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Found 113 results

  1. So would downloading a craft file from kerbalX using the ps4 web browser work or would it not know what to do with it
  2. Hello everyone! The second patch for Kerbal Space Program: Enhanced Edition is live! This patch includes many bug fixes and improvements. We are also implementing new quality-of-life features taken directly from feedback provided by the community, such as the addition of Physwarp to the Radial Menu, the option to disable trim in the Mini-Settings, the inclusion of cursor speed settings, and more! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Edition Patch 2 ======================= +++Changes * Added preview metadata to vessels. This fixes some issues and improves overall performance whenever vessels are being listed. * Add physwarp to Radial Menu * Option to disable trim in mini settings * Modify response when using L-stick to move PAW sliders * Added cursor speed setting * Added EVA functions to left/right dpad radial menus +++Fixed Bugs * Editor text input box does not scroll horizontally * Game blocks using only emojis as quicksave name during a flight * In precision control mode the Roll/Pitch/Yaw inputs are locked * Opening the debug screen after a crash locks the game * Title loses functionality when pausing the game while switching to the 'Crew' tab * Rename flag window focus can be lost performing a set of actions on Simplified preset * App Region becomes unresponsive using Simplified control scheme * "Space Center" button can be focused and pressed at any moment using Simplified controls preset * It is not possible to scroll through the 'Settings' menu when in the VAB and SPH * Cursor disappears in the Space Center when closing the KSPedia with 'Time Warp' enabled * 'Select An App' feature has no functionality when creating a new subcategory in the VAB or SPH * The title loses functionality and freezes when the user rapidly deletes saves in the pause menu on the Career home screen. * Broken input when using timewarp while planting a flag * The application crashes when loading a save after planting a flag * Flag cannot be changed when selecting 'Change Flag' from the pause menu in VAB * Parts may no longer be interacted with after returning to the Space Center with a 'Confirm delete' prompt open * The reset button cannot be used with the cursor enabled in the 'Actions' tab * Title loses functionality after entering the pause menu while deleting a player made craft * The A/Cross button remains on screen if all Applicants are hired on the Assigned or Lost tabs in the Astronaut Complex * A Null Reference Exception occurs when selecting a single part after moving a part stack in the Staging Editor. * Time Warp Mode' becomes stuck on the screen after resuming from a paused state on the 'Space Center' * Title becomes stuck in the 'Change a Flag' menu when attempting to dismiss the menu after previously entering it through the pause menu * Changing a flag from the 'Space Center' allows the menu to become overlapped with other menus * There will be a non-functional 'Remove' option for 'Lost' K.I.A. Kerbals in the Astronaut Complex. * The Title terminates while scrolling through the list of ships with a large number of created ships * Cursor disappears when resuming the title with the cursor previously on any of the advanced mode features * There is incorrect Options text in the Basic Flight Tutorial on Xbox One. * The user is taken to a non functional KSC screen when selecting Recover Vessel during flight Training missions. * Mission to Tylo Trophy is getting awarded too early * Collect Data dialog is not capturing the Cross button * Using look around with EVA makes it move * Title loses functionality after pausing while reverting to the VAB from the 'Launch Pad' * In Radial preset, map "Force Physwarp" to a key combo * Directional buttons make Kerbals rotate while on EVA * Selecting 'Controls' from the pause menu in the VAB/SPH will block the user * The 'Pause Menu' can no longer be accessed after deleting a 'Custom Category' in the VAB/SPH * Changing controls preset before placing the command module in the editor will cause many parts to remain locked * Ambiguous Circle button terminology is displayed in the second Dialog box of the "Getting Started and Basic Construction" training * Fine move does not work when Angle Snap is toggled off in the Vehicle Assembly Building or Space Plane Hanger. * The title loads a save file incorrectly and loses most functionality when bringing up the pause menu as a save file is loading while in gameplay. * NREs are generated and players are unable to dismiss the 'Quicksave As...' prompt after reconnecting a controller during flight * Difficulty options are lost when entering the VAB after editing settings in the Space Center during gameplay. * Space Center buttons lose functionality after signing back into the active profile in the VAB and SPH 'Change Flag' menu and returning to the Title Screen * Controls screen will remain on screen until title is closed and reopened if Flight Results screen appears prior to closing * The 'QuickSave' button prompt has no functionality in the 'Continue Saved Game' menu when there is no created saved data * PAWs require multiple button presses to appear * The User is unable to delete a save file when in gameplay. Thank you and happy launchings!
