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Found 7 results

  1. For the latest v02 Pre-release compatible with KSP 1.1.2 follow this link This project aims to provide players with a variety of robotic, structural, and utility parts to enhance their unmanned (or manned) space missions in KSP! All parts have a unified design, with a near-future look. What can you do with Infernal Robotics and the Model Rework? (Thanks to Darren9 for the trailer!) Imgur Album: http://imgur.com/a/Pq54J NOTE: This thread relates to the remodelling effort for Infernal Robotics. All issues, queries and suggestions concerning plugin functionality should be directed to the IR Release Thread The Model Rework & Expansion is divided into three packs, allowing players to choose the parts they have installed. All parts in the mod have been designed around the use of TweakScale, so although it's not required for them to function it's highly recommended to get the most out of them. Due to the special nature in which robotics contraptions must be built in KSP, each robotics part has yellow markers indicating the attachment node you should use to attach the part down. If you use the opposite one then parts will appear to float when you try and move them. [1.0] Core Pack v01b CC BY-NC-ND 4.0 (Last Updated: 28/04/2015) Download from KerbalStuff (dead, grab v02 at the top of the page) This pack contains a basic selection of robotic parts and accompanying structural parts in various sizes to give players a taste of what can be achieved with robotics. Pivotrons - Rotational parts that move between a lower and upper limit Rotatrons - Rotational parts that can continuously rotate or be limited on-the-fly Extendatrons - Translational parts that can be stacked to make pistons RoboTrusses - Octagonal structural parts to place in between robotics parts RoboTubes - Cylindrical structural parts to place in between robotics parts RoboDapters - Adapter parts between the various sizes of Trusses and Tubes Changelog: v01b - Fixed attachment node problems introduced by KSP 1.0 - Reduced part temperature tolerance to match that of stock parts - Updated the positions of parts in the new tech tree v01a - Added descriptions to all parts - Adjusted preset positions for rotational parts v01 - Merged parts from the old Robotic and Structural packs - Removed 90 Offset part and the two open Hinges (IR 0.20 makes them unnecessary) - Renamed Basic and Flat hinge identifiers - Reordered part folders based on the new packs - Integrated parts into the stock Tech-Tree - Added texture sharing between translational and rotational robotics parts - Updated tweakscale values to offer 80% and 125% scales above and below each of the major sizes - Added preset position values - Included license file [1.0] Expansion Pack v01b CC BY-NC-ND 4.0 (Last Updated: 28/04/2015) Download from KerbalStuff (dead, grab v02 at the top of the page) This pack contains specialist rotational robotics and structural parts to allow for more interesting craft designs than are possible with the Core Pack alone. Adaptrons - Limited rotational parts that have one large and one small attachment point Foldatrons - Limited rotational parts that are hollow in the middle, allowing for very compact folding creations Changelog: v01b - Fixed attachment node problems introduced by KSP 1.0 - Reduced part temperature tolerance to match that of stock parts - Updated the positions of parts in the new tech tree v01a - Added descriptions to all parts - Adjusted preset positions for rotational parts v01 - Merged parts from the old Athlete pack - Added Adaptrons, parts that different sized attachment points making them great for the base of robot arms - Added Offset Mini Foldatron, intended for use with the smallest Movatron from the Utilities Pack - Removed 180 Basic Foldatrons and updated 90 ones to have 180 range (IR 0.20 makes them unnecessary) - Renamed Extended foldatron identifiers - Reordered part folders based on the new packs - Integrated parts into the stock Tech-Tree - Added texture sharing between foldatron parts - Updated tweakscale values to offer 80% and 125% scales above and below each of the major sizes - Added preset position values - Included license file [0.90] Utility Pack v01a CC BY-NC-ND 4.0 (Last Updated: 16/04/2015) Download from KerbalStuff (dead, grab v02 at the top of the page) Note: This pack has yet to be updated to KSP 1.0 due to additional dependencies needing updating. As such RoboStruts and the Utilitron Sampler will not work. Movatrons should be unaffected. This pack contains a number of non-robotic parts to offer more interesting gameplay when using robotics parts from the other packs. Note that this pack includes ActiveStruts (Source) and TweakableStaging, and requires Kerbal Attachment System to unlock some recommended features. TweakableStaging is used for the RoboStrut parts to allow them to be added and removed from the staging area, so can be deleted if you do not wish to use this functionality. RoboStruts - A stock strut that integrates a decoupler, allowing for robotic payloads to be held in place during launch, and an ActiveStrut variant allowing strut creation in-flight without a kerbal Movatrons - Wheels of various sizes with integrated Rotatrons, allowing for rovers to move in any direction (Coming Soon) Mecatrons - Rotatrons with a number of wheels around the outside. When 4 or more are used together they allow for omni-directional motion! Utilitrons - A set of parts to use on the end of robotic arms or legs. Specifically there is a Landing Foot, KAS Magnet, KAS Grappling