Search the Community

Showing results for tags 'replica'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 125 results

  1. 1:1 Scale Replicas Full stock, full scale, full power In a scaled-down universe filled with scaled-down kerbals, it's easy to forget how big real planes are. F-15 Eagles and F-14 Tomcats are over 60 feet long, dwarfing pilots and ground crews. Cargo planes are absolutely massive, with the C-5 Galaxy coming in at almost 250 feet long with 220 feet of wingspan. Additionally, the amount of detail that can be achieved in a replica is limited by size - parts are only so small. 1:1 replicas can better mimic profiles, cockpits, and wing shapes, making them as visually accurate as possible. Lockheed Martin F-35 Joint Strike Fighter Lightning II Republic F-84 Thunderjet Concorde McDonnell Douglas F/A-18B Hornet General Dynamics F-16 Fighting Falcon Grumman F-14 Tomcat (NEWEST VERSION) Grumman F-14 Tomcat McDonnell Douglas / Boeing F-15 Eagle Boeing F-15 ACTIVE/STOL/MTD McDonnell Douglas AV-8B Harrier II Lockheed NF-104A "Zoom Climber" Fairchild-Republic A-10A Thunderbolt II "Warthog" Sukhoi Su-27M/Su-35 Flanker-E More will be posted as I make them. Feel free to contribute you own scale replicas or suggest new build ideas!
  2. SpaceX Pack Falcon 1 (Merlin 1Ci, Kestrel) Falcon 9 1.0 "Block 1" (Merlin 1C, Merlin 1CV, Dragon Cargo Demonstrator as used on Falcon 9 Launch 1) Falcon 9 1.1 (Merlin 1D, Merlin 1DV, landing legs, Gridfins) Falcon 9 Full Thrust "Block 3 & 4" (Uprated Merlin 1D and 1DV, gridfins, landing legs same as on 1.1) Falcon Heavy Different textures: Normal & Worn textures for Falcon 9 first stage Payload Fairing Textures (White, ABS-3A/Eutelsat 115 West B, America, AsiaSat 6/Thaicom 7, CASSIOPE, DSCOVR, Orbcomm OG2, SES 8, Thaicom 6, Tuerkenaelem 52E/MonacoSat 1, Jason 3, JCSAT 14, IridiumNEXT, Echostar 23, NROL(-76), Inmarsat(-5-F4), BulgariaSat-1, Intelsat35e, FormoSat-5) Also includes a "stockalike" version of the Block 1 Fully Reusable Falcon 9 as seen in this animation from SpaceX * Note: The texture for the Formosat-5 payload fairing was found here and I simply copied that onto my fairing template. All credit for that texture goes to the original creator of the image found on the linked website. Hope I won't get sued for that lol. Thanks to reddit user u/soldato_fantasma for linking it More images: https://imgur.com/a/oPiFw https://imgur.com/a/qzhQ6 https://imgur.com/a/PaGzj[ [This Mod is by default not compatible with RO/RSS. If you have any questions or problems with this mod regarding Realism Overhaul, please post in the RO thread] Download from Spacedock Block 5 textures for Falcon 9 and Heavy by @SpaceBirb Realplume configs for every engine by @SpaceEnthusiast23 Various payload fairing textures by @MrPacmanCo Not compatible with v.5.2, requires firespitter to work Launch Towers Pack by @sciencepanda Changes in the latest update (v.5.2) Removed firespitter as dependency (KSP 1.4 introduced "part variants" which lets you select different model types / textures for one part) Fixed landing leg texture bug Included F9 Demo craft file Atlas Pack Includes: Atlas V Rocket 400 & 500 series (3 Payload fairings for each version) Centaur with RL-10 Payload interfaces (C13, C15, C22, C25, C29, A937S, B1194) http://imgur.com/a/3qlH3 Requires Old School Fairings , BD Animation Module Recommended Editor Extensions KSP Version 1.1.3 Version 2.0 (Released September 9 2016) Download SpaceDock Realism Overhaul configs are included in the RO mod Real Plume config provided by @Hysterrics , downloadable here License All rights reserved
  3. Below are my latest Star Wars themed videos: - Jett
  4. Kronus_Aerospace

