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Found 6 results

  1. SimpleLogistics is a Polyglot! It now speaks twelve languages. (English, Spanish, French, Italian, German, Chinese, Japanese, Korean, Russian, Swedish, Norwegian, an Brazilian Portuguese) Additions and corrections solicited and welcome! Download on SpaceDock, Github or Curseforge. Available on CKAN. SimpleLogistics! (Restocked)* This is the new thread. Original thread here. zer0Kerbal adopts for curation the mod known as SimpleLogistics created by @RealGecko for KSP 1.8.x (.NET 4.8 Unity 2019) Simple resource sharing among landed vessels (range ~2.5km) from the original thread: Lately my Munar base turned into a mess of eight different vessels connected together with KAS winches. FPS reduced dramatically, managing became nearly impossible. I turned my gaze on to USI MKS and it's Logistics feature, but MKS adds too much stuff I don't really need. So after hacking a little I discovered that all logistics is done by USI Tools mod and MKS is not really required to do the job. Instead of reinventing the wheel I created a set of patches to bring logistics to stock parts. But I was completely unhappy with the fact that I cannot transfer Rocket Parts from my RP printing lab to nearby RP freight. So I decided to create my won logistics system with Blackjack and .... whatever... How it works: Vessel must be landed (sounds familiar ) Each command capsule (and probe core of course) now has Logistics Module on board (switched off by default) As soon as module is enabled ship becomes a part of logistics network where each vessel share same resource pool Resources spread evenly across all resource capacitors over network with priority to less capacitive ones. That means that resource will be drained from bigger ones first, while preserving resources in smaller ones. Resources spread in physical range from active vessel (~2400 meters) Ships with no command module (debris) always become part of network WARNING!!! This does not work in background, only on active vessel and nearby ones. Vessel that is not the part of network may still request resources from pool Compatible with Community Resource Pack, so every resource is shareable as soon it is transferable Pure stock example: Build a simple power production ship, may be automated. For this example I'll use Fuel Cells: Oops I WANT IT! Spacedock as usual Don't forget about Module Manager Installation Directions: Use CKAN Changelog Summary See ChangeLog for full details of mod changes Dependencies Kerbal Space Program may work on other versions (YMMV) Module Manager ToolbarController ClickThroughBlocker Recomends Toolbar (Blizzy's) Suggests On Demand Fuel Cells {ODFC)} Field Training Facility (FTF) Field Training Lab (FTL) Docking Port Descriptions(DPD) PicoPort Shielded (PPS) Transparent Command Pods Repressurized)(TCP) Stork Delivery System (SDS) Biomatic B9 Stock Switches (BSS) Oh Scrap!: ScrapYard: DaMichel's AeroRadial DaMichel's CargoBays DaMichel's Fuselage DaMichel's Spherical Tanks Stork Delivery System (SDS) SimpleConstructon! Not So SimpleConstructon! Supports Kerbal Change Log Conflicts none known red box below is a link to forum post on how to get support Thank you: @linuxgurugamer for the toolbar/clickthroughblocker updates (and other things)! @tinygrox for the localization implementation and the ZN-CH localization! @fitiales for the Spanish (es-es.cfg) localization! @malanok1 for the German(de-de.cg) and Russian (ru.cfg) localization! @Lisias for the Brazilian-Portuguese (br-pt.cfg) localization! @translate.google.com for French, Italian, Japanese, Korean, Swedish, and Norwegian localization (corrections solicited and welcome!) License aka Legal Mumbo Jumbo GPLv3 Current: Source: GitHub License: *** All bundled mods are distributed under their own licenses*** *** All art assets (textures, models, animations) are distributed under their own licenses*** Original: Author: @RealGecko Thread Download Source: GitHub License: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date * (Restocked) - used to reference post/pre zer0Kerbal adoption/curation/updates/changes
  2. Please give me a better title for this topic Intro My goal for this challenge : Make the following idea a reality. The idea : Make a self-sustaining challenge, which means no monitoring is required. My solution : Crazy idea+++ -What? ... The basic concept for this challenge, is to create things to be use by other players and to use their things so that your things get used even more. -Again, WHAT? In most challenge you post your creation to maybe get people reaction on it, maybe get reviewed or maybe get added to a leaderboard and in the end it will be forgotten. Here your creation have a chance to stay around a bit longer. Your first task is to create something that will be used by the others for as long as possible. -Okay but it doesn't tell me what I'm supposed to do! An example: You post a stair truck, it is so well crafted that after 2 months you can still see it appears among the ground support equipment when a guy show us his new aircraft. -OOOOooooh!... Wait... But th... ...of course it doesn't make sense without a reason to use others