Jump to content

Search the Community

Showing results for tags 'propeller'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

  1. Compact, lightweight propeller plane, with near infinite range. Possible recharge while flying, control via relay network or kerbal. Able to survive signal loss inflight until next relay satellite in reach, due to its low minimal speed. Built for eve. Up to 10km, 128m/s, recharge inflight, 37 parts, 948 kg. Breaking Grounds mandatory, no mods Controls: 1: enable thrust / main thrust: rotor speed Download: https://kerbalx.com/Tahib/Eve-Flieger-bbq
  2. This is the new thread. The original thread can be found here. Advanced Jet Engine About Advanced Jet Engine gives jets, propellers, and rotors realistic performance in KSP. NathanKell's valiant efforts have made stock performance much more reasonable in recent versions of KSP, but it's still a very long way from realistic. AJE calculates performance for air-breathing engines based on real thermodynamics. Features Real-world jet engines AJE uses thermodynamic equations to calculate jet engine performance in flight. Real throttle Throttle is linked to fu
  3. I don't know why, there's something intriguing about an all-wing craft. So, here's the Boomerang. A (more or less, it's got a fuselage) flying wing. Easy to fly, and long ranged, it carries five kerbals- four passengers and a pilot. check it out here: https://kerbalx.com/lucho/Boomerang
  4. This is a simple question, but I know very little about how these things work. My question is how do propellers throttle? I can't imagine they use blade pitch like in ksp. I have seen many things propeller planes and most don't appear to have propellers that can change pitch. Also, in rl I have flown drones that can definitely throttle and definitely don't have pitching propellers. This is also how planes behave in simulators like real flight 9. My best guess as to why this is not true is that ksp's physics engine cannot simulate rpm's high enough for propellers to throttle by changing rpm lik
  5. I would like to be able to hear the signature chopping sound from the helicopter blades. It would really add to the immersion, it feels kind of weird to have a massive chopper flying around that makes no sound at all. Bonus points if the chopping sound becomes quitter on Duna and disappears in a vacuum. Here's a concrete list of additions I would like: Blades make "chop" sound effect that depends on the speed and atmospheric pressure Electrical engines have a slight electric hum, bigger engines could hum louder I was actually really surprised when I discovered this wasn't in t
  6. Spear of HorusDisclaimer(needs breaking grounds for robotic parts)(to match graphics shown in screenshots make sure you have downloaded stock only version or restock) *not restock+ (this is optional not needed this is fully stock)Controls:USE I and K to tilt Vtol wings Forward and BackDual VTOL technology.|( KAL-1000 mapped to Main Throttle: Control Fan Pitch/Deploy and Speed )||( AG1: Toggle 8 Juno Engines )|Throttle|( Dual Juno (AG2: Toggle Engine )||( Panther (AG3: Toggle Engine )||( Panther (AG4: Switch Mode )|Decouple|( AG5: Decouple Node ) Decouples from node for the first time )||( AG6:
  7. First post here so sorry if I am posting this in the wrong place When ever I try and build single engine propeller aircraft it rolls to what ever direction the engine is spinning and I also notice that they tend to slowly pitch down on there own. My question is that is there a way to mitigate these issues?
  8. This post is to share some tips at improving the efficiency of turboshaft engines, driving propeller blades (airplanes) or rotor blades (helicopters). The concepts should apply equally to electric rotors driving propellers or heli-blades. I'm using 1.7.3, the electric rotors, turboshaft engines, and propeller/heli blades are new to stock KSP, so in later versions some of this info might become outdated. It's easy to focus on either the Turboshaft Engine, or the Prop/Heli blades when troubleshooting 'why doesn't my vessel work'. The reality is you need to look at both elements to make a
  9. I'm creating a V-22 Osprey replica with the new robotic parts (incredibly original idea, I know). I am using the largest helicopter blades and the R7000 turboshaft engine. The vehicle lifts off fine, albeit with some help from vernor engines, but the second I enter it into "plane" mode the engines are massively too weak to propel it, capping at about 35m/s. The vehicle weighs 66,5 tonnes. Is there any way of improving the thrust/weight ratio without adding more rotor/jet engines? Why is it that they have enough power to lift the whole thing off the ground, but not to propel it? Since I'm
  10. I have seen one other suggestion topic about this before and it was abruptly closed and not re-opened again. Really my question is why don't we have propellers yet and what might the chances of us getting them be? (And yes, I'm aware of mods, but I happen to like playing games stock)
  11. Disclaimer: English isn't my native language, I do my best. Clay Parts; no it's not about clay but its malleability. My idea is a completely revamp part system where your parts adapt to the shape, size, fonctionnality and visual you want. Less parts (even with a lot of mods), just highly configurable ones and configurations. ClayAddons will be a serie of standalone mod that interact with each other alot. This post is about discussing and defining the theoretical rules between each part and functionality. Ex: relation between size and thrust of an engine. As ClayAddons will
  12. Is there a way to make functioning, preferably electric, propeller engines in the stock game, without having them be a separate craft? I know of one youtuber who built a cool fan boat, but his design required stage separating the propeller assembly and controlling it as a separate craft. I'm looking for a way to propel an amphibious base on Eve's bodies of explodium, so jet engines are out of the question, and rockets would be extremely inefficient.