    Stock SABRE Engine Replica

    This is a stock 1:1 replica of the SABRE hypersonic precooled hybrid air-breathing rocket engine currently being developed by Reaction Engines Limited. This engine is slated for prospective use on a variety of hypersonic aircraft, although most famously for the Skylon launch vehicle. I would suggest throttling down slightly before switching over to rocket mode, this isn’t strictly neccessary but I found that the sudden burst of thrust from the Vectors occasionally caused the engine to explode. This engine is powered by 8 R.A.P.I.E.R.s and 4 KS-25 engines. SABRE Engine Information: Download Link: https://kerbalx.com/Kronus_Aerospace/SABRE-Engine Part Count: 110 Replica Thrust Rocket-Mode Vac: 2940 kN Replica Thrust Jet-Mode SL Mach-1: 1920 kN Replica Gimbal Rocket-Mode: 1.6° Replica Gimbal Jet-Mode: 3° Replica Mass: 38.9 tonnes Real SABRE Thrust Rocket-Mode Vac: 2940 kN Real SABRE Thrust Jet-Mode SL Mach-1: 1960 kN Real SABRE Gimbal Rocket-Mode: Unspecified Real SABRE Gimbal Jet-Mode: Unspecified Real SABRE Mass: Unspecified
  5. Kronus_Aerospace

    GP7000 Turbofan Replica

    This is a stock replica of the GP7000 Turbofan developed by Engine Alliance, a joint venture between General Electric and Pratt & Whitney. This replica’s central feature is definitely its spinning turbine, which is functionally a turboshaft as it is powered by two Juno’s set to very low power. This method of spinning the turbine means that the turbine actually throttles with the actual engines, which is obviously super cool. This engine uses 3 Wheesley’s which in total provide similar thrust to the real thing. The one downside of this engine is that you will need to place intakes in a seperate location on your craft, as there is no way of incorporating intakes into the engine itself. Download Link: https://kerbalx.com/Kronus_Aerospace/GP7000 Part Count: 113 Engine Mass: 9.97 tonnes Engine Thrust: 330 kN
  6. Kronus_Aerospace

