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  1. edited cutout licensed under Non-Commercial use, no attribution required. in co-operation with @TheSpacePotato ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hi there! Galaxies Unbound: Nova Kirbani is all about our closest stellar neighbour, Alpha Centauri. Although we don't know much about the system, a system was made based on various scientific and less scientific ideas. (no worries, Proxima b is also there) For questions or troubleshooting you'll find me and the others involved on this server: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DOWNLOAD Curseforge (1.2.3) Github (1.2.3-1) Spacedock (1.2.3-1) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- About Galaxies Unbound This 'collection' will exist out of several individual mods (systems). All systems will be based on real life star systems and will contain existing discovered planets. I tried to make convincing scientific accurate-ish worlds for you to discover. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PART 1: Currently 1 system is finished and released. UPCOMING: Adds several starsystems with their own unique planets. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Changelog ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Special thx to @TheSpacePotato, @Thomas P., @JadeOfMaar, @GregroxMun, @AR3S_TGL, @Adstri, .... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
  2. Outer Planets Mod v2.2.8 This version of Outer Planets Mod has been built to work for KSP version 1.3.1 - 1.9.*. About The Outer Planets Mod is a mod that expands the outer edges of the Kerbol system to create something akin to the real Solar System's. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto as well as several of these planets' moons. These faraway planets provide a challenge rarely encountered in Kerbal Space Program; you'll have to figure out new transfer windows, manage your power supply differently, provide your spacecraft with more Delta-V and be ready to travel years or even decades. This mod is being developed and maintain by a group of collaborators, alongside and following the initial development of the mod creator, CaptRobau. Features Explore 15 new highly detailed planets and moons, all in a stock-a-like artstyle. Discover never before seen worlds, such as a sub-satellite, Trojan moon or a set of binary bodies. Collect science in over 140 biomes, with almost a thousand unique science blurbs. Custom terrain textures and improved ground scatter has made planets and moons never look so good up close. A full set of KSPedia entries for OPM's various bodies helps you to navigate the far reaches of the Kerbol system. Includes a Level 4 Tracking Station upgrade (requires CustomBarnKit) to boost your communication range out to the furthest reaches of the system without requiring additional modded antennas. Extensive third-party mod integration means you can play OPM with a whole range of other mods. Download You can either manually download and install Outer Planets Mod via the button and installation instructions below or by installing it automatically via CKAN (first-party support of CKAN is provided and new releases should automatically be indexed by CKAN in due course). Installation Instructions Extract the GameData folder found in the downloadable .zip directly into your Kerbal Space Program install directory. If located correctly, the OPM and CTTP directories should be found at: \Kerbal Space Program\GameData\OPM & \Kerbal Space Program\GameData\CTTP Dependencies The following KSP mods must be installed prior to using Outer Planets Mod (ensure you install the correct version of the dependencies for your version of KSP): Kopernicus or Kopernicus Continued (depending on KSP version) Module Manager Community Terrain Texture Pack - bundled within OPM Supported Mods Custom Barn Kit Community Resource Pack Distant Object Enhancement PlanetShine Research Bodies Visual Mods By default, Outer Planets Mods does not come with any included visual pack to support EVE or Scatterer. There are a few mods that add these atmospheric visual enhancements to OPM as follows: Stock Visual Enhancements - Retextures the Gas Giants and adds atmospheric scatter and cloud support to all atmospheric bodies. Does not apply effects if Pood's OPM-VO is installed also. Pood's Outer Planets Mod - Visual Overhaul - Retextures the Gas Giants and adds atmospheric scatter and cloud support to all atmospheric bodies. Not been updated in a while so your milage may vary. Screenshots The scale of the OPM system compared to the orbit of Jool: Size comparison of Outer Planets and their moons: Sarnus overview: Urlum overview: Neidon overview: Plock overview: Changelog Please expand the 'spoiler' box below to view all changelog details: Credits Please expand the 'spoiler' box below to view the accreditations for Outer Planets Mod: Previous Threads Original thread by CaptRobau: Continuation thread by Galileo: License Outer Planets Mod is being maintained by a collaborative group. The mod is still licensed under the original Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.
  3. Welcome to my second mod thread. If you haven't already noticed, I've pretty much halted development for RealExpansion due to low community interest and me wanting to persue Far Lands. Far Lands adds more star systems into the game in a similar style to KSS, with multiple filler stars for gravity assists and to look nice. Far Lands is defined as a mega project as I plan to add a large amount of systems working in between other mods. The goals are very much long term, and updates will be infrequent. Discord - Please join us, we need more people Wiki Download: Github: Current Development Status: Queued Contact me if you find any bugs/copyright violations No pics no clicks: Special Thanks to: @StarCrusher96 for help with textures and kopernicus @GurrenLagannCWP for concepts and generally being a sound guy @Noah the Smol for ideas and concepts Release Schedule (rough estimates): This mod is licensed by the Creative Commons Attribution 4.0 International - If there are any legal concerns message me preferibly on discord. I'm not the best with licensing.
  4. Hello there, I was wondering if it would be possible to implement cubemap support for planets into an update at some point. I really would love to see this, since the DDS format (a texture format used by most if not all unity games) has a max resolution of just 16k. This works fine if your planets are kerbin sized, but when you have bigger planets it can look somewhat stretched. With cubemaps in theory you could have textures up to 64k in resolution in addition to having no stretching at the poles. this would allow for much greater quality and clarity in the textures of larger planets. Thanks so much for your time. Here's an example of what I mean. For anyone who may not know, cubemaps allow for this kind of clarity. but currently this is done by a mod called RVE64K for RSS using a workaround, so it doesn't load properly when not in orbit or in the map view.
