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Found 32 results

  1. Sound Barrier Rockets (SBR) Homemade Rocket Program The last year or so I've been building, testing, and launching homemade sugar rockets at my house. Each engine is a homemade version of Estes rocket motors, except a little bit better. I've built a static test stand to test each rocket motor. So far, I've completed a total of four static tests of what I call an F-1 motor. After the third successful static test of an F-1 a year ago, I converted it into an actual rocket and conducted a vertical launch. It flew about a half-mile into the air in a spinning trajectory. We found it in the driveway in a nearby house's driveway. Here's a photo of the flying F-1: A fourth successful static test was conducted of another F-1 engine a couple months ago. As of late, I've been designing a new rocket called the Cougar 1. It will house a much larger F-2 engine. The F-1 engine was a puny 5 inches in height. The F-2 engine is 1 foot and 4.5 inches long. It is as large as it is to launch a heavy payload of a camera and parachute over a mile into the air. Here's a picture of the Cougar 1 design: I've also been building the Cougar 1 rocket as well. So far I've cut a hole in the tube and am currently in the process of cutting the camera platform into shape. The body tube is 2.5 inches in width and 2 feet 7 inches in height. In the picture is the body tube with the cutout. (That's my foot to the side. Whoops! ) I'll be posting regular updates. Tell me your thoughts below!
  2. Post whatever special moments you like, when you first landed on the Mun, when you first got into orbit, or landed on Duna! I will show my oldest screenshots my first orbit, in mid-2015; back then I loved the 1.25m parts and hated the 2.5m ones, it took me months to actually do it. [I had EVE and scatterer installed already].
  3. KSA | Kerbin Space Agency: This will be like @StupidAndy's post. There will be updates on this post when new missions are accepted, finished, or the overall details. There will be multiple every day; The world will be in career, so you may have to wait a while! Mods: EVE, Scatterer. Flight 01:
  4. MacLuky Space Solutions Standing on the shoulders of giants we strive to bring a unique set of parts to the game that enhance and excite the gameplay. Download from GitHub: https://github.com/macluky/MacLuky/releases or SpaceDock: https://spacedock.info/mod/1279/MacLuky's Space Solutions Current release consists of: The IRAS Space Telescope IRAS is modeled after a telescope that was constructed at Hollandse Signaalapparaten, my first employer. The mod tries to stay close to the original. More info in the dev thread: Mod Support: * CTT * Bluedog Design Bureau (scale down so it can be launched on a Delta rocket as original) * TarsierSpaceTech Known issues: None License https://creativecommons.org/licenses/by-nc-nd/3.0/us/ Space Labs A set of space habitats that can be easily converted into early space labs using the the better science labs mod. Consists of an early 1.25m cabin like lab with expandable yagi antenna, a small 2.5m can and an inflatable lab that can be launched on a 1.25m stack. More info in the dev thread: Mod Support: * Prepped for BetterScienceLabs Known issues: - hatches and ladders not working License https://creativecommons.org/licenses/by-nc-sa/3.0/us/ Mod Review Roadmap Rosetta and Philea (Solar panels, grabbing hook) ESA Launchers (Lionheads revived or own stuff) Foldable Rover (wheels, wheels!) Fictional crew capsule. Cross over between Dragon and Apollo and Soyuz. Special thanks Bobcat, dboi88, CobaltWolf, InsaneDruid, martinezfg11, SpannerMonkey, NecroBones, Climberfx
  5. Hello and welcome to meh little space programme! Here I will be weekly uploading about my space program. Maybe I should tell you about my status as a space program. Ok, I'm not a real space program owner but hey, maybe one day I will be! Ok, back to the topic, I live on a farm with a airspace that VERY rarely planes pass across.this kinda means that for my rocket launches, I will not need to have airspace cleared or anything. so that means I won't really have a time restraint, meaning I won't have to finish a rocket on time. Also, because I live on a farm, many chemicals are available (because they are used for put killing), but this doesn't necessarily mean they are perfect for using rocket fuel. Also this thread is linked to my other thread: Ok, now lets cut to the chase, and I will start posting my status as a space program! PROLOGUE Back a few months ago I built these mini match rockets and they, because of limited time, flew 30 feet(only half of the expected 60 feet). I then, in the afternoon of that hot day, built these bottle rockets flying 40 metres! (80 feet?) they were made of soap, water and local air(dat stuff you breathe in). We did so many launches that I could not even count!!!(I'm guessing like 80 launches or something) then we started experimenting with petrol! *evil grin* to put it, the petrol we used was not explosive, between it came out it burnt everything it lands on because of the Bunsen burner used to light the petrol up. After this I went into a period of long research... August 13th So today I was looking in the ol' PVC and adapters parts and I found the perfect piece for a hybrid rocket motor! Then I burnt one end with a Bunsen burner until it was alight. then I quickly used an O2 tank as an oxidiser which then created a very hot exhaust... The flame actually turned blue at a point too! I think hybrid rocket motors are the way to go if you are beginning a space programme!!!