    Stock F-1 + J-2

    The F-1 and J-2 were both developed by Rocketdyne in the late 1950's and 1960's. Both engines famously powered the Saturn V with 5 F-1 engines being utilized on block S-IC, as well as 5 and 1 J-2 engines being utilized on block S-II and S-IVB respectively. The J-2 also saw service on the Saturn IB, with a single J-2 powering the rocket's second stage. Both engines recently saw modernized versions, those being the J-2X and the F-1B, these engines saw great performance increases over the original versions and each were slated for use on the in-development SLS. Although this is no longer the case, and furthur development on the J-2X and F-1B have been cancelled. J-2 Engine Information: -Download link: https://www.dropbox.com/s/7fp60mogogwt393/J-2.craft?dl=0 -Part Count: 41 This is a stock replica of the J-2 engine, the primary goal of this replica was to replicate the engine’s design as much as possible while maintaining a reasonable part count. the engine is the same size and produces a similar amount of thrust as the J-2, however certain statics were simply impossible to replicate using stock parts. The engine is powered by a single KS-25. Replica Thrust SL: 936.5 kN Replica Thrust Vac: 1000 kN Replica Mass: 4.88 tonnes Replica Gimbal: 4.5° Real J-2 Thrust SL: 486.2 kN Real J-2 Thrust Vac: 1033.1 kN Real J-2 Mass: 1.79 tonnes Real J-2 Gimbal: ??? -Does anyone know the J-2’s thrust vectoring range? An hour of searching turned up nothing so any help would be much appreciated. F-1 Engine Information: -Download Link: https://www.dropbox.com/s/aie6xjpg39b23fx/F-1.craft?dl=0 -Part Count: 94 This is actually a simplified version of another F-1 that I had posted, this version is only slightly less detailed yet has about 40 less parts. This fact also made the process of building this engine significantly simpler and easier than that of the J-2, along with the abundance of information available on the F-1 compared to the J-2 due to its far greater popularity. This engine is powered by 8 KS-25 engines. Yes, the Mainsail is just for show. Replica Thrust SL: 6930 kN Replica Thrust Vac: 7400 kN Replica Mass: 39.86 tonnes Replica Gimbal: 6° Real F-1 Thrust SL: 6770 kN Real F-1 Thrust Vac: 7770 kN Real F-1 Mass: 8.40 tonnes Real F-1 Gimbal: 6° My other F-1 replica is available here for those interested: https://kerbalx.com/Kronus_Aerospace/Kronus-F-1-Engine
  7. The AJS 37 Viggen was the final iteration of the succesful strike fighter introduced into Swedish Air Force service in 1971 as a replacement for the dated subsonic Saab 32 Lansen and the 50s-borne Saab 35 Draken which formed the backbone of Sweden's aerial capability at the time. The modernized AJS variant offered extended reconaissance capabilities and other improvements over the previous AJ models which enabled it to carry more modern weaponry. Speaking of software, the Viggen was one of the very first production combat aircraft to introduce a flight computer. Structurally, the main difference is the lack of the distinctive "tooth" on the vertical stabilizer. The vast majority of the updates made to the AJS variant lie under the hood in shape of modern software and a brand new electronic warfare suite. DESIGN: The Viggen was a unique design, perhaps the closest we've ever come to a modern biplane. It's main delta-configuration wing featured variable leading edge angle along it's span and multiple pylons for carrying a vast array of weapons - from dumb bombs and rockets, through the newest AIM-120B air-to-air missiles in some of the later modifications to the massive and heavy-hitting Rb-04 and Rb-05 anti ship missiles. The front canard is unusually big and provides a substantial amount of lift. This part of the airframe is perhaps the most important contribution to the Viggen's STOL capabilities. Viggen's uniqueness does not end here though. It is one of the only fighter aircraft featuring a sophisticated thrust reverser similar to those used in commercial airliners. It both shortens it's landing distance and enables it to reverse by itself. This quasi-reverse-gear enabled the Viggen to perform quick, turnarounds on runways. This maneuver has become one of the Viggen trademarks due to how often it was performed in demonstration flights in front of the public. This multirole jet was a sturdy, easy-to-maintain and reliable platform suitable for the harsh Scandinavian enviroments. It could operate from rural roads, small airports and formed the backbone of Swedish air power in the latter half of the 20th century. Oddly enough, it never found recognition outside of it's origin country despite numerous efforts to export the Viggen being undertaken throughout it's service. The AJS-variant Viggen was phased out of service in 2005, but a single 37 (serial no. 37098) has been restored to a flyable condition by the Swedish Air Force. It can sometimes be seen performing demonstrations at airshows all over Europe. Now you can take it to the Kerbin skies in this ugly murderous duckling from the land of Vikings and IKEA and kill some Soviet shipping on the Baltic Sea. OPERATING THE RB-04: This AJS 37 replica features a functional payload of two Rb-04 missiles on it's wing pylons. These missiles are fully controllable and can be used to strike targets at over 70km away. They can be operated extremely easily: When jettisoned through staging, a rocket motor is instantly activated and gives the missile the initial push of acceleration before the Juno motor spools up. After the missile is fired all you need to do is switch to the missile via your vessel switch key and guide it to it's target with control input. Cruising speed of the Rb-04 sits at around 370m/s. FLIGHT CHARACTERISTICS: The Viggen is a very simple machine to fly, albeit it requires some care especially when it's loaded up with missiles. With missiles on their pylons the Viggen has low ground clearance so care should be taken not to slam down too hard when landing as this can damage the missiles. The Viggen is capable of 347m/s flight at sea level, but with stores under the wings this speed drops by about 10m/s. At high altitudes Mach 2+ flight is easily attainable. Yaw control is very responsive and can help push the Viggen through turns faster than usual. Deep stall speed is very low sitting at around 45m/s. Optimal approach speed sits at around 60m/s. AG1 activated the afterburner and Brake key deploys the airbrake under the fuselage. Have fun flying the fighter jet equivalent of an IKEA table. Multirole, sturdy and simplistic. DOWNLOAD LINK: https://kerbalx.com/EvenFlow/AJS-37-Viggen v1.0 - Initial release.
