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Found 82 results

  1. *KEEP IN MIND THIS MOD IS STILL IN DEV - THIS IS NOT THE FINISHED PRODUCT, PLEASE REVIEW THIS MOD AFTER 0.8 OR 0.9 IS RELEASED* After almost 50 years of the Kerbal Space Program, Kerbal scientists started to question what other mysteries might be hiding beyond the orbit of Jool. They pointed a telescope at all those distant flickering things in the sky and that day Kerbalkind discovered that they were just a small part of a greater cluster of stars and planets in the neighbourhood of Kerbol! Kerbal Star Systems presents "The Kermes Cluster", a collection of 125+ celestial objects, 15+ star systems, a revamped Kerbol System, and one very important object to hold it all together, greatly expanding the scope of the Kerbal Universe. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TRAILERS ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I DO NOT GIVE PERMISSION TO REDISTRIBUTE THIS MOD IN A MODPACK OR TO USE THE KSS TEXTURES FOR OTHER PROJECTS This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) USE this version of Kopernicus (RELEASE 3 - 1.3.1-3) ! Must be run through KSP_x64.exe ! THE VERSION PROVIDED BY CURSEFORGE IS A !BASIC! VERSION. FOR THE FULL VERSION AND VISUALS, DOWNLOAD FROM GITHUB ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Video by Greatness101 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- KSS DISCORD ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- KERBOL SYSTEM / STOCK SYSTEM The Kerbol system got a little upgrade, the stock planets got a new look + some new worlds were added! The Kerbol system is now comparable to the real solar system. Go to this page for more info! NOVA KIRBANI SYSTEM The Nova Kirbani System is the closest star system to the Kerbol system. It is an analogue to the real-life Alpha Centauri System. It consists of 3 stars: Kirb (a G2V yellow main sequence star), Kelin (a K1V orange main sequence star), and Kernim (a M6V red main sequence star), each with its own planetary system. Go to this page for more info! KORMIN SYSTEM The Kormin System is currently the smallest system in the game. It consists of Kormin, a brown dwarf (failed star), and its only planet, Tide. Go to this page for more info! KEROLON SYSTEM The Kerolon System is a close binary between Kerolon (A-type main sequence) and Kerilim (K-type main sequence). The binary is surrounded by a system of 8 planets. Go to this page for more info! KELNIS SYSTEM The Kelnis System is a planetary system that revolves around the ultracool red dwarf star called Kelnis. The system contains 7 nearly Kerbin sized worlds, with three of them in the habitable zone, and three of them capable of supporting some sort of life. The system is based on Trappist-1. Go to this page for more info! KORLON SYSTEM The Korlon System consists of a K-type subgiant star nearing the end of its life. The outer layers of the star have already begun to drift off in a brilliant planetary nebula. The star does not possess any planets in the current stage of the mod. KELARIS SYSTEM The Kelaris System is a ternary star system consisting of two F-type (Yellow-White) stars and one G-type (yellow) star: Kelaris (F7 Supergiant), Kirlim (F6V), and Kerbos (G8V). Go to this page for more info! THE ALL THE ALL is one of the most mysterious celestials in the Kerbal Universe. Is it a star? A black hole or something else? No one seems to know it. The only thing Kerbals know is that "Light can only exist with a source to provide it. Likewise, the continued existence of matter requires The All to maintain it. The All is one, and the one provides for all.". Some astronomers think some kind of object orbits THE ALL. It is the most distant of all the objects in KSS. Go to this page for more info! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- HOW TO GET TO ANOTHER STAR SYSTEM: TUTORIAL BY @Voodoo8648 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- WHY THE NAME "KERBAL STAR SYSTEMS"?: ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CHANGELOG: **RELEASED 0.7.2 and 0.7.3** Contains various fixes from 0.7.2 * Fixed gasgiants 'surface' in all systems * Fixed Aquel's and Irke's scatterer Changelog from 0.7.2 + some things I forgot to mention. TO INSTALL KSS, START WITH KSS_0.7.2_BASIC IT CAN TAKE UP 10 MIN TO LOAD KSP WITH KSS * Added a revamped Kerolon System containing 22 new celestials * Added the Kelar System System contains Hetoo, Lyrne and Tesyl. More will be added in the future. * Added Kereksus (neutron star) and Kerulum Every star has now a more realistic layered atmosphere (photosphere, chromosphere, corona, ...) Kerbol system: * Jool is retextured * Added rings to Hal * Retextured Pol * Tropical Laythe reinserted into the game * Kuiper Belt analogue added using asteroids Nova Kirbani System: * Renamed some of the biomes on several planets to be more exciting. Kelnis System: * Renamed the biomes to make them more exciting. Kormin System: *Rings around Tide Karkua: * Mass increased to become a supermassive black hole. * Moved much closer to The All to prevent detection * More custom sciencedefs * Fixed apostrophe errors in multiple sciencedefs Silne, Iain, Keles, Esle, Cal, Dalne, Hesmin, Dunem, Alar, Um, Irnil, Orph, Trytho, Sern Erel, Mork, Phain, Leyn, Rav, Bop, Gilly, Kerolon, Kerilim Lore: *Black Pyramid on Duna Visuals: * Complete overhaul of clouds and auroras * This is a result of a copyright issue caused by Part 1 of KSS * Redone engine particles for the plasma engine * Flares for Karkua and The All * Total retexturing of all stars * Smoother light curves for all stars * Geysers on Icy Laythe and Eeloo Parts: * Micrometeorite Shied: 16m in diameter and non-inflatable * New particles for the plasma engine. --- **RELEASED 0.6** * Reduced KSS with 300 Mb * Converted textures to .dds (saves RAM) * Other improvements to save RAM * Renamed the Kerbol StarSystem folder: KSS * Added several new planets and retextured others * Added a few KSS flags * All atmospheric bodies have now custom atmospheres (floatcurves) * All planets have sciencevalues and working biomes! * New sciencedefs for Mun, Moho, Eve, Duna, Dres, Pol and Laythe * Compatibility with GPP (will be improved over time), Community Resources (TEST) and Researchbodies -> more will be added soon * Custom gradients (when not using visuals) * Improvements and more terraindetails * Added groundscattering to several celestials * Starspots and better/improved star colors * Fixed starbrightness (M/K types will emit a lot less energy than Kerbol, bigger stars will emit more) * Fixed the invisible force field around The Creator, but you're no longer able to find The Creator in the trackingstation * First attempt to add surface temperatures and exospheres to some celestials in the Kerbol system * First attempt on a plasma engine (resource: helium (tanks provided) - needs more work - test it with unlimited fuel) * KSS loadingscreen * 'New EVE' clouds + scatterer improvements (clouds sometimes dont show up - will be fixed!) * Kelnis System (Optional) * Should be career ready --- **RELEASED 0.5** * Rewrote the configs for the VanillaPlanets so Kopernicus don't need to be edited anymore! * A lot of retexturing and new details! * Added new planets * Added a new star Kelin to the Kirb - Kernim System transforming it into the Nova Kirbani System (Alpha Centauri analog) * Added the Kelaris System acting as a North Pole Star (with scatterer) * Added biomemaps to all the celestials BUT they are not all assigned yet, meaning 1/4 th of the biomes do work. (all the habitable worlds should work) * Some planets have groundscattering (test) * Calculated new parameters for a some bodies (gravity, atmo, ...) * Added new descriptions for every major planet. - thx to @Greatness101 and @Calvin_Maclure * Added Visual mods: Scatterer, EVE, DistantObject, TextureReplacer * ... A lot more! ***rings might be broken + Solar Output of the stars is broken -> meaning: solar panels work but a red dwarf star will emit as much energy as a G2 star like Kerbol. (this will be fixed soon) NOT INCLUDED: * new engines (still testing) * compatibility with other mods (although this is ready, I want to see how 0.5 runs and what the major bugs are) * science --- **RELEASED 0.45 (TEST 0.5)** * A lot of retexturing! * Terrain texturing - textures provided by Galileo + own textures * Minmus is now a comet (75y orbit) * Added Ceth, Klip, Eran, Isme, Aryl, ... * Calculated new parameters for a lot of bodies (gravity, atmo, ...) * Made not terraformed Duna and cold icy Laythe standard, the other 2 will be optional in 0.5. * ... A lot more! ***rings might be broken The Scatterer and EVE files are not included, they will be published in another downloadlink. (to reduce the size of the mod) => the size will be reduced for 0.5 * Old page got removed by bug on the forum -> previous data lost ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- COMMON ISSUES & PROBLEMS: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * SPECIAL THX TO : @Thomas P., @blackrack, @Galileo Contributors: @JadeOfMaar, @Calvin_Maclure, @Greatness101,@TheSpacePotato, @Gyrfalcon5, @Itsdavyjones, @Cortwade ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This mod is licensed by Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