  3. Hello everyone! The second patch for Kerbal Space Program: Enhanced Edition is live! This patch includes many bug fixes and improvements. We are also implementing new quality-of-life features taken directly from feedback provided by the community, such as the addition of Physwarp to the Radial Menu, the option to disable trim in the Mini-Settings, the inclusion of cursor speed settings, and more! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Edition Patch 2 ======================= +++Changes * Added preview metadata to vessels. This fixes some issues and improves overall performance whenever vessels are being listed. * Add physwarp to Radial Menu * Option to disable trim in mini settings * Modify response when using L-stick to move PAW sliders * Added cursor speed setting * Added EVA functions to left/right dpad radial menus +++Fixed Bugs * Editor text input box does not scroll horizontally * Game blocks using only emojis as quicksave name during a flight * In precision control mode the Roll/Pitch/Yaw inputs are locked * Opening the debug screen after a crash locks the game * Title loses functionality when pausing the game while switching to the 'Crew' tab * Rename flag window focus can be lost performing a set of actions on Simplified preset * App Region becomes unresponsive using Simplified control scheme * "Space Center" button can be focused and pressed at any moment using Simplified controls preset * It is not possible to scroll through the 'Settings' menu when in the VAB and SPH * Cursor disappears in the Space Center when closing the KSPedia with 'Time Warp' enabled * 'Select An App' feature has no functionality when creating a new subcategory in the VAB or SPH * The title loses functionality and freezes when the user rapidly deletes saves in the pause menu on the Career home screen. * Broken input when using timewarp while planting a flag * The application crashes when loading a save after planting a flag * Flag cannot be changed when selecting 'Change Flag' from the pause menu in VAB * Parts may no longer be interacted with after returning to the Space Center with a 'Confirm delete' prompt open * The reset button cannot be used with the cursor enabled in the 'Actions' tab * Title loses functionality after entering the pause menu while deleting a player made craft * The A/Cross button remains on screen if all Applicants are hired on the Assigned or Lost tabs in the Astronaut Complex * A Null Reference Exception occurs when selecting a single part after moving a part stack in the Staging Editor. * Time Warp Mode' becomes stuck on the screen after resuming from a paused state on the 'Space Center' * Title becomes stuck in the 'Change a Flag' menu when attempting to dismiss the menu after previously entering it through the pause menu * Changing a flag from the 'Space Center' allows the menu to become overlapped with other menus * There will be a non-functional 'Remove' option for 'Lost' K.I.A. Kerbals in the Astronaut Complex. * The Title terminates while scrolling through the list of ships with a large number of created ships * Cursor disappears when resuming the title with the cursor previously on any of the advanced mode features * There is incorrect Options text in the Basic Flight Tutorial on Xbox One. * The user is taken to a non functional KSC screen when selecting Recover Vessel during flight Training missions. * Mission to Tylo Trophy is getting awarded too early * Collect Data dialog is not capturing the Cross button * Using look around with EVA makes it move * Title loses functionality after pausing while reverting to the VAB from the 'Launch Pad' * In Radial preset, map "Force Physwarp" to a key combo * Directional buttons make Kerbals rotate while on EVA * Selecting 'Controls' from the pause menu in the VAB/SPH will block the user * The 'Pause Menu' can no longer be accessed after deleting a 'Custom Category' in the VAB/SPH * Changing controls preset before placing the command module in the editor will cause many parts to remain locked * Ambiguous Circle button terminology is displayed in the second Dialog box of the "Getting Started and Basic Construction" training * Fine move does not work when Angle Snap is toggled off in the Vehicle Assembly Building or Space Plane Hanger. * The title loads a save file incorrectly and loses most functionality when bringing up the pause menu as a save file is loading while in gameplay. * NREs are generated and players are unable to dismiss the 'Quicksave As...' prompt after reconnecting a controller during flight * Difficulty options are lost when entering the VAB after editing settings in the Space Center during gameplay. * Space Center buttons lose functionality after signing back into the active profile in the VAB and SPH 'Change Flag' menu and returning to the Title Screen * Controls screen will remain on screen until title is closed and reopened if Flight Results screen appears prior to closing * The 'QuickSave' button prompt has no functionality in the 'Continue Saved Game' menu when there is no created saved data * PAWs require multiple button presses to appear * The User is unable to delete a save file when in gameplay. Thank you and happy launchings! [Click here to enter the discussion thread]
  4. how do i turn of precision mode on ps4 bcuz its on atm while im flying and that makes it so my spaceship turn the way precision mode thing is pointing to. i already tried holding L1 am using radial controls if that matters
  5. Any news when the next update will be. Or even if there is any progress whatsoever. Hearing a lot of updates for the pc but nothing for consoles.
