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Found 9 results

  1. Community Real Agency Pack v1.1 for KSP v1.3.1 Intended for RealismOverhaul The Community Real Agency Pack (short CRAP^^) is a collection of real world agencies and companies and serves as a manufacturer-framework for modders who make replicas, but can't really decide which manufacturer a part should get, or simply don't bother with that. The mod started out as a small private learning project, the "Real Agencies Collection", which I have now 'transcended' into some sort of extended community project, since there was 'some' interest in having such a thingy. RAC and CRAP are essentially the same thing, RAC is just for KSP 1.2.2 and CRAP for 1.3.1 and has localization, and now a few MM patches for funky integration with DecalStickers... The pack contains large 255x160 .png logos for view in mission control, as well as downscaled 64x40 ones for the vehicle assembly building's manufacturer tabs. Almost all logos were taken from wikipedia, and carefully hand-scaled and resized to fit the KSP needs. And to round it up, it contains a neat selection of background info, in multiple languages, powered by wikipedia and the copypaste foundation, although I'm not really sure where all that info gets displayed, haven't see any of it pop up anywhere yet, hmm... *strokes beard (Translation/localization WIP) In a few words: CRAP is an agency framework, mostly intended for use with RealismOverhaul. Furthermore: The CRAP serves as well as reference for any modders, who make replicas, but aren't sure what exact manufacturer tag one should apply for having the parts in the proper manufacturer categories. The CRAP heap of agencies is (hopefully) regularily updated, by... heaping up more... agencies , or whenever someone has the needs to add manufacturers, that our poor eyes had eluded before. Currently available agencies: (For exact manufacturer tags, see "agents.cfg") Antonov Army Ballisic Missile Agency (ABMA) Aerojet Aerojet-Rocketdyne Airbus Airbus Defence & Space ArianeGroup Arianespace ATK BAE Systems Bell Aircraft Bendix Aviation Beriev Blue Origin Boeing Boeing IDS Bosch Bristol Siddeley California Institute of Technology (CalTech) Chrysler Convair Daimler-Benz Delco Electronics Douglas EADS EADS Astrium Embraer European Space Agency (ESA) Fokker General Electric Aviation General Electric Godrej Grumman Honeywell Hughes HVA Peenemünde IBM Ilyushin International Launch Services (ILS) Indian Space Research Organisation (ISRO) Information Satellite Systems Reshetnev (ISSR) Jet Propulsion Lab (JPL) KB Khimavtomatika KB KhimMash KB Yuzhnoye Khrunichev Krasmash L3 Electron Devices (L3 EDD) Lockheed Lockheed Martin Los Alamos National Laboratory (LANL) Martin USA Martin Marietta Massachusetts Institute of Technology (MIT) Matra Marconi Space McDonnell McDonnell Douglas Mikoyan Gurevich Mitsubishi Mittelwerk GmbH Moog NASA North American Aviation (NAA) North American Rockwell Space Division (NAR) Northrop Grumman NPO Almaz NPO Energomash NPO Lavochkin NPO Mashinostroyeniya Orbital ATK Orbital Sciences PA Polyot PA Yuzhmash Pratt & Whitney Raytheon RKK Energia RocketLab Rocketdyne Rockwell International Rolls-Royce Roscosmos RUAG Space Safran Siemens Snecma Sukhoi SNTK Kuznetsov SpaceX Teledyne Technologies Thiokol TsSKB-Progress Tupolev United Launch Alliance (ULA) United Technologies U.S. Department Of Energy (DOE) U.S. Naval Research Laboratory (NRL) Voronezh Mechanical Plant Yakovlev Requirements: ModuleManager, if you want CRAP integrate itself with blackheart612'S DecalStickers mod. Recommendations: Makes not much of sense if installed on a stock "Kerbalized" game, since only very few Kerbal-modders use actual manufacturers. Install yourselves a fully fledged RealismOverhaul suite CRAP integrates itself nicely with DecalStickers, you can boldly sticker-bomb you rockets like no man has sticker-bombed before^^ Installation: Standard procedures apply, first delete any old installments, if present. Extract the contents of "GameData" from the downloaded archive into your ".../KSP/Gamedata/..." folder, keeping subfolder structure. Voilá. Install DecalStickers and its dependencies (firespitter plugin) according to points one and two. Support: For any manufacturer update requests or bug report, please don't hesitate to open an issue on GitHub: https://github.com/h0yer/CommunityRealAgencyPack Or post here in this thread. If you want to participate in any way, just poke me with an ad-equate poking stick, probably the type beeing used on Soyuz keyboards, I like those a lot^^ Credits: Original Creator: Jan Hoyer (KSP-Forums/GitHub: h0yer) The entire RealismOverhaul team, because reasons. TiktaalikDreaming (KSP-Forums) for providing the "North American Rockwell Space Division", "General Atomics" and "Electric Boat" logos and his continuous support. For credits on all other logos, see "CREDITS.TXT" inside the compressed archive or view: https://github.com/h0yer/CommunityRealAgencyPack/CREDITS.TXT DOWNLOAD: GitHub SpaceDock Source Changelog: v1.1 License: GPL-3.0
