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  1. if you need help to rescue your Kerbals from the scary depths from space or get all that juicy science come here and ask for help. Of course I wont help cause I play on PS4 but post em here and someone may help! I'm not doing this to get followers or like. Im just here to help.
  2. 3 years ago (2013), KSC sent 9 explorers to Jool to land on all 4 muns. Turns out there were 5 of them, and one of those brave explorers got stuck on the one I forgot about. This is the story of his rescue. Note: This started off as a video mission report, but after reading all of Kuzzter's Kerbfleet narratives, I was inspired to turn my mission report into more of a story with characters. So I interspersed my actual game play with clips from the actual savegame (KSP 0.235) along with "on-set" stuff in the current version of the game, using Camera Tools and Texture
  3. Hi everyone, So here's a quick rundown of my current situation and some background. I'd made a nice spaceplane that I liked with added missiles and guns on it using BDArmory. I then decided to switch to making an AA vehicle, but not without saving the first plane. Once I had finished the building/testing process of the AA rover, the craft file for the spaceplane I had made magically disappeared. I looked around in my KSP>saves>(save name)>Ships>SPH directory but couldn't find anything. I searched around a bit on the web, and realized that I could reverse-engineer a craft fil
  4. You know those contracts that ask you to rescue some random kerbal in orbit? I love those since you get an extra free kerbal. The classic way is to just your ship close to it and then have the kerbal EVA onto your ship. That works fine. But I suck at using the jetpack and i can't control it. Ever since I unlocked the AGU and started with asteroid missions, I had this idea to use the AGU to grab the stranded kerbal's ship and then do a crew transfer. Now 1 (actual) year later, I decided to make the plan work. I was completing one of those grab-an-astroid-and-land-it-on-kerbin contracts. The way
  5. Pteron (PMV) Micro Shuttle and Rescue Vehicle by Fruit Bat Industries Texture and Logo work by Blackheart CC 4.0 BY-NC-SA Download on SpaceDock or Github or Curseforge. Also available on CKAN. Pteron (PMV) Micro Shuttle and Rescue Vehicle for three (3) kerbals. by Fruit Bat Industries Texture and Logo work by Blackheart Preamble by @Sage Sagan: Youtube Review by @Kottabos Gaming Support @Kottabos on Patreon Some of the amazing modeling work of Daemoria More inspiration Fruit Bat
  6. I just took a contract to rescue a girl from a retrograde solar orbit. More details in the chart below. AND FOR GOD'S SAKE, READ THE CHART BEFORE YOU ASK "WHAT ARE THE TARGET'S ORBITAL PARAMETERS?" MISSION BRIEFING CURRENT TIME: Y54D295 – 1H20M Name Haycal Kerman Specialty Pilot Craft Model Mk. I Crew Cabin Land-by Date Y74D292 – 0H46M So
  7. So I've run into a strange bug. I'm on unmodded KSP Career mode and got a rescue mission. The title says 'Rescue Jebediah from orbit of Kerbin' Already strange, since this is my first rescue mission on this save and Jebediah is alive and well. I click to see more details to find the white boldened text again mentions Jebediah, but the task list contains 'Save Desby Kerman' and 'Recover Desby Kernan on Kerbin' The biggest issue is, no ship even appears in the tracking station! I have tracking ships turned on (as well as all other tracking options just to be safe) but nothing. At first I th
  8. Hello, Im actualy orbiting mun with 4 tourist and Jeb I ran out of fuel and i need to bring them back to Kerbin. So i decided to build a rescue craft but i realised that i cant EVA tourists. So i can only save Jeb but not the tourist... Is there any solution to bring them back ? There are some pics : https://imgur.com/gallery/yNAoy8j PS: Sorry for my bad english :S
  9. Space - the Kerbal playground. These are the voyages of a rescue space program. It's noble mission: to explore recently visited worlds, to seek out new science and new anomalies, to boldly rescue every kerb who tries to go where they haven't gone before - and fails. Recover Obemy and His Debris from Low Sun Orbit I posted this in the "Self imposed KSP rules. Things we do that make things more difficult." thread: So, of course, a few days ago I pop into Mission Control and accept a rescue mission... The words "low Sun orbit" seemed very ominous. In the
  10. Sorry for my english. So, i have launched spacecraft on the Mun's pole,collected lots of data, but ran out of fuel. Its on high orbit of Kerbin. I've launched satellite to save this ship, but i can't do it myself. Manned spacecraft named as "Восход-2". Save this ship and point to to orbit with Pericenter under 70 km, then save the game, please. Thanks. https://drive.google.com/open?id=19d3WVPdgnxQO3ZXUPtaJ_eQkfq58D6xn - sfs file. https://drive.google.com/open?id=1JVi0HcUCZoe4MD4GgrhqHvJFqiM1VHIL - loadmeta file. P.S.:I have parts from mods on my craft, should i say from what m
  11. Is there a list of all available crewmembers for hire and/or rescue I can find, along with their specialties? I know I can see that in the astronaut complex, but what about the ones I need to rescue first (e.g. Judith and Glemuth). Call me curious, but I would like to know what more about who I'm coming for and what they can bring later in case I want to use them again. If a complete Kerbalnaut directory already exists, can you please post the link? Thank you.
