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Found 10 results

  1. With apologies to the great movies starring Anna Kendricks. Ever get frustrated that your propeller aircraft don't seem to gain speed? Annoyed that mapping blade deploy angle to throttle can result in less thrust with more throttle? Wish you could just use the throttle to control the force of your propeller without finicking around? Well now you can! This mod will handle all of the details while you just fly. How to use: Add blades to any rotor. Make sure that they are aligned in the disc plane in their undeployed state and that increasing the deployment angle makes them t
  2. This mod enables you to control propellers' pitch in flight to get better performance or switch to autofeather to reduce drag, as well as automatically limit rotor's output to save electric charge. Updated to support KSP1.9.0 Add support to all propeller blades and heli blades Note: The new blade pitch control in KSP1.9.0 won't work well if you enable this plugin in flight. Servo rotors are not supported by the mod. Usage: Press "=" to toggole control in flight. Use throttle to control rotor's rpm, rotor's out
  3. as the wiki page states you need to have a understanding of the forces at play to get the most out of your turboprop i want to use the kal-1000 to dynamically change my angle of attack relative to my air speed but cant find a way to do so. alternatives are welcome because i cant find any way to change the attack angle passively that would be effective.
  4. I have found propellers won't work when partially submerged. This put a stop on creating stock boats and aquatic rovers. Here is an experiment to demonstrate: Here, propellers have it going like no one's business But here, same set up, and you're quite literally dead in the water I hope this is an oversight and not intended. Sure, water propellers are slightly different, but it's not like an airplane prop would be useless. It would be great to see this patched, so we can build stock propeller powered watercraft, for Eve, Laythe, and just on Kerbin.
  5. So someone recently challenged me to make a replica of the Quinjet from the Marvel Cinematic Universe. It is a cargo VTOL aircraft with a similar purpose to Boeing's V-22 Osprey. I wanted to make my replica unique, so I decided to make some stock electric/jet powered propellors for the VTOL function. But I've never really delved into the world of stock propellers before. So I was wondering if any of you had any tips on building them, or which design would be most appropriate (are high TWR propellors even possible)? Preferably they need to be relatively low profile, although I acknowl
  6. I thought this might interest a few of the propeller veterans Here's a highlight I exported from last nights stream: Craft file: https://www.dropbox.com/s/dun4pe5g1xu632d/! TR6-SemiCyclicGimbal I - LiftTest.craft?dl=0 This started out as a PM with @Azimech and after some interesting ideas from @luizopiloto regarding using klaws and some TWR calculating wizardry by @SumGuy and a few others who popped up in stream, I've come up with that I might call the most ridiculous advanced full stock propeller to date. There's two main factors being use
  7. Apparently, use of electric motors allows you to design aircraft with contra-rotating propellers- as is demonstrated in these electric racing aircraft designs: I had no idea this was possible, and this massively changes the game in terms of electric vs. internal combustion aircraft. For one, with contra-rotating electric propellers it's easily possible to pack twice as much Thrust into a given airframe as with an ICE design, allowing for higher speeds (in racing designs) ot larger wings and more space/weight for batteries (in actual utilitarian planes). It's also possi
  8. While using them, my craft started spinning, so naturally, I wondered if I rotated it a bit, I could slow it down with the spinning. I'd also like retractable propellers for drag reasons. So, does it work? I've seen airbrakes used as wings for cruise missiles, which means they are aerodynamic, so why not propellers?
  9. Hello All! I have decided to build a propeller plane. (shamelessly stealing the technology invented by MrNuclearTurkey) (Apparently the tech isn't his either. However, the prop I used was an exact copy from his tutorial) Not just any propeller plane, a stock propeller plane. And not just any stock propeller plane either; it has four propellers, and can drop bombs! The Electrical Ellen Mk VI A My finest creation here, as shown by my video: Anyway, if you want to download this thing, I have a link on dropbox here https://www.dropbox.com/s/7id7gt4kqtlh
  10. I've been studying up on propellers for personal research and possibly modelling my own for use in KSP mods. So for those that model or have modeled propellers, I'd like to know: How did you model them? Did you use any kind of software to get the blade geometry close to accurate, or did you just make it look close enough? I know Firespitter allows for motion blurring of the blades in rotation, but I've seen it on other props that I'm not sure use Firespitter; so if it's possible to blur the blades in the rotation without Firespitter, how can it be done?
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