  2. Real Agencies Collection v1.0.4 - for KSP 1.2.2 About: The Real Agencies Collection is not a real mod, it is just a small framework, a collection of real world companies, inlcuding their logos and some basic information, configured into KSP-agencies, so parts from realistic-ish-esque-alike mods, that have a matching manufacturer tag, will show up in their respective manufacturer categories in the VAB, with neat logos. I've selected original, as well as fused companies and consortiums, from the pioneering times to the modern world of rocketry and aeronautics, just to have them all (most of them), and add a teeny tiny bit of immersion. As a nice side effect, all companies can be selected as 'mission flag' and might even appear in mission control, offering explosion. In short: An agency framework for RealismOverhaul. Agencies currently available: Army Ballisic Missile Agency (ABMA) Aerojet Aerojet-Rocketdyne Airbus Airbus Defence & Space Ames Research Center Applied Physics Lab ArianeGroup Arianespace ATK BAE Systems Bell Aircraft Bendix Aviation Bigelow Aerospace Blue Origin Boeing Boeing IDS Bosch Bristol Siddeley California Institute of Technology (CalTech) China Acedemy of Launch Vehicle Technology (CALT) Chrysler Convair Daimler-Benz Delco Electronics Douglas Dynetics EADS EADS Astrium European Space Agency (ESA) General Electric Aviation General Electric Godrej Grumman Hercules Honeywell Hughes HVA Peenemünde IBM IHI Aerospace International Launch Services (ILS) Indian Space Research Organisation (ISRO) Information Satellite Systems Reshetnev (ISSR) Italian Space Agency (ASI) Jet Propulsion Lab (JPL) KB Khimavtomatika KB KhimMash KB Yuzhnoye Khrunichev Krasmash L3 Electron Devices (L3 EDD) Lockheed Lockheed Martin Los Alamos National Laboratory (LANL) Martin USA Martin Marietta Marquardt Corporation Massachusetts Institute of Technology (MIT) Matra Marconi Space (Matra) McDonnell McDonnell Douglas MDA Space Missions Mitsubishi Mittelwerk GmbH Moog MT Aerospace NASA North American Aviation (NAA) North American Rockwell Space Division (NAR) Northrop Grumman NPO Almaz NPO Energomash NPO Lavochkin NPO Mashinostroyeniya OKB-1 Orbital ATK Orbital Sciences PA Polyot PA Yuzhmash Pratt & Whitney Raytheon RKK Energia RocketLab Rocketdyne Rockwell International Rolls-Royce Roscosmos RUAG Space Safran Siemens Snecma SNTK Kuznetsov SpaceX Teledyne Technologies Thales Alenia Space Thiokol TsSKB-Progress United Launch Alliance (ULA) United Technologies U.S. Department Of Energy (DOE) U.S. Naval Research Laboratory (NRL) Voronezh Mechanical Plant Features no "code" so far, only configs and pictures. The indiviual logos were taken from wikipedia entries, I merely resized and cropped them and made them transparent, where applicable. The descriptive texts are just cleaned up versions of the very first few lines from their wikipedia entries. The 'mentalities' are rather arbitrarily chosen, please feel free to point out funky business. Some of the rather intricately detailed logos have pretty washed out downscaled versions, my apologies, I have only paint.net and might have not always chosen the wisest of sources and scalings^^ Media: (North American Rockwell Space division) (NPO Energomash) (Rocketdyne.) WIP: - Localization for KSP 1.3.0... (wip) - Proper configuration of mentalities... (wip) - Addon Version Checker (AVC) support - Module Manager (MM) patch for conformal RealismOverhaul manufacturer entries (obsolete) - Fix file structure in download archive (done) - Very unlikely, but one never knows, a module that, according to the current ingame calender date and pre configured timeline tags in the partconfigs, changes manufacturer tags on individual parts, as well as enabling and disabling certain manufacturers and/or locking/unlocking of individual parts. Some funny simulation of company takeovers, fusion, conglomeration, disbandment, transformation, LosTech, mostly for people that like 'historic' playthroughs. Example: Soviet Union era OKBs get disabled on 26 September 1991, discontinued rocket parts get disabled, continued rocket parts have a new manufacturer. Or Martin Marietta and Lockheed becoming Lockheed Martin, all parts from the former two companies can now be found in the new company. Why? Huh... Sounds funny. But no priority, just a thought. Support: - SpaceDock - CKAN (implemented through SpaceDock, dunno if works properly) - If you find anything suspicious, malicious, devious, obnoxious or