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Found 9 results

  1. KSP 1.10.1 Restock [1.2.1] Last Updated September 1, 2020 Release Album It's no secret that some of KSP's artwork is not great. Placeholder art made by a number of amateur artists throughout the game's development has resulted in a scattered mess of styles and qualities which is most evident in the part artwork. Recently Squad seems to be attempting to do something to attempt to address it, but they're taking the art in a direction we stylistically disagree with and does not solve the inconsistency issues that plague the game. Because of t
  2. Wouldn't it be great if the lights had an actual shader that changes its color based on whatever color you set for the light? For the next part revamp, maybe. In the stock game you can change the color of the light, but the texture always remains white. I added a bunch of colored textures to the lights via the MM patch, but it's a little bit clunky to use and I only have a certain amount of colors to work with. But it still looks great, or at least better than just a plain white light with the actual color being different.
  3. Turn your Kerbal society into a Type 1 Civilization by adding civilian exploration! Your agency, as research goes on, gains the ability to have civilians take part on your exploration. Once build, your ships, orbital or ground station will welcome civilian that will pay a rent to your agency, breed, grow their kids, get aged and die. You will also be able to train and recruit civilian to become regular kerbonauts. As this mod is still under development, all the functionnalities are not available yet. CKAN : install CivilianPopulation (Civilian Population 2.1.2) Downloa
  4. DUNA RESTORATION PROJECT Back in 0.17, Duna was first added. It was a gorgeous planet. It had low scale details and high definition, and had a variety of different regions and appearance to its surface. You can see a video of operations on the surface of the old Duna here. An album of old Duna here. A picture showcasing the small scale detail here. A video showcasing the detail here. But all of this changed in 0.21. If I recall correctly there was a small re-write of the terrain system, and a few new PQSMods were added, and several planets were changed. For the most part, the
  5. Far away from Kerbin... A whole galaxy lies in wait. New stars, new civilizations, new snacks. Welcome... To the Hagito Galaxy. The Hagito Galaxy is a community project created with the aim on expanding and forming an entire Galaxy, star by star. No matter what is submitted, it is accepted by stability. This is a project I have taken over from @Galacticvoyager and I plan to revive. Accepted Systems Accepted Civilizations System Designer Sheet (IMPORTANT!) Have fun!
  6. Currently in-game there are examples of over-expanded nozzles when throttled down/up. Yet this doesn't include engines with under-expanded nozzles or overal change at higher altitudes/different planetary bodies. Examples of over-expanded and under-expanded nozzles: (Credibility: Huzel, D. K. & Huang, D. H. (1971). NASA SP-125, Design of Liquid Propellant Rocket Engines)
  7. Tired of the stock silliness, but Realism Overhaul is just too much? Wish there was something in-between that kept some of the stock style but didn't require 50+ mods and 15,000+ Module Manager patches? If you feel that way, then this mod is for you. This is my project to remake the rocket and spacecraft side of KSP to use real-life rockets, spacecraft and probes from the past, present and future, along with elements of realism, but without all the massive complexity, mod requirements and high patch count of Realism Overhaul (which is awesome, but can be simply TOO much). This is n
  8. I've been working on/continuing Civilian Population Revamp, based on @michaelhester07, @rabidninjawombat, and @GGumby's collective work (found here, here, and here, respectively). I'm excited that it's gotten to a state where I think it can be shared (but still not released officially). Key Differences between mine and the above: Civilians are now full-fledged Kerbals, instead of being abstracted as resources There are now two methods of growth Linear growth by Civilians being ferried to your base -> A new arrival will arrive roughly every 85 days within Kerbin/Mun/
  9. I'm sure we've all considered at some point that the way science works in KSP can be a bit... dull In the game, you can send a probe to a planet in orbit or on the ground, use your instruments once, and your done, aside from occasional contracts. This idea is meant to allow more long term and in depth science experiments, both from already existing parts, and perhaps adding a few new ones. The idea is that you could do short or long term reading in a planet's orbit or surface. Let's say, we want a map on the variances on Duna's gravity, or the surface temperature at a location
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