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Found 1 result

  1. Hi! I'm developing my own mod ( Reworked Stock System ) that replaces stock planets terrain. But I have some problems with scaled space. For example on Ikarus ( new asteroid alike duna moon) : This is Ikarus when i'm above real terrain mode activation altitude : And suddenly... It's now a way bigger and also it's shape is more irregular. Here is my Ikarus configuration ( for Kopernicus mod) : @Kopernicus:AFTER[KOPERNICUS] { Body { name = Ikarus cacheFile = ReSS_V0.4/cache/Ikarus.bin Template { name = Gilly removePQSMods = VertexSimplexNoiseColor } Properties { description = Ikarus is a medium size asteroid orbiting very close to Duna. Kerbal scientists predicted that it will be soon destroyed by Duna tidal forces. radius = 13000 geeASL = 0.004 rotationPeriod = 60000 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 20000 25000 30000 45000 50000 90000 120000 sphereOfInfluence = 120000 ScienceValues { landedDataValue = 9 splashedDataValue = 1 flyingLowDataValue = 1 flyingHighDataValue = 1 inSpaceLowDataValue = 8 inSpaceHighDataValue = 6 recoveryValue = 6 flyingAltitudeThreshold = 18000 spaceAltitudeThreshold = 6000 } } Orbit { referenceBody = Duna color = 1,1,1,1 inclination = 8.9 eccentricity = 0.1 semiMajorAxis = 1032900 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { type = Vacuum fadeStart = 135000 fadeEnd = 140000 sphericalModel = False deferMesh = False Material { texture = ReSS_V0.4/Duna/pluginData/Ikarus_Color.png normals = ReSS_V0.4/Duna/pluginData/Ikarus_Normal.png shininess = 0 specular = 0.0,0.0,0.0,1.0 rimPower = 0 rimBlend = 0 } } PQS { Mods { VertexHeightMap { map = ReSS_V0.4/Duna/pluginData/Ikarus_Height.png offset = 0 deformity = 10000 scaleDeformityByRadius = True order = 20 enabled = true } VertexColorMap { map = ReSS_V0.4/Duna/pluginData/Ikarus_Color.png order = 20 enabled = true } } } } } I have no Idea what is going on there. Probably something wrong with my configuration but I tried everything and I still have the same issue.