Search the Community

Showing results for tags 'realplume'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 8 results

  1. RealPlume, originally developed for Realism Overhaul enables great looking plumes that display realistic behavior by expanding with lower atmospheric pressure. This mod brings RealPlume to stock parts and to various stock-alike mods. With @Nhawks17 blessing, this is a continuation of RealPlume-Stock. RealPlume-Stock was previously maintained by Nhawks & DerpyFireworks and was originally created by Felger. Since its hosted with the RO organisation this is a direct continuation, not a fork. How to Install: Dependencies: These are REQUIRED in order for RealPlume-Stock to work. These files are included in the download if downloading from spacedock or the packaged github release and do not need to be installed separately. If installing via CKAN these will be selected for you. Module Manager RealPlume SmokeScreen RealPlume v13.0.1 and RealPlume-Stock v2.0.1 have been tested and found working in KSP 1.7.3, 1.6.1 and 1.4.5 However Smokescreen (v2.8.7) and Module Manager (4.1.0) ONLY WORKS with KSP 1.8 and newer. The github download link has two zips, one with 1.8 dependencies, and one with backwards compatible dependencies. Spacedock only has 1.8 dependencies so if you download from there, please download Smokescreen 2.8.6 and Module Manager 4.0.3 separately. CKAN installations should be fine, CKAN should automatically install the correct versions of the dependencies for your KSP version DOWNLOAD HERE (GITHUB)(PRIMARY) SpaceDock (mirror) CKAN-Indexed Licensed under CC-BY-NC-SA Please note that the bundled mods are under their own license and particle libraries by different authors within RealPlume are each under their own license in particular. How it works A brief explanation since its not always clear to everyone what's doing what. 1. Smokescreen is a plugin created by the one and only Sarbian which allows us to replace the stock particle system with the much more flexible shuriken particles. This more advanced system is what enables the expanding plume behaviour. 2. RealPlume. However smokescreen doesnt do anything by itself. Its a plugin. Enter RealPlume which contains a library of particle models and textures (and some cool sound FX too). RealPlume also has a number of "prefabricated" plumes built using these particles which needs to be applied to the desired engines via Module Manager configuration patches. 3. RealPlume-stock. Again, RealPlume although it contains the prefab plumes, it doesnt apply them. Some mods like BluedogDB or CryoEngines carry their own configuration patches and so will get realplumes if you install just 1&2. However most mods, as well as stock parts, get their configuration patches from RealPlume-Stock. That's all RealPlume-Stock is, a set of Module Manager patches to apply the prefabs from RealPlume to various engines. This thread is primarily concerned with RealPlume-Stock although since I am now one of the maintainers for RealPlume we can discuss it here too. Known Issues: Thrust limiting on engines get reset upon install. BEWARE IN THE KSP TUTORIALS Switching to a vessel with an engine as a root part will cause the plume to not show. Due to a stock audio bug, the engine running sound will not reduce when zooming out your view. Performance: If you are suffering from a FPS drop, set the particle limit in the SmokeScreen settings to a lower number. You will need to use the toolbar mod Toolbar continued and press the smokescreen button (make sure you use the drop down menu to enable the Smokescreen button) or press Alt+P to access the SmokeScreen in game GUI. You can also change it in the configuration file inside the SmokeScreen folder after running the game with SmokeScreen once. Note that plumes will start to look ugly if the particle limit is too low so its about finding a balance that works for you. Contributing: Contributions from the community to apply plumes to new engines and submit fixes is always appreciated. I certainly dont have the time or inclination to go after everything; RealPlume has always thrived on community support. Please open a pull request on github and target the development branch. See the following wiki pages for how to add plumes to a new engine, its quite