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Found 147 results

  1. Delta Pack Adds the Delta II, III and IV rockets into the game, featuring highly detailed models & textures. (No, this is NOT the official ULA mod pack! I do not have any affiliation with them, I've released my work on my own since otherwise you would never get your hands on this.) Overview of the parts included: RS-27A, RS-68A, RL10-B2, AJ-10-118K, LR-101 GEM-40, GEM-46, GEM-60,GEM-63, GEM-63XL, Star 48B SRM's 4m DCSS (2 colour shemes), 5m DCSS, Common Booster Core, Thor Tank, Delta K, Extra Extended Long Thor Tank various Payload Fairings A wide range of different payload adapters based Note: These launch vehicles are scaled down to fit the Kerbal universe, Delta II has a diameter of 1.5m, Delta III of 2.5m and Delta IV of 3m. A seperate manual is also included in the .zip file. Real Solar System / Realism Overhaul configs are made by @raidernick and are included in the upcoming RO patch. More pictures: https://imgur.com/a/MHVdhPr DOWNLOAD v.1.0 FROM SPACEDOCK All rights reserved - Kartoffelkuchen Logos used are owned by United Launch Alliance Important note: I do not want to make any profit off of my work, so I always appreciate some nice comments if you like it! Enjoy! Great review by KottabosGames SpaceX Pack Falcon 1 (Merlin 1Ci, Kestrel) Falcon 9 1.0 "Block 1" (Merlin 1C, Merlin 1CV, Dragon Cargo Demonstrator as used on Falcon 9 Launch 1) Falcon 9 1.1 (Merlin 1D, Merlin 1DV, landing legs, Gridfins) Falcon 9 Full Thrust "Block 3 & 4" (Uprated Merlin 1D and 1DV, gridfins, landing legs same as on 1.1) Falcon Heavy Different textures: Normal & Worn textures for Falcon 9 first stage Payload Fairing Textures (White, ABS-3A/Eutelsat 115 West B, America, AsiaSat 6/Thaicom 7, CASSIOPE, DSCOVR, Orbcomm OG2, SES 8, Thaicom 6, Tuerkenaelem 52E/MonacoSat 1, Jason 3, JCSAT 14, IridiumNEXT, Echostar 23, NROL(-76), Inmarsat(-5-F4), BulgariaSat-1, Intelsat35e, FormoSat-5) Also includes a "stockalike" version of the Block 1 Fully Reusable Falcon 9 as seen in this animation from SpaceX * Note: The texture for the Formosat-5 payload fairing was found here and I simply copied that onto my fairing template. All credit for that texture goes to the original creator of the image found on the linked website. Hope I won't get sued for that lol. Thanks to reddit user u/soldato_fantasma for linking it More images: https://imgur.com/a/oPiFw https://imgur.com/a/qzhQ6 https://imgur.com/a/PaGzj[ [This Mod is by default not compatible with RO/RSS. If you have any questions or problems with this mod regarding Realism Overhaul, please post in the RO thread] Download from Spacedock Block 5 textures for Falcon 9 and Heavy by @SpaceBirb Realplume configs for every engine by @SpaceEnthusiast23 Various payload fairing textures by @MrPacmanCo Not compatible with v.5.2, requires firespitter to work Launch Towers Pack by @sciencepanda Real F9 Specs for RSS by @Matheo G Note that this does not include RO configs, but rather adjusts fuel/thrust for Real Solar System Changes in the latest update (v.5.2) Removed firespitter as dependency (KSP 1.4 introduced "part variants" which lets you select different model types / textures for one part) Fixed landing leg texture bug Included F9 Demo craft file Great review by KottabosGames Atlas Pack Includes: Atlas V Rocket 400 & 500 series (3 Payload fairings for each version) Centaur with RL-10 Payload interfaces (C13, C15, C22, C25, C29, A937S, B1194) http://imgur.com/a/3qlH3 Requires Old School Fairings , BD Animation Module Recommended Editor Extensions KSP Version 1.1.3 Version 2.0 (Released September 9 2016) Download SpaceDock Realism Overhaul configs are included in the RO mod Real Plume config provided by @Hysterrics , downloadable here License All rights reserved
