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Found 38 results

  1. In the name of Richard Hatch... KEEPING THE DREAM ALIVE. Would it be possible to build real Battlestars, especially if we collectively wanted to, and if AI were used to accomplish most of the physical labor in Earth orbit or more ideally on the moon? Do you believe we could make it so? Ofcourse we don't have FTL, yet; and we may never have it, doesn't mean we can't use nuclear energy (or Tylium) to accelerate over longer periods to reach a good % of LS. Also wouldn't stop us from using AI to set up advanced bases as we travel out from our local system. Issac Arthor has some great inspirational material on his channels you could check out. https://www.youtube.com/channel/UCZFipeZtQM5CKUjx6grh54g Isn't this the whole point of building autonomous AI in the first place for fracks sake?! AI was the main theam of the BSG franchise and allowed that civilization the capacity to do stuff we currently can't and perhaps at the same time face our fears. The first ships could easily be constructed using raw material from the moon. less gravity, limitless solar energy and all the same resources/ores, semiconductors, metals we have on Earth. Seriously all the same resources are available, because once upon a time the Earth and moon were part of one big happy planet that got slammed. It is known lighter than air technology can reach the edge of Earths atmosphere and could easily be used as a platform for assisted lunch to higher orbit, reducing energy and financial costs significantly. IMHO just think we Humans better get off our collective 'assets' and on with it before we over rabbit our planetary resources out of global biological limits, The Toasters can save us! lol https://en.m.wikipedia.org/wiki/Helium-3
  2. KTech Download at the bottom of this post. This mod adds a few weapons and items from Star Trek and Star Wars, as well as a couple of new and original SciFi weapons like a Space missile and a super powerful Rail gun. Some of these parts are super OP, and are meant for pure unadulterated fun and destruction! Star Trek: Photon Torpedo - Functions like the HE-KV-1. It is radar guided with built in RCS, it can maneuver in a vacuum and has a 1000km range. Federation Phaser Turret NX Class Phaser Cannon Klingon Phaser Cannon Star Wars: R2D2 - Advanced probe core with MechJeb capability, and full BDAc weapon manager! Turbo Laser Cannon Light Laser and Medium Laser (Star Wars theme... not actually in Star Wars) Turbo Laser Turret (almost too OP, may change) This is not copied from another mod, the cfg and sound is original. I did however get the idea from @Aerolfos, creator of Future Weapons The following 3 weapons are also from SpannerMonkey(smce) X10 Laser X10b Laser X10 Double Laser Halo: M808 Scorpion tank and 2 turrets. Original: Rail Gun Turret - Three skins available Stock, Canadian CADPAT (replica), Snake and Dragon Scales (with texture switching provided by SM Industries), this is an extremely powerful Tank style/turret mounted rail gun, with a muzzle velocity of 5km/sec and a range of 150km!! Truly Devastating!! S1 Space Missile - Three color options (if SM Industries is installed) Functions like the HE-KV-1, it's a radar guided space missile with built in RCS, can maneuver in a vacuum, has a 1000km range, and can survive re-entry! Upgraded Target Cam with 200km range! Upgraded Rover wheels... limited production, test of product viability. Space Radar - *Most important part!! This is needed for super long range targeting in space, has a 1000km range, and will only function in a vacuum or in extremely thin atmosphere above 27,000m. Dependencies: BDArmory Continued 1.2.3.0 or higher. Optional Dependencies: For S1 Space missile M808, and Rail Gun texture switching, you will require SM Industries For R2D2 MechJeb functionality, you will need MechJeb2 Model creators: @SpannerMonkey(smce) - The Two Phaser Turrets, Photon Torpedo, Modifications to R2D2, RailGun Turret, S1 Space Weapon, TL Cannon, and the line of X10 Laser Cannons. @BahamutoD - Original creator of BDArmory. BDAc Models used in: Space Radar, KE Round Box, Klingon Phaser Cannon, and the Turbo Laser Turret. @Devo - R2D2 Model. Special Thanks: @DoctorDavinci For your work on the Space Radar plugin (now part of BDAc) and for answing so many of my questions! @jrodriguez, @Papa_Joe, @gomker @Eidahlil for implementing every single fix and tweak I have asked for (especially the radar modification)... you guys are truly spoiling me! Cheers guys! This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. Source files Change Log: NOTE: Only for BDAc 1.2.3.0 or higher! Github Dropbox SpaceDock
  3. Skunkworks Presents: The Mitchell-Hyundai SA 23 StarFury Yes we have released the StarFury for your enjoyment. Check it out at the Spacedock! StinkyAce
  4. I'm chock-full of ideas for stories and novels. Most of them sci-fi, but some aren't. Here's a list of my ideas and the order I'll be doing them: Here's my books already being written: http://forum.kerbalspaceprogram.com/index.php?/topic/149532-fly-higher-a-scifi-novel-chapter-2-update/#comment-2794024 https://www.wattpad.com/333316704-world-war-iii-a-war-story-part-1-wip-chapter-1-a (Warning: Violent and potentially offensive) And the books I have completed: http://forum.kerbalspaceprogram.com/index.php?/topic/143762-my-book-outpost-update-chapter-18-the-end-completed/#comment-2675169 As I get started on more ideas, I'll be posting the links to their individual threads above. As I get more ideas, I'll be putting them down in the comments below. If you have any suggestions, please put them here!