  12. well matt i was watching the mun colony video and my tourist ship was off course of its landing site the mun machine and about to crash at 100ms and i tried to fix it when i noticed my mechjeb landing wasn't on so pointed retrograde and fired my engine then crashed killing my 4 tourist i ran for the mu machine as the pilot and died frome my rcs pack running out of fule about 50 meters above the mun so i have 2 engines trapped on the mun and no escape so i need a rescue and how do i attach a save file to this
  13. I'm in the rather unpleasant situation of having a Kerbal, his craft and a truckload of data stuck on Minmus. I have pretty much zero monoprop left in the ship - just enough for a 100m jump upwards. I guess that situation's not exactly uncommon, but the problem here is that in order to recover not only the astronaut but also the science, I'll have to dock with the stuck craft (Docking Port Jr. on top, Docking Port below) to transfer the science from the Storage Unit and back to Kerbin, unless there's a way for a Kerbal to transfer 7 experiments (multiple surface samples and EVA reports) i
  14. Today I rescued.... Princess Leia Show us a screenshot of your celebrity rescues.
  15. Finally after the landing of the Orion lander that's done by Bob , and Bill who also had big role , because he was in the main module in orbit . The team want's to go back home , but unfortunetly of course , Bill forgot something , not knowing what he forgot he heads home thinking that everything is okay until he encounters a catastrophic problem . Download I hope you enjoy the mission, and please if you have any feedback tell me.
  16. *FIXED* Hi all, this is my first mission which is a simple rescue mission with a twist. In this scenario, Apollo 13 landed on the Mun but with damage and with hardly any fuel so what you've gotta do is send a small team of Kerbals to the Mun via a space craft specially designed to dock with the Apollo 13 CM so you can transfer your crew from the rescue craft to the CM. Then you can land the rescue craft on the Mun near Apollo 13 and get the crew. There probably will be problems with this mission but i played the mission when i made it and i found no problems, if there are any please post
  17. I finally got to da Mun, but stranded Jeb, Bill, and Val. Should I send a colony or a rescue ship? Or something else?
  18. I don't know how other people's sandbox games look, but I keep designing prototype craft, and when they succesfully reach their destination, loose interest and switch back to space centre to build something else. As a result, everyone ends up abandoned on a prototype craft somewhere because it's crash landed, doesn't have enough fuel, or i simply cannot or will not plot a return journey. When I run out of Kerbals , I start a new save. Would it be a fun thing to share our defunct saves so people can have a go at rescuing the abandoned Kerbals? You'd be picking up someon
  19. I had a mission to rescue someone from the surface of the Mun, and also recover their hulk. I successfully rescued the person, but could not find the hulk anywhere. Thinking that maybe it was in orbit, I cleaned up all of the orbiting junk (needed to happen anyway, but no luck. In the Tracking Station I could see her on the moon, but the hulk didn't show up then, and still doesn't now that she has bee rescued. The mission still shows that I have not completed that part of it. Any ideas? What am I missing?
  20. All of my contracts are either rescue someone from orbit or to launch a satellite in some incredibly specific orbit. The satellite part seems impossible at my current tech level so im left with rescue contracts but im not sure where to even start.
  21. Our fledgling space program is off to a flying start, but has run into a minor issue - all our pilots are dead, missing or stuck in Kerbin orbit, drifting helplessly out of control. Somewhat understandably new recruits have become thin on the ground, colleagues are avoiding your gaze and there's a rumour that you're about to be demoted to assistant intern. You have ONE last mission to redeem yourself, go from zero to hero, and restore the space program to glory. Using the limited funds, science, engineers and scientists at hand rescue all 3 of our vagabond pilots and 2 innocent tou
  22. I am running a 10x scale game using Galileo's planet pack in 1.2.2. I am getting kerbal rescue contracts (standard) for low Gael(Kerbin Equivalent) orbit. The only issue is that the orbits are often within the atmosphere - their AP is just in space but the PE is as low as 40-50km. Is this intentional?
  23. Something odd that I don't quite know how to describe: Recently, I rescued a Kerbal from LKO. I got her back safe and sound, but then she disappeared from the Astronaut Center without a trace-- but her capsule is still in orbit. I went to the tracking station to terminate it, but all I can do is to "track" and "untrack" it, as if it were an A-class asteroid. Thinking of sending a mission to deorbit it or plant KAS explosives on it, so it's actually giving me some mission ideas, but I'm still not sure how it happened. Any ideas? I run several mods, primarily parts mods in addition to
  24. So, I managed to get a Kerbal stranded in a nasty orbit. I burned out of a moon mission with bingo fuel and chose too high a periapse; it was just within Kerbin's atmosphere but it was high enough that after a few successive orbits my apoapse was still inside the Mun's SOI. I was warping aggressively and ended up accidentally getting a Munar slingshot that put me in a highly inclined, highly eccentric orbit without enough monopropellant or bipropellant to get back to an aerobraking trajectory. Worst of all, it was a powered lander, so I didn't even have a chute to use even if I'd been able to
  25. I am still fairly new to the game, I managed to get jeb to the mun, but he's out of fuel. I have tried time and time again to create a design that can get him home. If anyone could help me out, it would be appreciated. I don't have a large amount of tech unlocked yet, so my request is to help me out with a rocket that can get there and at least get him back into munar orbit without running out of fuel. I really need to get jeb home. Thanks. Current Tech Tree:
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