  2. HISTORY In mid-1960s airlines had to choose between the low-capacity narrow-body 707 or the massive 747 for transatlantic routes. Future of air travel clearly belonged to the spacious and cost-efficient wide-body jetliners and so a gap in the market appeared for a long-range, mid-capacity wide-body airliner. While Lockheed’s L-1011 may have paved the way for tri-engine jets it’s extremely complex S-duct made it hard to maintain and prone to failures. The odd shape also meant that upgraded, bigger engines could not be fitted. A technological wonder of it’s time was a dead end in the long run. McDonnell-Douglas also developed a trijet of their own and decided to learn from Lockheed’s shortcomings. The fruit of their project was the DC-10. With the engine number 2 integrated into it’s vertical stabilizer the DC-10 was far easier to maintain and could fit a multitude of engines. Three engines allowed it to conduct flights directly over the ocean (it was free of ETOPS restrictions) and it’s sleek silouhette meant that it was more fuel-efficient than it’s contemporaries. It gained some bad reputation after a series of accidents attributed to it’s cargo door locking mechanism. In retrospect the bad press was greatly exaggerated and the DC-10 proved to be as reliable and safe as other airliners of it’s generation over it’s service life. It was quick and fairly easy to maintain compared to 4-engine monsters like the 747 but after the ETOPS restrictions were lifted and aircraft like the B777 or the A330 started making direct flights over the oceans the trijet quickly lost it’s edge in terms of efficiency. Two engines were the future, and in the late 1990s the DC-10/MD-11s were slowly being phased out of service. Last passenger variants of the MD-11 were retired from service with KLM in 2011, but the powerful platform was quickly adapted for cargo-carrying duties by Fedex and UPS among others. Many DC-10-30Fs and MD-11Fs remain operational to this day in those companies. This replica of a cargo variant of the DC-10-30 is my biggest flyable craft to date, and perhaps also the most detailed and functional. It features custom landing gear, flaps, spoilers and a ton of detail which make flying it a great experience. It’s also relatively low partcount for a craft of this size which should make it quite playable! FLIGHT MANUAL 1. STARTUP AND TAKEOFF Since KSP slams your craft onto the runway REALLY hard when spawning, the gear may get a little wobbly and you may have to wait a few seconds until it settles down and straightens out (you may want to enable SAS and brakes). This happens only on loading so don’t worry about it too much when landing. Be sure to enable the APU with AG3 so you don’t run out of power while your engines aren’t running. After the DC-10 is sitting still on the runway you can start up the engines on idle throttle. You can extend the flaps with AG1 for takeoff. To take off apply gentle throttle (no more than 20-25%) until you are moving at approx 40-50m/s on the runway to prevent stalling the compressors and losing thrust. Optimal V2 is approx 80-90m/s. After takeoff you should be moving fast enough to prevent any compressor stalls at high throttle. Retract the flaps with AG1 and retract the landing gear with G. 2. FLIGHT There isn’t too much to it - the DC-10 is very stable and pilot friendly for the most part. Roll rate and pitch authority are both very good for an aircraft of this size. The cruising speed is approx 200m/s and top speed sits at somewhere around 270m/s at 5-6km. Be careful not to overstress the airframe if you are making hard maneuvers at higher speeds. This airframe is rated at no more than 4.5Gs. 3. APPROACH I recommend lining up with the runway in advance to give you time to set up a smooth glideslope. After you line up with the runway drop your speed to about 120m/s to allow for flaps to deploy safely. You can now deploy the landing gear (G), flaps (AG1) and spoilers (AG4). 4. LANDING The DC-10 will become really sluggish and stall-happy below 60m/s so land at approx 75-80m/s if possible. Be sure to flare and reduce your vertical speed to prevent damage to your landing gear. After touchdown, apply brakes and activate thrust reversers with AG2. Remember to reduce thrust when your speed drops to prevent compressor stalls. That’s it! Below are the main controls: AG1: Toggle flaps AG2: Toggle thrust reversers AG3: Toggle APU AG4: Toggle spoilers U: Toggle landing lights Enjoy and fly safe! v1.0 - Initial release DOWNLOAD: https://kerbalx.com/EvenFlow/McDonnell-Douglas-DC-10-30F
