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Found 17 results

  1. Forgive me, I'm brand-new to Unity. I'm wanting to create new cockpit internals using RPM and ASET, I'm encountering a problem when I upload the Mk 1-2 cockpit, or at least that what I assume I'm uploading when I choose "PodCockpit." When I do that, I end up with the props and the "Size2PodBorder" locating outside of the interior model. On top of that, the Size2PodBorder seems skewed Here's a screenshot: https://ibb.co/e9BUAn If you zoom in to the location of the Move Tool, you'd see the base internal props. I haven't done anything else to the basic structure of it, and it runs fine when I boot up KSP. The same thing is happening when I uploaded with RPM and ASET props included. I tried it on others, and it's happening on Cupola but strangely enough not on the Mk 1 Pod cockpit. Any ideas?
  2. I think it would be pretty cool if there was a plugin to integrate BDArmory modules such as the targeting cam and radars to be displayed in RPM or ASET MFDs, like using the targeting cam through an MFD and displaying radar information and locking targets on it. Weapons display would also be cool. EDIT: Instead of a plugin that alters the functionality of the current MFDs added by the aforementioned mods, a separate MFD prop that could do all described above would work, too. This is what I'm looking for. I do not know how to do this myself as I only make models.
  3. Since the most recent maintainers seem to have decided not to continue this mod, I have gone ahead and updated it. This mod adds a "Mission Control" IVA to unkerballed vessels. -Supports either standard RasterPropMonitor MFDs or the ASET versions. -Configuration option to force control room only for probe vessels (no external view). Requirements: -Module Manager -RasterPropMonitor -[Optional] ASET Props -***NOTE*** If you are using ScanSat, you currently need the dev version of ScanSat to avoid a problem with RPM displays going unresponsive. ***NOTE*** Download/Source: https://github.com/Virindi-AC/KSP-ProbeControlRoom/releases Changelog: 1.2.2.6 -Fix broken sun effects in normal IVAs after going into PCRIVA -Disable vessel labels while in PCRIVA -Disable part highlighters while in PCRIVA -Change enter room hotkey to be like a normal keybinding -Make the room lights brighter -Improve preservation of camera when restarting PCRIVA in a new room -Fix a bunch of exceptions caused by interactions with the DeepFreeze mod 1.2.2.5 -Fix a large number of cases where you can end up stuck inside a probe core looking out at the world rather than in the control room. -Fix problems on decoupling parts from the ship, and persist the camera when this happens. -Fix interaction with stock IVA. Previously, sometimes an invisible control room would exist while you were inside a stock IVA. This would block some button clicks in the IVA. License: CC-BY-NC-SA-3.0 This mod is a continuation of the work of: @Tabakhase, @icedown, @Albert VDS, @MeCripp, @Nils277, @JPLRepo, @Dexter9313, @Z-Key Aerospace, @jlcarneiro.
  4. ASET/RPM for Falcon cockpit, -An add-on for Airplane Plus mod I really enjoyed blackheart612's Falcon Cockpit (F16/mk2 non-commercial), so I decided to pimp it up a bit with a fully (95% anyhow) working IVA. The first attempts were mostly done by brute-hacking cfgs, but that soon proved to be extremely time consuming. So I downloaded Unity and started dillydallying a bit there till I got reasonably satisfied. So there we have it, my first add-on. This is not an attempt to re-create the real F16 layout(s) by no means, but to make an resemblance that works in KSP. -All credits go to the talented @blackheart612 for his IVA and of course @alexustas and @MOARdV for their props and RPM Feedback is always welcome. For core issues with dials etc please visit that mod's forum thread. My skills are mostly limited to basic prop placement. History: v0.8 - Release. (0.8 instead of 1.0 because reasons) Installation: Extract the contents of the zip file to your KSP/Gamedata folder Download: OneDrive Dropbox Youtube snippet: Required mods: RasterPropMonitor Airplane Plus ASET Props Pack ModuleManager ASET Avionics Pack *These mods may or may not have their own dependencies. All is listed on the respective forum thread Released under MIT licence
  5. Guys please help me, I can't figure out how to make RPM monitor screenshot, I found that I have a lot of screenshots files in screenshot folder that I made accidentally, but I didn't figure out what to press to make it
  6. jackellice

