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Found 8 results

  1. KerbalEDU Mission: Principia Mun "Free Return" FlyBy Why Use this KerbalEdu Scenario History: Apollo 13 Plan your 1km Sunset crater FlyOver: (a.k.a Expensive Real Near Future Space Tourism) Burt Rutan TED Talk Big Falcon Rocket Learn Principia: tinker with an already created flight plan Explore Plotting Reference Frames Principia uses delta-V sliders rather than maneuver nodes. adjust maneuver to fly lower through canyon add maneuver to enter Mun orbit add maneuver to slingshot to Mimus Free Return Trajectory Fun...try to (or not to) skip off the atmosphere on return! Scenario Requirements & Credits: REQUIRES x64 version of KerbalEDU Principia: @eggrobin & @pleroy Principia Mun Tutorial: @eggrobin IMPORTANT: DRAFT Principia Mun Flight Plan Saves KerbalEDU x64 1.3.1 : 'New Mun" canyon approach save file: Closer2Mun.sfs "Dark Side" approach save file: Day15QtrMun PracticeShipReturn2Kerbin.sfs KerbalEDU x64 1.4.5: use the current Principia build for 1.4.5 & above .sfs made in 1.3.1 work just fine also in 1.4.5 the .craft files: PrincipiaMun.craft PrincipiaMunEDU.craft Instructions: some ways to use the .sfs save file... Mission Draft Ideas, Issues, Etc.: You are welcome to post suggestions in comments! NO KerbalEDU Mission Editor event triggers have been added yet as craft & 'free return trajectory' timing are still being edited Vessel has added EDUtools so the .sfs files fail to load the craft in regular KSP note EDU force indicator in 1.3.1 experiences drag: Experiment with various re-entries: Mun approach angle considerations: lit crescent approach celestial timing: easier Mimus "add maneuver" transfer option More Images: Change Log: 2019 June: updated links for the final Principia release that supports 1.3.1 & 1.4.5 2018 Dec 14: verified the .sfs files work fine in KerbalEdu x64 1.4.5 & revised images 2018 Dec 7: added .craft files 2018 Oct 26: clarified x64 KerbalEDU required 2018 Oct 8: Created Post & added initial KSP 1.3.1 draft WIP .sfs files
  2. Hi. I found this amazing mod that generates n-body orbital mechanics known as Principia, by @eggrobin. Even the planets work with the new mechanics, knocking each other's orbits around in a quite interesting fashion, the same way it's done in real life. It even reworks the Jool system to make sure the moons don't go completely out of whack. The problem is, it only seems to work with stock KSP. There are many planet packs out there which do not get reworked for compatibility with this mod. What I am doing with Planet Patches is adding a patch for each planet mod I come across that has unstable orbits with Principia, repositioning the unstable bodies to make them stable. Modified Planet Packs: Planned Planet Packs: I am open to requests. In fact, I plan on building this entire thing on requests Requests I will not take: Half-baked mods - what I mean here is, mods that are so in-development that they can't even work properly on their own. For example, if the SOIs are insanely sized in a way that completely messes up one's ability to travel. Kopernicus mods from before KSP 1.2.2 - sorry, but the earliest KSP version for Principia is 1.2.2, and I really can't go back further than that, unless the mod does work on 1.2.2 or above. Other than that, I hope to take every single request that I can! Download - Github
  3. Conceptual photosynthesis with M, K, G, F type stars. Source: "The Color of Plants on Other Worlds" Kerbal TRAPPIST-1 Where Planet Years are only a few Earth Days...more like Jupiter & its large moons. 1.5 b, 2.4 c, 4.1 d, 6.1 e, 9.2 f, 12.4 g, 18.8 h Earth days per "year" This "Topic" is an invitation to join an exploration of the TRAPPIST-1 system ...students, teachers, KSP players all welcome to share fun & significant TRAPPIST-1 related insights... missions you build either for SLIPPIST-1 or TRAPPIST-1, a place to share your explorations of this exoplanet system, contrasts with Jupiter or Pluto moon systems in KSP RSS Principia, e.g. orbit transfers, etc., cool research you discover about this system, remarkable moments encountered while exploring this model system in Kerbal, etc, focus on creating together a fun & educational concentration of information about TRAPPIST-1 & our exploration of it. NASA JPL: TRAPPIST-1 Compared to Jovian Moons and Inner Solar System - Updated Feb. 2018 Observe 'actual' planet transits in Kerbal! For the Principia adjusted version, the epoch start date is "JD2457000.000000000" = UTC Noon Monday 2014 December 08. Here is an excerpt from the Principia GitHub FAQ: a remarkable model of the TRAPPIST-1 system requires x64 KerbalEDU or x64 KSP Created By: @GregroxMun ( SLIPPIST-1 ) & the Principia team @eggrobin & @pleroy ( TRAPPIST-1 for Principia ) source: https://www.eso.org/public/unitedkingdom/images/eso1615e/ source: https://www.jpl.nasa.gov/spaceimages/details.php?id=PIA22096 Save files & Mission links (To_Be_Added): TRAPPIST1_system stationary 1d orbit Jovian system stationary Europa orbit Seven Worlds of SLIPPIST-1, and an Astronomy Lesson on Stars and the Exoplanets around TraPPiST-1 https://imgur.com/gallery/FQHpnE6 At the above link, Gregrox has written a fun & insightful astronomy lesson with some cool details about the beautiful model images of this system...'almost eyeball' planets & all!...a few excerpts: "You get a hot zone, and then progressively cooler zones down to the night side of frigid temperatures and nothing but ice! You'd have a band of scorching desert, a band of rainforests, a band of tundra, and a massive cap of ice. Or if it's colder and wetter, it can look even more eyeball-like, maybe a cracked frozen ice ball like a huge Europa with a circular sea of melted ice. But these don't account for the fact that real tidally locked exoplanets spin. The Coriolis force drives winds that completely change the climate." "Try to figure out the resonant chain in TRAPPIST-1! Just kidding, I'll tell you. It's in a 24:15:9:6:4:3:2 resonance. Neighboring planets are in 8:5, 5:3, 3:2, 3:2, 4:3, and 3:2 resonances" SLIPPIST-1 v0.6.0 Kopernicus Backport 1.4.5-15 KopernicusExpansion 1.7.1-5 modules: KEX-EmissiveFX-1.7.1-5.zip KEX-RegionalPQSMods-1.7.1-5.zip KEX-EVAFootprints-1.7.1-5.zip plus must copy TRAPPIST1 for Principia folder to GameData Download the TRAPPIST-1 For Principia (for SLIPPIST-1 v0.6.0) file, unzip it, and drop the Trappist-1 for Principia folder in the GameData folder of your installation of KSP." SLIPPIST-1 WIP updates note: https://forum.kerbalspaceprogram.com/index.php?/topic/157020-17-seven-worlds-around-slippist-1-v072-update-march-12th-2019/page/3/ add RSSTimeFormatter to display the correct Temp Terrestre for the state of the TRAPPIST-1 system. plus must copy last version of Principia for 1.4.5 = "Fatou" to GameData: if you encounter issues then also see this post
  4. I wrote a couple of config files that make OPM stable with Principia. You can get them here. What the configs do: Reinstate the stabilized Jool system that is usually provided by Principia (using planet packs causes Principia to ignore stabilizing the Jool system). Moves Ovok into a high retrograde orbit around Sarnus, preventing it from causing a Principia error around year 15.
  5. I lost in some kind of betting game with my friend... So I should do.... "position a satellite at the lagrange point of Laythe". Is this possible? Oh, and no other mods, debug menu, or cheats are allowed... Please, If there's anyone that can help me?
  6. Like Principia? Want contracts utilizing Lagrange points? Now you can have them. This mod extends Contract Configurator to let you configure contracts that can make sure your within a range of distances between two celestial bodies (a parent and a child), as well as an angle between the child body's prograde vector, and the line between the vessel and the child body (useful for differentiating between L4 and L5). Download: Github View the Source Installation: Copy the GameData folder into the KSP root directory and merge them with the existing GameData folder. This will not make contracts. View the github repo on how to configure your own contracts. Feel free to make some and share them with others! Changelog:
  7. Seeing as Principia is getting to the point where it is quite useable, it seems to be a good time to do this. The challenge is fairly straight forward. A space station has been placed in a magical square orbit around Mun. The objective is to pilot the cargo vessel, which is in low Kerbin orbit, and rendezvous with the station, using as little delta V as possible. You will need a 1.2.2 installation of KSP with a stock planetary setup, and Principia Catalan, then load this save file. https://www.dropbox.com/s/d9vbdw0wba0jkxv/rendezvous.zip Rules: No use of cheats or performance altering mods. Telemetry and visual enhancement mods are allowed. Since this is not a docking challenge, you only have to park within a 100 meter distance from the station, with a relative velocity less than 0.3 m/s. Submissions are scored based on how much delta V remains after rendezvous is complete. The Kerbals must not exit the station. Also crashing into the station to slow down is not allowed The time limit is 5 Kerbin years. This is just a technicality since I can't be certain the orbit of the station will be stable 1000 years from now. This is not a super serious challenge so extensive documentation is not really required. Just post an screenshot showing your overall approach, and one after you've completed the challenge showing how much delta V you have left. However, feel free to show your approach in greater detail if you complete the challenge with a small amount of delta V.