  3. WELCOME TO THE HANGAR Here there be giants With part counts measured in the thousands, these colossi of the skies aren't for the faint of heart Look inside to find detail-oriented replicas of some of the largest passenger and cargo liners ever built or conceived With no mods or DLC required, these craft are open to all who can handle their bulk! Boeing 747-100 Antonov An-225 "Mriya" Boeing 747-8 Airbus A-380-861 Boeing Pelican "ULTRA" Hughes H-4 Hercules "SPRUCE GOOSE" McDonnell Douglas MD-11 Boeing 747sp (WIP)
  4. Hey everybody, So I've officially been playing Kerbal Space Program for 2 years and to cap it all off I present my Lockheed-Martin F-22A Raptor! This is the sixth and final version of the F-22 that I made, she's extremely maneuverable, has above-average acceleration, and best of all, she's as perfect as they come. I know I haven't posted here often, but I want to share this one with you guys because she's extremely special to me. Without further ado, here she is! Hope you guys like her as much as I do, I put my heart and soul into this thing over 2 years of effort and it's paid off more than I could ever have imagined. F-22A Raptor Description: The Lockheed Martin F-22 Raptor is a fifth-gen, single-seat, twin-engine, all-weather, stealth, tactical-fighter aircraft developed for the United States Airforce (USAF). The result of the USAF's Advanced Tactical Fighter (ATF) program, the aircraft was designed primarily as an air superiority fighter, but also has ground attack, electronic warfare, and signal intelligence capabilities. The prime contractor, Lockheed-Martin, built most of the F-22's airframe and weapons systems and conducted final assembly, while Boeing provided the wings, aft fuselage, avionics integration, and training systems. The aircraft was variously designated F-22 and F/A-22 before it formally entered service in December 2005 as the F-22A. Despite its protracted development and various operational issues, USAF officials consider the F-22 a critical component of the service's tactical air power. Its combination of stealth, aerodynamic performance, and situational awareness enable unprecedented air combat capabilities Courtesy of Wikipedia Craft Specs: Top Speed: ~285 m/s Maneuverability: 30 Gees Acceleration: High Accuracy: Max Mass: 33.07t Cost: 204,309 Parts: 308 Crew: 1 Built in KSP Version 1.6.1 Length: 18.31m Height: 5.79m Width: 14.23m Download and fly her from KerbalX: https://kerbalx.com/LunarEnterprises/Lockheed-Martin-F-22-Raptor_2
  5. 1:1 Scale Replicas Full stock, full scale, full power In a scaled-down universe filled with scaled-down Kerbals, it's easy to forget how big real planes are. I've been building planes to the same scale of their real counterparts, enabling more accurate replicas with functioning mechanisms like swing wings, moving lift engines, and the odd GAU-8 Avenger. McDonnell F-4 Phantom II EC-18B ARIA - Apollo Range Instrumentation Aircraft Douglas A-4 Skyhawk Mikoyan Gurevich MiG-19ST "Farmer-B" USS Johnston - Fletcher-Class Destroyer McDonnell Douglas F/A-18C/D Hornet Superscale (1.3x) Republic P-47 Thunderbolt Superscale (1.5x) North American P-51D Mustang Grumman YF-28 "Alleycat" Northrop B-2 Spirit Martin XB-51 Ilyushin IL-76 "Candid" Convair B-58 Hustler McDonnell F-101C / RF-101C Voodoo Grumman F11F Tiger Panavia Tornado Fairchild-Republic A-10A Thunderbolt II "Warthog" Shuttle Transport System Northrop T-38 Talon Lockheed L-133 Starjet Yakolev Yak-38 Forger Boeing-Saab T-X Trainer Aircraft Dassault Mirage 2000 North American F-100D Super Sabre Canadair Regional Jet CRJ-200 Mikoyan-Gurevich MiG-15 North American F-86 Sabre Lockheed Martin F-22 Raptor Dassault Rafale Lockheed Martin F-35 Joint Strike Fighter Lightning II Republic F-84 Thunderjet Concorde General Dynamics F-16 Fighting Falcon Grumman F-14 Tomcat (MULTIPLE VERSIONS) McDonnell Douglas / Boeing F-15 Eagle + F-15 ACTIVE STOL/MTD McDonnell Douglas AV-8B Harrier II Lockheed NF-104A "Zoom Climber" Sukhoi Su-27M/Su-35 Flanker-E More will be posted as I make them. Feel free to suggest favorite craft for me to take on!
