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Found 7 results

  1. Hello, I believe this is a general KSP bug... Electric Kerbal lights (Illuminator and Kerbal helmet) do not cause parts to cast shadows. Shadows from the sun are working normally for parts and terrain, cascading in any combination. Electric lights light the parts and terrain surfaces normally but the light also shines through parts to light other parts behind the first one. In other words, light is transmitted AND reflected. Please see my example craft with photos on Kerbal X: https://kerbalx.com/Krazy1/why-no-part-shadows Mods CKAN export:
  2. https://imgur.com/a/hF5fNio Ideally the back side of the spacecraft should be pitch black. KSP 1.8.1 Scatterer 0.0610 EVE 1.8.0-2 RSSVE 1.8 Distant Object Enhancement 2.0.0.2 PlanetShine 0.2.6.3
  3. you used to be able to set shadow cascades to 64 and the shadows would be high res even at far distances but now the shadows are blurry until i come right up in their face, why they do dis? https://imgur.com/a/ZevLFtM
  4. This is my first post, so first of all let me thank you for this great game, my whole family can play. I've bought recently new rig with GTX 1070 and (re-)started playing KSP. I enjoy it very much, but there is one particular rendering bug, that is really annoying - fog/shadow curtain and shadow discontinuities. I have reported it under #15193. But I want to ask you guys if this is well know bug, and if there is anything I can do to mitigate it. I think I tried everything I could find, -force-d3d11 -force-glcore, various shadow cascades settings, Unity rendering settings, all I get is what you
  5. I recently decided I'd try and fix 1.1 on my PC because I found a workaround to the crashes I had before. Here is what I have done so far: Download 1.1.3 via Steam. KSP will not launch. run `ln -s /dev/null libpulse-simple.so.0` in the KSP directory, and set `LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH %command%_64` as launch options. KSP now launches, but menus are empty. I then added `-force-glcore` to the launch options. KSP launches and menus are readable, but bad shadow glitches occur. Everywhere this is mentioned online it states to mess with the graphics settings. I trie
  6. So I've been playing KSP for a long time now and one of the few issues I've been having is that the shadow that my craft makes disapears when I zoom out too much, is there anyway for me to fix this or not? Thanks.
  7. I have been wondering this for a while now, and there hasn't been a very specific answer. When I last tried figuring out what this slider does I found this thread which I quote down below. This is the best definition I can find of what Render Quality does, but it doesn't fully answer. Also it appears to conflict with what Vexx32 says a few lines lower about Shadow Cascades: Can someone give a list of exactly what Render Quality does visually inside KSP and anything else pertinent? The wiki also doesn't give a good answer as it directs y
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