  2. About Kopernicus is a KSP add-on that allows for modification of stock planets and the creation of new planets via modification of the system prefab. Why is this advantageous you might ask? Previous planet adder mods, such as Planet Factory, modified the live planetary system and had to keep multiple hacks actively running to provide these worlds. We strive to provide the least hacky solution by introducing planets into the game in the exact same manner Squad would. The Kopernicus loader is a one step process. It is started before the planetary system is created and rewrites a property called PSystemManager.Instance.systemPrefab. The game itself then creates *our* planetary system as if it were blessed by Squad themselves. The mod's function ends here, and it terminates. Kopernicus introduced worlds require zero maintenance by third party code, as all support is driven entirely by built in functionality. This yields an incredibly stable yet incredibly flexible environment for planetary creation. We provide tools for customizing every aspect of a planet such as biomes, the scaled space model, the surface materials, the structure of the terrain, and much more. Eventually we strive to provide replacement capability for the StarSystems mod. The methods they used to support other stars (reparenting the sun, switching the sun for solar panels, etc.) causes issues. KSP's engine assumes that Sun.Instance.sun is set to the center of the universe. Unfortunately, this also is what the sun light in the sky and the solar panels key off of as well. The solution is likely to include additions to the local space camera system (multiple lens flare and light sources) and custom part component mods for solar panels to replace the stock ones. Current Release Release 1.4.3-2: https://github.com/Kopernicus/Kopernicus/releases/latest Backport 1.3.1-9: https://github.com/Kopernicus/Kopernicus-Backport/releases/tag/backport-1.3.1-9 (features are equal to 1.4.3-2) Kopernicus is licensed under the GNU Lesser General Public License Instructions Copy the contents of the GameData/ folder to KSP's GameData/ folder Launch KSP and enjoy! Please report any bugs you may find at https://github.com/Kopernicus/Kopernicus/issues Examples Selectively copy folders inside KopernicusExamples/ into a GameData/KopernicusExamples/ folder. There are a number of examples of how to use Kopernicus. You have to download the examples from their GitHub repository: https://github.com/Kopernicus/KopernicusExamples/ Note - reparenting Kerbin or the Sun causes the sky to be incorrect in the space center view. It is, however, correct in the flight view and the flight map view. Reparenting the sun causes other stars positions to not update in the tracking station for some reason. How to get support We're always willing to help you with your issues, but however, there are a few things you'll have to do before we can help you: First of all, try to find the issue yourself. Look at the Kopernicus log-files (KSPRoot/Logs/Kopernicus), and compare your config with the examples / other working configs. If you can't fix it yourself, please make sure that all your mods are up to date, and that they are installed correctly Send us the output_log.txt / Player.log, the Kopernicus log-files and one single plain-text config file that causes the issue, including the used textures Final Note: We won't install a full config, or a config that depends on other packs. If you send us something like that, we reserve the right to ignore you. P.S. If you need help with variables or nodes, just post your config. In this case, we don't need log files Expansions and Documentation If you need a graphical UI, you can use our fork of KCreators KittopiaTech: http://forum.kerbalspaceprogram.com/index.php?/topic/140581-/ We have an IRC channel on EsperNet: #Kopernicus We also have a Discord Server: https://discord.me/kopernicus Team Thomas P. (lead developer) Sigma88 (monkey, mascot, adds stuff when I am too lazy) Contributors Teknoman 117 aka. Nathaniel R. Lewis (co-founder, lead developer, busy right now) Bryce Schroeder (founder of the Kopernicus project) NathanKell (knowledge base) KillAshley (examples) Gravitasi (a lot of useful features + former maintainer of KopernicusTech) KCreator (Creator of KittopiaTech, where some code has been borrowed from) MrHappyFace (Creator of the external loading API and the KopernicusExpansion mod) zengai (code for loading .bins from other paths that Kopernicus/Cache) Majiir (CompatibilityChecker utility that is used to deactivate Kopernicus on unsupported versions) Padishar (ScaledSpace OnDemand optimisations) WazWaz (Scatter Collision fix) xEvilReeperx (Various code snippets that turned out to be very useful) Like my mods? Please consider supporting me and my mods on Paypal! I would greatly appreaciate it, since I don't get much money anyways. However note, that this doesn't grant you anything special, but it will help to keep my motivation up. Therefor it's just an extremly nice way to say "thanks". A lot of people helped making this possible, like @Sigma88, @KillAshley and @NathanKell. If you decide to buy me a coffee, please buy them one too.
  3. So... A few months ago I created a mod that adds the system from movie Interstellar to your game. And that I thought "Why not make a mod that adds a system from another Sci-Fi movie?" So, let me introduce... THE KOLYPHEMUS SYSTEM This mod adds the kerbalized version of Polyphemus and its moons from the movie Avatar. NOTE: Two of the bodies in the mod (Kolyphemus and Pandoor) is fully based off the Polyphemus and Pandora. Other moons of the Kolyphemus are not canonical. The system: Kolyphemus - a gas giant with oxygen atmosphere that orbits between Eve and Kerbin Kalatea - that weird moon is often called "The Space Cheese" due to its strange shape, orbits between Kolyphemus' rings Moei - a lava world Pandoor - a habitable planet with giant trees on its surface (the trees are WIP and may glitch) [MORE PICS] [DOWNLOAD FROM SPACEDOCK] If you like my mods, then why not leave a small donation to keep me be motivated doing another one? It really helps me out! Thanks to: @Artem Kerman for helping me a lot with the visuals @Samio for uploading the Moei color map in the Posiible planet additions thread
  4. ^Model is not actually 8-bit After lots of research, lots more math, and lots more tinkering, I am proud to present this 3D model (version 2.0!) of the KSP solar system. This tool provides accurate visualization and measurement of KSP’s celestial bodies with respect to one another using GeoGebra, a free and open-source graphing software. Sure, it’s pretty to look at, but its real strength is that you, the user, can use it to model and/or measure just about anything in-game. All planets and moons are represented accurately in terms of scale, eccentricity, orientation, inclination... all of it. The base state of the model has all bodies located where they would be in-game at UT=0, and can be run forward from there to 1000 in-game years (and beyond if you really need). Scale is in megameters (1Mm = 1,000km = 1,000,000m). ^Applet screenshot All stock planets and moons are represented accurately on their orbits. Semimajor axis, eccentricity, inclination, longitude of ascending node, argument of periapsis, orbital period, phase angle, body size (including atmosphere), and sphere of influence are all modeled. All bodies start exactly where they would at the beginning of a game (UT=0), and can be run forward from there to 500 in-game years (and beyond if you really need). Scale is in megameters (1Mm = 1,000km = 1,000,000m). Some of the data have been extracted directly from KSP (v1.2). Everything else is calculated within the model using that raw data. See below for the code used for the extraction. To use: To use the base tool (a version that is not easily modified or customized), follow this link to view and use it in the GeoGebra web app. You can get the customizable version at this link. It is strongly recommended that users download and install GeoGebra to their computer, as it’s faster and more stable. You can download the source file for the model by navigating to the appropriate link above and clicking in the top right corner of the applet. Full Instructions on using/customizing the model are available at the wiki. This project was very much an adventure for me, so I would not be surprised if there are (still) things I've missed, inaccuracies, etc. Please don't hesitate to bring them to my attention, along with suggestions for how to fix them, if available. I'm also open to ideas about additional features. Licensing: Because I've published the model on geogebra.org, it is subject to the Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license. Keep in mind that Geogebra is something altogether different. I have had no part in developing it, and it is subject to its own licensing, terms, and conditions. Updates: 05/20/2017: Major update with updated/streamlined calculations, fixed mathematical errors, improved accuracy (thanks to a script for the direct extraction of data from the game), new basic/customizable versions, and a wiki! 04/08/2017: Addressed crowding of AN/DNs & Pe/Aps by replacing the checkbox for each with a drop-down menu, allowing users finer control over what is shown/hidden. Added hide-able stats pane for body in focus, displaying orbital/physical parameters and time to AN and Pe. Changed auto-zoom levels to depend on body in focus. Original 2D model updated/converted to 3D. Known Issues: Body in "Focus View" drop-down often needs to be selected twice in order to display the target body at intended zoom level. Suggestions welcome. When focusing view, viewVector should orient camera to particular angle. It does not. Commented out for now. Discrepancy between JS syntax accepted by the web app and desktop versions causing error in customizable version's web app at launch. Not sure of reason, no "proper fix" at this time. Works fine in desktop version. Simple workaround is here. ^Joolian system
  5. Click HERE to go to the release thread. Current focus: hotfixes for the initial release. If you are interested in contributing to sciencedefs, click HERE to help! Roadmap Surface anomalies/easter eggs Better PQS Kopernicus Expansion effects Surface particles and comet trials More EVE effects INSTANTANITOR objects KSPedia diagrams Figure out how to make LandClasses work and add terrain scatterers, and better PQS in general Research body and DOE compatibility Compatibility with GN and KSS Remake some early planets Science definitions for stock and DMagic (hopefully will finish before [insert an overused joke about something that obviously isn't going to happen]) More systems Changelog v1.0 INITIAL RELEASE "Resuming Odyssey" 2018-05-28 ============================================================================================================================================================================ +sunflares for all stars, including the nebula for Traverse and pulsar like emission for Barrier +Custom biome maps for every planet and a generic map for stars and gas giants +bundled 3 very big antennas for interstellar communication +made a lot more references *updated texture paths to be compatible with CTTP 1.0.3 *compatible with Kopernicus 1.4.3-2, backport 1.3.1-9, EVE 1.4.2-2 and scatterer 0.0331b *fixed some typos on file names *fixed the orbit remover so it uses a more sensible FOR instead of FINAL *fixed some problems that caused extremely high ambient light v0.9 BETA RELEASE 2018-04-07 ============================================================================================================================================================================ +EVE clouds and auroras applied to all atmospheric bodies, along with some glows to rocky bodies +CRP, EL, TheGoldStandard and FarFutureTechnologies compatible resource config for all bodies +Custom Biomes for Tengu, Hyperion, Horu, Summit, Paradise, Hikari, Wyvern, Kaze, Yama and their moons +normalmaps for gas giants +onDemand loading enabled for all bodies +instead of adding mode key to individual stars, a new config is used to hide the orbit of stars, which will work on any star of any mod +made more references *compatible with Kopernicus 1.4.2-1, EVE 1.4.0-1 and scatterer 0.0329 *remade and adjusted scatterer values for EVE integration *adjusted gravity on many bodies v0.8 2018-03-18 ============================================================================================================================================================================ Reorganized folder structures (again) +scatterer config for all current 62 atmospheric bodies +support for TextureReplacer's oxygen bodies so you can actually take off your helmet +added AVC files for each star systems +added CC BY-NC-ND 4.0 license +made more references *compatible with Kopernicus 1.3.1-7 *border's SMA reduced to be somewhat more reasonable *slightly adjusted star coronas to be more subtle *fixed PQS offset on Sandalphon that sunk the entire terrain under ocean *adjusted Overture and Amaterasu's rings *all of Sora's moons are now on tilted orbit *fixed ambient colors on some planets, and made Horu, Epik and Seraph's extra bright so they glow in the dark *fixed PQS and scaled fading distance v0.7 2018-02-12 ============================================================================================================================================================================ +finished all gas giant textures +finished all sunspot textures and configurations of all stars (besides sunflares) +rings for 16 bodies, including a debris disc for Oblivion +added custom corona for every star (they are still horrible) +made more references -due to Ori's glowing effect messes with atmosphere and ring shaders, the glowing effect is removed and replaced with a highly reflective surface *fixed intensityCurve and IVAItensityCurve for the stock sun for Kopernicus 1.3.1-3 *Barrier now spins even faster v0.6 2018-01-28 ============================================================================================================================================================================ +finished texturing for all bodies in the Traverse System: texture for all bodies with a surface for the initial release are complete +finished descriptions for every single body added so far +made more references *update for Kopernicus 1.3.1-3 *remade Sandalphon, Nyarlathotep, and Zen (again) v0.5 2017-12-14 ============================================================================================================================================================================ Overhaul of the mod strcture: planned for *MODULAR* release +added textures for all bodies in the Eon, Oblivion and Wall System +finished descriptions for all bodies mentioned above +added all bodies in the Traverse and Ascension System +made more references *changed ocean color for Heimdallr *remade Zen *changed descriptions for Dawn so it's just an A class main sequence and not a subdwarf v0.4 2017-12-02 ============================================================================================================================================================================ +added and finished textures for the rest of the bodies in Inner Dawn System +finished descriptions for all the stars +added planets in Wall and Eon System -removed all existing LandControl mod, as the vast majority of them are not working or not working as intended, they are now planned to be added in future updates after the initial release *changed some glitchy terrain textures and smoothed some pixelated terrains *stars' orbits are now invisible *overhauled science value v0.3 2017-11-18 ============================================================================================================================================================================ +added textures for Summit, Gersemi and its moons, all of Hikari's moons and the moons' moons, Fantasy, Wyvern and Guardian, and all of Kaze's moons (Ebott and Basin got completely remade during this time) +added ring to Summit +added and positioned Border +added and positioned the rest of the stars: Traverse, Fragment, Ascension, Eternal, Wall, Eon and Barrier (starlight color not changed) +made more references -temporarily removed Raem, Tack and Tiamat, which will be added to another system *redid a lot of really ugly color maps (what WAS I thinking when I made those) *fixed some existing terrible PQS configurations v0.2.1 2017-11-05 ============================================================================================================================================================================ +added textures for Horu and Keter +made more references *fixed the rim color on Oblivion *tweaked scaled material gradient for existing bodies *renamed some bodies so those names can be used somewhere else v0.2 2017-11-01 ============================================================================================================================================================================ +added the first actual textures for Tengu and Hyperion +finished all current bodies' descriptions +made more references +added CTTP textures (outside of the mod folder so it can be shared with other mods) *concepts and plans to add a lot more stars and planets than originally intended *moved Dawn further away from the stock Sun and increased SOI *now requires more RAM v0.1.1 2017-10-29 ============================================================================================================================================================================ +finalized the worlds around Dawn, added a few moons such as Zhuque and Asgard and changed positions of some others +more descriptions (and adding references to existing ones) *overhauled atmospheres for Sagen, Zen and Basin *increased Dawn's light intensity and gravity *revamped Oblivion system v0.1 2017-10-25 ============================================================================================================================================================================ +added Oblivion and it's planets +descriptions for a few bodies *repositioned all bodies around Dawn *renamed some bodies *background music for trailer chosen v0.0.3 +added and positioned rest of the planets and moons in the Dawn system +added a patch that gives the stock Sun a intensity curve so it doesn't shine on everything *ocean on Horu and Epik are now very red, but can only be seen in closeup v0.0.2 +added and positioned Horu, Summit, Gersemi, Overture and Hikari ("borrowing" existing textures until the actual ones get made) +added all these bodies' moons v0.0.1 2017-10-02 +initial concept +added Dawn, Tengu and Hyperion (using templates) Credits A lot of inspirations in The World Beyond came from those existing planet packs and their great creators: @Gameslinx's Planet overhaul, Before Kerbin and After Kerbin @StarCrusher96's Kerbal Star Systems @Galileo's Planet Pack @Artyomka15's Kolyphemus and Krgantua System @Poodmund for creating the milky way skybox used in the screenshots @KillAshley for making the realistic atmosphere tool that all the bodies used The sunflares used in this mods are kindly provided by @JadeOfMaar's SunflaresOfMaar, used with permission Some of the EVE textures used for this mod is from Astronomer's Visual Pack created by @themaster401 I would also like to thank Thomas P for upkeeping Kopernicus, TheWhiteGuardian's tutorials and everyone in the Kopernicus Discord for helping me with my newbie planet making problems. *Also I think I've made countless typos throughout this post, which will hopefully be fixed
  6. Xen's Planet Collection: Hey! This is a collection of stock-alike and (mostly) procedurally-generated Kopernicus planet mods I've created. They can be downloaded separately, but I plan to later add one download for all of them. All of the mods work independently of each other, so if you don't want to download all of them you don't have to. Download link: SpaceDock (I'm no longer updating the CurseForge mirrors, it's too much extra work for very little gain) Requires: Kopernicus Mod Support: - If installed with Outer Planets Mod, only Kyx and Beros will be added, and will orbit Plock. - If installed with SigmaBinary, Eeloo and Alu will orbit a barycenter between them. - Other mod support is planned but I'm too busy to implement it all properly. Installation: - Install Kopernicus (v1.2.1-1) - Drag XPC folder into KSP's GameData folder (If the folder already exists, merge them and allow it to replace any old files). - Enjoy! Current mods: - Mios system (1 planet, 2 moons) v0.5 - Moons of Eeloo (3 moons, changes to Eeloo) v0.6 - Richell system (1 planet, 1 moon) v0.2 - Moons of Eve (2 moons) v0.1 - Moons of Duna (1 moon, rings around Duna) v0.1 Future Plans (v1.0): - Settings.cfg file which can be edited to chose which planets you want enabled - Configs for Distant Object Enhancement and Planet Shine - Additional science reports + science reports for Dmagic Orbital Science - Delta V map including all added bodies + documented transfer windows - Planned additions to each body (almost all bodies will receive added procedural craters): - Mios: Oxygen atmosphere, more varied terrain + Serc will have three massive craters - Eeloo: Change Eeloo's texture + possibly add liquid nitrogen oceans (like Pluto may have had previously) - Eve: Add changes to Eve and Gilly + rearrange the orbits of all moons - Duna: Big changes to Nyke's appearance + minor changes to Ike - Richell: Add another moon - Minor Planets (new): Add analogues for Vesta and Ida/Dactyl (Italicized/underlined features are done) **Community-made Mission Reports**: See photo albums of the mods in action! Extended Kerbol System Exploration by eloquentJane features the planet collection alongside the Outer Planets mod and potentially others. ==================================================================== The Mios System Mod: The Mios System Mod currently adds one planet with two of it's own moons between the orbits of Dres and Duna. This is my first mod so please, constructive criticism is very much welcome! ==================================================================== Moons of Eeloo Mod: I hate to say it, but Eeloo looks pretty... boring. And seeing as it is (most of the time) the farthest planet from Kerbin I've never felt the urge to actually visit it. I made this mod to make Eeloo a lot more interesting, by adding 3 new moons and an atmosphere to Eeloo. ==================================================================== The Richell System Mod: This was my entry to the second contest of the Kopernicus Creativity Marathon. I have since given it a moon, Iber. Richell orbits between Dres and Jool and has large polar oceans and a thick atmosphere (inspired by Saturn's moon Titan). ==================================================================== Moons of Eve Mod: This mod adds two new moons to Eve. ==================================================================== Moons of Duna Mod: This mod adds a new moon to Duna, as well as a ring system. ==================================================================== Acknowledgements: - The Kopernicus team (Thomas P., NathanKell and KillAshley) - Especially big thanks to the creation of Kopernicus Examples which are soooo helpful - The White Guardian, whose PQSMod tutorials started me off - Sigma, for creating the Sigma Binary mod - r4m0n for his FloatCurve editor - CaptRobau's Outer Planets Mod, which inspired me to create a Kopernicus mod - Probably more people but I can't think of any
  7. -------------------------------------------------------------------------------------------------------------------- Hello there! This Mod aims to add a stockalike Saturn analogue to the Kerbol System along with some moons. Saru is located between Jool and Dres at the moment, if anyone has a better idea of a placement let me know. If anyone has suggestions for new moon ideas or minor changes let me know. -------------------------------------------------------------------------------------------------------------------- DISCLAIMER: I am mainly making this mod for fun and because I want these types of planets in my save. I am a complete noob when it comes to planet modding so it may be a while until I am able to get a stable version available for release. -------------------------------------------------------------------------------------------------------------------- Current Planets/Moons: Saru Plez Durgen Hypo
  8. The White Guardian