  6. So I've got this pretty annoying issue when trying to launch craft from the VAB where I open the pause menu to launch the craft (after loading it from subassemblies) the cursor highlights the parts section while the pause menu is open, this then means that I cannot get out of the pause menu. The only way out from that point is to close the whole game down and reload the save to try again, eventually it works normally but it usually takes 3-4 tries of reloading the save and trying to launch. I'm on PS4- career mode, approximately year 10 The subassembly I am loading is a complete rover that has been built in the SAB, I'm trying to load it on the launch pad and drive it to a base pod on the runway to test being able to load/unload the rover. I'll get a screenshot/ video once I'm home from work but hopefully somebody has encountered this and can provide some advice. If not hopefully the DEV team will see this.
  7. PS4 Enhanced Edition, 1.01, default controls, normal difficulty, career mode. I haven't messed around with any settings at all, I have only ever played Kerbal on my PS4 console. Lots of useful chatter going on here. I'm glad to see the KSP community and Dev's are still actively pursuing the Kerbal Space Program for Console. I'm thrilled that the EE 1.01 patch fixed so many of the problems that were plaguing the console version. I have now for my first time, completed the science tree in Career mode, Year 2 and 50-ish days. Was really expecting some sort of party, but research is never really finished. My first interplanetary sortie to Duna was a partial success. I was able to get there with two space probes, deploy some comm satellites, and attempt landings on both Duna, and Ike. Unfortunately I didn't install proper relay (any relay comms ) so, yeah. Partial success. Duna has a new crater with some litter around it, Ike has a lander that only occasionally wants to talk with Kerbal Space Command. My Probes currently enroute to Jool will no doubt have the same success rate... if I'm lucky. Right now my Kerbals and I are learning to spell the words efficient launch profile, and I have discovered a couple of different ways of how not to do interplanetary transfers. Also found out how to level Kerbals skills up, way, way, way late in the game. The Space Tourism market seems to be a reliable source of Income , so hopefully I'll eventually be able to land a fuel rover on Mun and Minmus for less cost than the Kerbal Space Hotel I'm currently assembling in orbit. I love this Game. Current gameplay concerns; -Physical Time warp, sounds like the nuke and Ion engine crowd want this. I've only been using chemical rockets so it haven’t bothered me... yet. -Since I started playing early on in the console release phase, I do not like the new throttle arrangement, because it's backwards to how I learned. Console controller is very busy and could use some work eliminating overlapping command button combinations. -Something needs to be sorted out with the trim setting being so easy to accidentally turn on, HAL keeps trying to crash my spacecraft. I suppose somebody might want to set the trim while making a burn in space, But I sure haven't wanted to. -Kerb-net remains a complete mystery to me. I haven't even accidentally landed on an anomaly yet. If I turn it on, I need to escape back to the space centre to get it off the UI. -Kerbal skills and abilities, I have landed bases on Mun and Minmus, I have Space Stations orbiting Kerbin, Mun, and Minmus, and I'm building a 40 room space hotel, I have docked , clamped, landed, recovered, rendezvoused, transferred, rescued, space walked, Mun walked, drilled and refined... while the pilots have gained useful skills, and the scientists have gotten faster, the engineers have only learned how to pack a chute or to fix a flat tire. -Seriously, the contracts need a proof reader. Please. For real. -The Admin building... just... why? I guess it might add something to the game, I just don't know what it is. Haven't used it at all, until recently I didn't bother opening the screen. I'm done the tech tree now so I guess I'll sell some science... -Interplanetary travel, Console Career players need some sort of alarm clock. and some sort of rough transfer planner. Unless I'm suppose to attempt all my interplanetary stuff in sandbox mode, the game needs some sort of alarm clock. - Haven't touched an asteroid and I don't want to.... yet. -VAB I haven't made any use of the advanced tabs, subassembly seems to be a mysterious method of telling me I can't attach things I might want to save. -I hear that console players can use a keyboard and mouse, haven't tried. If this is true, great, if it's not the game should have this option. -Flight controls for planes, I've read that there is an option for using a joystick, this is a must have for flying aircraft. I haven't tried yet. I like the idea of building and flying my own planes, and I have built and flown a few planes in KSP, but I mostly avoid it because I personally don't enjoy atmospheric flight with a controller and I abhor flying with a mouse. My suggestions for the console version, -Kerbal Alarm clock, add this function to the admin building ( even as a paid level unlock )..."Admin wants a mission to Duna, the transfer window is in three weeks." this will give console players an in game transfer planning resource that is sorely needed. Same for an interplanetary course correction Alarm clock, " Admin wants you to know your TPS reports are out of date, and Duna 1 is due for a course correction..". Or alarm reminder "That Duna 1 probe should be hitting the atmosphere by now, did you turn it on