  6. Hi guys! I just wanted to share with you the new project I'm working on. It's a YouTube series called "The Story of Space Exploration". In this series I'll talk about and explain the most important missions in the story of Space, with some help of Kerbal Space Program. I made 2 trailers and just published the first episode, "How does a rocket work?". I'll put the links below just in case you're interested: Trailer 1 Trailer 2 How does a rocket work? The Story of Space Exploration ep 1 Please let me know what you think
  7. build id = 01804 2017.05.25 OS: Windows 10 64 bit at 17:52:25 CEST Is Using It From Steam Branch: master language = en-us I am helping my friend. He has done a clean install twice and it still is posing him with the same problem that I have never seen. When he creates a shuttle it will not let him Save it. Also on top of that, it will not let him load ones from when he was able to save, **VAB only SPH is working fine** Out_Put Log.txt He has found this like of code, I am unsure if it will help, Any thoughts? **UPDATE** 7/14/17 Ferry_Orpiter_mk2.craft (He has removed all .Craft files and re-added them, one by one till it broke again. he has discovered this file seems to break his ability to Save and Load Ships while in the VAB. Anyone know as to what could cause that?)
  8. I couldn't find a thread about Duna rockets, so I made one.
  9. Can we build something similar to the stratolauncher that jettisons it's landing pylons (which has fuel that is burned off initially to carry a spaceplane to high altitude that then heads to another planet's orbit. Easy: Get the spaceplane to CisMunar orbit and return after landing and then dropping something (10 tons) there. Harder version of easy is to also carry 60 Kerbals. Medium: Same as Easy but on Dun. Harder version is dropping 50 tons. Hard: Launch to Duna, land, drop 25 kerbals, land on Ike, drop 10-40 tons as well as 30 kerbals. Make a refueling stop at Ike, burn towards Mun, land, jettison 15 tons and then reenter kerbin orbit without assistance.
  10. Welcome! We hope you like it here in our new sale garage, with our new Lamborghini. Here at A.A.A. we take great pride in bringing you the best of rocketry and aeronautic advancements. all craft file links at bottom of post. Rockets: Hyperion The flagship rocket of AAA, the Hyperion can VSSTO up to and over 100 tons to LKO. Able to be landed and reused, this is THE ship for eager minded entrepreneurs and frugal space programs alike! The Hyperion can be reconfigured for a variety of uses. Comes with streamlined command pod, capable of emergency detachment. warranty void if landed on Mün. Titan A Ahh... the Titan A. The poor, (but still rather wealthy) man's Hyperion. Able to VSSTO up to -redacted- tons of payload to LKO, this rocket can transport whole space stations into stable orbit. Base model includes Station Core. Probe core for landing not included. Warranty void if used as ICBM. K-2 (replica) The K-2. A pioneer of rocketry, and capable of suborbital flight to boot. Originally designed as a child's model rocket, this machine has turned itself into a symbol of one of the worst regimes to ever rule Kerbin. But it's still a pretty cool rocket! PLANES X-7509 "Highly experimental. Highly dangerous. Really Cool"-Jebediah Kerman The X-7509 is a new long range strike bomber from AAA. Capable of refueling from any part of the globe, this plane is a must have for all cold war locked countries. For an emergency bombing run, the ore tanks and nuclear reactor can be dropped, and used as a makeshift Thermonuclear weapon. Seats four(4). Mach 1 capable. Warranty void if bomb dropped while plane is inverted. K-797 Capable of carrying over 120 passengers to numerous destinations around the globe, the K-797 is the next generation passenger aircraft. These planes are going fast, so make sure to gets yours now!! K-84a A leader in passenger comfort, the K-84a is also at the forefront of customer safety. Able to fly on any one of its three engines, able to belly land on land and water, and able to fly half way around the world, this plane is a must have for any innovative airline. S-581 "Thermeso" A max speed of mach 3+. suborbital capable. Room for two passengers. Move over Kearjet! The AAA Thermeso is an incredible piece of engineering, and just happens to be incredibly fun to fly! Buy yours now. Kb-3-427 Do you need a bomber capable of crossing the KSC continent in under five minutes? do you need to strike in the dead of night? Do you, for some reason, need to break mach 4 while doing it? If you answered yes to any of these questions, AAA recommends the KB-3. Carrying three 1000 kiloton warheads, this plane serves the same goal as the X-7509, but in a fraction of the time. Warranty void if bombs are dropped at below 5 kilometers.( please do not drop all bombs at same time. AAA recommends using the two symmetrical warheads first, and then deploying the third). K-108 "Reliant" Need the charm of a slow, subsonic flight? Then the K-108 is the plane for you. boasting two sets of wings, yes TWO, this biplane is ideal for a relaxing trip on a sunny afternoon. Warranty void if used as a stunt plane. F-97 "Radiance" Imagine the Radiance as a minivan.If your mid sized sedan was mach 1 capable, had a max ceiling of 22 kilometers, and could transport your kids to school in under five minutes. Oh, and if it was loosely modeled after the KR-71 white bird. You know what? scratch that whole minivan idea. Its a plane, gosh darn it! Warning: Not capable of landing on water. Download links for all vehicles: https://drive.google.com/drive/folders/0B7ypwk--ILmnODJEZzg2YzFxcFU?usp=sharing Thanks for looking!
