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Found 138 results

  1. So I am going to get an Acer Aspire 1, and I don’t know if it’s going to run Ksp... link to computer: https://www.walmart.com/ip/Acer-Aspire-1-15-6-HD-Intel-Celeron-N4000-4GB-DDR4-RAM-64GB-eMMC-Windows-10-in-S-mode-A115-31-C23T/726338035 , Model: A115-31-C23T specs of the computer: Storage: 64gb eMMc (I’m getting a 128gb flash drive so it doesn’t matter) Ram/Memory: 4gb Processor: Intel Celeron N4000 processor speed: 1.1GHz video ram: N/A pixel shader: N/A vortex shader: N/A if you got the answer reply, Thanks
  2. With several colonies throughout the systems, some degree of traffic is... expected? Desired? Required? Sure, KSP doesn't simulate all of Kerbin's cities, populations and industry, but those aren't space assets. KSP 2 is going for space colonies and industry, and if you have those, you've gotta have space traffic. I don't see how it could be fun for the player to run every material and passenger demand in two or more systems, between potentially a dozen colonies. To have no traffic at all seems... sad. The reasonable solution, then, is somewhat obvious, and appears surprisingly simple. The player could design and launch ships with either cargo, material or passenger capacity and enough DV to make the journey between the two or more desired location. If A and B have refueling facilities, then the ship only has to have the DV to get from A to B at worst system disposition, and vice versa. The ship would be deposited into storage at either A or B, and launched to make the journey by the colony AI. It would automatically cross the distance, refuel, deposit/pick up goods and passengers, and travel back. What this gives the game is 3 things. First, it gives a sense of life in the system, like you are not the only thing moving out there. Second, it lets you design various ships for the mission, and demonstrates how real life interplanetary traffic would look and function. Third, it gives some sense and reason to colony growth. In any reasonable scenario, early colonies would need shipments from more developed locations (unless the colonization effort is truly huge). The player could do that themselves, but we have Elite Dangerous and Eve Online for when we want to play space truck driver. The big issues I can see: - Not easy to make: You'd have to make pilot AI that can set up paths between A and B without being insane. - Atmospheric entry would have to be handled with two ships and an orbital station. The space freighter would deliver to the station, then the station would use shuttles and lifters to move the cargo to and from the surface colony. Lots of mechanics there. - Resource demanding. If done wrong, a dozen ships moving across the system could be hard on the simulation.
  3. I have tried many cinematic and camera mods but nothing worked back in 1.7 and now I'm again finding these types of mods but no one works(I have 1.9 virsion) please help! Or do anyone have any camera mod which still works on 1.9 please tell
  4. I was finding any mods which can give me flight profile in graphical form like altitude vs time graph, acceleration vs time graphic etc. Like dude in this video https://youtu.be/nSDXLiynSDXLiydwCY I just died finding this thing but looks like it doesn't exist
  5. If you have any questions about anything KSP related, post here!
  6. Which do you prefer? Or what do you think you will use the most in KSP 2?
  7. While playing KSP I realised that I couldn't reload a save after reloading one save previously before. This keeps on happening and is quite frustrating as I have to restart the game each time I want to load save.
  8. Is there a mod that turns off artificial lighting in command pods? I always felt like some IVAs had very bright lighting, and to be honest it kind off feels off. So I was wondering if you have heared of such a mod that will make my experience more 'atmospheric'?
  9. A while ago I had a question that went a little like this: "Planet Kerbin has a radius of r from its center and gravity of G. Two identical rockets launch from the equator at opposite sides, and start accelerating along the rotation of the planet with the velocity of V. At what time after they finished acceleration did they reach maximum distance from each other, and what was the distance?" It also said in its prefix that "people attempting this question might want to find out a little about Kepler's laws." I think I got the answer, but I am not sure if it is right, as I didn't know any good method of doing such a calculation. Could you please help me by telling me how do you find out these variables algebraicly? I also found the only picture that I had of this question, and here is a graph that went with it
  10. I have made a helicopter that works except for one part. Once it gets up if it rolls one way i cant get it to roll back without changing the pich of the intire copter. How would i fix this problem??