yesterday like we planned?" -Kerb-net, turn on this power hungry application and anomalies will show up if and when they do, also acts as a science reminder, "we're over Mun pole, should probably take a picture or something..", "Admin wants to know what this anomaly is on the front page of the newspaper", have Kerb-net show console players the Biomes and the places they haven't explored. -Kerbal skills, seriously. Engineers need to be able to scavenge parts from one craft to another, that's kinda how engineers become engineers in the first place. Science guys should be able to find/identify biomes and anomalies in the game. Pilots should be able to make a guess as to where they will land on a given trajectory, I'm talking about trying to land a pod at KSP. By level 3 these skills should be completely possible. -Contracts. Really really need to more clear. I can't stress this enough, they need some proof reading. If I'm continually missing a specific biome or science objective, you could offer a contract and show me what it is I'm missing. Same with Historical records and milestones. Also, If I have a Space Hotel, don't ask me to build another, ask me to fill it. As I suggested, Flight Joystick is something I'm missing in this game. I offer these suggested changes to the console game, mainly because it's a console game, not a computer game that has a readily accessible google tab I can refer to. I can and do play this console game without Kerb-net, um, without internet connection. That's all I have for now, I'm sure most of the problems I'm having are mostly because of me. I just wanted to add my input thus far as a console gamer. I'm looking forwards to any expansion or DLC for this Fantastic game!!! Cheers all!
  8. This is a thread that is completely focused on the console version of K.S.P. I started this request thread because I feel that it is unfair that us console players are restricted from mods from a game that has one of the best mod support. So in this thread hopefully it's reviewed and considered by the devs is a list of mods that i think should be added to the console edition as stock parts and features. K.A.S (Kerbal attachment system) so players have better attaching options. K.I.S (Kerbal inventory system) so players can have more inventory items BD Armory continued to give players more diversity with flight. Giving them more things to do with space planes. Hullcams vds because what is space without telescopes. And cameras are everywhere now so let's bring kerbol to the 21st century. Magic smoke industries Infernal robotics so that we can have more robotic parts an control over them. B9 Aerospace and airplane plus giving the player a wider variety with space plane parts Kerbal planetary base systems giving the players better base modules to build on planets Feline utility rovers for better Rover builds. Tac live support (as a difficulty option) to give the players a more realistic space travel experience. If you support this notion please leave a list of your own requests or comment about why certain request should or shouldn't be.
  9. The offset tools in the VAB are... lets say, unintuitive. I cannot get any sort of fine control. Is there an updated PS4 console controls list somewhere???
  10. Its to the point where anytime I finish a maneuver, change a setting, switch to the space center, the game decides to make an autosave. In most games its not an issue, because it doesnt affect the gameplay. But in KSP, the autosave causes the game to "hang" over a minute each time. Which doesnt sound like much, but it definitely feels excessive when it happens every 5 minutes, or less. It gets REALLY frustrating. At this point, at the very least, I dont think it would be too much to ask for the ability to turn autosave off, so I can play a $40 game for more than 5 minutes at a time.
  11. PS4 Enhanced Edition, 1.01, default controls, normal difficulty, career mode. I haven't messed around with any settings at all, I have only ever played Kerbal on my PS4 console. Lots of useful chatter going on here. I'm glad to see the KSP community and Dev's are still actively pursuing the Kerbal Space Program for Console. I'm thrilled that the EE 1.01 patch fixed so many of the problems that were plaguing the console version. I have now for my first time, completed the science tree in Career mode, Year 2 and 50-ish days. Was really expecting some sort of party, but research is never really finished. My first interplanetary sortie to Duna was a partial success. I was able to get there with two space probes, deploy some comm satellites, and attempt landings on both Duna, and Ike. Unfortunately I didn't install proper relay (any relay comms ) so, yeah. Partial success. Duna has a new crater with some litter around it, Ike has a lander that only occasionally wants to talk with Kerbal Space Command. My Probes currently enroute to Jool will no doubt have the same success rate... if I'm lucky. Right now my Kerbals and I are learning to spell the words efficient launch profile, and I have discovered a couple of different ways of how not to do interplanetary transfers. Also found out how to level Kerbals skills up, way, way, way late in the game. The Space Tourism market seems to be a reliable source of Income , so hopefully I'll eventually be able to land a fuel rover on Mun and Minmus for less cost than the Kerbal Space Hotel I'm currently assembling in orbit. I love this Game. Current gameplay concerns; -Physical Time warp, sounds like the nuke and Ion engine crowd want this. I've only been using chemical rockets so it haven’t bothered me... yet. -Since I started playing early on