  11. Crafts from the Asteroid Sentinels A showcase of most of the crafts featured in my graphic novel. I've released the crafts in several sets due to the sheer amount of crafts. Enjoy! The Sentinel Space Telescope/Falcon 9 Asteroid Deflection Mission Mission Very Profitable Asteroid Redirect Mission MOL/Knoll
  12. Munbro's Replicas Showcase Welcome to my replica showcase! Here you'll find 60 replicas that I have to show you. I am always working on new things, so be sure to check in once in a while. To find out what's new, check the latest comments. Now hosting KerbalX Downloads! Link - I do take requests! Rockets Aircraft Upcoming Craft Ariane 4 Ariane 5 MiG-21 ------------ Feel free to comment or leave suggestions.
  13. Hey everyone, and welcome to... TheEpicSquared's Crazy ContraptionsTM (Warranty void if crafts not used in crazy fashion) Note: The reason why so many categories say "Coming soon" is because I haven't built many crafts for that category. They'll all be filled in sometime. So what's this? Right, so without further ado, let's get to the categories: THE CRAFT: Aircraft Airliners The Kossak K-100, manufactured by Kossak Aerospace: The Kossak K-200, manufactured by Kossak Aerospace: The Kossak K-250, manufactured by Kossak Aerospace: Fighter Jets Coming soon Stunt Planes Coming soon Spaceplanes Coming soon SSTOs Coming soon Rockets Lifters Coming soon Transfer Stages Coming soon Spacecraft Crewed Spacecraft Coming soon Satellites Coming soon Space Probes Coming soon Crewed Landers Coming soon Autonomous Landers Coming soon Ground Vehicles Trucks Coming soon Cars Coming soon Rovers Coming soon - in fact my rover for the Elcano Challenge will be up here within a few days, as it's in the final stages of development Miscellaneous/Silly Stuff Coming soon Thanks for viewing my Crazy Contraptions!
  14. Hello admirers of technology and Welcome! To the majestic world of: Oliverm001x's Pinnacle of Construction The first question: What is this? From the discovery of combustion, the invention of the wheel, the iconic moon landing with the impeccable Apollo 11 landing module, to the planned manned missions to Mars by 2024, our human civilisation has progressed at a monumentally rapid rate. Engineering pinnacles have cast a conspicuous shadow onto the people doubting the ability of modern day man, and his ability to progress within the realm of engineering. On this Spacecraft Exchange we will display some of the pinnacles of engineering, all constructed in the majestic and fun, world of KSP. Here (regular uploading not guaranteed) vehicles of all sorts will be uploaded and described, with a background, statistics, and plain scientific fun! Hope you enjoy! The Different Categories: Aircraft: The K340-100 The K325- More Aircraft Coming Soon! Rockets: Maritime Vessels: Land Vehicles: UAVs (Unmanned Aerial Vehicle): Space Stations: Satellites: And More!
  15. I was thinking, No Boosters? I want to make a platform where players can post their rockets/booster stages/transfer stages etc. RULES (must read!) 1.No foul language. 2.only boosters,transfer stages, etc. NO PAYLOADS. 3.Only realism overhaul mods only, full pack. MECHJEB is allowed. 4.you may build rockets for RSS(real solar system) only if you say it's designed for RSS. 5.NO HYPEREDIT/stock hyperedit please. Unless it's like a hyperedit elevator/glitch rocket,then you need to send me the file first,before you post it so I can make sure that it's not against the rules. 6.NO PERSONAL INFORMATION! 7.Also, Please put stats on the post, and version, so everyone can use it. Thanks everyone, fly safe, ASTRONICK13
  16. Hey everyone! During my time in KSP - I've only recently started playing - I've mainly used rockets from the VAB. I have barely any experience making space planes, but I see people using them all the time. Should I start using them? Which do you prefer? Rockets or Space Planes?