  11. I am thinking about Playing KSP with some of my Friends and now have these questions about the mods that exist: "Which is the best mod ?" Do they work over hamachi? Do they support other mods? How easy/quick can the server be set up? Should i suggest my friends, who don't own KSP, buying KSP1 or should we wait for the KSP2 Release? How does time warp work? How is the game performance with the Mod? How accurate is the syncing of the crafts? Can multiple players launch rockets with a dockable payload simultaneously from the equator and then dock them in orbit?
  12. The title pretty much says it all. Out of curiosity, what is hotstaging and what is it good for?
  13. So I've built a station, and I want it to be in a 120km orbit. Yet i'm not sure what a solar orbit is. I have a infrared scanner on it and when i put it on a normal orbit, it says it needs to be on a solar orbit. Whats a solar orbit?
  14. TLDR: Rocket TWR dropped from 3.36 on pad to .94 after logging off for the night I made a rocket last night and launched with a TWR of 3.36. I had no problems with it and got it into orbit. I made a save on the pad just in case something went wrong, but when I got into orbit I quit the game and went to bed. The next morning I logged on to see that I launched at a not very optimal transfer window, and reverted to the pad and waited a couple (hundred) days and launched again to find that the same craft suddenly has a TWR of .94 I changed nothing with the craft and inspected it to find it exactly the same, and luckily I was recording the initial launch so I looked over the footage and found everything to be alright. I have no idea what is going on here, but the icing on the cake is that KER says that it would have a TWR of 1.12 in the VAB, but it just decreases. Did I encounter a bug or something?
  15. With Kerbal Space Program 1 the Planets and Moons generally feel relatively small to our real world counter parts. Will Kerbal Space Program 2 feature larger scaled planets and moons of the current Kerbal system or will planets and moons stay relatively the same size in Kerbal Space Program 1?
  16. I have the money for one of the expansions, but I have no clue which one I should get. I’m leaning towards Breaking Ground for the robot parts and science stuff, but I’m not sure. Any advice?
  17. Was thinking about this just now. Is there a way to have selective fuel crossfeed? Say you have RCS on a lower stage and don't want to put dedicated tankage for MonoPropellent on that same stage. Is there a mod or part that will allow selective fuel crossfeed? So in this case allows for MP xfeed and no other fuel?
  18. Dear all, I am new on this forum. I found some interesting posts by a moderator and some users. I would like to discuss with them about more details. Once I clicked on [Message] buttom on their pages it says I am allowed 0 message. Does anyone know what's the matter? Thanks
  19. I was just wondering as I don't think I could convince my parents to buy me KSP 2 for $60 when we already have KSP 1.
  20. First post here so sorry if I am posting this in the wrong place When ever I try and build single engine propeller aircraft it rolls to what ever direction the engine is spinning and I also notice that they tend to slowly pitch down on there own. My question is that is there a way to mitigate these issues?
  21. HI, this is starting to really get on my nerves as I am trying to learn interplanetary transfers now. Is there a setting I am missing or mod maybe that can hide all the useless text when I am trying to plan a maneuver?!? I feel like I got to be missing something really obvious. Thanks in advance.
  22. Hey Space Friends, I am having a lot of trouble getting prop blades to create life.. I made a video (wasn't sure how to post on here) on reddit. Not sure what exactly I am doing wrong... saw a comment on reddit to make sure inactive yaw pitch roll on blades themselves. Am I missing something else?!? I've spent two hours trying to figure this out, and I can't find any youtube tutorials yet?!?
  23. I Don't Know how to install mods can someone help please Thank's in advance
  24. Can you get science or anything else from the black monolith near the Kerbin Spaceport?
  25. I noticed that near space center, there is a monolith with Squad's logo. I think it has always been there. But for some reason when I started the game, the monolith was visible from KSC, and I wasn't visible before.