Jump to content

Search the Community

Showing results for tags 'radar'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

  • Developer Articles

Categories

  • KSP2 Release Notes

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 5 results

  1. This mod automatically switches the altitude readout from ASL to AGL below 3000m. KSP's exterior view shows altitude above sea level ("ASL") at the top of the screen (actually altitude above the deepest point for planets without seas). That's not very useful when you're attempting to land in the dark or trying to conserve fuel by starting your landing burn as late as possible. What you want to see instead is altitude above ground level ("AGL"). Manned command modules are equipped with an RDA-1 radar altimeter which displays AGL for altitudes < 3000m, with more precision for altitudes < 500m. But you have to switch to internal view to see it which is a pain for manned modules and isn't possible at all for unmanned probes: This mod automatically switches the exterior view's altitude readout from ASL to AGL and the digits' colour from black to "navball brown" when your gear is down and your altitude is below 3000m AGL: Note that, like the RDA-1 altimeter, the display shows the altitude of the command module above the ground so when judging your landing you still have to account for the height of fuel tanks, landing legs etc below your command module. Installation Download and extract RadarAltitude-122.zip. Put the "RadarAltitude" folder into your KSP installation's "GameData" folder. Source GitHub. Acknowledgements Joe Patrick's Radar Altimeter for 1.2 which performed a similar function, but which required a hotkey press to switch between ASL and AGL. License Copyright © 2018 Jonathan Harris. Licensed under the GNU Public License (GPL) version 2 or later.
  2. I view this video how him can lock radar at 100km+ and my radar just 20km- what mod , i find and edit ranger radar in BDArmory but i not found and what name of map mod so many city and house
  3. Did a few searches, couldn't find anything on the subject, so here goes,... We all know its possible using the stock game to align parts to the sun, due to solar panels; but does anyone know if it would be possible to align a newly created, pivot-mounted satellite dish to Kerbin, using only ingame stock mechanics/modules? So that when the part loaded, instead of facing the sun like a solar panel, it turned to face the direction of Kerbin.
  4. Hello everyone, would it be possible to create a mod that allows the user to take radar images or something similar of a certain point on a planet? I think this would be really useful to scout out possible landing sites!
  5. Here's the sitchiashun: I'm currently testing one of my best fighter designs ever, the K-39. As you see in the screenies, I'm on team B, and the Radar and SAM site are on team A. I have Radar and SAM in guard mode, and my trigger is on. The data link between the two is active. No matter how close I fly, something between the Radar and the SAM doesn't click. When I switch to the Radar, I see myself on it, but it won't lock. I have a Weapon Manager on each vehicle. Any ideas?
×
×
  • Create New...