  5. I've had enough of working in the dark. For those of you who might have seen me on the KSP and KerbalAcademy subreddit, I am the one guy there that loves SSTO's and spaceplanes. I have gotten tired of asking there because I might be seen as some idiot (which I might not be). I have begun to focus my attention to making planets of my own using Kopernicus and KittopiaTech. I tried to make planets based on the basic tutorials made by TheWhiteGuardian to no avail, as my planets either take KSP forever to load, don't load in general, or load up but look like smooth black or blue spheres. Because of this, I have resorted to asking the KSP forums this question: Can anyone give me a crash course on everything about Kopernicus and how to make a good planet with it? I want to know which parser and which line of code does which, such as the PQSMods or the Ocean and Atmosphere parsers. I want to know what each and every line does in a Kopernicus config. I want to know how to make good colour, height, normal and biome maps that function correctly when the planet is loaded. I want to learn how to give a terrestrial planet *stock* clouds like Beyond Home's gas giant Gateway and how to make functioning binary planets like in Other Worlds Reboot's Prima and Secunda system. I want to know how to create a good planet with Kopernicus (and maybe even KittopiaTech). Thank you to anyone who is reading this forum post as I want to create working planets (that I might release as a planet pack if it looks good enough). All the help that I can get is greatly appreciated! -CrackersAndChips, rookie Kopernicus user
  6. So... Almost two years ago @Artyomka15 created a wonderful mod. Kolyphemus System is a analogue of the Polyphemus System from movie Avatar. So, it's time to back a legend*! *ORIGINAL THREAD: THE KOLYPHEMUS SYSTEM Mod adds the kerbalized version of Polyphemus and its moons from the movie Avatar Kolyphemus - a blue gas giant with oxygen atmosphere that orbits between Kerbin and Eve (what??) Kalatea - that weird moon is often called "The Space Cheese" due to it's strange shape... Moei - do you love hot chics? I wish you were here Pandoor - a habitable planet with giant trees, which can be a reason for your lags... Changelog MORE SCREENSHOTS DOWNLOAD FROM SPACEDOCK LICENCE: CC-BY-NC-SA
  7. Status Update as of 9/6/2020 I will be releasing the Beta version of the mod as soon as some glaring issues are fixed. Recent Changelog - 9/6/2020 -Still working on Elias, although it's almost done -Updated atmosphere appearances for most bodies Known issues -Terrain using the new shaders flickers constantly -Bodies appear black in the RnD building, and the main menu body appears black when returning to the main menu. -Occasional seams that only appear in the map, but not on the surface. To Do -Fix gas giant atmosphere pressure curves and appearances -Add hidden planets (good luck finding em) -Fix seriously bad-looking terrain on some bodies -Finish Biome maps -Touch up early versions of some bodies -Make proper scatterer configs (gonna be a while) Screenshots and Bodies Myna, the new Mun. Very green. Klip, much larger and heavier than Minmus. Filled with hills and some sharp ridges. Grasse, a heavy rock close to Eve's old orbit. It doesn't look pleasant from space, but it makes for a great drive. Bedu, a gas dwarf close to Moho's orbit. It harbors two small moons, neither of which have atmospheres. Kase, one of them, can be seen here. Cinder, a moon made of popcorn. Confirmation needed. Argent, a planet so close to the sun that its surface has been blasted away. Touch up in progress. Aeris and Sedra. Props to anyone who can guess what show I based them off of. They were only shown for a few seconds and the surface of Aeris for a few minutes in the first episode. The water was not visible from space, but I added it because it looks nicer. Bit, Moon of Byte. 1/8 the size, too. Vita and one of its moons, Ola (serious work needed on terrain at the moment) Joule, the new Jool (needs polar distortions still). Ohm, a large moon with a thin atmosphere. It has high peaks for its size, and a lot of islands. Amp, a very large rocky moon without an atmosphere. Rework is mostly complete, just messing with colors and a few areas of terrain. Spark, a spherical asteroid only a few km across. I'd remake it, but the surface is too fun. Volt, a large desert moon. The atmosphere isn't as thick as it looks, I'll fix it eventually. Ira, a small, dense ice moon. It has a thin atmosphere, but planes shouldn't be too hard to land here if they're light enough. No oxygen. Elias, the current replacement for Eeloo. It will be moved out much farther than its current position. Any thoughts/criticism? Please share it with me, I need every bit I can get.
  8. This is Kerman's Nighmare, a continuation of Toshnika Star System. This planet pack offers two additional solar systems, Axiom, a brown dwarf with a singular planet, and Jebediah's Star, a yellow star with three planets, orbited by three moons. Changes since TSS 1.1 Images DOWNLOAD: Mod relationships REQUIRED COMPATIBLE RECOMMENDED Kopernicus Extrasolar KSP Interstellar Extended CTTP (bundled) Outer Planets THANKS TO: Squad, for KSP The Kopernicus Devs CTTP contributors AndyDraws, for the inspiration that came from Extrasolar. And all who play with this mod, thanks for the support!
  9. (Hibernating until i find motivation again)
  10. ^Model is not actually 8-bit After lots of research, lots more math, and lots more tinkering, I am proud to present this 3D model (version 2.0!) of the KSP solar system. This tool provides accurate visualization and measurement of KSP’s celestial bodies with respect to one another using GeoGebra, a free and open-source graphing software. Sure, it’s pretty to look at, but its real strength is that you, the user, can use it to model and/or measure just about anything in-game. All planets and moons are represented accurately in terms of scale, eccentricity, orientation, inclination... all of it. The base state of the model has all bodies located where they would be in-game at UT=0, and can be run forward from there to 1000 in-game years (and beyond if you really need). Scale is in megameters (1Mm = 1,000km = 1,000,000m). ^Applet screenshot All stock planets and moons are represented accurately on their orbits. Semimajor axis, eccentricity, inclination, longitude of ascending node, argument of periapsis, orbital period, phase angle, body size (including atmosphere), and sphere of influence are all modeled. All bodies start exactly where they would at the beginning of a game (UT=0), and can be run forward from there to 500 in-game years (and beyond if you really need). Scale is in megameters (1Mm = 1,000km = 1,000,000m). Some of the data have been extracted directly from KSP (v1.2). Everything else is calculated within the model using that raw data. See below for the code used for the extraction. To use: To use the base tool (a version that is not easily modified or customized), follow this link to view and use it in the GeoGebra web app. You can get the customizable version at this link. It is strongly recommended that users download and install GeoGebra to their computer, as it’s faster and more stable. You can download the source file for the model by navigating to the appropriate link above and clicking in the top right corner of the applet. Full Instructions on using/customizing the model are available at the wiki. This project was very much an adventure for me, so I would not be surprised if there are (still) things I've missed, inaccuracies, etc. Please don't hesitate to bring them to my attention, along with suggestions for how to fix them, if available. I'm also open to ideas about additional features. Licensing: Because I've published the model on, it is subject to the Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license. Keep in mind that Geogebra is something altogether different. I have had no part in developing it, and it is subject to its own licensing, terms, and conditions. Updates: 05/20/2017: Major update with updated/streamlined calculations, fixed mathematical errors, improved accuracy (thanks to a script for the direct extraction of data from the game), new basic/customizable versions, and a wiki! 04/08/2017: Addressed crowding of AN/DNs & Pe/Aps by replacing the checkbox for each with a drop-down menu, allowing users finer control over what is shown/hidden. Added hide-able stats pane for body in focus, displaying orbital/physical parameters and time to AN and Pe. Changed auto-zoom levels to depend on body in focus. Original 2D model updated/converted to 3D. Known Issues: Body in "Focus View" drop-down often needs to be selected twice in order to display the target body at intended zoom level. Suggestions welcome. When focusing view, viewVector should orient camera to particular angle. It does not. Commented out for now. Discrepancy between JS syntax accepted by the web app and desktop versions causing error in customizable version's web app at launch. Not sure of reason, no "proper fix" at this time. Works fine in desktop version. Simple workaround is here. ^Joolian system
