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Found 6 results

  1. Didn't know whether to post this here or in Fan works, but basically i'd like to ask if people would want to do a Kerbal Space Program Community Game? Basically how it would work is that I, as the OP, would make story based posts based on what happens in the game, and the community members would take on the role of kerbals of influence, coming to a consensus of what we do next with what parts we have available. The community members could "Claim" directors, workers, family members, visitors, pilots, engineers, scientists and in some cases tourists, and make RP based posts as those characters in reaction to what happens in the game or what happens RP wise between each other as events. I would be trying my best to deliver on what they'd want to do and RP about (for instance, if someone wanted to RP that they made a mobile roving satellite that went around the KSC to monitor what's happening, I would make a rover, use kOS to automate it, and have it do so). It would be heavily modded for as much realism and content as possible, and it could lead to the community coming together to create a unique story narrative and just have fun with it all at the same time. I would also be supply Screenshots and the like as best I can as well.
  2. You can RP as anybody from the KSP Universe. *Kerbin sits in the dark void of space, orbiting Kerbol*
  3. So i am working on an engine pack. And i configured an engine and i tried to add RealPlume to it. It didn't work! I tried everithing!!!! And i couldn't put costum sounds on it but the engine works just fine! Please help!
  4. Thought I might give this thing it's own thread Right, so, I finished this trailer/announcement for a collab project I have going to get kerbal powers back up and running. Finished it over fall break for me so in mid november but I held back on releasing it to get everything set up for the series. (It's basically going to be a played out , cinematic, RP thing.) Now that almost everything is working I feel that now is the appropriate time to show it off. Please tell me what you think of it RP isn't allowed here so if you want to do stuff for this do it at the link in the video description.
  5. Starting off a long campaign for exploration. I will be running a full game, but I am not beyond giving myself cash and some starting science. As a note, I only have a general idea what I am doing. I have landed on the Mun before, but never landed anything beyond the two moons of Kerbal. Mods I will be using include MecJeb, Frontier (for Ribbons), and Kerbal alarm clock. All my parts will be stock. I will be operating missions and also picking out fun things to do. Of course, if the dear readers have ideas, feel free. -------------------------------------------------------------------- The New Kerbal Space Administration (NKSA) annouced the opening of the Kerbal Space Center. In addition, the first 7 Kerbalnuts were announced , These are known as the "Helix 7". The Helix program plans to have both kerbaled program, plus some early support satellites. Mission log Helix Test 0 Tested EVA gear on ground. (No photo needed to be taken.) Jeb was used as the test subject. Helix 1 Using a Hydrogen-Able 220, the aim was a suborbital flight. Crew: Jeb Mission: Suborbital (Success) reached 150,000 km, spashdown at 5 17' South 50 35' West Helix 1 at the makeshift pad, ready for the historic first launching of a kerbal in space. Helix 2 The Helix 2 was a 2nd suborbital flight, goals of reaching over 200k km above Kerbil. Launch was a Hydrogen-Able 320 Crew: Bill Mission: Suborbital above 200k (Success). In addition, Bill did a short 20 second EVA to show it could be done. Landing: 0 6' North, 37 25 West After Helix 1 and 2, it has been decided that Helix 3-7 will be attempts at orbital flight.
  6. Kerbal Kolonization – This will be an RP playthrough of KSP where I will serve as your narrator. There will be specific launch windows that you will need to meet, so you will need to advance your program at a fairly rapid pace and be as efficient as possible. I.e. you won’t be able to just run one mission at a time and do things in series. I will give at least 3 months game time to announce launch windows to allow you to prepare. Do not upgrade Buildings at KSC until the President of Kerbin Nation allows it, he currently hates all aspirations to go to space and doesn’t want to waste money on these petty investments . . . but that is about to change. Required Mods – Only Required right now is MKS/OKS, any convenience mods are acceptable, any other mods are acceptable but try and keep part mods to stock realism. I have an idea for another required mod, but it can be implemented later, I don’t want to announce it yet as it will give away part of my storyline. Settings: Hard Mode Career for Space/Air Flights. Some portions of the roleplay will be done in Sandbox mode, however, these are for cosmetic builds only and will be used for screenshots only. They will have no impact on the overall science/research and exploration aspects of your space program. Day 1 – Hour 0: SANDBOX MODE BUILD Kiuseppe Kerbiazzi discovers a large asteroid bound for impact on Kerbin while looking out with his homemade telescope. Your Task: In SANDBOX MODE – build your telescope and park it somewhere on Kerbin’s surface. Post your screenshot and link in this forum. The bigger the better. Park it in a unique location for a greater challenge. Once I compile the screenshots I will build a straw poll to vote for the best. Impress me! Don’t start your career mode yet, this is meant to be Hard Hard Mode so there will be some specific requirement to reach certain milestones to make it a bit more challenging.