simple. https://github.com/KSP-RO/RealPlume/wiki/Adding-a-Plume-to-an-Engine Check this page for previews and sample configs for the PLUME node. Note that many of the new prefabs I have added to RealPlume v12.0.0 have new parameters for individual effects, so its best to check the sample configs. I am in the process of updating the wiki. https://github.com/KSP-RO/RealPlume/wiki/PreFabbed-Plumes-and-Screenshots Changelogs: RealPlume-Stock RealPlume RealPlume-Stock Contributors: Felger - The original maker of the mod @sarbian - Created smokescreen @Nhawks17 - former maintainer DerpyFirework -former maintainer Community contributors: @woeller, @Rocket Witch, @Gordon Fecyk Additonal credits: Nazari1382, ferram4, Dragon01, Kickasskyle, Probus, Svm420, randazzo, nanuschao, amo28, NoMrBond, jsolson, politas, Andrew2448, OhioBob (from the old thread, apologies if I missed anyone). Special thanks to @blowfish for encouraging me to take this on and helping me get set up. UPDATES RealPlume RealPlume has been updated with 17 new prefabs built using new particle FX from @Nertea (orginally from near future launch vehicles, cryoengines & reStock) and @JadeOfMaar (originally from PlumeParty). Huge thanks to both of them for allowing me to upstream them into RealPlume and for providing a few customised effects for my needs. I hope you agree they look nice, some of them are also more particle efficient than many current prefabs for instance some of the new Kerolox plumes. These are all added as new prefabs, it doesnt replace anything so new configs are needed to apply them. Please note that most of these have new adjustment parameters, please follow the link in first post to the wiki to obtain sample configs. I am looking into new NTR plumes built using new Kerbal Atomics FX in the future. List of newly added plumes: https://github.com/KSP-RO/RealPlume/issues/47 RealPlume-Stock What many of you have been waiting for, official support for ReStock! ReStock engines are configured mostly with the new plumes mentioned above. They are seperate from the normal stock engines and the plume type matches the fuel type of the IRL engine they are inspired by so the configs are very different to regular stock. There are also a number of other updates, please see the changelog above.
  2. This is a continuation of Felger's amazing RealPlume - Stock Configs mod. Without his amazing work, this would not be possible. Felger has handed over the upkeep of this mod to @DerpyFirework and myself (see here). RealPlume is a mod most well known among RSS users that is now been brought over for non-RSS users to enjoy! This mod adds realistic engine exhaust plume expansion to engine parts in stock KSP as well as other part mods (if supported). IMPORTANT ANNOUNCEMENT How to Install: Dependencies: These are REQUIRED in order for RealPlume-Stock to work. These files are included in the download and do not need to be installed separately. Module Manager Real Plume SmokeScreen Supported Mods: The following lists all of the mods that currently have support for these effects. The listed mods may or may not be compatible with the latest KSP version. AB Launchers Antares & Cygnus - Joint Project Atomic Age Bluedog Design Bureau Cryogenic Engines D.I.R.E.C.T Eve Optimized Engines FASA Home Grown Rockets Jool DIRECT Kerbal Atomics Kerbal Stock Launcher Overhaul KOSMOS URM KSPX KW Rocketry Redux Missing History Moar Mk1 Modular Rocket Systems Near Future Technologies Porkjet's Part Overhaul Planetary Base Inc. Procedural Parts Real Scale Boosters RLA Stockalike SDHI Service Module System Space Launch System Space Station Parts Pack SpaceY Expanded SpaceY Heavy-Lifters Squad Squad - Making History SXT Continued Taerobee Tantares Tantares LV Taurus HCV Tundra Exploration - SpaceX Stoackalike Umbra Space Industries Ven's Stock Revamp VX Series II Engine Pack Download Here SpaceDock Mirror Licensed under CC-BY-NC-SA Known Issues: Thrust limiting on engines get reset upon install. BEWARE IN THE KSP TUTORIALS Switching to a vessel with an engine as a root part will cause the plume to not show. Smoke effects looks strange, will fix eventually. Contributing: Since we don't support all the mods that add engines, we're always looking for contributors to help attach plumes to engines. The process itself is very