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Found 6 results

  1. UNDER CONSTRUCTION PRE-RELEASE Beta Testers Wanted Download on SpaceDock, Github or Curseforge. Available on CKAN. ProbiTronics This is the new thread. Original thread here. zer0Kerbal adopts for curation the mod known as ProbiTronics — created by @tdubic ProbiTronics is all about specialized probe parts and reusability. ProbiTronics is [@tdubic's] first add on for Kerbal Space Program. Mod is more focused on specialized probes, and parts that help you with reusability of rocket stages. I have great ideas and if everything goes well I will continue to improve and add new parts to this add on. It is currently in alpha version so if you find some bugs please contact me. New 0.22 version is ready for First Contract 0.21 version is more about science. Ball and G-probe now have custom science experiments, also on all parts configurations are changed. ProbiTronics includes: [NEW] SP-1- reusable sample probe for bringing samples back to Kerbin. [NEW] LA-2m - Big Leg Adapter give you ability to use stock legs with longer engines. LA-1m - Leg Adapter give you ability to use stock legs with longer engines. SM Mk I (service module for Command Pod Mk1) SM Mk II (service module for Command Pod Mk1) RU-3m MK O probe, decoupler and parachute compartment in one. Add two Mk16 parachutes in middle attachment points. RB-721 (more than just rover body) RU-1m (probe, decoupler and parachute compartment in one) RU-2m (probe, decoupler and parachute compartment in one) Ball Probe G-Probe ProbiTronics ATV mk I Ball Shield Ball Parachute (just scaled down stock item Mk16-XL Parachute made by HarvesteR ) 1m=1.25m, 2m= 2,5m, 3m =3,75m Check for more information, images and download: More info + DOWNLOAD v0.22 my website DOWNLOAD on CURSE v0.22(Under Review) Probitronics on Twitter and Youtube SP-1 - reusable sample probe for bringing samples back to Kerbin. LA-1m and LA -2m - Leg Adapter give you ability to use stock legs on longer engines. RB-721 - more than just rover body SM Mk I and SM Mk II are Service Modules for Command Pod Mk I and Command pod MK 2-3 RU-1m and RU-2m are probe, decoupler and parachute compartment in one. With this parts you can make your 1m and 2m stock rocket reusable. Ball Probe is small probe for taking data from planets atmosphere.Include barometer sensor an also have custom science experiment (advanced atmospheric research). On top put ball probe parachute and on bottom heat shield. G-probe is probe for measuring gravitational and magnetic fields. Include custom magnetic field scanner and com antenna (Jeb insisted). Include SAS and XenonGas Tank. ATV (Automatic Transport Vehicle) is used for transport food, oxygen, fuel and other stuff in to the space. Don’t forget to attach some engine, thrusters, and solar panels. ProbiTronics is all about specialized probe parts and reusability. Installation Directions (assumes basic KSP mod installation knowledge): Extract to your KSP folder. Install related ModuleManager patches. Changelog Summary See ChangeLog for full details of mod changes Requires Kerbal Space Program v1.8.1, may work on earlier versions Dependencies Module Manager Recomends Community Resource Pack Supports Kerbal Change Log Suggests Hot Beverages Irradiated KGEx (coming soon) B9StockPatches Source: GitHub License: CC BY-NC-SA 4.0 (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License) http://creativecommons.org/licenses/by-nc-sa/4.0/
  2. ATTENTION! It has become very obvious that the KSP has been wasting time, money, and the occasional life on great feats of ingenuity, engineering, and ridiculousness. This post is a opportunity for those guilty of perpetrating these things to give to the Kerbal race. Anything and everything the population can use at large is appreciated. Mods are just fine so long as they don't make things ridiculously easy. Make the kerbal race's lives better to prove that you really need more funding for things like a Munar snack bar, or that Eve aircraft carrier. Craft files are appreciated (heck, I'll take some rescue VTOLS) and images are kinda necessary. Go ham.
