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Found 25 results

  1. Hello everyone, my problem is all in the title, honestly. I am not a fan of the appearance of the Scan Sat parts, they're not very stock-alike and quite boxy imho. It is however a wonderful mod and I need it in every of my campaigns. Now before you tell me that there are no remakes of these parts, I call jack on that because I used to have such a mod in a previous install of the game, but I have no idea which one it was... Maybe it even was part of a mod for al I know. So what I'm asking you today is if you know where this is from ? Thanks alot for your help ! picture as refer
  2. Since a few weeks (possibly since Module Manager 4.0.3 was released) I am having problems with some mods. I managed to solve most of them but two persist until now and I am running out of ideas what to do. 1.: The "Link" function of Kerbal Attachment System is no longer availble. It's not just that it is not functioning anymore; the button just disappeared. 2.: The Magnetometer from the DMagic mod does not scan Ore anymore. Similarly to KAS, the necessary buttons aren't there anymore. As I said, I tried various things e.g. checking the Debug Window or running CKAN over it, reins
  3. I've been trying to map some OPM planets and moons. I tried mapping Wal first. The altimetry map is all right, but the biome map just displays green and everything is "Chronister Valley". I haven't got the chance to map anything else yet. Keep in mind that I play KSP 1.2.2. I understand if no-one is able to help me, I do play an outdated version, but I want to know if this is a known bug, and has a fix. Thank you in advance. Edit: I used the stock Kerbnet, and found out that Kerbnet also displays "Chronister Valley". It's apparently not a SCANsat problem, rather, it's an OPM problem.
  4. I've installed SCANsat and OPM. I've never tested this out before, but does SCANsat work with bodies introduced into the game via a plugin? I can see that SCANsat's pull-down menu has (currently blank) maps for the outer planets.
  5. I've been using scansat for a while now but keep forgetting to write down the ideal altitudes for the various instruments. Was wondering if anyone out there has done this and is willing to share
  6. Hi there! So I have this problem with all of my vessels with a scansat probe installed. Basically even if they are at the optimal orbit, they will scan the planet's map, but they won't show any resources whatsoever. I've also installed MKS and Khetane, is it possible that those mods are creating some sort of conflincts?
  7. POLYOT PROBE. (ver1.0) Originally a kermunist design anti-satellite system, has since been converted to a science probe. The warhead part is now filled with Radar Altimetry sensors and various science experiments. Rumour has it that if you slam it hard enough on a satellite or space station it will still do the job it was originally designed to do. Consits of 3 parts: Main bus featuring liquid fuel, oxidizer, monopropellant, liquid fuel engines, a generator and attitude control monopropellant RCS thrusters. Guidance unit featuring a probe core, Level 3 SAS Control, antennas, data tr
  8. I'd like to add the ScanSat mod to my existing game, but I don't want to mess it up. Is that possible? How do I do that?
  9. Hi all, So, the SCANsat toolbar icon stopped showing up for me a few days ago, and the SCANsat section in the settings has also disappeared. I don't know what changed to make it disappear; I haven't downloaded any new mods since then or done anything else to the KSP files. All the parts still appear and there's options to enable/disable scanning, but I can't open the maps or use the mod in any way. I've tried completely deleting SCANsat and reinstalling both manually and from CKAN, and nothing works. In addition, at the same time that this problem occurred, I've been getting orange/red er
  10. I made my first scansat satellite! I really like it! It's a temporary orbit because it goes 5 KM below atmosphere. But should survive a fair bit of orbits. I love it!
  11. My aim was to provide for a coherent system of comms under SCANSAT, and to provide for a set of visually tolerable science parts while eliminating the ugly or impractical ones and the Probes+ historical bling. I've also boosted P+'s RTGs, axed quite a few redundant Ven parts, refitted the aerospike to its old modded appearance (which may require parts and models from an older version of Ven's overhaul), rewrote Ven's Radial Avionics Hub to be a probe core, and included an improvised fix to an old part issue. I hereby declare them public domain, and probably crap because of my bizarre tast
  12. Whenever I place a SCANSat landing target it doesn't appear for MechJeb landing guidance, it just says "Pick target on map" and the "Land at Target" button is grayed out.