  11. Note: If you had the original InterKalactic mod, this is separate and NOT compatible. This is a separate planet pack entirely, the original has been discontinued. For now, at least. InterKalactic 2 is a remake of InterKalactic; many of the bodies from the original pack are used, but now, there's some story and uniqueness behind InterKalactic 2. IK2 is based off of the premise that Kerbol is expanding into a red giant, and expanding your sights to the stars and planets beyond. I'm aware that in real life these events would take billions of years, but for the sake of this planet pack, we're pretending that these events all happen within a much shorter time frame. InterKalactic 2 has two 'dependencies': Kopernicus and Kerbol++. Kopernicus allows for planets to be modified in KSP, and Kerbol++ is my other planet mod which implements several semi-realism and challenge-based tweaks to planets that are inherited by this pack. Kerbol++ will modify the bodies of every planet except for Kerbol, Ike, Gilly and Eve accordingly. If you want to support this mod or my other projects, you can donate at the following bitcoin address: 15nhma9mEYqhBE5hyCHa4bGUyrAfnaUrxd or PayPal: You are also welcome to provide your own planet textures if you would like. The bodies in this modpack are currently mostly divided into 2 distinct regions: Kerbol and the InterKalactic Plain, as I have unofficially dubbed it. Kerbol consists of the Kerbol System, with only minor changes by InterKalactic, including an analogy for Planet 9. The InterKalactic Plain currently only consists of one incomplete star system: Sol. It also includes the black hole known as Hawking's Singularity. In between the IKP and Kerbol is another WIP star system, Aartee. While the rest of the Kerbol System remains fairly accessible, the IKP is a tremendously far distance away, and you'll need to be going very fast to reach it. However, once you do, the rest of the InterKalactic star systems become much more within reach, as they will all be much closer to eachother from this point onwards. While IK2 is optimized for KSP 1.3.1, I don't expect it to have any problems running on more recent versions of KSP. Latest Update (0.2): Multiplied Gilly's surface gravity by 10, to account for it's reduced SOI and to make landing a bit less of a headache (now it's 0.05g) Added a black hole named Hawking's Singularity to the InterKalactic Plain, in remembrance of Stephen Hawking. Known Issues: None currently Download on SpaceDock: 2 Download K++ on SpaceDock: or visit its main thread: You can view the thread of the original InterKalactic here (note that it is not compatible with IK2 or K++): SCREENSHOTS: Sunset on Kerbin Gas planet size comparison; The big one is Korbur (Kerbal's name for Jupiter), the purple one is Korvin, and the green one is Jool Moho on the horizon All 3 of the currently implemented stars from a distance (from right to left: Sol, Kerbol, Aartee) Below, you will find a summary of how the planets have changed. (Changes from Kerbol++ are listed too) Kerbol (The Sun) Kerbol is now many times larger and brighter than before. In addition, it has acquired a reddish hue. Moho Moho is slowly being pulled into the Sun, and as such, it is tidally locked and orbits extremely quickly around the Sun. Moho now possesses Gilly as its moon. If you choose to visit this duo, don't forget radiators. Gilly After being flung through the Kerbol system, Gilly has found home orbiting close Moho. Eve Eve's orbit has been notably elongated. While still not too far from Kerbin, bring some extra fuel if you're going to Eve. Currently, Eve is technically moonless. VoronoiCraters A series of 4 temporary moons orbiting Eve. These are just temporary for testing purposes and will be removed later, so please don't settle them. Kerbin Kerbin has been more or less spared by Kerbol. While Kerbin has been saved from the worst of it, the planet still may experience occasional temperature swings as a result of its increasingly eccentric orbit which wreak havoc on the environment. Kerbin's orbit has slowly been spiraling out, and so it's relatively farther from Kerbol than it would have been otherwise. Mun The Mun orbits extra far from Kerbin now. Minmus The orbit of Minmus is now highly irregular, taking it both closer and farther from Kerbin than previously. Duna Duna has been pushed outwards from the Sun like Kerbin. The Dunian system remains mostly unaffected by the expanding sun otherwise, but has gained a brand new moon, mysteriously. Oogaloo This funnily named moon orbits in between Duna and Ike. It is rather small, just slightly bigger than Gilly. Ike Ike remains unchanged in this pack. Dres Dres has been pushed out a bit as well, but otherwise remains unchanged Jool Vall is now Jool's closest moon, followed by the other bodies in their previous orders. Jool also has a nice set of rings and is much, much bigger. Vall The shephard moon of Jool's rings. Laythe The second closest moon to Jool. Volcanically hyperactive and covered mostly with an ocean. Pol Pol is a distant, irregular moon of Jool. Bop Bop is also a distant, irregular moon of Jool. Eeloo Eeloo remains unchanged by this pack, besides for orbiting much farther from Kerbol. Korvin The elusive, recently discovered 'Planet 9'. Reaching this one is tricky as it has a fairly elliptical and distant orbit. It was discovered after Kerbal scientists studied anomalies found in the orbits of Eeloo and various asteroids. Korvin's two moons are Oceania and Kyel. Oceania This water world has no surface at all, and is heated up by its close proximity orbiting Korvin. Oceania has a fairly thick atmosphere notably similar to that of Kerbin. Kyel A relatively flat and cratered desert orbiting Korvin. Would be great for base building. Kyel has a thin, grey atmosphere. Aartee A high energy star distant from everything else. This is what lies between Kerbol and the InterKalactic Plain. Currently does not host any planets, but is great for solar energy. Sol A welcoming, yellow star, currently the only star in the InterKalactic Plain. Myecl A grey chunk of rock orbiting closest to Sol. Hosts no moons and has little value in colonization, besides for a relative abundance of ore. Alternis A red, ringed desert world orbiting Sol. Currently hosts no moons. A weak potential biological signature has been detected here. Korbur A massive gas giant orbiting farthest from Sol. Hosts just 4 known moons. Ie Korbur's nearest moon. It is very yellow and volcanically active. Contrary to popular belief, it is NOT made out of ice cream. Cryo Cryo consists of a large ocean, but locked under a massive global sheet of ice that is kilometers thick. Klaspen The third moon of Korbur. Heavily cratered. Kallisto Sometimes confused with Klaspen, Kallisto is also dark colored and heavily cratered Hawking's Singularity A black hole in remembrance of Stephen Hawking. Currently has no bodies orbiting it.