  6. This craft is a full stock 1:1 replica of the McDonnell Douglas MD-11, this craft makes use of no DLC parts or mechanisms. While I have built a number of large planes, it has been nearly a year since I've built an actual airliner, so I decided to tackle another one. I wanted to built a tri-jet as I had simply never done one before, and true to form I chose the largest tri-jet ever built, The Md-11, a largely altered variant of the DC-10. This craft features refined versions of building techniques I had used in the past, as well as new ones. In total it took 3 months of on and off work to complete, as various difficulties and roadblocks would regularly halt progress on the build. This craft also utilizes a perfected form of the custom actuated wing surfaces used on my Drehmeister fighter craft to replicate the large control surfaces located at the base of the wing. basically every section of the craft had to be reworked or rebuilt from scratch, this made the build the slowest going out of any craft I have built proportional to it's size. However, I feel it payed off as the final product is notably more polished than any of my previous builds. Download Link: https://kerbalx.com/Kronus_Aerospace/Kronus-McDonnell-Douglas-MD-11 Part Count: 1485
  7. This craft is a full stock 1:1 replica of the F-104C Starfighter. Intended to be simple replica to serve as my introduction into the world of fighter craft replica's. Instead it became one of my highest part count fighter craft and by far my most accurate replica in general. With 660 parts it's a hefty 40 tonnes, however due to how it was designed it still has decent enough aerodynamics that a bit of engine clipping has allowed it to achieve the required performance. It is able to reach mach 2.6, which is much faster than the F-104 actually ever flew at, although the F-104 possessed the power and aerodynamics to achieve such speeds, however parts like the cockpit limited its speed as it was never designed to take such strain. It has a rotation speed of 60 m/s A stall speed of 40 m/s Its maneuverability...Well, it won't exactly be flying under any bridges All pretty much what you would expect from an F-104, so not a big loss. On the development side, this craft came to together slowly but smoothly. I spent just as much time in the blueprints as did actually building it, the result was that I really had to redo or adjust many sections. This style of building is one I have been employing for a while, but this craft shows the fruits of that labor more than any other. BIG THANKS TO PHANTOM AEROSPACE! Fellow builders have been suggesting that I build a fighter replica for quite some time now, although I always refused. That is until @Phantomic suggested that I start off simple to ease my way into it, specifically the F-104. I just want to give him a huge thanks for encouraging me to build this, as it was one of the most fun replicas I have done in a long time. Please check out his craft, he makes a variety of craft from really detailed trucks and other vehicle replicas, to really sexy and practical stockprop fighter craft. https://kerbalx.com/PhantomAerospace Also you should download his own F-104C replica, it's excellently done and quite practical, plus all of that for exactly 1/10 the part count of mine, you can't beat it! https://kerbalx.com/PhantomAerospace/F-104C Download Link: https://kerbalx.com/Kronus_Aerospace/Kronus-F-104C-Starfighter
  8. The Destroyer Which Fought Like a Battleship "The ship which won the war in the Pacific" The USS Johnston was one of 175 Fletcher-Class destroyers built by the US Navy during WWII. It was a highly effective design, combining speed, maneuverability, and firepower. This came at a cost - the Fletchers were completely unarmored, nicknamed Tin-Can destroyers. However, this cost would ultimately be a surprising benefit in the Fletchers’s hour of glory - The Battle of Leyte Gulf. There, the Fletchers USS Johnston and USS Hoerl, an odd collection of destroyer escorts, and six escort carriers took on the Japanese surface fleet at its strongest - and won. I can’t do the story justice, but I can recommend reading the story for yourself here, or if you want a more entertaining version, Drachinfel has made an absolutely superb retelling of the story here. After learning the story of the USS Johnston and USS Hoerl's bravery in combat, I immediately wanted to recreate the Fletcher-class destroyer for myself, and I wasn't going to let some silly things like never-having-built-a-boat-before or lag-so-bad-the-game-runs-at-one-seventh-speed stop me. The end result is the craft you see here. A functional, 1:1 scale replica of this important piece of U.S. Naval history. The destroyer is recreated in all of its 114m-long glory, complete with five 5in turrets in swiveling and elevating mounts, four anti-aircraft guns, two twin-mounted secondary cannon, and ten torpedo tubes. Additionally, I couldn’t let any detail on the superstructure, radar, or rigging go unappreciated, so it’s recreated in as much detail as I could as well. And if that wasn't enough to satisfy you, I've packed twelve goliaths into the hull for an accurate 30 knot top speed (well, almost accurate). DOWNLOAD LINK: https://kerbalx.com/servo/USS-Johnston Instructions for operation are on the KerbalX page, Happy Sailing! ~Servo
  9. My Delta IV Heavy replica with Orion Spacecraft replica. The craft has approximately 7000 of Delta-V. I was very excited about this creation. https://imgur.com/a/GwLbYpC
  10. When you wish upon a star Makes no difference who you are Anything your heart desires Will come to you... -------------------------------------------- 58 tons and 1176 parts, almost half of them could be lights but I wouldn't hazard a guess on the number. Mods used are heavy use of Tweakscale, Aviation Lights, Surface Mounted Lights, and for camera effects Scatterer, and KS3P with the camera bloom effect turned up. Direct screen captures from in game, no photoshop used.