  8. In honor of the 50th anniversary of Neil Armstrong's safe ejection from the Lunar Landing Research Vehicle, I put one together in KSP. The LLRV (and subsequent LLTV (Training)), were created to allow Apollo lunar landing pilots a way to practice landings without leaving Earth. The coolest thing (I didn't know) was that the central jet engine wasn't actually controlled by the pilot... it was on a separate mount with massive 20 degree plus gimbal, and automatically controlled to maintain a vertical orientation, even when the main frame was tilted 20+ degrees. This allowed the jet engine to be throttle to provide only 5/6 of the thrust needed to keep the craft aloft... effectively simulating the 1/6 Earth gravity of the moon. The remaining 1/6+ thrust had to come from main rocket engines, mounted on the tilting frame, to simulate the actual control and design of the lunar landers. Pilots used RCS to control the attitude (pitch, yaw, and roll) of the frame, and main rockets... the jet engine simply made it "weigh" 5/6 less than it really did. The LLRVs were limited by the available thrust of the central jet engine, and had be be balanced front to back so the craft could VTOL without flipping out.... If you build VTOL craft, you know what I mean. RCS Build Aid is your friend! Luckily, the designers included an ejection seat in that limited mass. As the LLRV was in no way suited to gliding, if something went wrong, there needed to be a way to get the pilot to safely. Even at 2.5 million bucks a pop, preserving the pilot was far more important than saving the machine. Totally doable in Kerbal, and the same balance rules apply. (There are lots of ejection seat outtakes https://www.twitch.tv/dasvaldez/clips To make all this work in Kerbal, there's a simple krakentech bearing in the middle, which separates the jet engine structure from the rest of the frame. The Jet engine has fuel, a probecore, and plenty of intakes, and is is throttled down to .83 TWR (5/6 G) and set to SAS hold radial out before decoupling. The jet engine continues to fly vertically, holding up 5/6 of the weight of the craft... and the TWR < 1 makes it fall, so the pilot has to control the main frame and use rockets to account for the other 1/6th. You can download the craft from KerbalX.. best flown out at the Dessert Airfield if you have it. https://kerbalx.com/KSpaceAcademy/KSA-X-KLLRV Entire build is on Twitch, which is half ejection seat shenanigans, if you've got 5-6 hours. Enjoy!
  9. The ISS Replica Project Over the past three years of playing KSP, I have made many stations, and about a third of those were attempts at making our beautiful ISS. Of all my attempts, the one that got the furthest only got as far as the Z1 truss, and it was hardly accurate. So this time, I decided that I would go all out and build the most visually accurate ISS replica I can possibly manage, module by module, and share it with you guys! My goal will be to build the modules, and put them in orbit with realistic launch vehicles, to be constructed in a realistic fashion, while providing educational shorts explaining the purposes and capabilities of each module (soontm). I hope you enjoy the ride! A modlist required to run the WHOLE PACK (lists for the individual modules are included in their sections) can be found here: Module 1: Zarya After around two weeks of solid work on my Zarya replica, it is finally (at least for now) finished! You may have seen it in other parts of the forum, but it is now up for download, and ready to go to space. The Zarya module (meaning 'sunrise' in Russian) was the first module of the International Space Station. Launched from Baikonur Cosmodrome, November 20th, 1998, it marked the dawn of a cooperative relationship between the space programs of the USA and Russia towards a common goal of a habitat in space. The main purpose of Zarya on launch was to provide propulsion and power to the Zarya - Unity module pair while waiting for Zvezda to launch and dock with the station, which would offer a more permanent propulsion solution. Based off proven technology developed in the Mir programme (for which Zarya was originally intended to be part of), Zarya was based off the already proven TKS-derived module technology. Ever since Zvezda docked, Zarya took a secondary role, and is now a main part of the ROS living quarters and fuel storage for the Zvezda booster system. Craft Specification: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Up Next - Module 2: Unity ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Other bits included: Proton (Zarya Configuration) Download To install, extract the downloaded file and merge the GameData and Ships folders with the respective folders your KSP directory Think I've done something wrong? Want to help me improve what I've done? I'm all ears! Just let me know in this thread
  10. Welcome to The Grid, program... ...end of line.
  11. GillyMonster