  12. My name is cyrus playz and I have made a few mods in the past but.........bla bla bla you know the drill,but this is special,this is a collaboration between me and ILoveStars.This is a kopernicus mod that adds a few new star systems. Now this is NOT yet ready for release,far from it.This topic is more for help with the mod,especially visual mods.So any help will be more than welcome.And anyone wanting to review this mods should come back later. Anyways here's the mod download if anyone can help. Know problems: License:MIT
  13. Hey everyone, So I'm relatively new to the KSP world on PC. I played hundreds of hours on my xbox one x. I'm now on my Acer Nitro 5 gaming laptop with a 1050 NVidia setup and I'm having some issues with the game that I can't find concise answers too. First off without any planetary graphics mods, I have an ocean that does not render. Its there when I land, but all I see is the textured blue ocean floor. I ended up removing EVE and Realistic Atmosphere as well as my AVP mod and Sunflares becuase on top of my ocean issue, regardless of a beautiful rendering of planet kerbin on the pregame menu, once I started playing the atmosphere went black and the planet from map mode turned into this grayed out dark orange and black rendering that got so annoying. I haven't noticed the gameplay affected much but I cannot seem to figure out how to make this planet have its reliable and consistent graphics that everyone else seems to have. Anyone experience this? I'm running out of ideas without individually inspecting the game with every mod one by one...
  14. What Is EVOLUTION? Evolution is a planet pack that aims to push everything to the limits. From the star itself to the outermost regions, experience 4K quality planet textures and 8K quality cloudmaps, as well as planets created with realism and beauty in mind. Revolutionary Features Every planet in Evolution has been created with both uniqueness and realism in mind, as well as providing players a beautiful, yet fun and challenging experience. Preview of EVOLUTION Download EVOLUTION Special Thanks @SQUAD for Kerbal Space Program @Thomas P. for maintaining Kopernicus, the building block of all planet packs out there @Galileo for inspiring me, giving me advice and helping me out @Waz for maintaining Environmental Visual Enhancements, a mod that truly lives up to it's name @blackrack for Scatterer's amazing shaders and Kopernicus' epic new ring shaders @CaptRobau for inspiring me to get into the planet modding business, and for OPM, from which I have learned the basics of Kopernicus myself back in the day @Sigma88, @KillAshley and @Thomas P. for having the patience to help me out every time @OhioBob for explaining to me the wonderful (and complicated) subject that is atmospheres @linuxgurugamer for LoadingScreenManager, a mod that allows even the loading screen to be given a unique touch. @HaArLiNsH for TextureReplacerReplaced, because you'd be surprised how much a custom skybox can do.
  15. Hello Kerbonauts. I see you have found your way here. Welcome to NTSP2, or Noah the Smol's Planet Pack. This is a heavily indev pack adding 3 planets, 1 dwarf planet, and 9 moons. It currently only uses Kopernicus and KittopiaTech for the mod, but compatibilities and actual test builds will come soon. The NTSPP first draft is now out, including only Daki. Test it out and give me some feedback! Object list is here: All scale is measured in this way: Mini: 0.01> Nano: 0.01-0.1 Micro: 0.1-0.5 No Prefix: 0.5-1.5 Super: 1.5-5.0 Mega: 5.0-10.0 Ultra: 10.0-30.0 Hyper: 30.0< Noah The Smol’s Planet Pack Planets centered around Kerbol. Kerbol Moho Daki- new moon for Moho. Very dull brown, a Micro-Mun. Eve Kerbin Ettren- new ice giant between Kerbin and Duna. Technically an Ultra-Kerbin. Deep red near poles fades to more orange and tan near equator. Eynen- Super-Gilly, pale pink, orbits quite close to Ettren to the point where halving its orbit would place it within the Roche limit. Yurref- Munlike, about three times Eynen’s distance. Very slight pale teal with a very thin set of rings close to the surface. Werron- Super-Mun, 4/3x Yurref’s orbit, pale red with lots of very prominent, small craters. Looks almost like red cheese. Duna Dres Tirnitt- Haumealike object, Dreslike in size, darker purple near equator than near poles, no rings, one moon. Rennios- Gillylike, very deep cobalt blue, from the actual cobalt on its surface. Jool Teddest- Super-Jool, mild blues and greens colour range. Thin rings. Griessk- Minmuslike, mild purple. Ilnur- Micro-Mun, deep yellow and red from major sulfur stains due to volcanoes Uljinn- Dunalike, except it’s a pale green due to strange surface chemicals. Covered with shallow, yellow craters Eeloo Yttrel- Hyper-Kerbin, though technically a gas giant. It is a pale purple with a small blue polar storm. Enmir- Yttrel’s only moon, it is a Nano-Mun covered in shallow craters, overall a very dull blue.