in the console release phase, I do not like the new throttle arrangement, because it's backwards to how I learned. Console controller is very busy and could use some work eliminating overlapping command button combinations. -Something needs to be sorted out with the trim setting being so easy to accidentally turn on, HAL keeps trying to crash my spacecraft. I suppose somebody might want to set the trim while making a burn in space, But I sure haven't wanted to. -Kerb-net remains a complete mystery to me. I haven't even accidentally landed on an anomaly yet. If I turn it on, I need to escape back to the space centre to get it off the UI. -Kerbal skills and abilities, I have landed bases on Mun and Minmus, I have Space Stations orbiting Kerbin, Mun, and Minmus, and I'm building a 40 room space hotel, I have docked , clamped, landed, recovered, rendezvoused, transferred, rescued, space walked, Mun walked, drilled and refined... while the pilots have gained useful skills, and the scientists have gotten faster, the engineers have only learned how to pack a chute or to fix a flat tire. -Seriously, the contracts need a proof reader. Please. For real. -The Admin building... just... why? I guess it might add something to the game, I just don't know what it is. Haven't used it at all, until recently I didn't bother opening the screen. I'm done the tech tree now so I guess I'll sell some science... -Interplanetary travel, Console Career players need some sort of alarm clock. and some sort of rough transfer planner. Unless I'm suppose to attempt all my interplanetary stuff in sandbox mode, the game needs some sort of alarm clock. - Haven't touched an asteroid and I don't want to.... yet. -VAB I haven't made any use of the advanced tabs, subassembly seems to be a mysterious method of telling me I can't attach things I might want to save. -I hear that console players can use a keyboard and mouse, haven't tried. If this is true, great, if it's not the game should have this option. -Flight controls for planes, I've read that there is an option for using a joystick, this is a must have for flying aircraft. I haven't tried yet. I like the idea of building and flying my own planes, and I have built and flown a few planes in KSP, but I mostly avoid it because I personally don't enjoy atmospheric flight with a controller and I abhor flying with a mouse. My suggestions for the console version, -Kerbal Alarm clock, add this function to the admin building ( even as a paid level unlock )..."Admin wants a mission to Duna, the transfer window is in three weeks." this will give console players an in game transfer planning resource that is sorely needed. Same for an interplanetary course correction Alarm clock, " Admin wants you to know your TPS reports are out of date, and Duna 1 is due for a course correction..". Or alarm reminder "That Duna 1 probe should be hitting the atmosphere by now, did you turn it on yesterday like we planned?" -Kerb-net, turn on this power hungry application and anomalies will show up if and when they do, also acts as a science reminder, "we're over Mun pole, should probably take a picture or something..", "Admin wants to know what this anomaly is on the front page of the newspaper", have Kerb-net show console players the Biomes and the places they haven't explored. -Kerbal skills, seriously. Engineers need to be able to scavenge parts from one craft to another, that's kinda how engineers become engineers in the first place. Science guys should be able to find/identify biomes and anomalies in the game. Pilots should be able to make a guess as to where they will land on a given trajectory, I'm talking about trying to land a pod at KSP. By level 3 these skills should be completely possible. -Contracts. Really really need to more clear. I can't stress this enough, they need some proof reading. If I'm continually missing a specific biome or science objective, you could offer a contract and show me what it is I'm missing. Same with Historical records and milestones. Also, If I have a Space Hotel, don't ask me to build another, ask me to fill it. As I suggested, Flight Joystick is something I'm missing in this game. I offer these suggested changes to the console game, mainly because it's a console game, not a computer game that has a readily accessible google tab I can refer to. I can and do play this console game without Kerb-net, um, without internet connection. That's all I have for now, I'm sure most of the problems I'm having are mostly because of me. I just wanted to add my input thus far as a console gamer. I'm looking forwards to any expansion or DLC for this Fantastic game!!! Cheers all!
  12. PS4, Enhanced edition, 1.01, default controls, normal difficulty, career mode. I have noticed that the 'white markers' showing closest approach, for transfer orbits only show the distance in m (meters). For instance, the markers will indicate 1,234 m when the actual distance is 1,234 Mm. Any others seeing this?
  13. So for some of us, July 2016 seems like so long ago. Now we finally have what we have been promised, reworked from the ground up, A console friendly version of KSP. Did we get what we want? Did we get what was promised? I only had a chance to play with it for 20 mins last night so a few questions, Are the controls clunky or is it just me? I saw no launch button in assembly build and have to access it from the start menu. Is this intentional? Is there a Debug menu? wasnt that supposed to be part of the update? Auto-struts, is that was the Rigid assembly button it all about? i thought there was supposed to be more options than that? Still....pretty Shadows right?