  11. This craft is a full stock 2:7 scale replica of the SR-71 Blackbird. This craft has Spark engine afterburners, which necessitate the use of infinite fuel. The craft is very slow unfortunately, but is decently maneuverable. This craft was built purely for aesthetics, and true to form for me it has an absurd part count for its minuscule size. This craft was originally built some time ago, and was recently retrofitted. Ideally I would rebuild the craft from scratch as it’s old infrastructure was a constant obstacle to the redesigns. Given more time a full revamp would be more accurate and have better performance. In the future I may revisit a mini SR-71 again. Download: https://kerbalx.com/Kronus_Aerospace/Kronus-SR-71-Blackfinch Part Count: 405 Craft Mass: 11.12 tonnes
  12. The DC-10 Something dangerous in the sky... The Might of Three Rolls Royce engines propell the aircraft through the sky. Taxiing..
  13. Welcome to my Podracer Page! After quite a long hiatus I’m pleased to bring you the ONLY legitimate and functional Podracers from a Galaxy Far Far Away complete with demonstration videos and some light commentary on certain aspects. First is the father of my podracer line: the aptly named MK I: Craft File: https://kerbalx.com/GillyMonster/Star-Wars-Podracer-Mk-I The Mk I was a concept I had to make a podracer with loosely connected engines and a command pod that could move freely, it is the first successful combination of balancing drag, weight, thrust, and some mild control surfaces. It’s maneuverability is relatively limited, HOWEVER it is so far the fastest pod I’ve made topping out at 592mph!
  14. Λ uɹnʇɐS ʎʇɥƃᴉW ǝɥ┴ uooW ǝɥʇ oʇ ɥʇɹɐƎ ɯoɹɟ ʍǝlɟ ʇI ǝɯᴉʇ ɹᴉǝɥʇ uɐ sɹno ɹoɟ ǝuᴉɥɔɐɯ snolǝʌɹɐɯ ɐ puɐ 'ʇɐǝɟ ƃuᴉɹǝǝuᴉƃuǝ ʎʇɥƃᴉɯ ɐ sɐʍ Λ uɹnʇɐS ǝɥʇ 'ƃuᴉɹǝǝuᴉƃuǝ ɟo ʇɥƃᴉɯ ∀ ¡ɟɟoʇɟᴉ˥ pu∀
  15. Boeing 747 This is one of my replicas of airplanes in real life. So, it is a little under sized, however, it is quite heavy, and thus I have to clip more engines into each other.
  16. This is a stock 1:1 scale replica of the Pratt & Whitney R-4360 Wasp Major propeller engine. This engine utilizes 40 1.25 meter reaction wheels and produces a modest 230 kN of thrust. The bearing is very strong, and the engine is extremely smooth when operating. Its root-part is a large girder, allowing it to be easily attached to another craft. It should be noted that the thrust value mentioned is when the blades are set to maximize stationary thrust. Download Link: https://kerbalx.com/Kronus_Aerospace/Kronus-R-4360-Propeller-Engine Part Count: 94 (93 without decoupler) Mass: 11.42 tonnes
  17. Full Scale, Full Stock, Full Function On April 21, 1981, STS Columbia launched for the first time. Just as Yuri Gagarin’s first flight exactly 20 years earlier, Columbia opened up a new era of space flight. The Shuttle provided an unparalleled capability to service satellites in orbit, providing a flexible base of operations for seven astronauts for two weeks in low earth orbit. It is not too much of an exaggeration to say that without the shuttle we wouldn’t have Hubble, the ISS, and many, many scientific advancements. About the replica This craft began about five months ago, as I realized that I was rapidly approaching 100 craft uploads on KerbalX. I wanted something BIG to mark the milestone. This craft went through two major revisions, and countless minor revisions. Of note, this craft wouldn’t be where it is without the help of @HB Stratos who took my poorly made cargo bay and made it work 100% of the time. Additionally, this craft deserved a proper craft video. I'm really proud of it, give it a watch: Flight Manual Launch Orbital and Payload Operations Reentry and Landing Download Link https://kerbalx.com/servo/11-STS Enjoy! This is a difficult craft to fly, but I promise you, it's well worth it.