insidious, please don't hesitate and post any bugs here. - If you have suggestions regarding more agencies, dosn't hesitate, just tell which one you'd like to have. I'll wait until I have another batch to add (not too long) and make a new release. - If you happen to be the owner of a company in this mod and are very unfond of finding your awesome logo in this awesome game stuffed with awseome mods, please tell, I shalt remove thee^^ - If you want to participate in any way, feel free to participate, just poke me with an ad-equate poking stick. Dependencies: - Probably Module Manager, dunno^^ Intalling instructions: Download the *.zip (or *.rar) file from GitHub or SpaceDock, open it up, and extract the "RealAgenciesCollection" folder it into your "KSP\Gamedata\..." folder. Or use CKAN. RealAgenciesCollection v1.0.4 Download from GitHub Download from SpaceDock License: GPL-3.0 Changelog: v1.0.4 v1.0.3 v1.0.2 Credits: To aaaalll my friends! Wait... wrong movie^^ Credits go to all respective companies and their logo-designers, to all involved contributors on wikipedia, to the entire RealismOverhaul team and to TiktaalikDreaming for providing the 'North Amercan Rockwell Space Division' logo. Detailed credits on the logos can be found inside the credits.txt file in the download.
  3. Heya! I'd like to present my very first puny little mod, although it isn't a real mod, it's just a long list of companies and entities generally involved in rocketry in the real world. Since I'm a newbie in regards to KSP modding and using GitHub, things might be off... Don't hesitate to point out any issues, whatsoever those might be^^ The 'mod' has a GPL v3 license, I hope I applied it correctly and it's the correct one. I need to find out how to 'properly credit' external resources, I want to be thorough with those things. And I'll be of course adding more and more agencies over time, always feel free to suggest missing stuff I gave the mod a dull, but very descriptive name, it is the so called... Real Agencies Collection v0.9.1 - for KSP 1.2.2 The scope is to provide some sort of collection of real world companies, inlcuding logos and what not, so parts from realistic-ish-esque-alike mods, that have a properly set up manufacturer, will show up in their respective categories, with neat logos. I've selected original, as well as fused companies and consortiums, just to have them all. A small agency framework for RealismOverhaul, so to say, and maybe it could 'save' a few minutes of work for anyone making replicas, but being dislikage about making extra logos^^ The indiviual logos were taken from wiki entries, I merely resized and cropped them and made them transparent, where applicable. The descriptive texts are just the very first few lines from the wiki entry. The 'mentalities' are rather arbitrarily chosen, please feel free to point out funky things. Some of the rather intricately detailed logos have pretty washed out downscaled versions, my apologies, I have only paint.net and might have not always chosen the wisest of sources and scalings^^ Here's what's available so far: (More will come, I surely have forgotten the one or other pioneer of rocketry, please forgive me^^) Army Ballisic Missile Agency (ABMA) Aerojet Aerojet-Rocketdyne Airbus Airbus Defence & Space ArianeGroup Arianespace BAE Systems Boeing Convair EADS EADS Astrium GE Aviation International Launch Services (ILS) Khrunichev Lockheed Lockheed Martin NPO Lavochkin Martin USA North American Aviation (NAA) North American Rockwell Space Division (NAR) Northrop Grumman NPO Energomash Orbital ATK PO Polyot Pratt & Whitney Raytheon Rocketdyne Rockwell International Rolls Royce Roscosmos Safran Thiokol United Launch Alliance (ULA) United Technologies A few cropped screenshots: (North American Rockwell Space division) (NPO Energomash) (Rocketdyne.) Intalling instructions: Download the *.zip file from GitHub, open it up, extract the "RealAgencyCollection-0.9" folder into your "KSP\Gamedata\..." folder and REMOVE the versioning suffix from the folder's name, otherwise the paths are all wrong and no logos will show up! This current "RealAgenciesCollection-0.9" needs to look like "RealAgenciesCollection" without any doodads at the end of the folder name! I'll try to fix this after I have found out how to fix this^^ RealAgenciesCollection v0.9.1 GitHub Download Credits: To aaaalll my friends! Wait... wrong movie^^ Credits go to all respective companies and their logo-designers, to all involved contributors on wikipedia, to the entire RealismOverhaul team and to TiktaalikDreaming for providing the 'North Amercan Rockwell Space Division' logo. And to the creator of the SSTU mod, I used one of his tanks as canvas for a screenshot of the Energomash logo.
  4. Jared Smythe

    RSS HELP!