  13. Today I've been playing around with KSP and ScanSat, and I noticed something interesting in the map preview. I exported the elevation map, and it's definitely there! It's a smiling face I wonder if it's original KSP easter egg or ScanSat easter egg. Here's contrast enhanced photo: http://i.imgur.com/HyEeDOC.png And here's the original:
  14. I have finally figured out how to add on mods to KSP, however I find myself perplexed I downloaded SCANsat and installed it I got the parts and there are a few bugs in my game, I deleted the SCANsat files and everything was okay, but I would like to know where to get a fully working SCANsat from. The bugs included the parts not unlocking in normal menu but where okay in sub assembly menu, couldn't preform science even clicking on things such as mystery goo or capsule, and one of the maps stayed open even though I hit the "x"
  15. kOS-SCANsat is an Addon to kOS kill Kerbals in new and exciting ways. It allows you to use the inaccurate data provided by a low resolution scanner to be used for mission planning**. It is designed to provide a "realistic" way to plan your missions and forces*** you to scan your landing side before you send a lander. Features: Low and High resolution altimeter scans Biome scans Resource scans slope data (and highly inaccurate slope data for low resolution scans) KerbNet Scanning of the current vessel. (only for biome and altimeter) ** yo
  16. In each celestial body (even in a big asteroid too?) lies an anomaly that once investigated by a Kerbonaut, will give a clue to the discovery of an exotic engine, with very high efficiency only in deep space far from a star (best for interestellar travel) as well as the location of a new star system. When all anomalies in each body have been discovered and investigated, the engine will be available and the location of the new star system will be revealed. Then, the players will be able to build a vessel and try to reach that star with plenty (some?) of new worlds to discover. Won't be eas
  17. Hi all, Hopefully a quick answer. I'm fooling around with SCANsat for the first time - could anyone please tell me what the icon with "LA" in it, to the very right of the screen, does? I notice it orients my craft when I press it and occasionally a window pops up with biome data, but can't quite figure it out. Thanks in advance! Link to example: http://imgur.com/MtcN7zz
  18. Hi, is Scansat working with custom celestial bodies like Outer Planet Mod ones? I deduce it doesnt as its names doesnt appear in the surface map list. Are there any plans of implement it?
  19. Can't understand this; I have a probe scanning Minmus on a nearly perfect polar orbit (see MechJeb window) but the tracks it is doing on the ground while scanning are inclined like 30-45º... I have checked the Wiki and can't find any mention of Minmus axis having any inclination. Any ideas?
  20. The name Heimdallr came from the Norse Mythology. Who is the god that can see everything. Craft files download and mod list on the botton. (On my potato notebook, so no good graphics) Heimdallr is equiped with 5 scan instruments: - SCAN SAR Altimeter Sensor [High precision altitude maping] - Multi-Spectral Imaging Plataform [For surface and compositon analysis] - Dynamic Albedo of Neutrons [Search for hydrogen molecules; specifically searching for water] - CA-SCB01 Torekka Science Boom [Cameras(wide and narrow fields of view), infrared and ultr
  21. I was browsing the KSPedia in game when I saw that Scansat and Deepfreeze had taken the extra step to document their mods via the KSPedia ingame. I thought that was pretty cool, and wanted to know how many mods have integrated the KSPedia into it.
  22. Here is the idea. If you have a group of GPS satellites on orbit and you are done with SCANSat mapping then you could do fast travel on your plane. This will give a reason to build GPS constellations and will make easier contracts sort of "take scientific data from 5 points on 9999km distance from each other". No more boring half-hour flights. Conditions: - SCANSat map, you can fast travel only in discovered area - at least 3 GPS satellites in line of sight (there is old GPS antenna part in SCANSat) - be on cruising altitude (10km, for example) You pick a point on a map, plugin c
  23. Using the SCANsat Module in KSP I have commenced scanning all of the planets and moons in Kerbal Space. I have designed and use two different satellites for my scanning, SCANsat and SURVsat. I will be publishing the maps they generate as I create them. The first set are complete, SCANsat - Kerbin.
  24. I'm having trouble completing one of the ScanSat contracts. Here are the details: subtype = SCAN_M700 title = Scan Minmus for resources description = It seemed decent for boffins at SCAN: Scientific Committee on Advanced Navigation's labs, trying to reproduce an experiment about whether some Kerbals seem to enjoy high speeds, while others apparently just don't, that we knew very little about whether brave Kerbals regain their nerve faster than not-so-brave ones. It can't be denied, however, that the way we would frequently see a proper new discovery was how we got into that situation in th
  25. PROJECT STARLORD https://www.facebook.com/projectstarlord Welcome to the T3K Kerbal Space Program. Our continuing mission is to explore new worlds and ultimately build a space station on every planet. Follow our progress on our Facebook Page. We have already successfully completely scanned Kerbal and the maps are now available for all to use as you will. More details to follow on mission design and, yes, the successful launch vehicles will be made available for everyone to share and develop!
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