  16. The Ultimate Challenge...A massive boulder...whoever beat it literally beat the game, and i'm currently into it. Here's The current Challenge Thread. Werhner finished all the Landers, he later called Simone, Jeb, and their friends to discuss about the names, and where each of them will go to in the mission. "Alright, here is The Eve Lander, it's 44 tons and will take a Kerbal to Eve surface and get to orbit with its own power from above 2100 meters ASL, who will get there and what shlould we call it ???" Werhner said. "We can't let Simone hog all the glory, we'll show him what we can do !" Said Jeb, others replied "YYYYEEEEEAAAAAHHHHH", and Simone responded "Whatev, give me a break and i'll leave everything except Eve and Tylo to you guys, i'll call it 'Grizzly Reaper'". "This is our Duna Lander, it will also Land on Vall, who wish to get there ???", Val replied "MEEEEHHHH, i'll be using that Lander all the way in this mission, i'll call it 'Vendetta' and i'll go with Duna, Ike and Vall". "This is our Moho Lander, we don't have to worry about electricity in Moho, it'll also be used around Eve system and Duna system, who wants to land it ???", Bill answered "Me, i'll land that on Moho, it'll be fun, i'll go to land on Gilly, Moho and Pol, and won't use anything but EVA pack to land on Pol, i'll call it 'Electra'". "This is the Ion Lander, it will take on Eeloo, Mun and anything smaller, who wants it ???", Simone replied "Jeb and Bob will need that, i'll call it 'Megawatt'". "Our best Laythe Lander up to date, who wants ???", Jeb replied "Yes, me, like Simone said, Bob and i'll need the Megawatt, i'll call this 'Hex' and i'll go to Dres, Eeloo and Laythe, Bob will go to Mun, Minmus and Bop". " are you going to call your private Tylo Lander ???", Simone answered "Big Boi it is". "This is how the smaller recoverable Landers being recovered. Simone, you have my trust and you're allowed to recover The Landers" Said Werhner, which Simone agreed hesitatelessly. -Mothership : (2 Types) Mercury (Moho and everything else, has only 1 or 2 Landers attached to it, released in Eve). Joologist (Jool 5, bigger Mercury with real pods, more engines, more tanks and has 4 Landers attached to it). -Lifter : Sheep v3 Ascent Stage (AKA Chimera). Conclusion : 5 Kerbals to a WHOLE Kerbolar System Tour and back...With NO ISRU !!! Landings for each Kerbals : -Simone Kerman (9) : Eve, Tylo. (+Anziephus, Spade, Putto, Ovis, Shrek, Lotus, Duran) -Jebediah Kerman (9) : Dres, Laythe, Eeloo. (+Ebenus, Rheis, Arane, Nuu, Akel, Nuuma) -Valentina Kerman (8) : Duna, Ike, Vall. (+Pherph, Tekcate, Dhar, Vra, Dauble) -Bill Kerman (8) : Gilly, Moho, Pol. (+Epam, Oorma, Phoe, Flo, Durus) -Bob Kerman (8) : Mun, Minmus, Bop. (+Eiwei, Tekili, Tekova, Mez, Es) Status : Mission Accomplished !!!!!!
  17. This is just a thingy for discussion ATM. If anybody wants to they can make it into a mod. Also, credit to @Felsmak for the Voonian, Orbonean, and Naalean systems. CONCEPT ART FOR BODIES (apologize for bad drawings) New bodies are bolded, changed bodies italicised. INNER SYSTEM OBJECTS It appears this object may need ridiculous amounts of Delta-V, and radiators, to get to. Orbiting four times closer than Moho does to the sun, Heet is the closest object to the sun. Better plan ridiculous slingshots to get there, because it is only 24km in diameter and has tidal locking, which, coupled with its proximity, makes its near side glow straw-hot. Eve now has a larger moon. Adam is about 100km in radius and orbits not-really-that-close to Eve, and it has the same apparent diameter as the Mun does on Kerbin's surface. Gilly is also no longer Eve's moon. It has been moved out to the Kiazzi belt with Dres, Usta, Qlass, and Kaspir, and has a tiny moon of its own, called Bark. Minmus and Mun are now in similar planes, and have realistically eccentric orbits around Kerbin. Kerbin has also been given inclination and eccentricity changes, and Duna's orbit has been changed to match that. Error is a NKO (Near-Kerbin Object). It has no danger for impact anytime soon, as it doesn't really cross Kerbin's orbit much. It's kinda high-inclination, so a Kerbin slingshot is recommended to rendezvous with it, as Duna doesn't have the gravity to make such a plane change. Its small moon is called Bug. Just recently, two new moons of Duna have been discovered. Pike and Dike have orbits inward from Ike and therefore orbit faster than Duna rotates. They sometimes eclipse, occult, and/or transit each other and Ike. The Duna Soft Drinks Company, known for Ike cola, Pike lemon-lime soda, and Dike root beer, approves of the naming scheme. The second-most massive asteroid in the Kiazzi belt, aptly named Usta, is truly a sight to behold...or not. It's kind of a less extreme version of Dres, so you might not find much there; its orbit is less eccentric, less inclined, closer to the Sun, but then again...some groups of craters look like snowkerbals. So that's a plus. Kaspir was only recently discovered. A little bit smaller than Gilly, it appears to be alone and with nothing else to keep it company. It's also drab and won't change your trajectory much with a flyby, not even a grazing one. This is Plane-Change Slingshot Qlass. If you want to get to Qlass, launch a rocket with extra Delta-V to get all the way out to Jool and fly over the pole, and then you will rendezvous. Class dismissed. Comets really are interesting. We'd name it Thomas, but then again...Enjin actually sounded better in the long run. We don't know why. It's very small, smaller even than Gilly, but not as much as, say, Daphy (whatever that is) or Bark. Tootoot is not a comet. It's an asteroid. It certainly has an orbit like a comet, though. It's shaped like a "bowling pin," and rotates like a "bowling pin" knocked over by a "bowling ball." No moons to be found here! MIDDLE SYSTEM OBJECTS Jool has been found to have a large storm on it now, as well as a tenuous system of rings. With the rings, Animal and Throb, asteroid moons, have been discovered. They are what we call ring shepherds; they orbit within the rings and drive other ring particles away from it. Laythe's water oceans are no more. They are now simply oceans of sulfur, same as its atmosphere...and volcanic plumes. It is also hot enough that you will need radiators there. It's also no longer this large moon we thought it was. We also used to think Tylo was larger and more massive. And now we recognize that it was actually parallax, and that both Laythe and Tylo are only slightly larger than Vall, based on Koyager data. You don't need much to land on them, despite the ridiculous myths surrounding its existence. Klip is unique. Very unique. It looks almost like the space around it and is very hard to detect, and used to be thought of as a hole in Jool until the Koyager probes flew by it. Now it completes the 