    [1.2.X] [Kopernicus] Planet Cyran

    It was about time for me to release my first planet pack! Introducing... Cyran! Introducing, from left to right: Cyran - Infernas - Dres(remade) - Iltan - Kivlan - Sennim - Protorin - Glacia - Zerto - Crysalis. The moons in this image are scaled, Cyran is not (otherwise the Cyran in the image would have to be 16000 pixels in diameter...) So, what do these planets look like? Glacia Crysalis Protorin Zerto Sennim Kivlan Iltan Dres Infernas Cyran And last but not least, Cyran itself: a large, orange gas giant orbiting in between Duna and Jool. Cyran is unique because due to the decay of radioactive elements in the planet's core, it is emitting enough heat to melt anything that gets too close. Therefore be very, very careful with aerobreaks here, you might find yourself boiling up before you even get close to the atmosphere. This does mean any orbiting station can cut back on the heating fee, of course. Any more sweet details? Well, certainly! Check out the (first version of) Cyran's trailer! Features Version 1.0 - Initial release - Added Cyran and a bunch of moons - Added particle system to Infernas - Biomes for most moons Version 2.0 (May 25th, 2016) - Added (partially complete) ScienceDefs - Updated Cyran to 1.1.2 - Added a remade Dres - Support for Distant Object Enhancement added - Support for PlanetShine added - First steps made for E.V.E support - Increased the size of Iltan - Increased size of Iltan's atmosphere - Increased temperature on Iltan - Added biome maps to all moons - Custom ocean textures added to Sennim - Terrain scatter added to all moons - Custom terrain scatter added to Sennim - Fixed atmosphere rim of Sennim being orange instead of green - Fixed Sennim having an incorrect atmosphere color on the banner - Official flags for Cyran have been added - In-game screenshots made - Moved the changelog to the Readme.txt file. Version 3.0 (December 26th, 2016) - Compatibility with KSP 1.2.X. - Remade Kivlan and Zerto entirely. - Three new moons: Protorin, Glacia and Crysalis. - Art pass on Iltan. - Scatterer support! - EVE support! (Big thanks to Galileo for letting me use textures from SVE and helping me with the configs!) - Overhaul on Infernas' particle system (thanks you, SAS123!) - Many new science defenitions (thank you, MinimalMinmus!) - Many new biomes to explore and better biomes in general. - Many other Kopernicus mods are now supported - Some easter eggs have been added... - Full KSPedia support! - New surface textures, using CTTP (like OPM) - New heatcurve for Cyran, ships now heat up with a certain amount of Kelvin per frame below an altitude of 5 million meters, the intensity scales with distance. - Cyran now has a (cloudy) 'surface texture' instead of a void. - Cyran's rings have been overhauled to display the decay of Infernas more realistically (thank you, SAS123!) and a new ring has been added. - New lava texture on Infernas, as well as a new particle texture. - Improved scaledversion textures. And still on the to-do list are: - Missing Science Defenitions - Asteroid spawning system Alright, alright, where do I download this? Right over on SpaceDock. The mod has been updated to work with 1.2, and support for PlanetShine, DistantObjectEnhancement, EVE, Scatterer and TextureReplacer is included. (Kerbals can remove their helmets on Iltan) Support Cyran? @JadeOfMaar has created an awesome signature banner for Cyran! LINK
  9. The White Guardian

    [1.2.X] [Kopernicus] Total Rebuild

    Time to introduce announce a new Kopernicus mod, one that changes everything: Total Rebuild! This is where we'll post updates on development as well as screenshots, ideas, that sort of thing. Expect a true page makeover for release. Current completion: 90% So what is 'Total Rebuild' exactly? True to it's name, it destroyes every stock KSP body save for Kerbin and the Sun, before adding a completely new planetary system, counting more bodies than the stock system, with currently 23 planets & moons on the planner versus stock KSP's 16 planets & moons, with possible planetary expansions in the future. What can I expect from it? Expect to find a new solar system to explore, with vast, diverse and unique worlds. It'll come with custom Scatterer and EVE configurations, as well as new, HD surface textures and nice ScaledVersion resolutions. Ergo: quality overload. Too demanding for your computer? Don't worry, we got you covered! The default package should be more than enough for your computer to handle, if it can take stock KSP it can take this mod as well. If your PC can already run KSP at max res plus stuff like EVE and Scatterer, then go ahead and install the quality upgrades provided with the mod! You can never have too much eyecandy. Any sweet pictures to show, TWG? Feast your eyes, Kerbals! Here's what we have so far! With the new EVE clouds: So who's in charge of this? Total Rebuild is being created by @The White Guardian and co-written by @Agent-Daniel_46 (winner of KCM3) What can I do? Any feedback (and ideas) is much, much appreciated! Download link
  10. The White Guardian

    Evolution [1.3.1] [Kopernicus]