  3. ESA can get a low cost, reusable version of the Ariane 6 just by adding a second Vulcain to the Ariane 5. Moveover, without needing the solid side boosters, this can be used to finally give Europe an independent manned spaceflight capability. Multi-Vulcain Ariane 6. https://exoscientist.blogspot.com/2018/02/multi-vulcain-ariane-6.html Bob Clark
  4. I understand one of the common (and legitimate in my experience) criticisms of Career mode is that it's grindy - completing random contracts to put useless satellites into useless orbits, or extract 10,000 units of ore from Eve to deliver to Gilly, or build a base with 5,000 units of liquid fuel on Moho... in order to earn enough money to fund missions you actually want to do. I find this is primarily a problem towards the late game, where A. The solar system really opens up and enters "sandbox" mode. Early on your sources of funding (Make orbit, plant a flag on the moon, etc) often coincide with your personal missions, but later on you often want to do things completely different from the contracts offer. B. Your crew roster is large (especially gets out of hand when trying to build permanent colonies and bases) and hiring new crew is prohibitively expensive. C. Rockets and hardware for more ambitious missions become exponentially larger and astronomically expensive. Especially when using things like life support mods that force you to bring much more mass along for long duration missions. The first problem can be at least partially addressed with the various contract packs and mods like Strategia. The second can partially be offset by rescuing Kerbals from contracts. The last can be partially managed by developing reusable launchers. I personally have been tinkering with SpaceY in my latest career, however I am so far unconvinced that this SpaceX style RTLS reusability is particularly viable given the mass fractions of KSP rocketry. For reference, in real life Elon Musk has stated that a Falcon 9 first stage pricetag ranges in the tens of millions of $$$ (I don't remember the exact number but we'll say ca. $50mn), whilst the propellant for the entire stage only runs you about $200k. Thus, notwithstanding the inevitable expenses of recovery and refurbishment, you are recovering nearly all your losses by bringing the first stage back. Now, upfront I admit I'm a pretty terrible rocket designer, but in my career I developed a SpaceY booster capable of sending a 3-Kerbal capsule into LKO (basically an orbital shuttle). It consisted of a RTLS SpaceY 3.75m first stage, and an expendable stock 2.5m second stage. The cost of the first stage alone ended up coming out roughly 70,000 for the hardware, and 25,000 for fuel. And here's the rub: For 25,000 credits, it turns out I could easily have built a barebones 2.5m expendable first stage instead - two orange tanks and a mainsail - capable of imparting more delta-V to the payload. So with that, I solicit the brilliant KSP community for thoughts. Am I just a terrible designer? Is SpaceY not actually balanced with career practicality in mind? Or are there advantages to RTLS reusability that only begin to manifest at larger scales (5m)?
  5. So, As I'm bolting on 3 or 4x orange fuel tanks each with a $13K Mainsail I'm thinking how much of a waste they are as scrap metal after impacting with Kerbin from a 25K foot fall, not to mention all the unburned hydrazine. What are my options for reusing them? I can't just bolt a parachute to them, there's no way to trigger them is there?
  6. Mostly profit. Thinking about the SES-9 mission and the idea of having a propellant depot in space with a tug to pull satellites into their desired orbit. Having an active propellant depot in orbit would be fantastic in terms of generally expanding our access to space, but unless it would be profitable, no one would ever do it. So...under what circumstances would an immediate-term (e.g., within the next five years) propellant depot and space tug system be profitable? Let's assume that the project would be undertaken by an independent private company rather than NASA. Let's assume it's not SpaceX or another current launch provider. Your primary customers would be comsat companies who choose to pay you some stated fee to tow their satellites into a desired orbit, though you could also potentially give the ISS boosts. You need at least one space tug -- probably several, to maximize your profit and to lower launch costs. Each tug needs solar panels, ion engines, a grappling or towing mechanism, and the ability to refuel in space (either by mating to disposable propellant capsules or by transferring propellant to an onboard tank. You'll probably want to buy two Falcon Heavy launches to start -- one for as many space tugs as you can fit, and one for your initial propellant depot. You'd then re-launch a Falcon Heavy each time you needed to top-up your propellant depot. Would anyone actually buy your services? How many comsat companies would say, "Hmm, instead of giving my satellite an engine and fuel tanks to push it into the desired orbit, I'll just pay these folks, and so I can make my satellite a little bigger and give it more capacity"? And would you be able to have low enough prices to actually save them money?