creation, so there is your second task, use as many creations made by other player as possible while remaining coherent. We also need some guidelines... -Can you PLEASE summarize. ...FINE MENU (a.k.a. rules, read all) PICK A SCENARIO Airports: make all airport stuff, we should be able to do everything like loading/unloading cargo, crew, fuel without VAB and SPH once everything is spawned. Their will be more later if people participate. Likely some space program stuff with specific goal CHOOSE YOUR CHARACTER Gods: built this world for us to play with but then... King: sorry it's full, selected 1/1 (me) Hero: use blacksmiths and knights stuff to get the best outcome. By using MOSTLY (90%) creation made by others, you complete the scenario ex. fully equip and working airports. Knights: use blacksmiths stuff to complete his equipment and may work with other knights. Ex. to submit an airliner it needs its ground support equipment made MOSTLY (66%) by others. Ex2: a satellite and its rocket are made by two different person. Blacksmiths: create tools for knights and hero. Ex. ground support equipement. Noble: reserved to AI and hero mind control. (kerbals) Peasant: try again. (failed) Thief: possible outcome is ban(get ignored by the other). When using others creation give credit to its creator. Lone wolf: do hero and knights role by using only his own stuff. Wrong topic, go to the spacecraft exchange. CHANGE SETTINGS Easy: just do the best you can Normal: optimize your things more, go rp or realistic Hard: go rp and realistic, do contract with one or more player to use each other creation and/or reach a common goal Hardcore: things with a lot of parts to look great are cool but most player doesn't have powerful computer. Cheatmode: mod are cool too but you will greatly lower the accessibility of your creation. PLAY Give us picture or video, some stats, links to download (except hero but it would be nice to have the savefile) and some blah blah. Your creation can be a vehicle, a building, cargo,... but can't be an engine or a wing or... For those confused by hero, knights... scenario is the mission ex: go to the mun, knights make the main thing ex: , blakcsmiths the support stuff to make it rp and the hero take all that and show that it works. I want to see manufacturer, company, contracts, trust, betrayal, game of throne... maybe not. You build a very tall aircraft, you can't submit it without its ground support equipment but none of the available GSE submit on this topic can works with its height. You can't create all the equipment you need by yourself as it won't fit the 66% rule of others support creations. Then you'll need to ask someone to build some for you: make a contract. Use your imagination, have fun and share. WIP I need your feedback, maybe it's not clear enough...
  3. Share your mod lists here for people to see! Here is mine: Planet Packs: After Kerbin Extrasolar: Planets beyond Kerbin Kopernicus Mods from 1.3: Planetary Domes Kerbal Krash System Blast Awesomeness Modifier (BAM) Kerbal Electric Konstruction Freight Transport technologies Malemute Rover Life Support (1.3 & 1.4+): Deep Freeze MKS USI Life Support Life Quality: Camera Tools Indicator LED Tweakscale Real Plume Chatterer Docking Port Alignment Scatterer EVE Kerbal Konstructs KerbinSide Kerbal Construction Time Kronal Vessel VIewer CRP Ground Proximity Toolbar Control CommNet Visualisation Community Tech Tree Probes Before Crew DMagic Orbital Science Click Through Blocker Janitors Closet Flight Manager For Reusable Parts Science! Here and Now Kerbal Launch Failure Kerbal Alarm Clock Hangar Extender BD Armory (just for cinematic mode and squadron mode) Rover Wheel Sounds PlanetShine CollisionFX ASET Props Raster Prop Monitor Trajectories Persistent Rotation Parts: Interstellar Extended Hullcam VDS Continued SDHI Strobe O Matic SDHI Service Module Comfortable Landing Burn Together Near Future Solar Near Future Spacecraft Near Future Propulsion Tarsier Space Tech Research Bodies B9 Aerospace B9 Aerospace HX Deep Space Exploration vessels Kerbal Planetary Base Systems Feline Utility Rover Stockalike Station Parts Expansion Redux Extraplanetary Launchpads OPT Heisenberg Airships Making History Expansion
  4. Unconventional Landers. Landers that sometimes work and mostly don't. Show them off here. To start things, I will show my own unconventional lander. Impressively Useless. It is the core of a space station in LMO with extra fuel. I landed it first, then got it off into orbit to attempt to complete a contract. I didn't get it.
  5. Hello everyone, Is Squad going to add more stock parts? I know they have added some in the past, the making history expansion will be coming out and the recent release of 1.3.1 patch but I was hoping they can add more modern parts into the game. Does anyone know? Also, what do you all think they should add?
  6. Sometimes, I look at games like Besiege (and others) and brouse the amazing machines people have made on the Steam Workshop. Then I say to myself "Man, I wish I could do this with KSP!" I think this should be a feature. Kerbal Space Program should have Steam Workshop compatibility so that people can upload their awesome ships online.