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Showing results for tags 'python localization automation'.
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Localizing a big mod is not an easy task. Moreso if mod author "forgot" to implement #LOC tags for that whole gazillion of parts... This tiny script will do a huge part of the job for you. Just grab your mod folder with a mouse and drop it on top of autoloc.py. (Python 2.7+ needed.) What it CAN and WILL do: Find a defined agency in mod (only one!) and use it as a default part manufacturer for all mod parts. Generate most of the #LOCs needed and write them in proper places, thus freeing you from that boring repetitive task. Automatically create \Localization folder and en-us.cfg as a default language config. Copy it and edit to make other languages. What it CANNOT do (in current version): Generate #LOCs for science descriptions. Generate #LOCs for parts GUI. Generate #LOCs for ModuleManager patches. What it ABSOLUTELY CANNOT do (and never will be able to): Generate #LOCs for plugins. It is something that only plugin author can do. Tested on Contares collection, KW Rocketry Redux and Raidernick's mods. Feedback is appreciated.