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Found 8 results

  1. This pack is for the modders who create IVA for the spacecraft ASET props pack is a set of almost 600 different devices and decoration elements for creation of interiors of space ships. It includes MFDs, various switches, devices and tools. view imgur album (v 1.3) ASET Modular Push Buttons Manual (PDF) ASET Modular Toggle Switch Manual (PDF) This pack was originally designed for my ALCOR capsule but now I also use it in my other projects. Also some of others modders started to use it to make their own interiors. That's why I decided t
  2. Fancy lights and animations on your Kerbals will make them look like a Christmas tree! Customize and make them shine with these glowing props during upcoming holidays and ever after. Current parts: Helmet Lights for those times when you wanted to take kerbal selfies during nights. Cupola Helmet for better angle of view when playing with the Through The Eyes of a Kerbal mod. Jetpack Light, useful when your Kerbal doesn't wear the standard helmet. Omni-Tool, a fancy replacement of the screwdriver tool (left handed, so use the "H" KIS hotkey). Holo Goggles, brin
  3. >>>Pack ONE!<<< Pixelated Back Shades, Isaac Kerman Helmet, Full Glass Helmet, Potato Chips, Alcoholic Drink, Eye Protector, Mask Type A, Joint, Beret, Baguette, Bong, Bowtie, Rifle, Assault Rifle, Personality Core, Poncho, Mate Cup, Cheese, Eye protector, light-bulb, Sandwich, Soda Can. >>>Pack TWO!<<< 3DGlasses, 2001Helmet, Antenitas de Vinil, Black Shades, Crowbar, Dave Kerman Helmet, Hair Mohawk, Headphones1, Iron Kerman Helmet, Lago Space Helmet, Mask Type B, Mood, Mustache Prop, Smart Galaxy Phone, Sombrero, Space Janitor Helmet, Storm
  4. KSP 1.10.x Near Future Props [0.6.3] Last Updated August 1, 2020 This is something rather different than my other "products". It's a set of props designed for use in creating IVAs and is really of no use for your average user. That's why it's in Addon Development. Unlike say, ASET props, this set is more designed to extend stock props and be used for decorations rather than interactive functionality. I hope it will be helpful in increasing people's IVA work velocity and removing some pain. Currently most of the props are station-
  5. Design a SSTO that uses propellers or rotors instead of jets during atmospheric ascent I like useful challenges, and I hope this one may be considered as such. The goal, besides challenging oneself, is to create a new type of SSTO that can explore atmospheres with props or rotors, thereby saving fuel and enabling the exploration of oxygen-free bodies, like Duna. This would enable a craft to biome-hop for science or transport resources much more effectively than slow rovers and fuel-guzzling rocket planes/landers can in said atmospheres. While these kinds of biome-hopping and transport cr
  6. This pack is for the modders who create IVA's for the aircrafts Some time ago I received a request from the user MasseFlieger to make a couple of aircraft instruments for his projects. I love aviation, I fly in MFSX and DCS so I decided to do them. But I didn't just made only ones that what requested - instead I made a whole pack of classic analog props for the planes. Altitude indicator (ASL) Radio Altimeter Air Speed Indicator (EAS) Mach Number gauge Vertical Speed Indicator Heading gauge Turn Coordinator Dynamic Pressure gauge
  7. This is a pack of the Props I've been using in the ModPods mod and NAR MEM (aka NKR DEM). Rather than keeping duplicates, I'm splitting this off to a mod to mark as a dependency. On it's own, this does nothing. If you're creating IVAs, feel free to use the props, although they're really not very polished yet. They're also more furniture pieces than gauges etc. But if they help anyone out, then that's good. Available from SpaceDock: https://spacedock.info/mod/1546/TDProps Or Dev version on Github https://github.com/TiktaalikDreaming/TDProps Album (hopef
  8. Hi, I'm having a weird issue in Unity that's making it quite tricky to get an IVA right. I made some new props using Raster Prop Monitor (although I seriously doubt it's an RPM issue so much as a prop issue). I made the meshes as normal through blender, imported them fine, tagged as Kerbals layer, exported out, created props config, and I can adds them to an IVA via the part tools screen just fine. But the added prop mesh is invisible in Unity. The transform of where they are is fine. And they show up in game just fine, and function fine. But obviously placing them just right by iter
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