  14. PS4, Enhanced Edition, 1.01, default controls, normal difficulty, career mode. Finally arrived at Duna with my first sortie consisting of of two landers, their delivery vehicles, and a couple of communications satellites. In orbit everything has great comm strength, but nothing is communicating with each other. My scan Sat directly overhead of my lander at a range of 44 km with; 4x 88-88, 2x Communotron DTS-M, and a Communotron-16S (lots of electricity, and deployed) was no help to my now vaporized Duna lander that had a communotron 16 deployed... Displaying the communication comm-net has all my Duna satillites only communicating with Kerbin, and not with each other even when one has signal drops because Duna or Ike are is the way....
  15. Honestly, when i saw 1.4 and the features coming with it i got excited. But when i found out my computers a complete potato for 1000th time i wondered if it is on consoles. Not to my surprise it wasn't. Please bring it to enhanced edition!
  16. I got enhanced edition the day it came out and I've been loving it, but I've been wondering is it possible to maybe get mod support for KSP on Xbox/PS4? Thanks!
  17. Does anyone know the controls for RCS on console edition? Like the wasd + hn + ijkl keys on the PC but translated onto a console controller? also is it on docking mode? I'm not sure if so because the last time I played was with my Grandpa who loves KSP. If anyone can list the controls to use the "hn + ijkl" keys for console, please do reply with them. (Yes I have checked the control menu but none is listed)
  18. Tetchy Sketchy

    1.4 coming to Enhanced Edition?

    I've been wanting to know is 1.4 coming to consoles?
  19. I'm playing KSP Enhanced Edition 1.01 on PS4, Career Mode, normal difficulty, default controls. My Kerbals seem to have stopped earning experience, "No Experience Gained" after every mission. I've been trying to do things like cycle all the Kerbals to the space station, and Mun base do do their various jobs but I seem to be capping out at level 2. I have rescued quite a few Kerbals, and they are all very low level, so I'm about to launch a few missions specifically to earn some experience and get them to a useful level. My space program is about to launch it's first Duna probe, so interplanetary Kerbals aren't happening yet. After looking at some videos on how to accomplish this, I have a couple questions; -Do Kerbals gain experience for doing job specific tasks? -Do all Kerbals on a Mission have to EVA and plant flags on the Mun and Minmus? Or will one flag be enough for the group? -If I orbit the Mun or Minmus, do I have to come back on a different mission to get the experience for doing a landing? It "seems" that they will only get experience for one thing per celestial body. -Do my Kerbals all have to orbit Kerbal and then on a different mission plant flags on Kerbal? Any tips or suggestions would be appreciated...
  20. I'm playing KSP Enhanced Edition 1.01 on PS4, Career Mode, normal difficulty, default controls. My Kerbals seem to have stopped earning experience, "No Experience Gained" after every mission. I've been trying to do things like cycle all the Kerbals to the space station, and Mun base do do their various jobs but I seem to be capping out at level 2. I have rescued quite a few Kerbals, and they are all very low level, so I'm about to launch a few missions specifically to earn some experience and get them to a useful level. My space program is about to launch it's first Duna probe, so interplanetary Kerbals aren't happening yet. After looking at some videos on how to accomplish this, I have a couple questions; -Do Kerbals gain experience for doing job specific tasks? -Do all Kerbals on a Mission have to EVA and plant flags on the Mun and Minmus? Or will one flag be enough for the group? -If I orbit the Mun or Minmus, do I have to come back on a different mission to get the experience for doing a landing? It "seems" that they will only get experience for one thing per celestial body. -Do my Kerbals all have to orbit Kerbal and then on a different mission plant flags on Kerbal? Any tips or suggestions would be appreciated...
  21. I'm playing KSP Enhanced Edition 1.01 on PS4, Career Mode, normal difficulty, default controls. My Kerbals seem to have stopped earning experience, "No Experience Gained" after every mission. I've been trying to do things like cycle all the Kerbals to the space station, and Mun base do do their various jobs but I seem to be capping out at level 2. I have rescued quite a few Kerbals, and they are all very low level, so I'm about to launch a few missions specifically to earn some experience and get them to a useful level. My space program is about to launch it's first Duna probe, so interplanetary Kerbals aren't happening yet. After looking at some videos on how to accomplish this, I have a couple questions; -Do Kerbals gain experience for doing job specific tasks? -Do all Kerbals on a Mission have to EVA and plant flags on the Mun and Minmus? Or will one flag be enough for the group? -If I orbit the Mun or Minmus, do I have to come back on a different mission to get the experience for doing a landing? It "seems" that they will only get experience for one thing per celestial body. -Do my Kerbals all have to orbit Kerbal and then on a different mission plant flags on Kerbal? Any tips or suggestions would be appreciated...
