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PC GAMER Magazine featured this Mission recently: Read the Article Install this mission directly from Steam ...as of november 27. - 4001 downloads! Dropbox download: THE DUNATIAN 2.4 ... I`m glad about about very few rants. Welcome to Stock KSP / Making History no mods required DIFFICULTY: I made this Mission for seasoned KSP Fans, casual players may find themself in a weird, uncomfortable, confusing situation or simply so lost that it might seem utterly nuts. Don`t start this mission without ample supply of coffee, icecream and potatoechips. Don`t start this mission between monday and sunday if you have serious business in RL going on. Your doctor won`t be able to help you with certain orbital maneuvers. Rather call Jet Propulsion Lab guys or Roscosmos. Use quicksafe , there is no shame about, i do aswell. You can safely use time acceleration while roving and running ion engines (force ions with ALT+> key to 4x). Bob was left behind on Dunas surface, his fellow crewmates Jebediah, Valentina and Bill thought he was poofed unsuspectedly during a physicsglitch, they launched with the DRV back to the KERMES, a rather large interplanetary transfervessel in Dunas low orbit - full of sorrow and quite unamused they messaged the sad news to their friends at the KSC... But Bob survived, and after a extended nap under the rover he realised what happened to him. While pulling a broken antenna out of his butt he began to wonder how he might get back to Kerbin, but chances seemed pretty bad since the glitch cutted him off from any communication with the KSC. So he started out gardening in the habitat, grew potatoes on soil and crap, and went wandering along the dunes around the hab, thinking about snacks, boosters and rocketfuel. Far above him flew occasionally a small survey satellite which was decommissioned some time ago, but a few months after the accident someone back on Kerbin finally noticed something unusual... And here is where the mission starts, you have to manage the chars and vessels which are currently around Kerbin and Duna to make it happen, bring him home! Read ALL the messages in-game and objectives closely, they provide further advice - You start about 13 days before performing the "Rich Kerman Maneuver" with the KERMES, restock the KERMES in due time - Funding is enabled, Bobs lifeinsurance company kicks in at some point - Bend your mind around the commnet constraints, avoid loss of control while maneuvering, think ahead - Manage scarce resources while roving across Dunas landscapes, chose from two vehicles and evaluate your strategy - Construct (or use prefab) the KRES V Supply mission that must reach Bob ahead of the KERMES - Perform unusual maneuvers, launch, orbit and capture retrograde, high elliptic rendezvous, probedropping maneuvers, and more - Construct (or use prefab) the KAIJANG KHEN resupply boosterrocket to intercept the KERMES and refuel the vessel - Land and drive to the KRES V Supply probe to secure Bob`s survival (Scoring) - Find a way to the KRES IV Ascendvehicle in the Skiapparellicrater, board the vessel, launch and meet the KERMES in orbit - Construct (or use prefab) the DreamChaser Shuttle and recover Bob back on the Dessert Runway (Scoring) - Gold-, silver- or bronzeaward, depending on your performance - LV-N nuclear rocketmotor is not available in this mission - And much, much more, find out yourself Technical: - Buildt and tested in KSP 1.4.3 /MH 1.2 - Terraindetail on default/ high - Scatterdensity 80% - Prefab vessels have being used to verify the missiongoals and work as intended Special thanks to @Dexter_D for discovering final issues and bugs Mind you: NO SUPPORT for modded installs in this thread including visual (i.e. scatterer) and informative (i.e KER redux) ones.
This is a simple mission designed around doing a free-return trajectory with the Mun, with a few tips to guide them along. See if you can get to low Mun space and low Kerbin space with no maneuvers from when you reach the Mun's SOI onwards! I suspect there's something wrong with the mission logic somewhere, but I figure that it'll only be discovered by getting it out and tested. Download link For those having trouble with maneuver placement etc., here is a hint at what a good free-return node looks like: https://imgur.com/uGcr9QC
Having spent days now trying to get golds on the newly added missions, I am frustrated. I understand the mission logic, but obviously not the actual calculations. I dissect the mission initially in the builder, going through the nodes and taking note of the score additions and modifications and what I need to get those, and also what to avoid. I some cases I feel I have a 'perfect' run, however, when the finally tally comes it seems to make no sense compared to what it should. The final scoring needs to be MUCH CLEARER, especially with missed objectives that you thought you achieved. Can someone please tell me how to get the official answer? Because emailing support goes does no good. I wanted to start creating my own missions to finally recreate some of the classic challenges of the forums, but I am extremely discouraged.