Search the Community

Showing results for tags 'realistic'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website
  • KSP Pre-release
    • 1.2.9 Pre-release Branch
    • 1.2.9 Pre-release Modding Discussions
    • 1.2.9 Pre-release Bug Tracker

Categories

  • Developer Articles

Found 8 results

  1. Saelben's Space Program The Backstory Craft List Mission Log's Mod List As the mission progresses, data and activity will be added. Any suggestions are accepted. Thank you for joining me on this humble voyage. -SaelbenNoa
  2. I have recently improved my Saturn V replica, and conducted a mock mission of Apollo 11 to the Moon (Mun) in KSP, using real NASA Audio. Its made with a 100% stock parts and looks as realistic as I could make it with the help of fairings. I felt it appropriate as the Apollo 11 anniversary is soon coming up. Check out the video: If you want the craft file I have it on Curse.com: https://mods.curse.com/shareables/kerbal/245459-stock-saturn-v Here are some pictures I recorded the video and took these screenshots with the following visual mods (they are pretty good):
  3. this mod is work in dev it will have a few requirements for it to work. this mod will allow you to fly any historical rocket you want in rss and launch from any of the pads at NASA and Russia. this mod will have every single rocket launched by NASA and the USSR/Russian federation of course not all of them will be in it. it will come with all the different versions of them so you could recreate Cassini or pioneer 7 or any other Russian rocket the full version will only support 1.1.3 if i do upgrade it will be fore 1.2.2 but not until all the other mods upgrade but when its done you can recreate any mission by the USA or Russia ad launch from any of the pads i know you might be saying relaunch sites does that that will be a required mod but there currently not updating the mod at a fast enough rate the i would like i know they cant rush and they might be busy but the advantage of this mod is im 13 and im home schooled i get out at 12:00 i would love to work on this so ill have a ton of time to. now i need some to know if anyone wants this or not ill make a poll if i get 50 people to say yes that they want this ill start development on it but if not it will be cancelled because not enough people will want it. now this is my first mod so it might take time but faster hopefully well i said i was going to work on it but ive done research there are already a combination of mods that could do what this mod does so its kinda copying them so im not going to do it
  4. I made a SpaceX's Falcon 9 launch simulation with the deployment of a dummy satellite and the recovery of the first stage on the drone ship. I always love seeing the lives launches from SpaceX and I just wanted to do it in KSP so we can see it from a better angle. I used some mods like : - SpaceX Launch Vehicles crafts - Environmental Visual Enhancements - Distant Object Enhancement - Stock Visual Enhancements - PlanetShine - Camera Tools - MechJeb
  5. Historical Progression Tree - Work in Progress Historical Progression Tree - Work in Progress A work in progress to create a historically accurate tech tree mostly for non-stockalike part packs. Starting with the USA (FASA) and moving on to the USSR rocket history. USA to the right and USSR to the left. As the tree grows it will include more countries and programs such as China, India, NASA SLS, ESA and SpaceX to name a few. The tree is laid out with the years in the vertical axis and the rockets in the horizontal axis. Each new configuration of rocket is vertically in-line with the previous version. So Atlas starts with Atlas-Mercury, then Atlas-Agena, then Atlas-Centaur. And will eventually lead to the modern version, the Atlas V. The vertical axis, years, starts with Goddard in 1929 up to 1956, just before the first orbital satellite Sputnik in 1957. The tree increment 1 year at a time until 1967 and Apollo 11. Then it increments in steps of 5 years (so that it will fit the area of the tech tree map in KSP. Most of the stock parts have been removed from the tree. Just required parts like struts, fuel lines, docking ports, aero surfaces, and utility parts. These can be used for custom payload creation of satellites, landers, and rovers. I am waffling on Procedural Parts, but it will, most likely, go in there too. While not the focus of this tree, important aircraft will be included also. Just for fun, I am including conceptual craft nodes too. Required: Historical Progression Tree [WIP, not ready for a campaign game yet] by @Probus YongeTech Tech Trees Plugin by @yongedevil FASA's Launch Clamps by @frizzank Highly Recommended: FASA by @frizzank Contract Pack: Historic Missions by @Whitecat106 Taerobee by @Beale and... that's as far as I've gotten. GitHub: https://github.com/ProbusThrax/HPT Also, if you like podcasts: Space Rocket History The plan is to next work on Raidernick's parts from Historical Rockets, Probes and Stations. The plan has changed as Raidernick is updating his parts. So Tantares and BDB are next. BTW, If you notice any errors, please let me know and I will fix them ASAP. LICENSE: GNU GENERAL PUBLIC LICENSE, Version 3
  6. Three words. Hi, I'm back! Let's go. Table of Contents: Prelude-The two remain. Chapter 1-Learning the ropes... Again. Chapter 2-Meddeling around the Mun. Chapter 3-Aluminum Boostershire. Chapter 4-Take to the Skies. Chapter 5-One step to the Stars. (New!) Prelude-The two that remain. The room inside the office was definitely damp. Not too cold, something like what you would feel when Kerbol was high in the sky and a cold breeze would come in from the waters off the KSC and flow through the buildings. Roughly that cold. The lighting was awful in the room as well, wi- "Listen to me. Was the Republic of Kolonia in possession of any nuclear devices when it broke apart last month?" The Kerbal, shorter than her, was being quite annoying now. This whole situation was relatively annoying. The Katax Union, although not the direct cause of the breakup of Kolonia, was an annoyance ever since Megra and I had arrived. It's not fun being reminded every second by people around you that your nation had broken up. What added insult to injury was that the majority of fragment states that had come out of the turmoil supported the Alliance of Working states. The Kerbal sighed. "Marmy! Talk to me! I'm trying to be nice here but you're seriously getting on my nerves!" "I'm telling you, I was an astronaut, not a Kerbal in the military! I don't know anything about our nukes, and I don't know if we had even had any!" "Alright. Now, tell us a bit about your space program." Us? He