  13. Dunasoar is a twin engine airplane designed for Duna exploration. It can transport 5 kerbals, or it can be easily modified to run science gathering missions. Max speed is about 175 m/s. Plane uses modified version of my fairing prop engines powered by fuel cells, but if you don't like using the fuel cells you can replace them with RTG's. These engines are little bit bulkier than my usual fairing prop engines. But the best part about them is that I've finally managed to create a reliable mechanism, which uses the claw inside the engine nacelle, to re-dock the propeller to the plane. T
  14. Do you guys think that propeller engines should be added to KSP? Propellers would serve as precursors to Jet engines in Career mode. They would have less thrust, but would drain fuel slower. They would also be cheaper than other jet engines.
  15. I'm mostly asking for help in this thread. I'm currently trying to develop vehicles I can deploy permanently in the field to support a career mode colonization effort. This means I need to set up mining facilities, SSTOs, and small towns on every planet. Perhaps the most difficult planet to set up such a colony with reusable technologies on is Eve. Thanks to its dense atmosphere, simply using aircraft to fly at faster than driving speeds between bases is a compelling option. However, jet engines obviously don't work inside Eve's atmosphere. So, I have to resort to stock electric pr
  16. After learning how to make propellers in stock KSP, I wondered if it was possible to make a solar-powered aircraft, like Solar Impulse or the NASA Helios. The problem is, all the propeller engine designs I've seen require the engine to be physically separate from the aircraft, preventing electricity from wing-mounted solar panels from reaching it. Is it possible to make a propeller engine that isn't physically separated from the aircraft, or somehow "beam" electricity into the engine? If not, are there any easy code fixes that can allow either of those things?
  17. Typically, as the thrust produced depends on the propeller used and the airspeed, propeller engine performance IRL is measured in horsepower or kilowatts. As stock propellers require a constant amount of electricity to run, we can find their in-game power consumption in units per second easily—in fact, by just looking at the Resource bars. However, there are 2 potential ways to convert this into real units: A solar panel of a certain area pointed ideally at Kerbol from Kerbin will produce a certain amount of charge per second. An in-game power-per-unit-area figure can be calculated from
  18. Introducing the LF (Light Flyer) 1, 'Bear'. It has space for six Kerbals, can fly for around 3 hours, has airbrakes and parachutes, can be fitted with landing gear or floats, and has a top speed of 281m/s, and only costs 15,000!
  19. Trying to work on Eve SSTO, realized that it's impossible. Although, in this process I got a single stage (stock) propeller plane with rockets equipped capable of orbit. It ascends to the edge of the stratosphere only with propellers, and get into orbit with rockets. Album https://imgur.com/a/Ux6qS will appear when post is submitted So propeller plane can get to stable orbit, if enough rocket engines and fuel are provided. Then, a new question arose. How far can a propeller plane go? Rules: 1. No cheating, No Alt+F12 cheats in flight. (Visible b
  20. To start off, I would like to credit MajorJim as the original creator of the bearing. Klond and Azimech for developing the modification that uses RCS Balls. Big thanks again to Azimech for showing ways of optimizing the bearing to make it even better and even more reliable. ________________________________________________________________________________________________________________________________________________________________________ With that out the way, Here's the actual post. I apologize for not existing for so long, there's no reason for it, I was just too lazy to po
  21. I have a working stock propeller (following Squiddy's tutorial). It works properly and will fly, but when I switch from the propeller to the plane, the propeller's trim (alt+e) lock gets reset and it slows down. I have to keep switching back from the plane to the propeller to spin it up again. Does anyone know how to keep the propeller spinning when I switch vessels (keep trim lock on)? Sorry for the possibly confusing description of the problem, please ask if I need to clarify something.
  22. I've got a bit of a desire to get a Redbull air race type course set up in KSP. I know it's possible but I'm not sure exactly how to do it. Also, KAX is the only mod I know with a similar type engine but it's severely under-performing. Is there another mod with a better engine?
  23. The Mustang is a new Mk1 sized Turboprop fighter from KAe systems, it is being built to enter the Stock Turboprop DogFight challenge and may be selected by entities to fulfil the role of Airborne Combat Patrol and Homeland Defense. Mustang Prototype Download The Mustang prototype has been under development for quite a while. There were several technical challenges to be overcome. Today we are unveiling the prototype for review. This version is a test-bed for new technologies and will be worked on to increase speed, range and include armaments. It has a top speed currently of 60.
  24. INTRODUCTION "Now I am become death, the destroyer of worlds." ~Nikolai N. Polikarpov after preliminary flight testing of the Po-2, circa June 1927 A.D. Well, so out of all the high performance, cutting edge propeller aircraft I could build, I've decided to recreate this. Speed of a caffeinated YF-12, maneuverability of a F-15S/MTD, firepower of an Iowa-class battleship. The true top tier airframe from a more civilized age. On a serious note, the Po-2 was initially designated U-2, and was created in late 20s in the USSR as a general-purpose aircraft. During the WWII it was usual
×
×
  • Create New...