    Warhammer 40,000: Valkyrie

  12. GillyMonster

    WH40k Valkyrie VTOL Mk II

    Craft File: https://kerbalx.com/GillyMonster/WH40k-Valkyrie-VTOL I had to take a second swing at this aircraft with all the tricks I've learned in the last 8 months. Hope you all enjoy!
  13. Updated for KSP 1.4! Yes yes, shuttles are old news now, but I still love them so here's an update for all you Shuttle huggers out there. New for KSP 1.4 - Uses new 1.4 parts for proper size ratios between ET/Shuttle/boosters - Solved SAS launch oscillation (was due to change in stability algorithms or something, since the control nodes are always offset from the centre of mass it was messing up badly) - Fully certified for 40+T of cargo with zero modifications. Just load her up and go. Tested to 1500km with Mullet Dyne fuel pod https://kerbalx.com/Speeding_Mullet/Mullet-Dyne-40t-Fuel-Pod Space Shuttle "Resolution" The HMS Resolution was one of James Cook’s ships (One of which was Endeavour of course). As well, there was apparently once an enthusiast recreation of the shuttle cockpit that was named Resolution. So I thought it an appropriate for a KSP recreation by another shuttle enthusiast. Download: https://kerbalx.com/crafts/14202 New 1.2 SSME Fuel flow view! New for this version! Uses new KSP SSMEs Certified to launch 0 to 68T (4 full Ore tanks to 100km!) Vernier engines as well as RCS for maneuvering Redesigned OMS pods now use Fuel+Oxidizer rather than Monoprop. Shares fuel with fuel cells and vernier thrusters. SSME fuel is still isolated from rest of shuttle systems so you can safely burn to ET fuel exhaustion and still have OMS fuel remaining! hybrid boosters (SRB integrated in LRBs to provide a bit of extra thrust and more dramatic exhaust effects) Multiple control points for optimal control during Launch/Orbit/Docking/Re-entry (see details here) Reduced part count! 1.0.x Shuttle still available here: http://kerbalx.com/crafts/1923/ Sample payloads: ISS Replica modules Features: * Does NOT rely on Reaction Wheels to fly! * Ability to perform Single-Engine-Out aborts like STS-51F. Depending on when the engine goes out, you may or may not make orbit! (just like real shuttle!) * Realistic "twang" effect on SSME ignition * Realistic fuel load (Oxidizer above Fuel) * Realistic braking system (main landing gear brakes only, front landing gear steering only) * Braking drogue chute * Action groups allow for OMS assist during launch * Fuel cell powered, use EDO pallet if you want extended duration missions! * Realistic OMS and RCS placement * Removable external airlock (reconfigure based on your cargo size) * Fuel dump ports to help adjust CoG for landing * CoG allows for stable nose-up re-entry up to about 40 degrees! * MechJeb compatible * Compatible with Inigma's Shuttle Mission Pods! i.e. http://kerbalx.com/inigma/STS%20Fuel%20Pod Flight instructions If you can launch a basic rocket in KSP, you can fly this. There are no tricks or "be careful whens" in this craft, it flies exactly as you'd expect and has good control authority throughout the flight profile to authentically replicate a complete real Space Shuttle flight. The simplest way to fly is with MechJeb, since launching the same way a dozen times to build a space station can get tiring! Without MechJeb, I suggest you use the SAS Radial mode during launch and roll maneuver, roll heads down to your desired heading and pull up until your prograde vector points about 10 degrees along your desired heading, then just switch to SAS Prograde mode the rest of the way. Otherwise, there are NO "be careful it will flip over at X thrust/altitude" or "you have to manage the throttle blah blah blah" instructions with this shuttle. Just fly. You have full control authority in all flight regimes, you can easily stress the wings off if you attempt to fly too sporty but you can experiment with all REAL shuttle maneuvers including RTLS and reentry side slips. Suggested MechJeb settings for authentic launch profile These settings will send you on a launch profile that closely replicates a real shuttle launch. You can see why the shuttle flies upside down on its way to orbit (it helps shield the wings from the airflow), and how it uses a gravity turn to reach orbit. You can also watch the boosters separate and coast to a maximum height before landing back in the ocean for a safe recovery, and how the external tank remains sub-orbital for disposal even after the main engines shut down. Use these numbers as a guideline, you'll have to adapt them depending on your payload and orbit target. For reference, this shuttle has been tested to successfully launch an 18T fuel tank to a 300km 90 degree polar orbit. Orbital Altitude: 100 to 500km Orbital Inclination: 0 to 90 degrees Limit Acceleration to: 40m/s (this is about 3Gs, just to replicate the real shuttle limits) Force Roll: (This replicates the shuttle's roll maneuver after launch) Climb: 180 Turn: 180 (Real shuttle rolled to heads up during the last third of their launch post-1995ish, just change this to 0 when you want to roll to heads up, or leave it at 180 to simulate the earlier launch profile) Corrective Steering: on Autostage: on Pre-Delay: 0 Post-Delay: 0 Stop at stage: 4 Edit Ascent Path: Automatic Altitude Turn: off Turn start altitude: 0.5km Turn start velocity: 100m/s Turn end altitude: 60km Final flight path angle: 8 degrees Turn shape: 66% Action Groups: 1 - Toggle OMS engines 2 - Shut down SSME 3 - Toggle CargoBayDoors/Lights/K-Band Antenna 9 - Toggle OMS fuel dump 10 - Deploy braking chute Here are some "concept" shuttle variations that NASA explored during the Shuttle's golden age. These are all derived from this same shuttle craft file. Shuttle-C version: http://kerbalx.com/crafts/2740 http://kerbalx.com/crafts/2743 Changelog: Enjoy! Comments welcome!
  14. GillyMonster

