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Found 10 results

  1. Simple RSS Patch RSS Patch (all KSP versions) download from SpaceDock latest version: v1.7.0-001 (24-05-2019) Unless Squad renames their engine modules, this patch will work with any KSP version. This patch is aimed at the stock KSP players, or lazy players like myself, that want an introduction to the huge scale of the Real Solar System (RSS) but who find extra mod packs like RO/Smurff too daunting for now. Simply install RSS, add this patch and you are good-to-go with the stock parts and other parts mods you have already installed. Fly around the massive Earth, explor
  2. Will NOT work with KSP 1.4. Rescale! v1.0.2.8 change log Updated for compatibility with latest Module Manager and the latest Sigma Dimensions v 0.9.6 This is the most complete set of Sigma Dimensions configs available on the KSP forum. Due to so many people asking why other scaling "mods" don't work properly and for people that don't fully understand how to write their own cfgs, I decided to throw together some cfgs that I use in GPP, and tweaked them to work with stock and all planet packs. REQUIRES: KOPERNICUS AND SIGMA DIMENSIONS All configs wo
  3. I have created a spreadsheet to help with Delta V calculations for rescaled stock systems. It is a rough draft and I would bet real money that the atmosphere numbers are way off but here it is anyway. https://docs.google.com/spreadsheets/d/1J76UA50pjSaA0YjlYB_RR6ZwK0FBFYqQEfQpivR_-K0/edit?usp=sharing
  4. TRANSMOGRIFIER The transmogrifier is a magic box. Put something in, turn the dial and out comes... ... ...different sized parts! (And maybe unexpected results...) This mod is a Module Manager patch that will rescale all parts in your game from kerbal size (~5/8 scale) to roughly real-life sizes (default setting). So Mk.1 parts are now 2m in diameter just like the Mercury spacecraft, but other scales are possible. This is a work in progress do not use in an existing game (probably best to use a fresh install), as this will break all inflight vessels and .craft files as
  5. I've been working on setting up a modded game for a new playthrough using stock engines and 3.2x rescale. I ran across the KKtoSD mod that lets you use kerbal konstructs with a rescaled system by making configs. That's what you have here, a set of configs that let you play KerbinSide with 3.2x Rescale!. Looking for some people to test and look for floating buildings so I can fix them. I think I've gotten them all, but there are alot of launch sites and alot of statics. The only problem I've encountered is getting spawned below a launch pad, which you can revert and move the
  6. Hello fellow KSPers. Inspired by @CatastrophicFailure's Alien Skies story, I'm running a career in Galileo's Planet Pack at 3.2x scale, deliberately not looking up anything about the planets. As a request: please don't spoil anything about Galileo's Planet Pack. I'm coming into this blind, using a combination of CactEye telescopes and probes to figure out what the system is like. Other key mods: FAR, Real Fuels-Stockalike, TAC Life Support, Kerbal Construction Time, Karbonite (with some custom Real Fuels configurations from some prior 6.4x stock system work), kOS, RemoteTech 2 (curre
  7. KScale64 is a rescale mod using Kopernicus. It multiplies the Radius of Planets and moons, and their orbits by 6.4 times. This makes travelling anywhere much harder than stock but achievable. Installation Instructions Separately download and install Kopernicus and Sigma Dimensions using the links below. Download and unzil the mod, then place the folder in your GameData folder. That's it, enjoy. More information Kopernicus Sigma Dimensions Way back in time Raptor831 and Regex created a RSS fork using the stock Kerbal system but
  8. KScale2 is a simple rescale mod using Kopernicus and Sigma Dimensions. It double the size of planets/moons and their orbits, but keeps everything else stock. This makes a more challenging game with a stock fee Installation Instructions Separately download and install Kopernicus and Sigma Dimensions using the links below. Download and unzil the mod, then place the folder in your GameData folder. That's it, enjoy. More information Kopernicus Sigma Dimentions
  9. Hello all! I've been working on this project off and on for quite some time now. (tl;dr, magically rescale parts, follow instructions at bottom of post to install.) Backstory! I like to play on rescaled systems, 6.4x to be exact. But, this brings with it challenges as anyone who has tried it knows. Launch and Reentry are particularly trying. Several solutions exist for this problem, the two main ones that leap to mind are Realism Overhaul and SMURFF, both fantastic works that put mine to shame as far as sophistication goes. Realism Overhaul brings out the big guns as far as
  10. I am relatively new to modding and was wondering how one would re scale the terrain of a planet using Kopernicus. If you could help me that would be much appreciated.
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