was the only one in the room. Ah. There were probably cameras and microphones. "Well, that would just be time wasted. You already know all you need to know, the news and your intelligence officers have definitely figured everything out already. It might be better if you told me about yours." The Kerbal moved slightly back. "Hmm. Alright. But the second I start talking, you're automatically a legal employee of our space program." "Deal." "Ok then. Welcome to the Katax Union Space Administration, or KUSA." "KUSA! Hah! That's almost like a jok-" "I can still fire you. And I'm not sure where a Kolonian would get another job out here. Anyways, we started launching right about when you were getting your second manned flight into orbit." The Kerbal smiled, as if remembering such a moment with joy and pride. Heck, he probably was. "It was old wartime technology, half a decade old. Up it went on that peaceful day. We were cheering, celebrating. You should have seen the look on everyone's faces." "It just headed into the sky. Off it went. When we received the news it had reached space, we didn't know what to say. We had done something that had only be done by one other country." "It was such a large success that the space program would be given the funding and technology straight away, and we immediately moved on to our newest version of the rocket, which, by the way, was called the Flare mk1." "The Flare mk2, however, made our second launch a bit fiery, but it was still a step forward." "Our third launch brought us once again, above the atmosphere. We collected so much data from that launch, and we were able to collect all of it from the radio antenna we had onboard the mk2.2." "It burnt up in quite a spectacular daylight fireball, which people across the Katax Union saw. The funds started to pour in from there." "We made orbit the next week." "And then it was just launch after launch." "Our new rocket design was dirt cheap, and we saw some absolutely incredible things with it. To be honest with you, from colleague to new colleague, I'm extremely jealous you have seen what's up there with your own eyes. I hope to do it too someday. My name's Rufred." "Well, Rufred." I said, "Tell me the rest about KUSA." "After that, it was just probe after probe after probe. We scattered communications satellites in various orbits around Kerbin, which dealt with the small error of lack of cummunications." "Some days we had these launches that were so incredible, everybody would come out to see them, especially the ones early in the morning, because the rocket would tip into the sun's light far before the ground, and it would just flare up in metallic reflected light." "We actually first learned about the end of your program when we launched another high orbit communications satellite, which we had launched slightly too low. It turned out ok, and pulled through, but it passed right over your space center. Radar images proved it was in wrecks. I'm sorry to tell you this, but a fair share of cheers and rounds went around when the news got out." "We shot out probes everywhere." "But of course, there comes a time when you can't randomly throw probes up the gravity well, and so we set up a powerful Stationary Orbit satellite above the Katax Union. You had a few of those, right?" To this, I just nodded. We put up two, and TellDeuterium. They were probably offline and tumbling now. "After that, we developed a rocket, that, although slightly pricey, would surpass anything that had been put out into our orbits before." "It worked perfectly, and we had so much fuel left over in the probe that we decided- Hear this- We decided to send it to Duna." This shocked me. These guys had never been to interplanetary space, let alone the Mun, and they already had a probe on the way to Duna? They really hadn't been asleep whilst we were up launching our probes. Rufred was obviously excited. "The photos are amazing, Kerbin really does get so small!" "The last launch we did put another communication satellite into a super elliptical orbit." He took a breath. "And that's where we are now." I wasn't buying it for one bit. "So you're telling me that you've had one accident in your whole program?" "Well..." "We've also lost a booster after its engines cut off. We only have one photo of it, and that was just after it lifted off, mainly because the camera crew was running for their lives." "So. That's our space program." "Well, it's a nice one, that's for sure. How can I be assured that I won't be put into some death contraption and flown off to my doom?" "I'm not going to answer that. Now, if you'll excuse me, I am going to request for you and Megra to become citizens of the Katax Union. Legally, you are the only two people from Kolonia left in the world."
  7. In this series, I make KSP replicas of real life rockets. Todays rocket is Arianespace's, Ariane 5.
  8. I was watching MythBusters the other day and came across... http://www.discovery.com/tv-shows/mythbusters/mythbusters-database/laptop-lift-off/ The original video - https://www.youtube.com/embed/_12L_Dme8Vc Basically (if these links don't work) the bees can't lift the laptop because of a few reasons but a major one being Newtons 3rd law. If the bee is pushing air down it can fly up, but if the air is hitting a large surface it pushes the surface down, and if the surface is attached to what ever is trying to fly up, it won't fly. I asked myself, is KSP's physics realistic and good enough to prove this law, I set up a rig as the following (sorry for no images) 1. Simple probe core 2. Fuel tank 3. Rocket engine strong enough to lift the whole thing 4. 2 long metal girders which hold a large flat surface made up of structural sheets of metal I ensured that the metal sheets were far enough from the engine to be able to see the flame, I proceeded to offset the metal sheets to ensure there were no gaps. I went to launch it and to my surprise it did not generate thrust, I tested numerously to see if it was a glitch in the launch pad, I remade the rig with the metal sheets separated a little. This caused the metal sheets to wobble (closing and opening its gap) each time it opened the thrust fluctuated from 0 to almost normal engine thrust. After seeing the results I flipped the girders upwards (lots of air resistance) yet it was able to lift off (this entire experiment was also done with hacked gravity which made no effect on the 0 thrust). I am really proud of Squad for having these very realistic physics in the game which I can imagine to be a pain (Results from newest release 1.1.2ish I think) Serious JOB WELL DONE! (I don't think physics were this good in the past KSP versions though)