ingame because its so frustrating doing long straight flights on kerbin. So please help me notify squad about this If you want more info on what trimming is just read this little bit of info
  20. I've been trying to make SSTOs for quite the while, some successful, the vast majority not. What I have discovered however, is how easy it can be to make stock planes go excruciatingly fast at low altitudes. Iirc, my fastest plane @10km was a near-orbital bomber project that had been partly, maybe halfway, drained of fuel that went 2104m/s or something like that. It burned to a crisp soon after doing so (at least it was unmanned!) but it was cool to see that it would at least go over 2km/s after dropping payload. I made it to 2km/s again in another similar craft but the cargo ba
  21. Having been through some threads I've found some excellent craft from both World Wars scattered throughout. I thought it would be a good idea to make a thread for these craft to be shown off properly. Absolutely any plane, vehicle or ship designed and/or built between 1914 and 1950! Here are some of mine to start off: Hawker Typhoon IB Hawker Tempest II & V Vickers-Supermarine Spitfire, way too many marks
  22. If you're flying at night (which is pretty common if you don't want to wait until the next morning to launch your mission, or your flight goes half way around the globe) here's some "safe altitude guidelines" for Kerbin: Ocean: I recommend 300. I didn't like lower because of the wave you will cause behind you, particularly at near-supersonic speeds and above (kudos to Squad for this effect). Ice shelves, Shores: 500 (Note: Kerbin's Ice Shelves are PERFECTLY flat.) Tundra, Desert, Badlands, and Grasslands: 1000 Ice Caps: 2000 Highlands: 3000 Mountains: 5000
  23. So these guys over at KASA got their space program running, exploring stuff and getting all these rad contracts. We want a piece of that. Of course, testing is right out, we dont have the latest tech, construction too, we couldn't build working sattelites if our lifes depended on them and for the survey stuff we would need equipment we dont have. But the tourism, we can do that! There was an old airport near the sea we could get for cheap. Mostly because noone goes there anymore and the last plane departure was months ago. Some of the crew could be persuaded to stay with us, luckily four
  24. I would really like a real Tail Fin in (basic) Aviation, that is, a triangular part with zero wing surface. Basic Tail Fins are actually designed as Canards or Wings because they have a lift surface. If you put a basic Tail Fin on your craft you'll notice the Aerodynamic Overlay Lift go left (at least it did on mine) when the part is perfectly aligned and balanced. I just want something with zero lift surface so it doesn't screw up my aerodynamics, even if I have to attach an Elevon to it as a rudder.
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