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Found 6 results

  1. This is a continuation of Felger's amazing RealPlume - Stock Configs mod. Without his amazing work, this would not be possible. Felger has handed over the upkeep of this mod to @DerpyFirework and myself (see here). RealPlume is a mod most well known among RSS users that is now been brought over for non-RSS users to enjoy! This mod adds realistic engine exhaust plume expansion to engine parts in stock KSP as well as other part mods (if supported). IMPORTANT ANNOUNCEMENT How to Install: Dependencies: These are REQUIRED in order for RealPlume-Stock to work. These files are included in the download and do not need to be installed separately. Module Manager Real Plume SmokeScreen Supported Mods: The following lists all of the mods that currently have support for these effects. The listed mods may or may not be compatible with the latest KSP version. AB Launchers Antares & Cygnus - Joint Project Atomic Age Bluedog Design Bureau Cryogenic Engines D.I.R.E.C.T Eve Optimized Engines FASA Home Grown Rockets Jool DIRECT Kerbal Atomics Kerbal Stock Launcher Overhaul KOSMOS URM KSPX KW Rocketry Redux Missing History Moar Mk1 Modular Rocket Systems Near Future Technologies Porkjet's Part Overhaul Planetary Base Inc. Procedural Parts Real Scale Boosters RLA Stockalike SDHI Service Module System Space Launch System Space Station Parts Pack SpaceY Expanded SpaceY Heavy-Lifters Squad Squad - Making History SXT Continued Taerobee Tantares Tantares LV Taurus HCV Tundra Exploration - SpaceX Stoackalike Umbra Space Industries Ven's Stock Revamp VX Series II Engine Pack Download Here SpaceDock Mirror Licensed under CC-BY-NC-SA Known Issues: Thrust limiting on engines get reset upon install. BEWARE IN THE KSP TUTORIALS Switching to a vessel with an engine as a root part will cause the plume to not show. Smoke effects looks strange, will fix eventually. Contributing: Since we don't support all the mods that add engines, we're always looking for contributors to help attach plumes to engines. The process itself is very easy. Start out with a regular RealPlume install, with Blizzy's Toolbar installed as well. Make a .cfg file for your engine with this text in it: Performance: If you are suffering from a FPS drop, set the particle limit (bundled with a default value of: 5000) in the SmokeScreen settings to a lower number. You will need to use the toolbar mod to access this or change it in the configuration file after running the game with SmokeScreen once. Compatibility: This is fully cross-compatible with HotRockets, however RealPlume will overwrite HotRockets plumes where both configure the same engine. Because of the way ModuleManager works, any other mods that add effects to engines will either be overwritten, or potentially overwrite RealPlume configs depending on where they fall in alphabetical order relative to RealPlume. Changelog: v1.2.0: Updated Module Manager to v3.0.6 Updated SmokeScreen to v2.8.0.0 Added engine configs Fixed configs missing various syntax v1.1.0: TweakScale support added Updated Module Manager to v3.0.1 Updated SmokeScreen to v2.7.6.1 Added engine configs v1.0.1: Includes fix for multiple MM passes Updated Module Manager to v3.0.0 v1.0.0: Complete overhaul and cleanup of all included configs (see here) New way of formatting configs introduced Added support for new RealPlume Cryogenic plume effects Updated RealPlume to v11.0.0 Updated SmokeScreen to v2.7.5 Updated Module Manager to v2.8.1 All dependencies are included with their own license and are separate from the development of RealPlume-Stock Older changes can be found here RealPlume-Stock Contributors: Felger - Made the mod, we wouldn't be here without him <3 Sarbian - For giving us the gift of scaling our engine plumes DerpyFirework - Co-Maintainer alongside myself DaZeInBok - Thread header Nazari1382, ferram4, Dragon01, Kickasskyle, Probus, Svm420, randazzo, nanuschao, amo28, NoMrBond, jsolson, politas, Andrew2448, OhioBob
  2. Hey guys, I've started a new install of 1.2.2 for a Realism Overhaul/Realistic Progression Zero career. My old install was RSS and Stockalike RF, also in 1.2.2. While playing this old install I discovered I could make the RealPlumes look much better by increasing maximumActiveParticles in the SmokeScreen config from 1,000 to 10,000. Problem is, when I change that number in my new install, it doesn't seem to work. The plumes look exactly the same, no matter how high I set it. Anyone know what could be overriding the SmokeScreen value in SmokeScreen or RealPlumes? I'll do a test a little later, replacing the SmokeScreen and RealPlume mods with the ones from my old install, but I believe they are all the same version anyway, so I doubt that will solve it. On a related note, what do you guys set your PHYSICS_FRAME_DT_LIMIT to when using RealPlumes? I've found anything above 0.03 will start to make the plumes look gappy and unrealistic. More like strings of beads than flames or exhaust trails. Thanks!
  3. How to install Realplume for Raidernick mods WITHOUT RO?
  4. Right, so I can't get any engine plumes in my modded KSP 1.2 install which I have kept for realism overhaul with real solar system. So basically, there's no engine smoke/exhaust or plume and that's pretty much it. I hope someone can guide me on what I need to make them work. I first had RealPlume put in my Gamedata folder and then I tried putting the realplume configs in the Realism Overhaul folder into the Gamedata folder itself with no luck. Also I do have smokescreen installed and I have also tried keeping the RealPlume_stockconfig something folder in Gamedata as well. I would really appreciate if someone could tell me exactly which folders I need and where for this to work as I'm really confused. Feel free to ask me for any ingame screenshots or my Gamedata directory if you need to. EDIT: its version 1.1.3, not 1.2
  5. KerbalKid

    Help with Realplume

    Okay, so i've wanted to use realplume for a bit so i decided i'll try and download it. So i got the plugins i need for the Realplume mod to work like Modulemanager and Smokescreen and... SURPRISE SURPRISE IT DIDN'T WORK so... how do i make it work? AND SURPRISE SURPRISE IT WORKS ok this forum is pretty much useless now
  6. I installed RealPlume through CKAN, and got the stock configs. However, now all my engines have no effects whatsoever. I have all the mods RealPlume depends on installed, and everything is updated. Please help!