  18. Huge thanks to @Azimech, whose incredible advice made this craft pososible. This craft is a full stock, 1:1 scale replica of the Boeing Pelican Ultra, a cargo ekranoplan/aircraft. This Colossus would have carried massive amounts of military hardware long distances, primarily across the sea to maximize fuel efficiency. However, it never made it past the concept stage, and now only exists in the form of vague specifications and inconsistent artist renditions. Having taken 5 months to complete, being composed of just under 3,000 parts, weighing in at 1.8 kiltons, with a wing span of 150 meters and being 120 meters in length, this craft is by far the largest and most ambitious project I have ever undertaken. The craft is also full to the brim of stock mechanisms. It utilizes 4 of my T-4650 stock turboprops, which together produce nearly 19,000 kN of thrust. The craft’s entire nose section rotates upwards to reveal the cargo bay, this is made possible with what is perhaps the largest stock joint ever created. The joint in question is made up of an orange tank that is held within a fairing precisely tuned to its diameter. It also features a ramp, which is incredibly mundane by comparison. All this work on to ensure that the craft could feasibly be used to transport payloads would have been for naught if the craft didn’t actually have any payload capabilities. Fortunately, this craft can easily carry payloads of well over 1000 tonnes, although it’s exact upper limit is as yet unknown. To get this beast into the air, a huge number of hidden control surfaces are used. The center of lift is also placed in front of the center of mass to ensure that it flies nice and easily. Download: https://kerbalx.com/Kronus_Aerospace/Kronus-Pelican-ULTRA (<-- As well as additional screenshots) Part Count: 2857 Irrelevant Information (AKA Gloating): -You could play a full sized game of Football (Soccer) on this craft’s back across its wings. -The cargo bay is so large that you could easily fit a 747 inside. -With full payload this craft is both larger and heavier than the Saturn V. -This craft produces 24 times the thrust of a 747. -I think you get the point.
  19. Here is my A-10 Warthog. The A-10 is a ground-attack aircraft made by Fairchild Republic. The first flight was in 1972 and is in use by the United States Air Force, Air National Guard and Air Force Reserve Command. I think the design is really good and it's overall a cool aircraft. Pictures: http://
  20. Hi, this is my first post here! The Dassault/Dornier alphajet is a lightweight aircraft used by the Patrouille de France as a training craft, and also used for the national day, July 14th As a French myself, I love this little guy, so I built a replica. I used some of @Servos technique to build it, making it as smooth as I could! I made a little video to present it: and here are some few screenshots: Download link: https://kerbalx.com/Coca992/DassaultDornier-Alphajet Hope you'll enjoy it!
