Jump to content

Search the Community

Showing results for tags 'python localization automation'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. Localizing a big mod is not an easy task. Moreso if mod author "forgot" to implement #LOC tags for that whole gazillion of parts... This tiny script will do a huge part of the job for you. Just grab your mod folder with a mouse and drop it on top of autoloc.py. (Python 2.7+ needed.) What it CAN and WILL do: Find a defined agency in mod (only one!) and use it as a default part manufacturer for all mod parts. Generate most of the #LOCs needed and write them in proper places, thus freeing you from that boring repetitive task. Automatically create \Localization folder and en-us.cfg as a default language config. Copy it and edit to make other languages. What it CANNOT do (in current version): Generate #LOCs for science descriptions. Generate #LOCs for parts GUI. Generate #LOCs for ModuleManager patches. What it ABSOLUTELY CANNOT do (and never will be able to): Generate #LOCs for plugins. It is something that only plugin author can do. Tested on Contares collection, KW Rocketry Redux and Raidernick's mods. Feedback is appreciated.
×
×
  • Create New...