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Found 10 results

  1. Description Gecko KEMU Pure Stock + Breaking Grounds DLC Texture mods are Restock and Textures Unlimited Make sure to turn on SAS and enable Radial Out Press 1 to start walking (on repeat) Press 2 to jump or to crouch (on repeat) (jumping only available on low gravity planets) Press 3 stop all Reaction Wheels Press 4 Toggle Solar Panels I, K toggle Tail with Clamp J, L toggle Radar Arm A stock aircraft called Gecko KEMU. Built with 210 of the finest parts, its root part is probeStackSmall.
  2. To Use. Press Space to stage the Dual Fuel Cell Array While standing straight press Radial out Press 1 to walk Press 2 to plank (stand or lay straight arms down) Press 3 to perform stand animation Press 4 to reverse stand animation Details Type: SPH Class: rover Part Count: 359 Pure Stock Side note: If you curious about the process or if you messed something up and need to get i
  3. A faithful yet somewhat psychopathic sentient robot, Maximilian was the servant and enforcer for Dr. Hans Reinhardt on board the doomed deep space science vessel "Cygnus." Maximilian is capable of deploying fully functional spinning blades and comes with three pairs of fully articulated arms on rotating shoulder joints. Eight tons and 268 parts requires Breaking Ground DLC, and TweakScale, with Textures Unlimited and Textures Unlimited Recolor Depot for custom coloring. Availabe on KerbalX
  4. One of the first things I tried to do with the Breaking Ground is make a quadrupedal robot in a similar fashion to BostonDynamics SpotMini. It... works. Barely This version has a "Stand" and "Walk" function, with work-in-progress "Sprint" function. It's almost uncontrollable without reaction wheels, but that's likely due to poor programming on my part, of which was a pain to do. The main issue with this style of quadruped that I found is that the servos don't move quick enough to get any decent speed from it, though it does still work. Here is a video showing it walking: https://yout
  5. Builds, Designs, Models, Vids from the past 2 years of KSP with Infernal robotics mod "thanks to Zodius Infuser" and his team. you can view hundreds of my mechs in my youtube channel and the long road i'v taken from basics to more complicated leg systems and modeling. from time to time i have taken requests to build something that my few fans wanted to see. like King Kriptor From Supreme Commander 2 or Metal Gear Rex. i have also tutored few of my subscribers to build more advanced leg systems than 2 rotor legs. what i would like to do now is to grow my channel and build up a mech builder
  6. They said it couldn't be done.... Introducing, Stocktimus Prime, the first stock transformer for Kerbal! Can be found on kerbalx @ https://kerbalx.com/PsychoBob/Stocktimus-Prime There are still a couple of minor re-attachment bugs with the arms and some additional fashion lighting that I need to do but generally it is in full working order. Enjoy!
  7. KSP VF-1 Valkyrie It is a plane that transforms and it is very awesome They also fly in Space You are seeing it right. Yep, I Made a Valkyrie in Kerbal Space Program and this is not just some static model or statue. This craft is able to Transform just like the actual thing! Old Version New Version About the VF-1 Three Mode Variable Fighter G.E.R.W.A.L.K MODE http://imgur.com/yw7gLei It is not as stupid as it looks Press 5 to turn into Gerwalk Mode. High-Speed high maneuv
  8. Part count: 440 Mass: 0.88 tonn Mods: tweak scale, infernal robotics DOWNLOAD: link under video in YouTube
  9. Its pretty darn cool. http://www.popularmechanics.com/technology/robots/a20190/google-room-full-of-robot-arms/
  10. http://kerbalx.com/Arron_Rift/Battle-Mech-100-stock Hey guys, this is the first creation I've ever posted here, I hope you like it The description in the save file gives usage instructions. It sort of "skates" with the wheels on its feet. The autopilot can generally keep it upright, especially on moons. It's not necessarily practical, but it is a LOT of fun to drive With its ion engines I was able to land on the mun when launched from 80,000m above Kerbin. I recommend using it with Hyperedit (or at least quicksaving before undocking the mech in case it falls o
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