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Found 6 results

  1. Towards the end of last year, I decided to take up planet modding and started building. Eventually, this came out - The SyeWertz system - This simple mod adds 2 bodies - Sye, a large rocky, vacuum world, and Wertz, its companion moon. Sye is located between Eve and Moho, at a distance of about 7.7 Gigameters from the Sun. Screenshots! Features - Adds 2 bodies in orbit around Kerbol! Fully functioning Biome and Science Defs! Cursed Images! Now, SyeWerts was a result of me mucking around with ideas one afternoon, while working on my main planet pack. I made it, and was pleased by their appearances and left it at that. But after a while, I realised while the concept and execution is sound, it didn't fit well in the planet pack as a whole, so I decided that moving it into a separate pack would be for the best. So I hunkered down to work and got the biomes and science defs and whatnot, up and running in two days and put it out for release. This is just garbage why are you here Future stuff (Soontm) Compatibility with other stuff HazardousPlanet Visuals (What visuals would this have?) Download from Spacedock! Dependencies - Kopernicus and its Dependecies License - Creative Commons Attribution-NonCommercial 4.0 International Public License If you find any bugs or issues, please notify me - I'll try to fix it as soon as possible. i hope you enjoy my cursed handiwork
  2. Hello guys. I am working on a new mod that adds in a temperate gas-giant. The mod deletes Duna, but makes up for the loss of the planet with a gas-giant and four moons! I will release the mod soon. Currently, I have not added in Biomes or Science Defs, so the mod is complete if you cheat and play in sandbox mode. However, I need to finish painting up biome maps and making at least some custom science defs before I release the mod to the community. I appreciate your patience. Here are some shots of the planets: Bervin: Alru: Goval: Unox: Some shots of Cavran: Oh yeah, it has been out for a while, just forgot to post it here. https://kerbal.curseforge.com/projects/ksp-cavran-planet-pack
  3. A new Mod for KSP Planets Coming up! Help me choose a name if you would like to! Thanks c: P.S it is a mod about the kerbal system after it was destroyed and they have moved to a giant other start system
  4. Not long ago I was looking to spice things up a bit and embrace some new challenges. I play purely stock, but I figured I could still play the game my way by just adding some new scenery. I was trying to decide between adding OPM or installing GPP when @Sigma88 and @Ultimate Steve suggested New Horizons. I had heard of it, but never really payed much attention. When @MinimalMinmus mentioned the difficulty of Ernus (which I've since discovered for myself: he was not kidding), I was intrigued. But it was @Geschosskopf's description of the mod that really convinced me to check it out. The thought of your home "planet" being a Kerbin-sized moon (with Kerbin atmosphere and gravity) of a gas giant just sounded like it could be really interesting. It's turned out to be an absolute blast. Not to mention freakin' beautiful. A lonely Kerbal stares up at his dual "home" worlds. Just sitting on the launchpad is captivating. The above pics were taken before I could figure out how to make Sonnah"s rings show up with color (they were translucent). Thanks to @Micro753 for the solution. Whenever Sonnah's visible, I can't seem to take my eyes off it. The most ordinary launches are beautiful to watch. Please excuse the ugliness and thrown-together quality of the ships I've been using. I don't think I was adequately prepared for the effect this arrangement of your homeworld would have on each launch. Not only do you have to reach orbit, but to go anywhere you first have to travel within the SOI of a gas giant. I guess about the best stock equivalent would be if your homeworld was Laythe. It doesn't sound so bad until you start launching and realize the task ahead of you to actually get anywhere. I always play career, and so I quickly realized that travel here was going to be expensive. I constantly feel like I'm spending too much, and I try to keep costs down however I can. And after a few launches, I realized my Kerbals weren't leveling up. I thought the mod was bugged at first, but then I realized that I wasn't really going anywhere. Even traveling within the system (and landing on every body) could only get me 2 stars. I was gonna need to go interplanetary sooner or later. Laythe seemed to be easily attainable, so I set my sights there. Well whataya know, Kerbin's "sister" world has a moon of its own. Ugly ship, but I fulfilled a bunch of contracts by landing this thing on Derso. It was my first landing outside the Sonnah system, so I was pretty happy about it. Wanted another nearby planet, so I aimed for Arin next. I was not fully prepared for it. This first mission was an absolute failure. The capture burns at all of these planets seem to be unusually high. My failure rate has been staggering. I play without info mods, so I'm always playing by "feel". I know the stock worlds so well by now that I almost never have a failure anymore (except on Eve, which is another story). I have now been transported back almost to square one. I have no idea what each planet and moon will need until I go there. It's a lot of fun, but it can be disheartening at times. I know I can just overbuild everything and succeed that way, but part of the fun is trying to get it just right. It's been really difficult, but I'm enjoying the challenge. And I never give up. Had to go back to Arin several times before I finally succeeded. i decided, since Arin has an atmosphere, why not use it? When back with an "Eve style" lander, and used it to aerocapture. This was not so easy either. Had to try several times. Finally found that, as long as I was under 6km/s, a Pe of about 20km would give me a direct (and safe) aerocapture. Again, a brutally ugly lander. Completed more contracts and made about 4,000,000 bucks. Had to get Kerbal and retract the landing legs for a minute, because one of the contracts specified that the station had to be on motorized wheels. It wouldn't pay until the wheels were on the ground. And those tiny rover wheels were the only ones I had at launch time. The return ship made it back to orbit; where it promptly ran out of fuel. I was still happy, though. Waiting for a window to send a refueler. And now that contracts are really paying off, I'm gonna splurge on a good lander to go along for the ride. Arin's 2 moons are tantalizingly close. I want to reach both of them next time. I'm no fan of probes, but I also bow to reality now and then. Some of these planets are so tough, I figure I could really give myself a safety net if I send drills along. So I sent out a few probes to scan for ore. The one below reached Moh, which has Moho for a moon. This will not be easy. These flybys left me hungry for more. I fully intend to conquer this system. It's gonna fight me every step of the way, though. I sent identical probes pretty much everywhere. I was excited to see the infamous Ernus. I never did. The probe was incinerated the moment I switched to it. I didn't think to check the heat tolerance of all the parts. It has a crappy probecore that blew up immediately. I haven't had to unlock the techtree in so long, I forgot what the lesser probes were capable of. In short, this system is a blast, and I feel like I did when I first bought the game. Except, thankfully, I'm not completely clueless anymore. Just partially. Sorry for all the pics, but I thought you guys might like 'em. I cannot recommend this mod highly enough if you're looking for something new. If GPP is like this, I've got a lot more to look forward to. I'm just really excited and having a lot of fun. Plus it's raining, so I've got the day off. With an empty house. Livin' the dream.