  21. Stock Aircraft What A Nice Place to Put Them In! Anyway, I like building rockets, but building planes is another thing I like to do. I will try to update this as often as possible. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Fully Stock DC-3: Fully Stock Lockheed L1049 Constellation Fully Stock Orion III (2001 A Space Odyssey)
  22. After my son watched Episode 1 and loved the Pod Race, I had to build one. It’s an anti-Grav craft, and features actual wobbly control tethers thanks to infernal Robotics. It also possesses lore accurate top speed of almost 600mph! The Mk I Podracer! Craft Link Below the Video. Craft File: https://kerbalx.com/GillyMonster/Star-Wars-Podracer-Mk-I
  23. First station was I published, it's "Mir" Base module Kvant-1 Kvant-2 Kristall Priroda Spectr Mir Other station: Russian/USSR: Almaz-1B Almaz-T Almaz RKK-A Almaz RKK-B Mir Mir-2 (2 sick variant) TKS(FGB) OPSEK Salyut-1 Salyut-4 Salyut-7 American: Skylab-CSM Chinese: Tiangong 1 Tiangong 2 Tiangong 3
  24. The Gemini Replica Thread Here is a place to put all your Gemini replicas, as well as unused propoals (i.e. Big Gemini) An excerpt from the Wikipedia page about project Gemini: Project Gemini was NASA's second human spaceflight program. Conducted between projects Mercury and Apollo, Gemini started in 1961 and concluded in 1966. The Gemini spacecraft carried a two-astronaut crew. Ten Gemini crews flew low Earth orbit (LEO) missions during 1965 and 1966, putting the United States in the lead during the Cold War Space Race against the Soviet Union. https://en.wikipedia.org/wiki/Project_Gemini ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here is my list of Gemini recreations! (All stock) This is one is one of my first. Not exactly first, but, it is the first time I used the Communitron 88-88 as a sort of "Multi Layer Inlusation Foil". This is one is orbiting the Mun, as part of a contract to get science data from around the Mun. Onto advanced Gemini, we see here a Centaur upper satage docked with Gemini. As Kerbin is a little bit small, this craft would be overkill for a Mun orbit and landing. Instead I sent it to Duna, and land there instead. (Note that I did put an SPS engine in the back) Since KSP models planets a lot smaller than in real life (what is that?), the Titan II that I recreated had enough Delta V to send a Gemini capule, adapter tank and engine to the Mun. So technically it actually is a Gemini Direct Ascent craft . And the Titan II craft which delivers most of my Gemini craft into low orbit. I remember there was a thread about the Titan rocket family, but forgot where it went. I should post the link at the bottom when I find the thread. And Finaly, the last image, showing a Gemini rescuing a stricken Lunar Ascent Stage being rescued by a Gemini Space Craft (No Anti-Aliasing, so all pictures look like MS-DOS games)
  25. The F-1 and J-2 were both developed by Rocketdyne in the late 1950's and 1960's. Both engines famously powered the Saturn V with 5 F-1 engines being utilized on block S-IC, as well as 5 and 1 J-2 engines being utilized on block S-II and S-IVB respectively. The J-2 also saw service on the Saturn IB, with a single J-2 powering the rocket's second stage. Both engines recently saw modernized versions, those being the J-2X and the F-1B, these engines saw great performance increases over the original versions and each were slated for use on the in-development SLS. Although this is no longer the case, and furthur development on the J-2X and F-1B have been cancelled. J-2 Engine Information: -Download link: https://www.dropbox.com/s/7fp60mogogwt393/J-2.craft?dl=0 -Part Count: 41 This is a stock replica of the J-2 engine, the primary goal of this replica was to replicate the engine’s design as much as possible while maintaining a reasonable part count. the engine is the same size and produces a similar amount of thrust as the J-2, however certain statics were simply impossible to replicate using stock parts. The engine is powered by a single KS-25. Replica Thrust SL: 936.5 kN Replica Thrust Vac: 1000 kN Replica Mass: 4.88 tonnes Replica Gimbal: 4.5° Real J-2 Thrust SL: 486.2 kN Real J-2 Thrust Vac: 1033.1 kN Real J-2 Mass: 1.79 tonnes Real J-2 Gimbal: ??? -Does anyone know the J-2’s thrust vectoring range? An hour of searching turned up nothing so any help would be much appreciated. F-1 Engine Information: -Download Link: https://www.dropbox.com/s/aie6xjpg39b23fx/F-1.craft?dl=0 -Part Count: 94 This is actually a simplified version of another F-1 that I had posted, this version is only slightly less detailed yet has about 40 less parts. This fact also made the process of building this engine significantly simpler and easier than that of the J-2, along with the abundance of information available on the F-1 compared to the J-2 due to its far greater popularity. This engine is powered by 8 KS-25 engines. Yes, the Mainsail is just for show. Replica Thrust SL: 6930 kN Replica Thrust Vac: 7400 kN Replica Mass: 39.86 tonnes Replica Gimbal: 6° Real F-1 Thrust SL: 6770 kN Real F-1 Thrust Vac: 7770 kN Real F-1 Mass: 8.40 tonnes Real F-1 Gimbal: 6° My other F-1 replica is available here for those interested: https://kerbalx.com/Kronus_Aerospace/Kronus-F-1-Engine