easy. Start out with a regular RealPlume install, with Blizzy's Toolbar installed as well. Make a .cfg file for your engine with this text in it: Performance: If you are suffering from a FPS drop, set the particle limit (bundled with a default value of: 5000) in the SmokeScreen settings to a lower number. You will need to use the toolbar mod to access this or change it in the configuration file after running the game with SmokeScreen once. Compatibility: This is fully cross-compatible with HotRockets, however RealPlume will overwrite HotRockets plumes where both configure the same engine. Because of the way ModuleManager works, any other mods that add effects to engines will either be overwritten, or potentially overwrite RealPlume configs depending on where they fall in alphabetical order relative to RealPlume. Changelog: v1.3.1: Updated Module Manager to v3.1.3 Updated Making History configs Updated Sounding Rockets config Updated .version file v1.3.0: Updated Module Manager to v3.1.1 Updated Squad configs Updated Making History configs Updated Ven's Stock Revamp configs Re-added .version file v1.2.0: Updated Module Manager to v3.0.6 Updated SmokeScreen to v2.8.0.0 Added engine configs Fixed configs missing various syntax v1.1.0: TweakScale support added Updated Module Manager to v3.0.1 Updated SmokeScreen to v2.7.6.1 Added engine configs All dependencies are included with their own license and are separate from the development of RealPlume-Stock Older changes can be found here RealPlume-Stock Contributors: Felger - Made the mod, we wouldn't be here without him <3 Sarbian - For giving us the gift of scaling our engine plumes DerpyFirework - Co-Maintainer alongside myself DaZeInBok - Thread header Nazari1382, ferram4, Dragon01, Kickasskyle, Probus, Svm420, randazzo, nanuschao, amo28, NoMrBond, jsolson, politas, Andrew2448, OhioBob
  3. How to install Realplume for Raidernick mods WITHOUT RO?
  4. Hey guys, I've started a new install of 1.2.2 for a Realism Overhaul/Realistic Progression Zero career. My old install was RSS and Stockalike RF, also in 1.2.2. While playing this old install I discovered I could make the RealPlumes look much better by increasing maximumActiveParticles in the SmokeScreen config from 1,000 to 10,000. Problem is, when I change that number in my new install, it doesn't seem to work. The plumes look exactly the same, no matter how high I set it. Anyone know what could be overriding the SmokeScreen value in SmokeScreen or RealPlumes? I'll do a test a little later, replacing the SmokeScreen and RealPlume mods with the ones from my old install, but I believe they are all the same version anyway, so I doubt that will solve it. On a related note, what do you guys set your PHYSICS_FRAME_DT_LIMIT to when using RealPlumes? I've found anything above 0.03 will start to make the plumes look gappy and unrealistic. More like strings of beads than flames or exhaust trails. Thanks!
  5. Right, so I can't get any engine plumes in my modded KSP 1.2 install which I have kept for realism overhaul with real solar system. So basically, there's no engine smoke/exhaust or plume and that's pretty much it. I hope someone can guide me on what I need to make them work. I first had RealPlume put in my Gamedata folder and then I tried putting the realplume configs in the Realism Overhaul folder into the Gamedata folder itself with no luck. Also I do have smokescreen installed and I have also tried keeping the RealPlume_stockconfig something folder in Gamedata as well. I would really appreciate if someone could tell me exactly which folders I need and where for this to work as I'm really confused. Feel free to ask me for any ingame screenshots or my Gamedata directory if you need to. EDIT: its version 1.1.3, not 1.2
  6. Okay, so i've wanted to use realplume for a bit so i decided i'll try and download it. So i got the plugins i need for the Realplume mod to work like Modulemanager and Smokescreen and... SURPRISE SURPRISE IT DIDN'T WORK so... how do i make it work? AND SURPRISE SURPRISE IT WORKS ok this forum is pretty much useless now
  7. I installed RealPlume through CKAN, and got the stock configs. However, now all my engines have no effects whatsoever. I have all the mods RealPlume depends on installed, and everything is updated. Please help!