    Shadowsword Titan Hunter

    Craft File: https://kerbalx.com/GillyMonster/WH40k-Shadowsword-Titan-Hunter A sister variant of the more common Baneblade. The Shadowsword forgoes the Baneblade's flexibility in favor of mounting a forward fixed Volcano Cannon. This armament, while typically mounted on Titans, allows the Shadowsword to engage enemy Titans and other super heavy vehicles with extreme effectiveness.
  15. Alright, gents! (and ladies!) I've finished my replica of the Apollo 11 mission and published it to KerbalX for release! It is a fully stock, fully vanilla-KSP replica of the Apollo 11, and I've taken heavy inspiration from the legendary Munbug series. I've included as many features of the Saturn V and Apollo 11 launch as I feel I reasonably can. The craft already sits on the pad at a sturdy 788 parts, standing 49.7m tall and weighing over 850 tons. I have a full mission album of its use at the link below, and some nifty facts and spiffy slides at the KerbalX page. MISSION SCREENSHOT ALBUM KERBALX CRAFT PAGE Features Fixed center engines on the S-IC and S-II Stages Retrorockets on the engine shrouds of the S-IC stage 8 ullage motors and 4 retrorockets on S-II 2 ullage motors and 2 APS motors on S-IVB Physical interstage fairing between S-IC and S-II Deployable Launch Escape System that is staged during the course of a nominal launch (with the correct motors - not the LES itself) Boost protective cover over the Command Module that is staged off with the LES Nose fairing on the C/SM to protect the parachutes Umbilical connection from Service Module to Command Module Munar Module with basically all of the antennas as on the real thing Descent Stage with 4 storage quadrants that mimic the real thing Plume shields under the RCS thrusters of the ascent stage Flight Instructions Before launch, set control to precision mode (Caps Lock), and point straight up until 100m/s (2,000m). Turn off SAS and maintain small movements to begin pointing East. You want to be at 45° right around the end of the first stage (S-IC). Once you climb above 40,000m, you can be more aggressive with the turn. Ideally, the second stage (S-II) will be depleted while you’re still sub-orbital. Stage 3 (S-IVB) can circularize an orbit around Kerbin, and perform the Transmunar Injection burn (TMI). Apollo 11 and 12 put the S-IVB in a Solar orbit after the CSM and lander were decoupled, while Apollo 13-17 were steered into a collision course with the Moon. The CSM can circularize an orbit around the Mun at any altitude you want. The Lander can make it safely to the surface and back to the CSM in orbit, tested so far up to 60,000m above the munar surface. When transferring Kerbals to the lander, there is a Mk1 Lander Can and a Mk1 Command Pod as the two seats the Command Pod is sticking up through the top on the back part of the Lander for you to click on. At certain angles you can click on that hatch to transfer back to the CSM (or use the portraits if you can’t get it).
  16. Kronus_Aerospace