  22. Hi, don't know if everyone is having this problem or if there is a fix. My game must have crashed at least a dozen times today with me trying to launch larger ships. The fps drops to low single fingers and if I have to revert to VAB/hanger, quite often the game will just crash. This is making the game unplayable unless you only use small ships. Anyone have any suggestions? Thanks
  23. There is a pink indicator in all of the three axis of movement (pitch, roll, yaw), that moves as it like tries to correct me, but doesn’t allow me to fly manually, how can I get rid of it?
  24. As I seem to be able to keep up to date with my Mission Reports, I've decided to make a "consolidated thread" to make it easier to find the latest post. This way you can click the links rather than scrolling through old "news". Reports - Science Mode Game. 1. A False Start. 2. A New Beginning..... 3. Testing the Large Mun Rover 4. Destination Mun - Transporting the LMR. 5. LMR - Report One 6. The A1 MK3 SSTO. 7. Minmus & Mun Reports (including LMR - Report Two) 8. LMR - Report Three 9. LMR - Report Four (running Westwards) 10. LMR - Report Five, A1 MK3 News and thoughts on Career Mode. Reports - Career Mode Game i. Settings 1. Here We Go Again 2. News - Going Global & Interlude - Making one story out of two. 3. A Quick Update - Why no new posts?
  25. Hello everyone! The first patch for Kerbal Space Program: Enhanced Edition is live! This patch includes fixes for over 90 different issues. With this first patch we hope to solve many of the problems that our players have been facing as we continue our commitment to improve the KSP console experience. If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Edition Patch 1 ======================= * Fixed issue where controls are referred to as 'Keys' on the first page of KSPedia. * Fixed issue where analog throttle switching only works in Enhanced (Simplified). * Fixed issue where switching to or from map view can result in the screen rapidly switching between flight and map. * Fixed issue where editor tool buttons can be interacted with while holding parts on Simplified preset. * Fixed issue where gameplay resumes without closing Controls window if pause button is pressed while on the Controls window during a launch. * Fixed issue where debug content is accessible using a keyboard. * Fixed issue where tracking station Look Around function does not work while the list region is selected. * Fixed issue where undo is limited to two levels. * Fixed issue where tutorial text for 'Advanced Construction' is out of date. * Fixed issue where 'parts with crew capacity' scrolls to the bottom after seats are filled automatically. * Fixed issue where fine rotation (yaw) conflicts with Undo and Redo in Cursor. * Fixed issue where KerbNet Access' 'Move mode' icon cannot be highlighted in 'Simplified' preset and as a result it cannot be moved. * Fixed issue where misspelled word in the Warp to Maneuver section of The Mun Part 1 Training. * Fixed issue where 'KerbNet Access' 'Part Action Window' cannot be closed if the cursor clicked on the Cycle Display Mode' first in Radial preset. * Fixed issue where Kerbals on EVA appear with a permanent highlight. * Fixed issue where returning to KSC screen while flag is unfinished causes game input lock & slightly corrupted flag. * Fixed issue where toggling cursor mode with waypoint selected cause the dialog to spasm. * Fixed issue where make throttle control work in cursor mode. * Fixed issue where VAB look at camera constraint makes craft and part selection low to the floor too difficult. * Fixed issue where initial position of vessel and camera in SPH is too high/wrong. * Fixed issue where pressing "X" to switch to Basic filtering produces no effect when in the Subassembly tab while in the Spaceplane Hangar. * Fixed issue where achievements and trophies can be easily unlocked when using the enhanced sandbox utility menu. * Fixed issue where button prompts overlap with UI when changing control scheme while holding a part in the Vehicle Assembly. * Fixed issue where in the 3 presets, opening a Pause menu on top of the enhanced sandbox utility menu works differently. * Fixed issue where reordered grid positions of PAWs when one is removed and KerbNet is visible. * Fixed issue where stage stack is corrupted when player switch to another vessel. * Fixed issue where players lose control of their vehicles after toggling the 'Stage View' under the 'Resources' menu. * Fixed issue where title becomes unresponsive when suspending the title while the enhanced sandbox utility menu is open in the runway. * Fixed issue where selection breaks after clicking in the empty space of the message button with the cursor. * Fixed issue where Circle/B to close PAW after storing experiments in a pod isn't working. * Fixed issue where root part assignment requires two attempts for floating assemblies. * Fixed issue where players lose control of their vehicles after toggling any button within the App when the 'Resources' App is pinned. * Fixed