  5. I had an idea for a mod that would give you a TARDIS that could actually teleport, complete with blue flashing and fading away. I know there's a TARDIS mod already out there, but it just accelerates really fast. Is there a way one could make a teleportation feature based on the hyperedit plugin? To clarify, teleportation in the game would work like this: The TARDIS' teleporter would be controlled with a UI similar to Hyperedit. After picking the coordinates, be it an orbit or on the surface, and hitting the teleport button, the TARDIS would do its trademark fade from the first location until it becomes invisible, then the camera switches to the target location and the TARDIS fades in. I'm not a coder, though. Just an idea I'd love to see.
  6. Skunk Works Presents: STAR TREK SHUTTLES. Boldy going........ https://spacedock.info/mod/1811/Star Trek Shuttles
  7. Seen flying over Kerbin, the Skunk Works SA 23 StarFury. Now available at spacedock. These two are custom skinned, "Omega 1 and Scallywag"
  8. The CR 90(a) Is now ready for all your defense needs. Check it out here https://spacedock.info/mod/1701/Corillean Engineer Corporation CR 90 Corvette Skunk_Works. A Special thanks to our senior test pilot, Blackent1.
  9. Skunk Works Presents, The Romulan Star Navy (Sort of) 3 Models released for tinkering.. They are the V7 Whitewind https://spacedock.info/mod/1838/Romulan Star Navy V7 the V30 Winged Defender https://spacedock.info/mod/1837/Romulan Star Navy V30 and the V32 Killerhawk. https://spacedock.info/mod/1839/Romulan Star Navy V 32 Check em out.
  10. The Cardassians have arrived, No not Kim and Khloe, The Galor class cruiser https://spacedock.info/mod/1840/Cardassian Navy
  11. Coming soon from skunk works... USS Kerbin departs Alexandria Station.
  12. Well here it is.... The Uss Nimitz and Several variant DryDocks https://spacedock.info/mod/1815/USS Nimitz and Drydock?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3E
  13. Getting tired of the Same old Enterprise? Wishing for more than a Miranda? Heres your Solution. The USS ARIZONA Excelsior Class Battleship. https://spacedock.info/mod/1816/USS Arizona
  14. We are hoping to get this available to the people asap. We can't figure out how to make it a spawn point. Drydock
  15. The Strike Fighter from Star Trek https://spacedock.info/mod/1741/Federation Strike Fighter
  16. Greetings one an all, We are currently seeking test pilots. We have openings is our alpha team which primarily tests Star Trek equipment. No qualifications required as we are seeking input on how to make them better. To apply, PM me. Thank you Skunk Works command.
  17. The Runabout is ready for delivery. https://spacedock.info/mod/1740/Danube Class Runabout?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3E Enjoy
  18. I have a question concerning skunk works creations, perhaps you as a community can help. Replication of star wars vehicles, I have painstakingly recreated star wars models, but I am wondering where the copy write laws apply? This is our next planned release. The SWTOR line. Ideas?
  19. High over Kerbin...
  20. The Yt1300 Mynock on approach to Typhon Station which orbits Kerbin at 900000
  21. Let this serve as a place for questions concerning the Federation TYPE F Galileo 7 Shuttlecraft. Check it out and tell me what ya think.... https://spacedock.info/mod/1587/TYPE-F
  22. This is the Discussion Thread for the Skunk Works Release. Now Available This set is a set of Several ships, all are completely flyable and break all the laws of physics. there are the following craft in this file. A wing, B wing, Y Wing, X wing, X34 Land Speeder, Tie Fighter, and a YT 1300 Millennium Falcon. Follow the instructions. and have fun. Leave questions and comments here. Download https://spacedock.info/mod/1570/STAR WARS Set 1
  23. This is the Page where we discuss the Famed YT1300 and its Mods. Post images and show off your SHIP!
  24. Just how sci fi are you? This ship is the.....?? (I know)
  25. Was fiddling around with this model, and turns out I had a need as station Kevin was hit by debris killing 4 out of 17 crew. Rescue operation. So I through this at the problem, the moon bus from 2001 a space odessey, it holds 10 passengers plus 2 crew. Pictured is Gateway Kerbin II with 4 bus vehicles docked and a sat maintenance version.