    747-8 Replica Full Stock

    This craft is a stock replica of the Boeing 747-8. This craft was largely inspired by the excellent works of Gman_builder and DavidN, whose accounts you can find here, https://kerbalx.com/DavidN https://kerbalx.com/Gman_builder For this craft I aimed to replicate the exact look, design, and function of the 747-8 as closely as I could, the resulting aircraft is my most accurate replica to date. One huge source of part count is the GEnx-2B turbofans, which all together contribute about 600 parts. Admittedly a lot for a purely aesthetic component. However, the craft would have looked a bit silly with just the dinky Goliaths powering it. Download (As well as additional screenshots): https://kerbalx.com/Kronus_Aerospace/Kronus-747-8-Peregrine Part Count: 1150 Craft Mass: 414.6 tonnes Craft Specifications -Rotation Speed: 70 m/s -Cruising Altitude: 8000 m -Max Speed at CRZ ALT: 254.7 m/s -Stall Speed: 45 m/s -Maneuverability: Slow, but Responsive. -Action Group 1 toggles the flaps, for this craft they are simply used as airbrakes rather than for increasing lift.
  17. Craft File: https://kerbalx.com/GillyMonster/WH40K-Stormlord-Superheavy-Tank-11-Scale
  18. GillyMonster

    Painted or unpainted?

    PLEASE DISREGARD, WRONG THREAD! Do people prefer their ships painted (like Da Vinci's Combat Kit) or stock parts and colors? This is for reference when sharing craft links in this Forum.
  19. MCRN Corvette Class Frigate The Expanse is my favourite TV and Book series of all time. It's third season is releasing in just under 2 weeks, so I thought I'd celebrate with a replica of its hero ship and my favourite spacecraft, the Rocinante, a Martian Corvette Class Frigate, legitemately salvaged and used by the survivors of the Canterbury. My replica is just under 1:2 in scale, and uses entirely stock parts, though taking advantage of the paint function of DoctorDavinci's wonderful DCK mod. As the insanely efficient Epstein Drive puts out a whopping 5m/s Delta-V, you'll have to use infinite fuel if you want to go anywhere with it, though there is a method of creating a functioning Epstein Drive with some part editing, so I might make of version of this which uses that in the future. Unfortunately, state of the art Martian tech is fairly intricate, and as such it consists of 1111 parts. it is capable of sustained 8g flight, though this can lead to strokes and isn't reccomended, unless you're chasing a runaway asteroid or something. It was built in 1.3.1, but works in 1.4+. Action Group 1 toggles the Epstein Drive. Download: https://www.dropbox.com/s/ij18t8scjoinxeg/MCRN Rocinante.craft?dl=0 Now to build a Donnager...
  20. CRAFT FILE: https://kerbalx.com/GillyMonster/WH40k-Stormhammer-Baneblade Fully Functional Stormhammer variant of the Baneblade tank from Warhammer 40k. Weight is the only thing I wasn't able to get right, but it still comes in at a hefty 192 tons (with double layered armor in most major areas.
  21. F-117A Nighthawk I've decided to give this rectangular, highly draggy brick a try. Making the Nighthawk really is a problem of making a really unflyable shape flyable. After a ton of fine-tuning I've managed to make it quite manageable and neutrally stable without SAS. It definitely isn't as easy to fly as some of my fighters (Well, it shouldn't be really) and requires some practice to get used to it's input response delay and odd yaw behavior, but it is by no means frustratingly sluggish. It can pull 4-5G turns at 140-150m/s. At low altitude it tops out at approx. 160m/s and can hit 270-280m/s high up. It also features a functional internal bomb bay opened with AG2. It houses a payload of two GBU-10 bombs dropped through staging. Overall I'm pretty happy with the result as this has been a very experimental build for me. I hope you will enjoy flying it. CRAFT LINK: v1.0 - Initial release v1.1 - Intake grids moved to the front to appear more realistic, wing structure modified to appear smoother, strutting improved. https://kerbalx.com/EvenFlow/F-117A-Nighthawk
  22. Brotoro's Making History Replica Missions I have renamed this thread so that I can post multiple replica missions I flew using the new Making History KSP expansion. This first post has my Gemini/Agena rendezvous and docking mission. Look at later posts to see other missions that I may post. Comments about the missions or Making History DLC are welcome. Gemini/Agena Rendezvous and Docking My first build in the Making History DLC is complete: A Gemini/Agena rendezvous and docking mission. The Agena was launched on my rendition of an Atlas-Agena. The "stage-and-a-half" Atlas first stage is not quite right...since the side engines drop off in two pieces:: The Agena reaches orbit with lots of fuel to spare. A close-up view of the Agena. The Agena uses a T-45 engine clipped up inside of a empty Oscar tank and a new conical service module part to achieve that Agena rear-end look...along with a couple small RCS tanks. Dumping the forward fairing uncovers the docking port (stuck in a inverted cone transition part). The Gemini-Titan II is made with the new 2-kerbal capsule and 1.875 meter parts. Alas, the Gemini's adapter section is therefore a cylinder (the 1.875m service module) instead of conical: The Titan's second stage tank is only partially full to lower the liftoff weight of the rocket...and still gets to orbit with fuel to spare. I always like a little fuel to spare. The Gemini was targeted into a slightly lower orbit than the Agena so that it could catch up to it after a few orbits: My Gemini has the same RCS thruster arrangement as the real Gemini. And here are some views showing what's tucked away inside the service module (batteries, RCS tanks, liquid fuel tanks...since this Gemini uses a liquid fuel Spark engine to deorbit instead of the solid fuel retros the real Gemini used). The small tanks at the front of the Gemini (a couple empty Oscar Bs) are there to give it a more Gemini shape...and the parachute hides inside them as well. Successful rendezvous and docking! Hey...I remember how to do this stuff after such a long time not playing KSP... The Agena's engine was used to boost the Gemini into a high elliptical orbit...as is right and proper for an Agena to do. And then the Agena brought it back down to a low orbit (I only used the built-in heat shield of the capsule, so I didn't want to come in too hot). The Agena/Gemini stack was not stable under full thrust...but it's traditional to have attitude problems after your first successful Agena docking, so I guess that's OK (just ask Neil). I had to maneuver in short bursts or low thrust. The service module engine provided the retro burn, then separated from the Gemini. And the Gemini made a very non-Gemini recovery on land, returning Jeb and Bill safely to Kerbin: Thanks for all the fun new parts!
  23. Kronus_Aerospace