Hook, and a brand new Unmanned Surface Sampler, allowing rovers to take the same samples that kerbals do! Changelog: v01a - Added descriptions to all parts - Adjusted preset positions for rotational parts - Reduced size of bounding box, increased damage tolerance, and tweaked torque curve of Hauler Movatron v01 - Merged parts from the old Utilities and Struts packs - Added Utilitron Landing Foot, a deployable part that can be used to support structures or walking contraptions - Added Utilitron Grasper, a KAS grappling hook allowing craft to be made that can grap onto surfaces or other craft like this - Added Utilitron Sampler, a science part that allows for surface samples to be taken without the need of a Kerbal. To use it the part must be made to touch the surface a sample is to be taken from (including asteroids), making small robot arms useful - Added Movatrons, a set of four wheel parts with integrated rotational joints allowing for the direction a rover travels to be changed on the fly. - Added custom model for ActiveStruts to fit in with the rework theme - Renamed Utilitron Grabber identifier - Reordered part folders based on the new packs - Integrated parts into the stock Tech-Tree - Added texture sharing between foldatron parts - Updated tweakscale values to offer 80% and 125% scales above and below each of the major sizes - Added preset position values - Included license file Known / Common Problems Parts just fall through the floor! This is a known issue with the collision of the parts, that was introduced with the release of KSP 1.0. This is being fixed but will take a fair amount of time. If you are only seeing the structural parts of this pack, make sure you're running the latest version of Infernal Robotics. All robotics parts now appear under a new Robotic Parts category (below science) that the plugin adds. If you have got the latest version and still cannot see the parts, please post your issue over in the plugin thread: http://forum.kerbalspaceprogram.com/threads/116064 If your parts look like this image (or the same pattern but glowing yellow) it means that texture replacement isn't working. To correct this shut down the game and delete PartDatabase.cfg in the KSP root directory. All my parts appear black! This is caused by the Active Texture Management mod, which is having a few issues with KSP 1.0.x. The devs are aware of the issue and will hopefully come back with a fix soon. In the meantime this has been suggested as a possible solution: http://forum.kerbalspaceprogram.com/threads/65365-WIP-MSI-s-Infernal-Robotics-Model-Rework-%28Updated-28-04-2015%29?p=1902110&viewfull=1#post1902110. If that does not work then pester the ATM devs over in their release thread to get it sorted: http://forum.kerbalspaceprogram.com/threads/59005-1-0-Release-5-0-April-28-2015-Active-Texture-Management-Save-RAM! Bug Reporting Any bugs specific to the Rework parts (that are not plugin related) can be reported in this thread or on the projects Github page: https://github.com/MagicSmokeIndustries/IR_ModelRework/issues Github can also be used for making part requests, but if you do I ask that you provide a reasoned description with concept art / reference material of the part you'd like to see added. Note that adding a request gives me no obligation to create it (I'm doing this mod as a hobby in my spare time after all), but it does mean I'm more likely to consider the idea or revisit it at a later stage in the mods development. Future Plans Here is a list of stuff that I plan to work on over the coming year. This is by no means complete, and it's certainly not in any sort of priority order: Add gantry styled translational parts Include a wider range of structural parts Some kind of docking port model based on my own IRL research Finish implementing mecanum wheels (see a dev preview here: https://youtu.be/VYw_FG9Xej8) Include a number of robotics themed propeller parts for making quadcopters Add larger robotics parts for use on stations or other large craft Add parts for creating folding wings, or anything that's long and thin and needs to fold (e.g a vehicle ramp) Update the current placeholder textures to have more detail but retain the current style Acknowledgements I'd like to offer a big thank you to the following people, who without their help the mod wouldn't be where it is today: Sirkut - For letting me pursue my crazy ideas for robotics parts and allowing me to start this mod under the Infernal Robotics name Porkjet - For texturing the current selection of structural parts Ziw - For his efforts in advancing the Infernal Robotics mod, and its Sequencer Marce - For taking on my challenge of updating the DockingStruts mod into what it has become today (ActiveStruts) Lo-Fi - For the help and support in bringing normal and mecanum wheels to this mod DMagic - For developing the plugin for the surface sampler part Riocrokite - For helping me come up with the new branding for Infernal Robotics and Darren9 - For https://youtu.be/EwmFCvMZ0sI, and being patient with me through the 3 months it took to make the Model Rework trailer Thanks and Enjoy! -Zodius
  2. Programmable actions

    Is there a mod that allows me to program actions ahead of time. For instance, I would like to use remote tech for added comms delay realism, but for it to work properly I need to be able to program a robot (which can range from a probe to a rover) to behave according to my specifications, given certain sensor or navigation inputs), effectively, robot programming. Is there a mod that allows me to do this? Does infrenal robotics do this?
