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Found 3 results

  1. Who knows how to add engine emissive in RO. Structure "name = FXModuleAnimateThrottle" seems doesn't working with real plumes. ksp 1.3.1 mods: realism overhaul, real plume, real fuels,solver engine, real heat, real chute, rss
  2. I have been stearing at some photos of Apollo 11 launch and saw it was giving off a really cool ice also left its smoke trail in place for 15 minutes
  3. Hey guys, I play with a bunch of mods, but one of my favorite 'cosmetic' ones is Real Plume. It looked pretty awesome in 1.0.4, but for some reason, since I upgraded my setup to 1.0.5, plumes in the lower atmosphere look pretty bad. This picture is a perfect example of what i'm talking about. Big stripes of gaps in the plume. This rocket was burning 11 kerolox Mainsails. Could this be an issue with the RF Stockalike and not Real Plume itself? Could it be an interaction with another mod such as Scatterer? The mods I have installed are: Chatterer Collision FX Deadly Reentry Docking Sounds Dynamic Texture Loader Engine Light Environmental Visual Enhancements Ferram Aerospace Research Flight Manager for Reusable Stages Fusebox G-Effects Kerbal Alarm Clock Kerbal Engineer Kerbal Joint Reinforcement Kopernicus KSC Switcher Landing Height Mech Jeb 2 Modular Flight Integrator Module Manager NavBall Texture NavHud Persistent Rotation Persistent Thrust Precise Node Procedural Fairings Procedural Wings Procedural Parts RCS Sounds Real Fuels + RF Stockalike Real Plume Real Solar System Remote Tech SCANsat Scatterer Smoke Screen Solar Sail Navigator Solver Engines Texture Replacer TAC Life Support Trajectories Sorry, I actually didn't realize how many mods that was.