    [1.2.2]MFD Revived 1.0.1b

    This is a mod that revives and kitbashes Hyomoto's excellent though held together by die hard fans and duct tape MFD mod. MFD Revived is a rework of RPM to make it more usable. It has organised functions in the three main things you do. Launch, Orbital manoeuvres, Rendezvous, Landing. Images: Reason I'm doing this: It was such shame that Hyomoto's MFD was left more or less on the wayside and forgotten by most, making it difficult for new folks to enjoy it. Mods like this shouldn't be forgotten. It's my dream to package all of these mods together in one zip instead of having you download multiple files. but alas this is how it has to be unless I get permission to make a package. I hope my effort here will at least make it a little easier. My long term goal is to improve the UI and create more functional menus that make use of all of untapped functions in RPM's API. Recommended Mods: Vessel View (see a 3D wireframe of your vessel from in the cockpit and activate parts without needing to bind them to an action group) MechJeb (SAS controls) Navyfish's Docking Port Alignment Indicator (Docking) Kujuman's NavUtilities (aircraft runway landing guide) Engine Igniter (I haven't tried this but I've heard it still works) ScanSat (View scanSat data) AN IMPORTANT NOTE: If the mod comes with a module manager patch that patches RasterPropMonitor, delete it. They were made for Stock RPM's layout, not for MFD. Installation guide: Download file: Github Notes: This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License and a GNU General Public License Version 3, 29 June 2007
  7. RasterPropMonitor v0.29.0 for Kerbal Space Program version 1.3 has a final release! https://github.com/Mihara/RasterPropMonitor/releases Does anyone know of a means to donate to the contributors of github?!
  8. Hi guys, I'm having trouble with the Rpm Mod, it is not working. I've searched all over the internet, sometimes people do not install it in the proper way, so i checked and i did intall the mod in right way, everything is fine (location in GameData, .dll locations) yet, when i launch the game, it seems that it is not working, the cockpit it's still the same as in the vanilla game. I need help guys, i really want to play with this mod.
  9. Hello there, I'm trying to figure out if there is an IVA for the MK2 cockpit that uses both Rastor Prop Monitor and the ASET parts. I'm currently using the RPM only interior, but I would like to update to the next step if it exists. I found a .cfg file that is supposed to implement one like what I'm looking for, but I do not know how to install it, or if it even works with 1.2.2. Link to cfg file: https://pastebin.com/ceV2rnNM
  10. alpha tech

    RPM IVA modling help

    Ok. So here is my plan, I want to do some good high quality IVA models with raster prop monitor. the thing is I don't know how, so that's pretty much why I am here for the community's help. I have a little knowledge of unity, C#, HTM,L, C++ (I know pretty well), and that is it. but just basic stuff like I may a watched a few YouTube videos on unity and c#.
  11. Download at Spacedock Unofficial mirror for ASET Props and ASET Avionics Using Blender as the placer instead of Unity, I present to you the new Mk1's, each with a magnificent array of instruments. There are two internals for the Mk1, a standard RPM that adds 3 displays, and an ASET internal that crams almost all the instruments inside the tiny cockpit. The inline also has an ASET and a standard RPM internal. Mk2 Inline http://imgur.com/a/f2ed8 Known issues The docking view has collider issues, so you can't actually click anything when you're in that view. Blame Squad. Next up is possible minor adjustments (based on user input ) There is not license for this mod, you can do what you want, but please give credit where credit is due.
  12. I got this problem in cockpit from AOA tech mod. Can anyone help me ?
  13. Probe Control Room This mod adds a mission control like room to all unmanned vessels. The internal interface is functional and depends on Raster Prop Monitor. Features: IVA for all vessels Numerous MFDs to track all critical flight systems Fully interactive Compatible with both stock and blizzy's Toolbar mod License: CC-BY-NC-SA-3.0 This mod is a continuation of work originally by @Tabakhase and models by @Albert VDS and others in the community Release Thread: http://forum.kerbalspaceprogram.com/index.php?/topic/151963-121-probe-control-room/ Requirements: Module Manager Raster Prop Monitor Recommendations: ScanSat Vessel Viewer Docking Port Alignment Indicator kOS Note: This mod includes Mini-AVC for remote version checking Downloads Working on getting it on SpaceDock Current Release: 1.2.1.0 11/13/2016 Initial 1.2.1 Release
  14. Probe Control Room This mod adds a mission control like room to all unmanned vessels. The internal interface is functional and depends on Raster Prop Monitor. Features: IVA for all vessels Numerous MFDs to track all critical flight systems Fully interactive Compatible with both stock and blizzy's Toolbar mod License: CC-BY-NC-SA-3.0 This mod is a continuation of work originally by @Tabakhase and models by @Albert VDS and others in the community Development Thread: http://forum.kerbalspaceprogram.com/index.php?/topic/151964-121-probe-control-room/ Requirements: Module Manager Raster Prop Monitor Recommendations: ScanSat Vessel Viewer Docking Port Alignment Indicator kOS Note: This mod includes Mini-AVC for remote version checking Downloads Working on getting it on SpaceDock Current Release: 1.2.1.0 11/13/2016 Initial 1.2.1 Release
  15. Hello, im recently working on stock propplanes. Im wondering if there is any way to messure the speed with that a vessel rotates, so i can compare different designs. would be nice if somebody has an anwser.
  16. About This Mod This is a small MM patch that integrates JSI Radar and JSI External Camera from RPM into all of the stock docking ports. I love RPM and the features it provides, but always wished the external camera viewer was integrated directly into the docking ports. I then discovered the JSI Radar feature when I used the FASA Gemini RPM IVA from Flight Systems Redux and just loved it. I decided to integrate both the radar and the camera into the stock docking ports so that no extra parts were needed with the added advantage that they'll always be centered. Dependencies: Module Manager Raster Prop Monitor Recommended: SSTULabs-added compatibility with SSTU Command Pods and docking ports License: GPLv3 Download: -GitHub -Spacedock Installation: Extract "JSI Docking Ports" folder from ZIP file and copy it into your Gamedata folder. Enjoy!!
  17. So i used the bdmk22 mod with Aset Props and the latest version of RPM [raster Prop Monitor] and im getting {Raster Prop Monitor: initialization error please check config } I fixed one part of it which was the HUD but the monitors wont load up, and the sounds for alarms and altitude meter wont make any noise they only light up.