1:2:4:8 resonance that Klip, Tylo, Vall, and Laythe have. Bop is an "irregular moon" of Jool, orbiting further outward than the KTVL resonant moons. It appears to be brownish and tiny. Just like Gilly! Ion is also an irregular moon, in a kinda polar orbit around Jool, so the line is therefore blurred between prograde and retrograde moons. Some people say it is the namesake of the ion drive. Pol is a lighter irregular moon, in color and mass. It is a retrograde-orbiter around Jool, too. Voon is the larger of the gas giant planets of the system, being 1.5 times the size of Jool. It has only one more moon than Jool does, thus meaning it's a better target for exploration. It is kinda orange in color and has an expansive ring system. Rocko is the innermost of Voon's moons. it is a reddish asteroid moon about a third the size of Sotus. Daphy is tiny enough to be pretty much invisible. What is it, 500 meters? Jumping on it will send you into an orbit around Voon, so I'd advise you not do that. You can land on it using an ion engine, for Kraken's sake. Eeloo has been moved in an orbit around Voon. It occupies the E ring of Voon. If you took Klip, shrunk it down, and removed its white speckles, you get Sotus. It's kinda full of cracks and stuff you might not want to think about too hard. Fonso is kind of like Voon's Laythe. Expect it doesn't have volcanoes. So yeah. It's just a boring piece of work that orbits outward from Voon. And has an atmosphere. Jeez, Voon must like ripoffs! "D'oh!" is what we Kerbals say when we recognize that we have missed this moon all along. We used to think it was a spot on Fonso that made it interesting. And then we recognized it was a new moon and said "D'oh!" The name stuck. Now we call it Doe. It orbits further out than Fonso does, enough to be in a 1:4 resonance, also having a high inclination. We have no idea why this is even called Potatus. Potatus kinda looks like a "potato," whatever that is. We're astronauts, not botanists! ...wait a second, where is that botanist from our recent Duna mission? Ud has the appearance of a "walnut" or something. Voon, stop trying to give us terms that we don't understand! Arre is certainly something. Though only slightly larger than Dres, it has been proven to have rings around it. If something has rings it must have shepherd moons, ergo it must have a moon system. Bill was named after Bill Kerman II. There have been lots of Bill Kermans, to be honest. Also, it orbits retrograde and is highly inclined, so...unless it's close you better escape the system. Orbo is something called an ice giant. It's reddish in color, and used to be thought of as a star before Bill Kerman I came along and disproved everything previously thought of about the solar system. Now people don't want to make any claims about this planet. Nobody knows whether its name is Lucky or just plain Luck. So we at the Kerbal Astronomical society have given it both names, just because we can. Ump kind of makes us laugh every time we say it. We don't know why, it just does. Maybe because it's so tiny! Now this moon is actually interesting! Toop looks like Ud, except upsized and with a ridge not so giant in relation to its size. Dack, in our honest opinion, is very cool. It has a crater with numerous rings, not unlike the other gas giants. Rings around the crater. Give it up for Naal, the newest member of the Solar System. It is a little bit smaller than Orbo and has a purple atmosphere, not unlike Eve. It's not rocky, though! I don't get why anybody would think that. Corn on the Cobb, anybody? Cobb is a cube-like moon that orbits closely to Naal, in fact close enough to maybe even crash into it someday. Kyle...we have no idea where its name came from but this moon certainly was named after some character from a certain show. It orbits and rotates backward around Naal, and is believed to be a captured dwarf planet. The name for this moon, Loopy, is self-explanatory. It was believed to have been thrown out of its original close orbit by Kyle's capture. Now its orbit is one of the most eccentric and inclined in the Solar System. OUTER SYSTEM OBJECTS The largest Kipper Belt object, Ploon is also the largest dwarf planet. It orbits twice every time Naal does thrice. Its tenuous atmosphere is thick enough to need a heatshield, but still not enough to aerocapture. It is, however, useful for aeroslingshots. It does have a significant moon system, but only one is notable. Khan is that notable moon. Its gravity is strong enough to pull the barycenter, or center of mass, of the Ploon-Khan system outside of Ploon's surface. Both are mutually tidally locked like Duna-Ike, but the line wasn't blurred with that; Ike couldn't pull Duna out of the barycenter, so Ike is officially a moon of Duna. Now we at the Kerbal Astronomical Society can't figure out what a planet is and what a moon is! Kenobi, Skywalker, Solo, and Organa are the four smaller moons of Ploon-Khan, in that order. We have no idea where the names came from but we know they sound cool. Maybe we watched too much "Star Wars" or something. Hammy is odd, odd, odd, in more ways than one. For one, it spins fast. For two, it looks like a deformed "pancake", whatever that is. For three, it orbits seven times for every 12 Naal does. Hack is the sole moon of Hammy. It's kinda beefy and strong enough not to succumb to tidal locking. Mayma is a red object outside Naal's influence. No resonances, no moons, nothing. Just a slow-rotating red dwarf planet with a weird dark spot on it...wait a minute... Ryths is actually Mayma's moon. At the moment it orbits edge-on to Kerbin so its orbit can't be determined, and its darkness makes it lost in the glare of Mayma. We need to send a probe there sometime! Look, something's rising! The sun? No, Rise. Rise orbits very far out from the Sun, its periapsis just outside Ploon's apoapsis. Just know that its orbit is pretty odd, but kinda downplayed compared to Samm's. It has a moon even! Nomon is Rise's only moon, a little bit smaller than Sotus, and very bright like Rise. Nomon is also very easy to spot if you look at Rise through a Rise's periapsis. We were very darn lucky! Now we have a record-holder! Samm's orbit is like Rise's taken 10 times further and exaggerated. It's also kind of a polar orbit, which is very odd, and is periapsis is between the apoapses of Ploon and Rise. We know there could have been Joolean slingshots involved. But Naal wouldn't have the gravity to do that. It could have been captured from another passing-by star. But we're way isolated...
  18. With Kerbal Space Program 1 the Planets and Moons generally feel relatively small to our real world counter parts. Will Kerbal Space Program 2 feature larger scaled planets and moons of the current Kerbal system or will planets and moons stay relatively the same size in Kerbal Space Program 1?