    What Is EVOLUTION? Evolution is a planet pack that aims to push everything to the limits. From the star itself to the outermost regions, experience 4K quality planet textures and 8K quality cloudmaps, as well as planets created with realism and beauty in mind. Revolutionary Features Every planet in Evolution has been created with both uniqueness and realism in mind, as well as providing players a beautiful, yet fun and challenging experience. Preview of EVOLUTION Download EVOLUTION Special Thanks @SQUAD for Kerbal Space Program @Thomas P. for maintaining Kopernicus, the building block of all planet packs out there @Galileo for inspiring me, giving me advice and helping me out @Waz for maintaining Environmental Visual Enhancements, a mod that truly lives up to it's name @blackrack for Scatterer's amazing shaders and Kopernicus' epic new ring shaders @CaptRobau for inspiring me to get into the planet modding business, and for OPM, from which I have learned the basics of Kopernicus myself back in the day @Sigma88, @KillAshley and @Thomas P. for having the patience to help me out every time @OhioBob for explaining to me the wonderful (and complicated) subject that is atmospheres @linuxgurugamer for LoadingScreenManager, a mod that allows even the loading screen to be given a unique touch. @HaArLiNsH for TextureReplacerReplaced, because you'd be surprised how much a custom skybox can do.
  11. So I have been to Mun and Minmus a ton in KSP, and the only other planet I have visited is Duna. What are some good techniques to plan trajectories to other planets like Eve and or Jool?
  12. (Project files, names, and everything else have all been given to @TrooperTK_0421) Click For Screenshots! Remember to rate FAIRLY! Now Available On CKAN!(not anymore!) CurseForge Link Click This For My Discord Channel for An Easy Way To Post Bugs or Ideas! SpaceDock Link To K.G.R. Completed Star Systems With Planet Names: -Abbadon System --Aphrodite --Icy --Nix --Violetta -Erevate System --Eden --Helios --Sehera -Gargantua System --Edmund's Planet --Mann's Planet --Millers Planet -Nim System --Nothing Yet! -Oblok System --Aelion --Phoenix --Sunflower -Opete System --Hypat --Krush --Krush-B --Poseidon -Osiris System --Ida --Isus --Rocko --Volco -Polaris System --Cite --Hoth --Pandora --Ryla ---------------------- Thanks To: GotBread for updating from 1.0.5 to 1.1.3 _Augustus_ for creating StarSystems config Samio for creating Possible Planet Additions Thomas P. for creating kopernicus Retrograde for creating the amazing logo! Included mods: Kopernicus Module Manager ----------------------
  13. Note: If you had the original InterKalactic mod, this is separate and NOT compatible. This is a separate planet pack entirely, the original has been discontinued. For now, at least. InterKalactic 2 is a remake of InterKalactic; many of the bodies from the original pack are used, but now, there's some story and uniqueness behind InterKalactic 2. IK2 is based off of the premise that Kerbol is expanding into a red giant, and expanding your sights to the stars and planets beyond. I'm aware that in real life these events would take billions of years, but for the sake of this planet pack, we're pretending that these events all happen within a much shorter time frame. InterKalactic 2 has two 'dependencies': Kopernicus and Kerbol++. Kopernicus allows for planets to be modified in KSP, and Kerbol++ is my other planet mod which implements several semi-realism and challenge-based tweaks to planets that are inherited by this pack. Kerbol++ will modify the bodies of every planet except for Kerbol, Ike, Gilly and Eve accordingly. If you want to support this mod or my other projects, you can donate at the following bitcoin address: 15nhma9mEYqhBE5hyCHa4bGUyrAfnaUrxd or PayPal: https://www.paypal.me/clockwork13 You are also welcome to provide your own planet textures if you would like. The bodies in this modpack are currently mostly divided into 2 distinct regions: Kerbol and the InterKalactic Plain, as I have unofficially dubbed it. Kerbol consists of the Kerbol System, with only minor changes by InterKalactic, including an analogy for Planet 9. The InterKalactic Plain currently only consists of one incomplete star system: Sol. It also includes the black hole known as Hawking's Singularity. In between the IKP and Kerbol is another WIP star system, Aartee. While the rest of the Kerbol System remains fairly accessible, the IKP is a tremendously far distance away, and you'll need to be going very fast to reach it. However, once you do, the rest of the InterKalactic star systems become much more within reach, as they will all be much closer to eachother from this point onwards. While IK2 is optimized for KSP 1.3.1, I don't expect it to have any problems running on more recent versions of KSP. Latest Update (0.2): Multiplied Gilly's surface gravity by 10, to account for it's reduced SOI and to make landing a bit less of a headache (now it's 0.05g) Added a black hole named Hawking's Singularity to the InterKalactic Plain, in remembrance of Stephen Hawking. Known Issues: None currently Download on SpaceDock: https://spacedock.info/mod/1750/InterKalactic 2 Download K++ on SpaceDock: https://spacedock.info/mod/1732/Kerbol++ or visit its main thread: You can view the thread of the original InterKalactic here (note that it is not compatible with IK2 or K++): SCREENSHOTS: Sunset on Kerbin Gas planet size comparison; The big one is Korbur (Kerbal's name for Jupiter), the purple one is Korvin, and the green one is Jool Moho on the horizon All 3 of the currently implemented stars from a distance (from right to left: Sol, Kerbol, Aartee) Below, you will find a summary of how the planets have changed. (Changes from Kerbol++ are listed too) Kerbol (The Sun) Kerbol is now many times larger and brighter than before. In addition, it has acquired a reddish hue. Moho Moho is slowly being pulled into the Sun, and as such, it is tidally locked and orbits extremely quickly around the Sun. Moho now possesses Gilly as its moon. If you choose to visit this duo, don't forget radiators. Gilly After being flung through the Kerbol system, Gilly has found home orbiting close Moho. Eve Eve's orbit has been notably elongated. While still not too far from Kerbin, bring some extra fuel if you're going to Eve. Currently, Eve is technically moonless. VoronoiCraters A series of 4 temporary moons orbiting Eve. These are just temporary for testing purposes and will be removed later, so please don't settle them. Kerbin Kerbin has been more or less spared by Kerbol. While Kerbin has been saved from the worst of it, the planet still may experience occasional temperature swings as a result of its increasingly eccentric orbit which wreak havoc on the environment. Kerbin's orbit has slowly been spiraling out, and so it's relatively farther from Kerbol than it would have been otherwise. Mun The Mun orbits extra far from Kerbin now. Minmus The orbit of Minmus is now highly irregular, taking it both closer and farther from Kerbin than previously. Duna Duna has been pushed outwards from the Sun like Kerbin. The Dunian system remains mostly unaffected by the expanding sun otherwise, but has gained a brand new moon, mysteriously. Oogaloo This funnily named moon orbits in between Duna and Ike. It is rather small, just slightly bigger than Gilly. Ike Ike remains unchanged in this pack. Dres Dres has been pushed out a bit as well, but otherwise remains unchanged Jool Vall is now Jool's closest moon, followed by the other bodies in their previous orders. Jool also has a nice set of rings and is much, much bigger. Vall The shephard moon of Jool's rings. Laythe The second closest moon to Jool. Volcanically hyperactive and covered mostly with an ocean. Pol Pol is a distant, irregular moon of Jool. Bop Bop is also a distant, irregular moon of Jool. Eeloo Eeloo remains unchanged by this pack, besides for orbiting much farther from Kerbol. Korvin The elusive, recently discovered 'Planet 9'. Reaching this one is tricky as it has a fairly elliptical and distant orbit. It was discovered after Kerbal scientists studied anomalies found in the orbits of Eeloo and various asteroids. Korvin's two moons are Oceania and Kyel. Oceania This water world has no surface at all, and is heated up by its close proximity orbiting Korvin. Oceania has a fairly thick atmosphere notably similar to that of Kerbin. Kyel A relatively flat and cratered desert orbiting Korvin. Would be great for base building. Kyel has a thin, grey atmosphere. Aartee A high energy star distant from everything else. This is what lies between Kerbol and the InterKalactic Plain. Currently does not host any planets, but is great for solar energy. Sol A welcoming, yellow star, currently the only star in the InterKalactic Plain. Myecl A grey chunk of rock orbiting closest to Sol. Hosts no moons and has little value in colonization, besides for a relative abundance of ore. Alternis A red, ringed desert world orbiting Sol. Currently hosts no moons. A weak potential biological signature has been detected here. Korbur A massive gas giant orbiting farthest from Sol. Hosts just 4 known moons. Ie Korbur's nearest moon. It is very yellow and volcanically active. Contrary to popular belief, it is NOT made out of ice cream. Cryo Cryo consists of a large ocean, but locked under a massive global sheet of ice that is kilometers thick. Klaspen The third moon of Korbur. Heavily cratered. Kallisto Sometimes confused with Klaspen, Kallisto is also dark colored and heavily cratered Hawking's Singularity A black hole in remembrance of Stephen Hawking. Currently has no bodies orbiting it.
  14. Clockwork13