  17. I'm trying to figure out how to turn TWR through the flight of a stage into a function for programming purposes. Clearly TWR as a function of time must follow the form F(t, y) = Aert + Besy Note that I'm talking about a single stage; there are discontinuities upon staging. Also, I'm assuming instantaneous ignition and a fixed throttle. t is time, y is altitude, taking the launchpad as zero (for ease of calculation). The coefficient A is clearly an expression of the throttle, so let's set it aside. The B term is likewise a scalar relating to the Isp at sea level. The s term is fairly easy. It's a coefficient to altitude, intended to represent change in Isp with thinner atmosphere. But I'm still having some trouble with understanding how to use it; how does the atmosphere decay? It's clearly ln(something) depending on the celestial body, which means we could rewrite the second term as Bsy Similarly, the r term is related to the mass-flow rate of the engine(s), or, if you like, the mass-loss rate of the rocket. F is in Newtons. t is in seconds. y is in feet. This means r must be in Newtons/second and s must be in Newton-seconds. And at this point I'm lost. How do I go about giving specific values to my r and s terms? For example, let's say I have a rocket that at F(0,0) = 300kN. Therefore 300kN = A + B. Easy, but unhelpful. What else do I know about this rocket? I know the mass-flow rate. I know the specific impulse at sea level and in a vacuum. How do I derive the rest? For background (and because perhaps there's an easier way to do this), I'm trying to take a given, arbitrary rocket and calculate, to a rough approximation, a zero-lift ascent from Earth (or another celestial body, but let's skip that). Thanks to anyone who can help.
  18. Looking for best mod with Russian booster tech.
  19. crash folder: https://files.fm/u/r6r4qj66 MODS installed:http://imgur.com/HbCV8mn Game started crashing after recent update. -------------------------------------------------------------- FX 6300 gtx 660 8gb ram windows 7 64 bit ---------------------------------------------- Ask me if you need any more info.
  20. Hello fellow kerbals, today on the spacecraft exchange i would like to show you the Delta Rockets. These rockets were used to launch small/large probes. (I will add my rockets soon.)
  21. The purpose of this challenge is to create real life rockets/missions that launched or didn't.(Looking at you, Constellation!) It would be nice to have it stock, but it's no matter, I have a list of approved mods below. KW Rocketry TweakScale Kerbal Alarm Clock Kerbal Engineer Outer Planets (for New Horizons, Juno, Cassini-Huygens etc.) I have an Atlas V with new horizons that may be posted on imgur. What will you build? Happy Ship building!
  22. Kerbalized Rocket Technology About This is a little project which brings you kerbalized versions of real rocket components into the game. I want it to be accurate enough, that you can see what this is based on and how it works in real life, but this is not supposed to be a replica mod, as opposed to Launchers Pack. The main aspect of this mod will be rocket engines, but I will include some actual lauchers. Kick stages (like the Star series) will be included too, as a cheap alternative to liquid fueled upper stages. This project is still highly in development, but I think it's good enough to publish a first version. Contents Planned Vulcain 1 & 2 Ariane 5 RS-27 and RS-27A Delta II RD-170 (in development) RS-68 (in development) Delta IV Atlas II, III, V NK-33 License All rights reserved. Download SpaceDock
  23. im begining to work on a few mods. One is going to add planets to the ksp solar system, a part pack, and lastly a flag expansion pack. I want some suggestions. I would like that and also. If you know why sometimes when adding planets to ksp they are white and if so do you know how to fix that. PLEASE LET ME KNOW. But here is a overview of my planed mods. (Soon to have screenshots and possibly videos). Mr.Ciphers Planet Pack Okay first off, i named it because Bill Cipher is my curse account username. It is 0% compatible with OPM. I want to add at least 6 or 7 planets and maybe 10 moons but i need a lil help from the people on these forums to fix the texture issue and help with moon codes. I already have 2 planets made. ************ Parts Pack i put those things that look like snowflakes means that you can post a name in the comments and the one i like the most will replace the snowflakes. Ill add a few fuel tanks and multiple engines and a couple other things. Country flags flag pack Well the name pretty much says everything. My goal is to add most of the worlds flags so you can pretend to be almost any countries space program *this also includes north korea so you can pretend to be the world most hated leader and stuff. Hope you enjoy... That is all i came up with so far. But please suggest stuff.