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Showing results for tags 'rocket science'.
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Hi! I was looking up articles about counter ICBM measures for the last twenty minutes and they described existing efforts to consist of a detection system and counter missiles they use to try to hit the incoming missile and destroy it with the impact. The primary difficulty according to these articles is as the speed of the ICBM making it extremely hard to hit. I'm a complete layman who spent about five minutes on the problem, so I assume that the idea I came up with is completely infeasible and ludicruous, but I'm curious as to the science of why. Think of it as a thought experiment.
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This thead is about how you learned to play ksp so orbit was a walk in the park. I learned from my mistakes and realised I was being very inefficient with my method of flying to space. I then progressed from that. So, how did you learn to play ksp? (*wait, my nana is scotish!!! Just like Scott Manley!*)
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Does anyone here practice KSP and space-related things in real life too? Are you aerospace engineers, rocket science amateurs, aviators, pilots, airplane mechanics or whatever? Personally, I am going to get a Master of Science in Space Engineering - currently working on my thesis. I wonder if someone else here is mad enough to kerbalize his life to this point!
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I have compiled together pieces of information about the kerbal rocket science. Some of this information you should know already and some of this information is completely for comical relief. But there is also information of rocket equations, how to close encounters, and other things that should be useful. To start this thread, I will post Law 1 of Kerbal Rocket Science For T/W ratio on Kerbin to be equal to 1, there has to be 16 Kilo-Newtons of Thrust for every 1 Ton. Or 0.065 tons for 1 Kilo-Newton. Hope you enjoyed this day's Law of Kerbal Rocket science.
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Hello kerbonauts! I'm student in Polish Air Force Academy and I would like to create my own thesis topic related to KSP so I need some help and advice. I tought about describing idea of future manned Mars mission for example. KSP would be used to visualize progress of this mission (of course I would use realism mods). And there some difficulties showed up. How can I combine necessary calculations with KSP (navigation, fuel consuption, etc.)? Is it even possible? Do you know any websites with interesting and useful rocket science data? I'm asking you because I know that KSP
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source:http://www.smbc-comics.com/index.php?id=4079 I thiiink this should be safe for this forum? Check the source for funny alt text.
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