    [1.3.1] InterKalactic [1.0]

    While this pack has been discontinued since 1.1.3, I have tested it and it still works fine on 1.3.1. I have also changed the version # to 1.0 to signal the end of development. I have updated and bumped this forum thread one last time for if anyone's interested. You can visit the forum thread for InterKalactic 2 here: (Original Description) This Kopernicus planet pack puts all of the old KSP bodies into new locations, plus adds 2 new ones. More will be added in the future. The goal of this pack is to make sure there isn't a single planet in the game that isn't worth visiting. Development started on 6/4/16. NOTE: If you choose to use this mod, I highly recommend a faster timewarp mod as well. If you go without one, it could take up to an hour or more on full timewarp to get to some planets. I will add more here as I expand the mod. If you would like to download it, click here to go to the Spacedock page (Updated to 1.1.3, probably will also work with 1.2 and beyond) or alternatively, the download it directly from here. The curseforge page will no longer be updated as I have lost me CurseID. Also, I highly recommend you download from Spacedock if you can, as I like to keep track of exactly how many people have downloaded it, which as of writing this is around 900-1000 people. -- Known Problems: Green = Can be fixed | Red = Can't be fixed - The sky at the KSC stays static, instead of moving based on time of day. (minor) - Kethane overlay on the main menu doesn't appear. Only affects you if you have the Kethane mod (minor) - Contracts sometimes show up for landing on Kirius. Just decline these and you should be fine. - A black screen may occasionally show up for the KSC when loading a new save. This likely only happens when running the planet pack for the first time. To fix, just reload the save. (minor) Please let me know if you encounter any bugs or other weird anomalies that I should add here. Extensions OPM Compatibility InterKalactic already is technically compatible with OPM, but all the new planets orbit the black hole and not Kirius or any other star. This extension should work with any KSP version and any version of the mod, and simply put, it makes Plock and Sarnus orbit Kirius, while Neidon and Urlum both are rogue planets, having modified orbits around the black hole. To prevent messing up the saves of anyone who already has OPM installed prior to this mod, the moons of all the planets remain untouched, with the only exception being Eeloo, which would otherwise be a moon of Sarnus. In order to download this extension correctly, delete your existing OPM mod and replace it with this version. In case something gets messed up, backing up your saves is highly recommended. To download the extension, click here. Jupiter This extension adds 1 new planet and 4 moons, which as you could probably guess, are Jupiter, Io, Europa, Callisto and Ganymede. These planets are relatively featureless and have generally a flat terrain, and are all very far from Kirius which Jupiter orbits. However, Jupiter and its moons could make for an excellent multiplanetary base, as well as a supply stop for traveling even deeper into space. To download, click here. Changelog Spoiler that I STILL can't get rid of for some reason:
  15. Stock Planet Expansion or S.P.E is a pack that adds countless moons to the Kerbal solar system for you to explore! From Moho to Eeloo, we got you covered! Meet the moons Grillian, moon of Moho "Grillian is the Mohonian moon. It's surface is covered in vast, trademark canyons that have baffled scientists ever since their discovery. Strangely though, Grillian appears more frequently in discussions of whether or not 'Mohonian' is a word rather than it does in scientific reports." Grillian is a half-molten mountainous moon in orbit of Moho. It's lava actually damages spacecrafts, so perhaps it's best to stay clear of those areas. Driea, moon of Eve "Driea is a small, pink moon in orbit of Eve. For reasons unknown though it has a huge, silver mountain on it's equator. Scientists still do not know what caused it, considering Driea is likely geologically inactive, and thus Mount Hyacinthum remains a mystery to Kerbalkind." Driea is Eve's first moon, Gilly becoming Eve's second moon due to it's larger orbit. Driea has a landscape covered in hills as well as one truly enormous mountain that science cannot explain. Trao, moon of Kerbin "Once a moon similar to Mun, Trao has been struck by a rather large object a long time ago, resulting in a large impact crater on one side of the moon that reaches all the way to the moon's core. The resulting debris either impacted the moon elsewhere, or is still orbiting Kerbin. The impact also caused the moon to spin out of control, so be cautious." Trao becomes a new moon of Kerbin, it becomes the iconic blue planet's new second moon due to it orbiting further away than the moon, yet not as far out as Minmus. The debris from the impact also formed a ring around Kerbin near Trao's orbit. Smov and Prolla, moons of Duna "Smov is a strange, uneven moon orbiting Duna. For some weird reason it shares it's larger neighbor Ike's pattern of a gray surface with strange, darker areas. One thing is certain, Smov is a lot more bumpy." "Prolla is a strange moon and the outermost of Duna's three moons. While Smov shares it's colors with Ike, Prolla seems to have colors similar to Duna, with red lowlands and ice-covered highlands. Why Smov and Prolla love cosplaying as the two larger bodies in the Dunaian system is a mystery." Smov is a smaller, asteroid-like moon while Prolla is about 1.5 times Smov's size, about half as large as Ike. The two moons dominate the outer regions of Duna's sphere of influence, but how the two moons got there in the first place is a mystery. Dres-1 and Dres-2, the moons that orbit Dres (who would've guessed?) D-1 and D-2 are two little rocky moons orbiting Dres with the same inclination. D-1 is an icy asteroid, a remnant of the solar system's birth. D-2 is also an asteroid, but is more metallic in composition. Klan, moon of Jool Klan is, without even a shadow of a doubt, the most bizarre moon ever discovered by the Kerbal Astronimcal Society. Nobody truly knows what is going on down there, on its strange and ravaged surface. Be wary, Kerbals. Froth, moon of Eeloo "Froth is a magnificent little ball of ice in orbit around Eeloo. Eons ago a few annoying little asteroids slammed into the icy surface, exposing the moon's inner layers. The debris from this event formed Froth's iconic rings of ice particles. Taking a shard from the rings of Froth is said to bring luck." A moon that closely resembles the planet it orbits save for the fact that this moon has a set of beautiful rings. The jealous Eeloo has attempted to steal these rings several times, but the rings are in a stable orbit around Froth and are unlikely to leave anytime soon. Download Stock Planet Expansion SpaceDock The S.P.E Team @SmashingKirby148 - Concept and career integration, project starter @The White Guardian - Kopernicus configs, mod compatibilities, textures Changelog Version V2.1 [For KSP 1.3.0 and 1.3.1] - Hotfix related to the Outer Planets Mod compatibility patch. (Thank you, psamathe!) Version V2.0 [For KSP 1.3.0 and 1.3.1] - Updated to Kerbal Space Program versions 1.3.0 and 1.3.1 - Slight Grillian and Froth overhaul (though the moons have kept their original style) - Completely redid Driea, Trao, Smov, Prolla, Dres-1 and Dres-2 - Added a new moon named Klan - Some under-the-hood changes to reduce lag - Made the moons much more colorful and diverse - Terrain texture rework - Removed some hidden space tacos Version V1.0 [For KSP 1.1.2] - Initial release - Removed Herobrine
  16. The Icosahedron is the platonic solid which most resembles a sphere, and thus is the best out of that group of objects to create a pseudo-globe with. Although other shapes like the truncated icosahedron (AKA soccer ball) may be better approximations of a spheres (and if there's enough desire for them I may make a set of soccerball planets), the icosahedron can be turned into a map which works well for tabletop roleplaying games as you can fit a hex grid onto it. The following maps are to be used by printing them out, creasing their edges, folding them, and gluing or taping them together. (If you use tape, cut off the white tabs) I am out of tape and ink so I can not put these together myself, if you do build these planets, don't forget to take pics and show them off! Bonus points if someone tries to figure out a way to illuminate The Sun. Every planet and moon in the game is represented in "Satellite Map Style" (created by overlaying the normal map over the color map to create an illusion of map relief), as well as two versions of The Sun. Imgur Album (of the entire system) Dropbox Zip File Download Requests for icosahedral map conversions for other KSP Mod worlds (I won't rule out other worlds, where equirectangular projections are available) is open, make sure you put @GregroxMun in your request if you want to make sure I see it. I will probably end up doing an Alternate Duna from Duna Restoration Project, and the planets from Alternis Kerbol Rekerjiggered. And I'll also make versions of the maps set into hex grids in a few different versions--Kerbal-Scale D&D Continent Scale (related to a personal project of mine), Full-Scale Traveller and Traveller 5 Forms.
  17. I am glad to start this thread out with a project which will come to fruition in a little while. Yes, yet another planet pack. But, still such a thing is an accomplishment of dozens of hours of work, if not more. I want to share my progress so far. Here is the basic map of the planet Pick as of now I know. Looks very messy, but still for a newbie like myself, quite an accomplishment. This is supposedly a planet topography map, with black being the lowlands and white being the mountains and the higher the place, the lighter the color. I would love to have some insight into the dynamics of planet building. So far, I have had some help from @Gameslinx, thanks to him, and I believe I have the adequate programs as seen in the spoiler below. Talking about Discord, I am starting a new one for this topic. If anyone wants to jump in, thank you. Here's the link https://discord.gg/8D6JVuj, Thanks for looking into this topic. Please bring your newbie, in-progress planet packs to see how others are faring. Happy Explosions!
  18. KSP is my favorite game of all time, no doubt about it. It's a rare game that rewards learning and makes science FUN. It's done more to advance scientific literacy in those exposed to it than any documentary, movie, or any other type of media; a true masterpiece in that regard. One area where it falls woefully short is the detail of it's celestial bodies. Planets and moons are fairly uniform rocks in KSP. There's no flora/fauna (besides trees...). There are no "habitats" or distinctive features of any kind within a planet/moon. The bodies themselves are distinct from one-another but no variation exists between regions besides very broad traits like flat terrain, bumpy terrain, liquid terrain. I don't want to say the game needs alive ecosystems, that would be a ludicrous task for an entire solar system of massive planets, but I'd love to experience the sort of exploratory exhilaration that exists in a game like Subnautica. KSP is so much more broad, and therefore necessarily would be infinitely less dense, but Squad could still infuse the planets with a sense of wonder apart from "yay I got here". TLDR: My dream for KSP is for an expansion that focuses on fleshing out the planetary bodies, adding regional characteristics that are more focused than what exists now. Some planets would obviously still be very bland (like our moon) but on every world there should be interesting things to find if you looked hard enough or maybe built some machines to search for (satellites to scan down regions of interest, and then probes to narrow the search, then rovers or manned craft to find the object or whatever the find might be). Maybe they could tie it to scientific discovery where you're searching for unique features that would advance understanding of the planets and may unlock further research. I think KSP has the greatest sense of wonder in gaming until you actually get where you're going, then it's a bit underwhelming, giving you little reason to come back (other than arbitrary contracts or personal goals). KSP could expand infinitely on that sense of exploration that so imbued it when we all first landed on the Mun. I'd also like to see costs for sending Kerbals offworld, thereby promoting the use of probes instead of doing everything in person. The worlds as they stand are bland and fairly featureless, I would pay a lot to see that change.
  19. What it does Re-textures Jool to give it a Great Green Spot. Adds four distinct biomes to Jool, with their own distinct science definitions. The biomes roughly follow the patterns of Jool's cloud bands, and are: Equatorial Cloud Belt Temperate Cloud Belt Polar Cloud Belt Great Green Spot Note that you still can't land on Jool (it's a gas giant!), so the biomes are only useful for space and atmospheric science. Download from SpaceDock License: MIT Note: Requires Kopernicus (install separately; not included with this mod). How to install Make sure you've installed Kopernicus. Unzip into GameData, same as with any other mod.
  20. Wilhelm Kerman