    I am just getting into messing around in RSS with realism overhaul. I'm fairly confident I got it installed correctly and is running fine. However, when it comes to getting anything to orbit, I simply can't. Even using the Atlas rocket I fail. One big issue is that my engines are burning out long before my fuel is used up and I'm not sure why. Any helpful tips or video suggestions to help me out would be greatly appreciated!
  5. Hi there, Ive installed RO with RSS to make RRS more playable. The only thing that dissapoints me is every time i try to install RO it breaks tweakscale for almoast every part. I have seen RO tends to disable tweakscale for parts, is there a way to enable it again? PS: I am using RO 11.5.0 and TweakScale 2.3.3 Thanks in advance!
  6. Hey guys, Since yesterday I have been having issues with my KSP installation. First of all, I play RealismOverhaul, Real Solar System, Realistic Progression Zero, RemoteTech, and some other mods. (about 43 in total) The problem started yesterday, and was caused by, or at least coincided with, me installing the newest RealismOverhaul-Master from Github. When I use Mechjeb's auto-ascent to launch from Kourou (you know, the equatorial South-American base) into the Moon's plane, MJ rolls the rocket (even though 'Force Roll' is disabled) after launch, and then proceeds to launch polar. Mechjeb's Auto-Ascent window shows the Moon's inclination (28.xxx degrees), and the launch is timed perfectly for the lunar plane, however Mechjeb is about 90 degrees off when it comes to the heading, and proceeds to perform a perfectly normal launch - only into a polar orbit, instead of one with the inclination of the Moon. Mechjeb's ascent is configured like this: Orbit: 99999km Turn Start Velocity: 80m/s Turn End Altitude: 140km Ascent profile: 45% Before launch, I go into map-view, select the Moon as target, then select 'Launch into Target plane' in Mechjeb. The weirdest thing? This works perfectly when launching from KSC. It also works fine from Kourou when I am trying in Sandbox mode. Only when I launch in Career mode from Kourou, does this faulty behavior show. This is in Kubuntu 14.04, x64. i7 4790k, 16 GB RAM, starting the 64-bit version via launch script. Here is the link to my player.log: https://www.dropbox.com/s/3akiwqgudbp2eos/Player.log?dl=1 This is the link to the craft I am using: https://www.dropbox.com/s/hqldj3xn38akuxd/LunSat%20I.craft?dl=1 It is a bit overpowered, because it is supposed to do: a) Lunar Flyby b) Lunar Orbit c) specific Lunar polar orbit d) second specific Lunar orbit and e) impact on the surface. I am sure I am doing something wrong somewhere (PEBKAC), and that it's not some bug. I have completely removed the KSP folder, performed a fresh install, made several copies of the folder to try different methods to troubleshoot this, but frankly, I am at a loss.. Thanks all for any help you can provide! sackfalte EDIT: I was informed that it's better to post in the dedicated Mechjeb support thread, so that's what I am going to do.
  7. Hello everyone, I have now Realism Overhaul installed and my RCS don't work. I have filled the Tanks with the right fuel but the engineer report shows me always the consumers are not receiving the right fuel. What should i do?
  8. Found a strange bug in RO today. My rocket slowly ascends at a speed of 0.2m/s surface speed, even with the engines off. With the engines on, the speed does not change, even with launch clamps attached. Would anybody mind helping me fix this? MODS: https://gyazo.com/9a1b529b58b515d8b58fd8c67ee17507 https://gyazo.com/901424f8a47fbcd19baa405c32954b5b PC SPECS: https://gyazo.com/c36c7b196fb9c2addc24a26bd1b6473c Lenovo Z50-75, Windows 10 Home edition, Manufacturer: Lenovo FLIGHT LOG: https://gyazo.com/b6ce9644c0224fc3f9d05679bc5478ea DEBUG LOG: https://gyazo.com/2593934dc2c2f04a52f4be0a27c31878 https://gyazo.com/e76020d04d9e452f1dd91423ba873a02
  9. pearldrumbum

    Realism Overhaul w/ 10x/64K?

    While waiting around for 1.1, and then probably a while more for RO and all the other mods to be updated for it, I've been mostly messing around in sandbox mode with RO. Lately, though, I've been missing playing in the Kerbol System (especially Minmus), but going back to it, it's just too dang small and easy! Plus, I really enjoy using real fuels and real engines a lot more than stock. So I was just wondering if any of you are playing RO using the Kerbol 6.4 or 10x system. Which scale do you use and why? Do you also use Outer Planets, and how do the textures look? Is it even compatible? The 10x thread says yes, but the 64K thread makes no mention of OP. I know, I could just set it all up and try it out, but an RO install can be time consuming to set up and get working properly, so I'm hoping for a little input before I set it all up. Thanks!