  19. CURRENTLY IN DEVELOPMENT Screenshots coming soon
  20. Hello, it's Noah the Smol! I'm working on a planet pack I call 'NOPE', or Noah's Planet Expansion. It will include multiple planets, moons and objects to explore! The amount of objects will NOT be as insane as some of my other projects, but there will be a good number(5-6 large planets, and lots of smaller objects). The objects will be in red if they are currently not even started or can't be in the game, orange if they've been barely started, yellow for ~1/2 done and green for done with lastly blue for released or soon to be released. Keep posted for more! Thanks! -NTS
  21. Hi Mates, GRS here... I'm working on this Planet Pack, I call it "Kronos Planet Pack", it'll envelope up to 20 Bodies in total. Red = Not started yet. Yellow = Working on it. Green = Finished. Underlined = Hard Worlds Bodies : Spade = A Ridiculously Inclined Eccentric Moon with mostly Green and Dark Gray. (6 Km, 0.002 Gees) Arkanus = A Super Mohonian that's Super Close to Kerbol/Sun.(400 Km, 1.7 Gees) Lotus = A far away Planet with the size of Minmus .(40 Km, 0.0385 Gees) Orbin = A Desert Super-Kerbinian world with Super Dense Atmospheric pressure.(675 Km, 1.5 Gees, 14 Atm Max Pressure) Nuuma = Moon of Orbin with roughly the size of Mun, maybe bigger...very likely.(225 Km, 0.25 Gees) Kronos = Large Massive Gas Giant with Borderline Mass and Red Colored.(9000 Km, 5 Gees) Shrek = A Minmus sized moon that orbits very closely to Kronos.(75 Km, 0.07 Gees) Aleph = A massive moon of Kronos that looks covered in Lava.(700 Km, 1.2 Gees) Zeruel = Large Super Kerbinian moon with Ocean and Oxygenic Atmosphere.(750 Km, 1.4 Gees, 1 Atm Max Pressure) Terriblis = A Giant world with High Gravity and rich of Copper Sulphate that makes it Very Blue. Baduraks = Largest Moon of Terriblis, and is a Super Tylo type. ---More Spoilers Coming Soon--- Spade Orbin Nuuma Arkanus Lotus Kronos Shrek Aleph Zeruel Thanks for all of you that helped me on these things... And Don't come here to say First !!!
  22. Hello, and this is my new upcoming mod of Way Too Big Solar System It will add god-knows-how-many planets, moons, and other objects just to crowd the solar system up. There will be at least 3 objects between the stock objects already here. That would become a total of 25+ new planets and 10+ new dwarf and minor objects. Currently, the system list is: (with red for too hot, orange for warm, green for habitable, cyan for chilly, blue for cold, and violet for frozen), with an * for a star(with the text color as a star's color), ' for a terrestrial, " for a gas planet, . for a dwarf planet and - for an asteroid/comet. New objects are bolded, moons without names are the planet's first two letters plus a number. Kerbol* Krannus"- Brown and Tan Gas giant w/moons Kr1 Kr2 Kr3 Kr4 Kr5 Moho'(New moon, Branstin) Branstin- Small chunk of rock captured in a short elliptical orbit Stillmar'- Chunky megamoho with cracks in surface St1 St2 Marstel'- Reddish-grey minikerbin with dried up seas and lakes Ma1 Ma2 Milkedred"- Pink, tan and yellow gas giant with small moons Mi1 Mi2 Mi3 Mi4 Mi5 Mi6 Dremild'- Blue/White Rock Dr1 Dr2 Kran"- Almost Rainbow gas giant Rethde- Red moon with maroon craters Orne- Orange moon with scarlet craters Yenlew- Yellow moon with brownish cracks Grinne- Green moon covered in trees w/ atmo Bloue- Blue ocean moon w/ thick atmo Ivrie- Teal-ish ice moon with plains of grey Vilet- Purple moon with seas of Explodium like Eve, grey land Serble"- Pinkish purple gas giant with thin rings Ce1 Ce2 Ce3 Ce4 Ce5 Ce6 Golnde'- Golden and greenish rock Go1 Go2 Go3 Kilford'- tan and grey cratered rock Ki1 Ki2 Namis'- Orange and grey rocky world Na1 Na2 Eve'(New moons, Ellstin and Limdres as well as thin rings) Ellstin- Grey and red moon covered in cracks Limdres- Elliptical asteroid moon, greenish blue Dramil'- Red and white rock moved out from inner system Dr1 Dr2 Dr3 Stiplik"/'- Habitable gentle giant with thin rings St1 St2 St3 St4 St5 St6 Kelbren'- A mostly rocky world with pools of water, habitable Ke1 Ke2 Ke3 Ke4 Stellsen"/'- Superhabitable gentle giant with SUPER RINGS St1 St2 St3 St4 St5 St6 St7 Krisser'- small kerbinlike with equatorial and polar continents, small rings Kr1 Kr2 Kr3 Kr4 Kerbin'(Buttload of new moons, thin far out rings) Lisden- small green munlike Kildess- Mini-Kerbin with atmo and ocean, mostly islands Liken- Tylo-like, red Clichen- cratered blue minmus-like Ilson- large moho-like brown and red world Leidon- Mini-kerbin with atmo and small seas Neidess- Green/grey cratered Eve-like with thin atmo Kreet'- Red and purple world with grey craters Kr1 Kr2 Minmar'- Mint and red colors, resource rich dwarf planet Mi1 Mi2 Stilmar'- a small, greyish terra like kerbin with red water and small islands Sti1 Sti2 Sti3 Sti4 Marstier"- a red/brown/black gas w/ thin rings Ma1 Ma2 Ma3 Ma4 Ma5 Ma6 Ma7 Ma8 Ma8I Ma9 Gilsten"- a red and grey border-brown-dwarf Gi1 Gi2 Gi3 Gi4 Gi5 Gi6 Gi7 Milfress'- green and brown rock with purple craters Mi1 Mi2 Mi3 Minsauna'- green land grey ocean planet with thin rings Mi1 Mi2 Mi3 Colaina"- Large Superjool with small bands of grey on top of large green-brown bands, thin rings Co1 Co2 Co3 Co4 Co5 Co6 Co7 Co8 Co9 Co10 Hayleiy"- Large pink and blue gas giant with immense rings Slasse- Large green and red cratered object with very thin rings of its own Minnah- Pink chunk of rock with many craters and cracks Jaq’- A Duna-sized rock pastel green and purple in color with thin rings Ja1 Ja2 Ja3 Micahe"- Small blue and purple gas giant with thin rings Mi1 Mi2 Mi3 Minstess’- Pink and red terra with grey oceans Mi1 Mi2 Mi3 Loknis'- Yellow and green object covered in flats Lo1 Lo2 Lo3 Drimdel’- Red and orange rock with a thick atmosphere toxic to Kerbals Dr1 Dr2 Dr3 Duna'(New moon, Trike), Thin new rings Ike- unchanged Trike- 1/3 Ike size, light grey with heavy cratering Drellsden'- Chilly Kerbinlike covered in mostly grassy plains, thick atmo makes up for distance, medium rings Dr1 Dr2 Dr3 Dr4 Filsin"- Salmon and green colored gas giant with thick atmo Fi1 Fi2 Fi3 Fi4 Fi5 Minmunst'- Mint and grey Kerbin-size Minmoon- Mun but minty, Minmus sized Moonmin- Minmus but grey, Mun sized Gillike'- Spherical Gilly-colored dwarf planet Ike size Illy- Lumpy Ike-colored object Gilly size Laylbol'- Large Kerbinlike with thin