  5. This planet pack Adds 2 gas planets, 4 moons and 2 asteroids between duna and dres. this pack was originally made by @Thomas988 here: but eventually he stopped working on it. i saw this pack and asked him if it would break his copyright if i updated it, turns out he didn't know either. but i got permission and proceeded to update the pack to work with the latest version of Kopernicus, plus a few changes. Odysseus: This large gas planet was found in a nearly circular retrograde orbit in the asteroid belt by Kerbal astronomers. because of its orbit, they assumed it had been captured early in the systems history, and it seems it and Jools combined efforts created the asteroid belt between the two. Telemachus: The first moon of Odysseus, this dry moon was initially thought to be tidally locked. however, long time observations showed it is barely rotating faster than its orbit. Antinous: One of the last moons to be discovered, this small rock orbits in a heavily inclined orbit. it is known for its staggering cinematic views of its parent and the other moons. Because it appears similar to dres, astronomers assume it was captured by Odysseus. Penelope: Originally thought to be Duna, Kerbal astronomers quickly realized it was orange, and duna does not have a blue atmosphere. this world provides a rich oxygen atmosphere not unlike Laythe's, however it has half the gravity. Polyphemus: Another like Antinuos, this asteroid is smaller than gilly and is thought to be held together more by its tensile strength than its own gravity. It is spinning unusually fast, to the point where spacecraft will fly off the mountain peaks, however the valleys may prove to be more accepting. Eumaeus: Another like Telemachus, this object takes after eve colorwise. however, it lacks the soup Eve calls an atmosphere and has a much weaker gravity. It is thought to have stunning views of the rest of the system. Athena: This Blue ice giant was found after Kerbal astronomers noticed Odysseus wobbled, a lot. Athena won't quite orbit Odysseus, its more like they dance around one another majestically. Aeolus: This golden moon orbits Athena and compliments its blue nicely. Kerbal astronomers were amazed to find a moon orbiting a moon, but Athena's distance and gravity have kept it there for a long time. Downloads: SpaceDock Google Docs Download button at the top of the page just copy whats in the game data folder from the download int ksp's game data folder Requires Kopernicus found here: 1.1.1 change log: Changed some orbit colors added DOE support added ResearchBodies support re added Planetshine support fixed sigmabinary config file 1.1 change log: Issues they'll be here soon, don't worry. Licensed under a creative commons attribution share alike 4.0 international license Attribution: @Thomas988
  6. Introduction The Kompressed Solar System Mod is a mod that takes the solar system, and compresses it down and rearranges it to add a new level of complexity to the stock game. It doesn't add any new planets, but it re-arranges the existing ones into a quite interesting configuration. I did not intended for this mod to be realistic. Rather, I wanted to give the solar system the classic sci-fi look, with planets hanging low and big in the night sky, and extremely short transit times between planets. The magic of the Kopernicus and Module Manager mods was able to make that happen. Huge shout out to those guys for making and maintaining those mods. The Mod This mod re-arranges the solar system as thus: Jool: orbits the Sun -Eve: orbits closest to Jool --Tylo: orbits Eve ---Dres: orbits closest to Tylo ---Eeloo: orbits farthest from Tylo ----Pol: orbits Eeloo -Kerbin: orbits second closest to Jool --Laythe: orbits Kerbin ---Vall: orbits closest to Laythe ---Mun: orbits farthest from Laythe ----Minmus: orbits Mun -Duna: orbits farthest from Jool --Moho: orbits Duna ---Bop: orbits closest to Moho ---Ike: orbits farthest from Moho ----Gilly: orbits Ike Photos No pics, no clicks. Here's a few photos to give an idea of what this mod is about. License Kompressed Solar System Mod is licensed under a Creative Commons Attribution 4.0 International License. Downloads This Mod Requires Kopernicus Download Kopernicus Here: Kopernicus Download Download the Kompressed Solar System Mod from Curse: Kompressed Solar System Mod Simply download both mods, and unzip them into your KSP directory. Make sure the folders named Kopernicus and Kompressed are in the GameData folder. If they aren't, find them, and then move them into the GameData folder. Other Mods This mod should be compatible with most other mods. However, I would be wary of using other planet packs, as this pack changes the stock planet's orbits so much, the other packs will be useless. In this mod, I've found that on rare occasions, the craft will shake itself apart. I believe this is due to the high orbital speed of Kerbin's. Kerbal Joint Reinforcement is a mod that will solve this problem, if encountered. PlanetShine and Distant Object Enhancement are two good mods that add to the "feel" of the game. Both of these mods were used in the screenshots above, and I highly recommend them. Last Thoughts This is my first mod, so I hope you all like it! Let me know of any bugs or improvements wanted, and tell your friends if you really like it.