    Stock GEnx Turbofan Replica

    This is a stock 1:1 replica of the GEnx turbofan engine developed by General Electric. This engine was made for use on an Aircraft I am currently working on, but it turned out so nicely that I decided it deserved to be posted on its own. It’s basically just a Goliath with a fancy shell around it. The GEnx series of engines has seen service on the Boeing 747-8 and the Boeing 787-9 Dream liner. Download: https://kerbalx.com/Kronus_Aerospace/GEnx-Engine Part Count: 99 Subassembly Mass: 13.18 tonnes
  24. Sukhoi Su-27S Flanker-B So I've decided to make another jet replica before finishing off my B-29 and as I wanted an adversary for my F-15C Eagle, this choice seemed only natural. The Flanker was the USSR answer to the incredible performance values the F-15 Eagle achieved. Designed as a pure air superiority fighter, it's designed for dogfighting and neutralizing state-of-the-art aerial threats. The key to it's effectiveness lies primarily in it's high maneuverability, even at low speeds. It's a good match for the Eagle: It is a bit slower in terms of top speed and acceleration at all altitudes while also topping the Eagle slightly in terms of maneuverability. The Flanker was fine-tuned to be relatively similar in performance to the Eagle so I highly encourage to download both the Eagle and the Flanker, slap some Pilot AI on it and put them against each other in a gloves-off dogfight. Have fun flying the Flanker! CRAFT LINK: v1.0 - Initial release. v1.1 - Wing strakes were smoothed out and flight performance was adjusted and improved to be more realistic. https://kerbalx.com/EvenFlow/Su-27S-Flanker
  25. Kronus_Aerospace

    1:2 Scale AN-225 Replica

    This craft is a 1:2 scale replica of the Antonov AN-225 Mriya. A full scale version can be found here https://kerbalx.com/Kronus_Aerospace/Kronus-Antonov-AN-225-Mriya . This version being so much smaller allowed me to make it much more accurate and detailed than it’s larger brother. While starting out as a fun little side project, this craft ended up being just as much work as the original. Download: https://kerbalx.com/Kronus_Aerospace/Kronus-Antonov-AN-225-Nadiya Full Scale Version Download: https://kerbalx.com/Kronus_Aerospace/Kronus-Antonov-AN-225-Mriya Part Count: 1095 Craft Mass: 151.43 Tonnes Flight Specs: -Rotation Speed: 60 m/s -Stall Speed: 35 m/s -Max Speed SL: 212.7 m/s -Maneuverability: Decent