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Found 106 results

  1. Felfox1

    Going to Duna

    Does anyone knows how much delta-v total do i need to get to duna and back? if there is already an answer can anyone send me a link? pls
  2. EchoLima

    How to make a PAW button

    I want to make a button in the PAW for solar panels to toggle sunTracking. I'm new to modding and I'm not really sure what to do. How do you make a button in the action menu? Can it be done with Module Manager?
  3. The new Terrier design introduced in version 1.6 is awesome and reminds me a lot of Porkjet's Terrier revamp. However, Porkjet's design had fuel in a ring around the engine bell, so I was wondering whether it would be possible to add fuel to the Terrier, but only in the shrouded variant. Maybe it could be done with a Module Manager patch or a fuel switch mod (like Firespitter or B9 Part Switch).
  4. Player21ssto

    Xbox part deleting

    Anybody know how to delete parts on xbox? When i remove parts form a craft on my xbox i have to just set them aside instead of deleting them, it gets messy and unorganized.
  5. Player21ssto

    Sstos.

    Can anyone give me some tips on how to build a successful ssto? I have tryed in the past but i run into certain fuel problems, (rip jeb) sometimes its oxidizer, other times its fuel in general. All tips are appreciated!
  6. TheMultiVitamin

    Kerbal Kommunity Game?

    Didn't know whether to post this here or in Fan works, but basically i'd like to ask if people would want to do a Kerbal Space Program Community Game? Basically how it would work is that I, as the OP, would make story based posts based on what happens in the game, and the community members would take on the role of kerbals of influence, coming to a consensus of what we do next with what parts we have available. The community members could "Claim" directors, workers, family members, visitors, pilots, engineers, scientists and in some cases tourists, and make RP based posts as those characters in reaction to what happens in the game or what happens RP wise between each other as events. I would be trying my best to deliver on what they'd want to do and RP about (for instance, if someone wanted to RP that they made a mobile roving satellite that went around the KSC to monitor what's happening, I would make a rover, use kOS to automate it, and have it do so). It would be heavily modded for as much realism and content as possible, and it could lead to the community coming together to create a unique story narrative and just have fun with it all at the same time. I would also be supply Screenshots and the like as best I can as well.
  7. Wolfie2474

    Rovers on other planets/moons

    So i have been thinking about sending a rover to duna but what is the ideal design? should i use a skycrane or should i land it entirely by parachutes? Also should i use Solar panels or RTGs
  8. mr. engino

    Interstellar science mods?

    The news of Voyager 2 reaching interstellar space interests me, leading me to wonder if anyone has made a mod that allows you to conduct science experiments in the ksp equivalent of interstellar space (that is, any orbits/trajectories beyond the apoapsis of Eeloo)?
  9. I got Kerbal space program today (after 3 months of begging my parents) but no parts are connecting with each other, I need some help.
  10. I'm really new to the forum so go easy on me :p Here's a bit of a background, I'm building a physic game in Unity with orbital mechanic and I'm really interested in the way that KSP automatically calculates and renders the orbit path for you, not only that but you can plot orbit and transfer to another planet, so far I'm struggling to draw the orbit, the only thing that I can do for now is adding a trail behind object so it kind of resemble an orbit. I probably forgot most of the maths for this, I know that it has something to do with plotting ellipse equation. But can some KSP savvy fan out there tell me the correct way to do this in general? Throw me some needed equations if you have to
  11. Can someone please help me: When I downgrade ksp to older versions CKAN thinks I still have the latest version.I thought the installed version will be recognized automatcally. Could it be because Steam does not change the Build ID when downgrading?Or is it because of CKAN itself?If its the second option, how can I fix it? Thanks for helping
  12. Hi. I'm a player of KSP. I have just shy of 1000 hours played, I've mastered docking, maneuver nodes and rocket designs, but heres the thing. I can't get to another planet or even one of my orbital facilities. Basically I need help with launch rendezvous, launch windows and orbital rendezvous. Please, can anyone help me with this? Cheers, DJ
  13. FlexT_ape

    t-shirts/hoodies

    Does anyone know where I can get official KSP merch? Thanks in advance!
  14. So would downloading a craft file from kerbalX using the ps4 web browser work or would it not know what to do with it
  15. I've stopped playing ksp for a few years now but I am now just getting back into it. Is there any links to an updated version of b9. What is the future of this mod?
  16. Hi im a new KSP player and have a question I was hoping the forum could answer. I have been able to get to other moons like Minmus and the mun but I get very confused on how to get back it took me 15mins on my first minmus mission to make my return maneuver. So my question is what do all the 6 symbols on the maneuver menu mean as I feel if I knew what they did I could understand it a bit better
  17. 1. is it possible to make a nebula? if so, how? 2. is it possible to make a black hole? if so, how? 3.
  18. The_Cat_In_Space

    Auto-strut on KSP:EE?

    Hello, is the auto-strut available for the Enhanced Edition? I'm just wondering as I can't seem to find it
  19. EndTraveler

    ssto questions

    ok, here goes. 2. is the "reach mach 1, reach 10 km, reach orbit" or the "reach mach 3 at 150 meters or below, pitch up to 10 or 15 degrees, reach orbit" ascent profile better for heavy cargo ssto? 5. is 1 whiplash and the rest nuclear engines and rapiers better than just rapiers and nuclear engines all help is appreciated .
  20. MjrLeeObvious

    Optimization Mods

    I have noticed a great gaping hole in the KSP modding community. We have a devastating lack of Optimization Mods, for players like myself who have lower end PCs, KSP can be more like a slideshow than a game. What I am looking for is a mode that does for KSP, what Optifine did for Minecraft. Does anyone know of any mods for 1.4 or newer that do this or any projects that are working to build a mod like this? Cheers!
  21. How do get Kerbals to wear the new space suits added in Making History?
  22. GillyMonster

    Painted or unpainted?

    PLEASE DISREGARD, WRONG THREAD! Do people prefer their ships painted (like Da Vinci's Combat Kit) or stock parts and colors? This is for reference when sharing craft links in this Forum.
  23. I mean like build a space center capable of scanning resources, mine it, return it to the mother ship, convert to more fuel, then go to the next planet/moon?
  24. Hello there ^^ I'm wondering what programs/tools I should use for texturing parts to a semi-realistic standard (i.e. have metallic areas look metallic, and so on), preferably open source/free (but not trial software). I've heard of procedural texture generation, should I try something like that after I practice making a few basic cute little engines like in @Beale's part tutorial? I think that hand-drawn textures are nice, but I feel it may get overwhelming trying to do stuff like it for more detailed parts once I get the hang of modelling parts...
  25. I want to "capture" the thrust of an engine and would like to suppress the visual exhaust representation (if possible even with physical heating effects etc.) in a mod. Is there a proper way to do that? The engine should still run, but ideally not produce an exhaust plume/exhaust effect.