    Expanding Kerbin System

    If Squad ever decided that they were going to implement modded planet/solar system packs into the stock game, which would they be and for what reason? Eg, implementing Extrasolar along with more powerful engines, (would it end up becoming to much, having to implement parts to get there and antennas). What are your thoughts?
  21. Steve Kerman

    Landing Tips

    This is where you browse for useful information for your planet/moon and some helpful tips to not die. Please share your own useful information, that would be so great!
  22. The White Guardian

    [Kopernicus] Custom PQSMod Discussion

    Have you ever thought "Man, that's a good idea for a planet, but I just don't have the PQSMod for it..."? Then look no further! This is the thread for planet makers to share their ideas on new PQSMods, some of which actually may become a reality!
  23. Ok, so I personally am a sucker for planets... (kessler's syndrome engage) So I decided, why not try to do a grand tour of all these planets? The list is: Asclepius Chani Heidon Imperial Planet Pack Jungis Kerbol Origins Kronkus Gameslinx's Planet Overhaul OPM Cyran Farlo Rictell Saru Have fun!
  24. DiamondExcavater

    Pefectly spherical plantet addon?

    Hello, I've seen a post on kerbal academy showing a craft orbiting 2 m off the ground on a perfectly spherical moon with no hills or valleys. I'd like to mess around with such a planet but cannot see a mod that adds a planet that's just a ball. Anyone know how I can get this? Thank you dearly