  3. Robotic arm in KSP?

    First of all, I know there already are mods that offer this. But the problem with them is control. Setting angles is not only hard, but it also takes way too long to do even the simplest tasks. But I have no problem with Infernal Robotics about that. After all, that mod isn't focused on just one thing. I'm looking for a robotic arm that would be much simplier to control. Ability to take a module from the station and move it to another node in less than 30min would be enough for me. Any mods/solutions?
  4. I'm trying to build a forklift/platform lift using the Klaw and the Infernal Robotics actuators. But regardless of where it is mounted, if the frame that the klaw is mounted to moves upwards, the klaw resists and deforms the frame.
  5. Im making a robotic arms pack and i cant figure out how to make attach nodes rotate with the parts. any help would be nice.
  6. You never forget your first Atlas encounter... Mechs are awesome. It is time for us to enjoy a mechanical challenge. Rules Build your mech, MUST BE A WALKING mech! No prebuilts. Run your hot lap on the Monolith Speedway Capture your mission time or video showing your best time. The Monolith Speedway - Grand Prix mod Mods Not Permitted: KOS, any automation beyond IR and its sequencer, self balancing mods. No Wheels Permitted: Beyond the above, any! You will need the below: Kerbal Konstructs: http://forum.kerbalspaceprogram.com/index.php?/topic/151818-12x-kerbal-konstructs-0989-12122016/#comment-2845610 Grand Prix: http://forum.kerbalspaceprogram.com/index.php?/topic/154680-12x-grand-prix-v10-1717/ Infernal Robotics: http://forum.kerbalspaceprogram.com/index.php?/topic/104535-112-magic-smoke-industries-infernal-robotics-202/#comment-1832577 Create your best bot. Race your fastest lap on the Monolith Track (in the Grand Prix mod). Record the time. Claim your place in the ranks of fastest robot. Some basic design help available here: https://youtu.be/ASpxnHd9ZdQ Categories: Bipeds Biped+ (more than two legs) Max two entries, one per entry per category. Laps should be in by Feb 10th! After Feb 10 the second leg begins.
  7. Not sure what is going on here. Using magic industries , tweakscale, community tech tree. (and a some more) The problem Tweakscale doesnt work. And no robotics, though i do got the robotics icon in my game screen (and also in the rocket build buildings) Also if i go to my science building also no robotics show up, where they should show in the research tree they're gone ?. And when creating a new game, it doesnt ask me what for techtree to use ??? (removing and adding tweakscale doesnt solve. I'm using latest KSP steam. And CKAN mod manager. installed mods : Community Resource Pack (CommunityResourcePack 0.5.2.0) Community Tech Tree (CommunityTechTree 1:2.4) Eskandare Heavy Industries (EskandareHeavyIndustries 1.0.12) Ferram Aerospace Research (FerramAerospaceResearch 3:0.15.6.5) Firespitter (Firespitter v7.2.4) Firespitter Core (FirespitterCore v7.2.4) Firespitter Resources config (FirespitterResourcesConfig v7.2.4) Karbonite (Karbonite 1:0.7.3.0) KarbonitePlus (KarbonitePlus 0.6.3.0) KSP AVC (KSP-AVC 1.1.6.1) Magic Smoke Industries Infernal Robotics (InfernalRobotics v2.0.4) MechJeb 2 (MechJeb2 2.5.7.0) MechJeb Embedded Universal (It's Free!) (MechJebEmbeddedUniversalFree 1.3) MKS Lite! (USI-MKSLite 0.4.3.0) ModularFlightIntegrator (ModularFlightIntegrator 1.1.4.0) Near Future Electrical Core (NearFutureElectrical-Core 0.7.4) Near Future Propulsion (NearFuturePropulsion 0.7.2) Near Future Solar (NearFutureSolar 0.6.1) Near Future Solar Core (NearFutureSolar-Core 0.6.1) SmokeScreen - Extended FX Plugin (SmokeScreen 2.6.15.0) USI Asteroid Recycling Technologies (USI-ART 1:0.8.3.0) USI Core (USI-Core 0.2.3.0) USI Exploration Pack (USI-EXP 0.5.3.0) USI Freight Transport Technologies (USI-FTT 0.5.3.0) USI Kolonization Core (USI-UKS-Shared 0.2.3.1) USI Life Support (USI-LS 0.4.3.1) USI Survival Pack (USI-SRV 0.5.3.0) USI Tools (USITools 0.7.2.1)