issue where extended part info is not working in R&D. * Fixed issue where entry cost button in Editors is non-functional. * Fixed issue where entry cost button in R&D is missing. * Fixed issue where application fails to load properly then crashes during gameplay when suspended or constrained during the initial loading screen. * Fixed issue where title loses functionality when selecting 'Load Save' from the pause menu during a Hard mode Career. * Fixed issue where 'Getting Started and Basic Construction' dialog has grammatical errors. * Fixed issue where there are three misspelled words in To the Mun Part 1 tutorial. * Fixed issue where there is a typographical error in the description of the vessel 'ComSat Lx'. * Fixed issue where there is a spelling error in the dialogue for Basic Flight tutorial. * Fixed issue where advanced construction tutorial is missing period and space. * Fixed issue where sentences are missing a space after the period in descriptions in the Scenarios section. * Fixed issue where 'FL-T100 Fuel Tank' spelling is inconsistent in tutorial Intermediate Construction. * Fixed issue where text for Brake Group in controls should be "Toggle Brake Group". * Fixed issue where [ENH] Misspelled word "attachement" in Controls App text. * Fixed issue where [LEG] Misspelled word "symmmetry" in Controls App text. * Fixed issue where cross button not displayed on the last step of Docking tutorial. * Fixed issue where last step of Docking tutorial can't be dismissed. * Fixed issue where unlocking staging in the Radial preset activates stages. * Fixed issue where saving a satellite under reserved IO names fails. * Fixed issue where no controls listed for how to focus PAW with controller in the Editor. * Fixed issue where it is possible for a player to delete their persistent save file. * Fixed issue where bringing up a prompt in the action group tab with a part selected results in it being inoperable and cannot be dismissed. * Fixed issue to warn player that achievements/trophies are disabled when opening enhanced sandbox utility menu. * Fixed issue where broken input when using time warp while planting a flag. * Fixed issue where "Recover Vessel" button can be pressed at any moment using Simplified controls preset. * Fixed issue where enhanced sandbox settings were not resetting when switching games. * Fixed issue with invisible selector after disabling SAS. * Fixed issue where SAS mode Radial In/Out are transposed. * Fixed issue where partial loss of functionality occurs when disconnecting the controller in the front end 'Settings' menu. * Fixed issue where pressing 'LB + [Rotate]' does not perform a 'Fast 5 degree rotate' when in the VAB with the 'Cursor' preset. * Fixed issue where pressing 'B' does not dismiss the pause menu when returning from suspension with the KSPedia open during a launch. * Fixed issue where target markers are offset from the actual target when viewed from a distance. * Fixed issue where Part Action Windows (PAWs) overlap the KSPedia scroll bars. * Fixed issue where exception message appeared while trying a Mun landing. * Fixed issue where the title soft locks when saving after completing an asteroid capture contract. * Fixed issue where 'Restart Time' function is triggered when dismissing the prompt after reconnecting the controller with the KSPedia open. * Fixed issue where partial loss of functionality occurs when reconnecting the controller with both the KSPedia and 'Flight Results' windows open. * Fixed issue where there is no practical way to cancel a 'Warp To'. * Fixed issue where save data corrupts when terminating the title on the loading screen after launching a vessel with over 70 saved vehicles. * Fixed issue where the "Mun Rover, Mun Rover" achievement is rewarded upon entering orbit with the mun. * Fixed issue where Square/X is not working well to open PAWs in in a career game. * Fixed issue where time scale isn't reset when user exits to main menu. * Fixed issue to reset camera when preset is changed. * Fixed issue where part selection is broken when user leaves App region. * Fixed caption on Editor > Place Tool with SIMPLIFIED preset. * Fixed Gamepad issues during main menu in Xbox. * Fixed being able to recover vessel when it's not landed (or splashed) in Kerbin. * Fixed Look Around on Map. * Fixed multiple windows added when KerbNet button is pressed. * Close PAW's when EVA Report is opened. * Avoid moving the camera while pause menu is opened. * Force hide part tooltip when user switch between editor panels. * Avoid detach stage when if pilot seat is not selected. * Changes on R&D are ignored when user exit quickly. * Added a delay to avoid ignore changes when player changes between facilities quickly. * Improved part list caption refresh when a category or subcategory is selected. * Fixed “IndexOutOfRangeException when 5 PAWs are opened with a KerbNet. * Research button can't be pressed in R&D. * Fixed problem saving with vessel destroyed. * Fixed several save pipeline issues. Thank you and happy launchings!