atmosphere and crater calderas, tall plateaus Laythell- Large object between Laythe and Vall size, oceans in Vall-like 'craters', thick-ish atmo Tylall- Large grey-cyan object Tylo-Vall in size, with grey-blue calderas Bylo- Halfway between Bop and Tylo in size, greyish with deep brown craters Pop- Half between Pol and Bop, tan and brown smeared on surface Polythe- Pol-Laythe sized, tan sandy land with brown murky oceans, thin atmosphere Dres'(New moons of Strylmore and Milsoore) Strylmore- Dres-colored object with white craters and cracks Milsoore- Bop-sized object, covered in red splotches with mostly grey land ---REST DESC WIP FOR NOW--- Kinford' Fornma' Ilken' Dreindres" Kelmdres" Limthe" Kaythe' Jool"(Many new moons and rings) Skayne' Steilu' Ereox' Eilon' Keeloo" Strenloo" Eeloo'(5 new moons of Kirrem, Rex, Lydron, Kilstre and Yilmere) Kemloo' Eirlieu' Kemstrillus*(13 planets, blue dwarf) Jarvus*(16 planets, yellow G type) Remsie*(22 planets, red dwarf) I'm gonna need suggestions, ideas and probably some help. Screenshots will come when they come. Thanks! -Noah the Smol
  23. Outer Worlds tweaks the moons of Jool to make them more interesting. as of 0.02, it currently moves Vall, and resizes Jool, Vall, Tylo, and Bop. Download: Changelog:
  24. Stock Planet Expansion or S.P.E is a pack that adds countless moons to the Kerbal solar system for you to explore! From Moho to Eeloo, we got you covered! Meet the moons Grillian, moon of Moho "Grillian is the Mohonian moon. It's surface is covered in vast, trademark canyons that have baffled scientists ever since their discovery. Strangely though, Grillian appears more frequently in discussions of whether or not 'Mohonian' is a word rather than it does in scientific reports." Grillian is a half-molten mountainous moon in orbit of Moho. It's lava actually damages spacecrafts, so perhaps it's best to stay clear of those areas. Driea, moon of Eve "Driea is a small, pink moon in orbit of Eve. For reasons unknown though it has a huge, silver mountain on it's equator. Scientists still do not know what caused it, considering Driea is likely geologically inactive, and thus Mount Hyacinthum remains a mystery to Kerbalkind." Driea is Eve's first moon, Gilly becoming Eve's second moon due to it's larger orbit. Driea has a landscape covered in hills as well as one truly enormous mountain that science cannot explain. Trao, moon of Kerbin "Once a moon similar to Mun, Trao has been struck by a rather large object a long time ago, resulting in a large impact crater on one side of the moon that reaches all the way to the moon's core. The resulting debris either impacted the moon elsewhere, or is still orbiting Kerbin. The impact also caused the moon to spin out of control, so be cautious." Trao becomes a new moon of Kerbin, it becomes the iconic blue planet's new second moon due to it orbiting further away than the moon, yet not as far out as Minmus. The debris from the impact also formed a ring around Kerbin near Trao's orbit. Smov and Prolla, moons of Duna "Smov is a strange, uneven moon orbiting Duna. For some weird reason it shares it's larger neighbor Ike's pattern of a gray surface with strange, darker areas. One thing is certain, Smov is a lot more bumpy." "Prolla is a strange moon and the outermost of Duna's three moons. While Smov shares it's colors with Ike, Prolla seems to have colors similar to Duna, with red lowlands and ice-covered highlands. Why Smov and Prolla love cosplaying as the two larger bodies in the Dunaian system is a mystery." Smov is a smaller, asteroid-like moon while Prolla is about 1.5 times Smov's size, about half as large as Ike. The two moons dominate the outer regions of Duna's sphere of influence, but how the two moons got there in the first place is a mystery. Dres-1 and Dres-2, the moons that orbit Dres (who would've guessed?) D-1 and D-2 are two little rocky moons orbiting Dres with the same inclination. D-1 is an icy asteroid, a remnant of the solar system's birth. D-2 is also an asteroid, but is more metallic in composition. Klan, moon of Jool Klan is, without even a shadow of a doubt, the most bizarre moon ever discovered by the Kerbal Astronimcal Society. Nobody truly knows what is going on down there, on its strange and ravaged surface. Be wary, Kerbals. Froth, moon of Eeloo "Froth is a magnificent little ball of ice in orbit around Eeloo. Eons ago a few annoying little asteroids slammed into the icy surface, exposing the moon's inner layers. The debris from this event formed Froth's iconic rings of ice particles. Taking a shard from the rings of Froth is said to bring luck." A moon that closely resembles the planet it orbits save for the fact that this moon has a set of beautiful rings. The jealous Eeloo has attempted to steal these rings several times, but the rings are in a stable orbit around Froth and are unlikely to leave anytime soon. Download Stock Planet Expansion SpaceDock The S.P.E Team @SmashingKirby148 - Concept and career integration, project starter @The White Guardian - Kopernicus configs, mod compatibilities, textures Changelog Version V2.1 [For KSP 1.3.0 and 1.3.1] - Hotfix related to the Outer Planets Mod compatibility patch. (Thank you, psamathe!) Version V2.0 [For KSP 1.3.0 and 1.3.1] - Updated to Kerbal Space Program versions 1.3.0 and 1.3.1 - Slight Grillian and Froth overhaul (though the moons have kept their original style) - Completely redid Driea, Trao, Smov, Prolla, Dres-1 and Dres-2 - Added a new moon named Klan - Some under-the-hood changes to reduce lag - Made the moons much more colorful and diverse - Terrain texture rework - Removed some hidden space tacos Version V1.0 [For KSP 1.1.2] - Initial release - Removed Herobrine
  25. What it does Re-textures Jool to give it a Great Green Spot. Adds four distinct biomes to Jool, with their own distinct science definitions. The biomes roughly follow the patterns of Jool's cloud bands, and are: Equatorial Cloud Belt Temperate Cloud Belt Polar Cloud Belt Great Green Spot Note that you still can't land on Jool (it's a gas giant!), so the biomes are only useful for space and atmospheric science. Download from SpaceDock License: MIT Note: Requires Kopernicus (install separately; not included with this mod). How to install Make sure you've installed Kopernicus. Unzip into GameData, same as with any other mod.