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Found 5 results

  1. The AngleCan TETRIX TechTree 2.1.1 is now available. Featuring support for, Near Future and Far Future mods, Restock, KSPIE, Kerbalism, and many many more! The AngleCan SIMPLEX TechTree 1.11 is now available. Breaks Saves. Suitable for lightly modded saves. All nodes utilised with Kerbalism and ReStockPlus! DOWNLOAD TETRIX TechTree from SpaceDock Requires Module Manager (not included). Licence is as for HPTech Tree = CC-BY-NC-SA http://creativecommons.org/licenses/by-nc-sa/4.0/ Supported mods with part upgrades show additional 'upgrade' nodes requiring further science points to unlock. These will only appear when the supported mods are installed. Supported for upgrades: Kerbalism and KSPIE. The Tech Tree is divided into five branches, each with two or three strands. Each branch is nine tiers long. Each upgrade level of the R&D Building enables three strands. Each tier doubles the cost of nodes. Tiers and Sizes Tier 1 - 15 Science - basic size 1 rocket systems parts (1.25m) Tier 2 - 30 Science - remainder size 1 rocket system parts (1.25m) Tier 3 - 60 Science - advanced rcs system and size 1.5 rocket system parts (1.85m) R&D Upgrade Required Tier 4 - 120 Science - heavy size 2 rocket system parts (2.5m) Tier 5 - 240 Science - large size 3 rocket system parts (3.75m) Tier 6 - 480 Science - Mk3 spaceplane parts R&D Upgrade Required Tier 7 - 960 Science - large size 4 rocket system parts Mk2 spaceplane parts Tier 8 - 1920 Science - OPT Tier 9 - 3840 Science - Warpdrive Mod support included (not supporting the mods, just included a patch to balance in the techtree!): 2.1 - Near Future Exploration added Breaking Ground Making History Missing History ReStock+ Baha EPL Redrilled Dock Rotate ExtraPlanetary Launchpads EVA Fuel Transfer FASA-RCS Flat-Bottom Shuttle Systems KSP Interstellar Extended HabTech2 HullcamVDS Kerbalism (both KerbalismConfig and KerbalismSimplex) Keridian Dynamics kOS Mk2.5 Spaceplane Parts Mark IV Fusalage Near Future Construction Near Future Electrical Near Future Exploration Near Future Propulsion Near Future Solar Near Future Spacecraft OPT Procedural Fairings Research Bodies SCANsat ScienceLabInfo Sounding Rockets SSPX (redux) Stockalike Mining Expansion Tokamak Universal Storage II USI Konstruction Ventral Drill for Stock ISRU The AngleCan SIMPLEX TechTree 1.11 is divided into five branches, each with two strands. If you want a lightly modded save, ReStockPlus on its own will ensure every node except the final crewed node (bottom right) will have parts within it. Kerbalism will fill this final node. 1.11 will breaks your saves. Recommend starting a new career with this. 1.10 still available on SpaceDock. DOWNLOAD SIMPLEX TechTree from SpaceDock Requires Module Manager (not included). Licence is CC-BY-NC-SA http://creativecommons.org/licenses/by-nc-sa/4.0/ Inspired by the Historical Progression Tech Tree by KSP Forum User @pap1723 https://spacedock.info/mod/855/Historical Progression Tech Tree?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3E All nodes are based on Stock, and around half the parts have been moved for balance. Making History and Breaking Ground are supported. Additional mods will be supported over time. It is possible to play non-crewed before crew (unmanned before manned). Known possible issues: Do not use with other TechTrees. CTT, ETT, HPTechTree, TetrixTechTree etc. It will cause all sorts of problems. Peace.
  2. SIMPLEX Kerbalism A kerbalism profile that is more stock-a-like, and allows kerbalism to be stand-a-lone. Download from Spacedock Installation: Install KerbalismCore https://spacedock.info/mod/1774 You don't need KerbalismConfig, or Community ResourcePack Put the KerbalismSimplex folder into GameData Requires: Module Manager (not included). KerbalismCore (not included). Recommended but certainly NOT required: SIMPLEX Resources (to extend the Stock Ore system) TETRIX TechTree Licence is the Unlicense http://unlicense.org/ Introduction: SIMPLEX Living ultimately is simplified profile of Kerbalism, maintaining the features of life support, but in a more basic way, with only two life support resources. There no additional gases to worry about, nor balancing food and water. The CommunityResourcePack is not required for Kerbalism to function with Kerbalism Simplex. Life Support: Consumables replace food and water. (OrganicSlurry replaces WasteFood, and WasteWater) Air replaces Oxygen and Nitrogen gases. (BadAir replaces Carbon Dioxide gas) The units for these resources are based on a typical use per kerbal per day. 5 units of Consumables will last 1 kerbal for 5 days. 15 units of Air will last 3 kerbals for 5 days, however Air is also used to maintain pressure due to atmospheric leakage, so you'll need to take more. Kerbals will constantly breathe in the atmosphere around them, which is replaced immediately with bottled Air, but as they breathe out, the BadAir must be removed with scrubbers otherwise the kerbals will die. Greenhouses, and Air Purifiers can be used to restore BadAir to Air. Kerbals consume half a Consumable unit twice a day. They also produce OrganicSlurry as waste. OrganicSlurry can be converted back to Consumables using a greenhouse. OrganicSlurry can also be converted from Ore. Configurable Life Support modules: Life Support modules are available to be installed on all crewed parts include, typically with 2 modules each which is upgraded to 3 with the Electronics tech tree node: These modules are available on kerbalism’s external lifesupport part as well. Scrubber - used remove BadAir out of the atmosphere Pressure control - used to maintain atmospheric pressure due to leaks Air Pump - used to maintain atmospheric pressure if an external atmosphere is present with Air in it. MonoProp and Air FuelCell Greenhouses: These require only BadAir and OrganicSlurry to produce Consumables. The kerbalism greenhouse will produce 36 units of Consumables every 72 days, supporting a ½ kerbal per greenhouse. Conversion of BadAir to Air occurs every second of growth, and is the equivalent of ½ kerbal. With two greenhouses and with a supply of Consumables, a closed loop lifesupport is able to be created with a small amount of mining to replace lost Air due to atmospheric leakage. ISRU returns to Stock resources: Mining and ISRU has been adjusted to replicate stock behaviour, but using the kerbalism modules. This also means that there is no requirement for heat management with drills and in ISRU as kerbalism does not simulate heat. The drills mine Ore as in Stock KSP. The ISRU and mini ISRU converts Ore to LiquidFuel and Oxidizer, to MonoPropellant, or to OrganicSlurry and Air. The LiquidFuel and Oxidizer will fill whatever tanks are available, even if one of those resources is full. The Fuel Cells now operate on LiquidFuel & Oxidizer (stock behaviour), or Monopropellant & Air. Fuel Cell modules are available as part of the Life Support modules. Storage: With the Life Support, kerbalism’s containers can be configure to hold their particular resource or counterpart. Thanks: So many people have helped on this. The great people developing Kerbalism including ShotgunNinja, N70, PiezPiedPy, Sir Mortimer. Inspiration from IFILS originally by Stavell, now maintained by LinuxGuruGamer. Blowfish and the MM team. Changelog 2.0.2 Fixed LFO Fuel Cells and reduced MP consumption in its Fuel Cell type Changelog 2.0.1 Fix Air not appearing in pods. Changelog 2.0: Change Mod name to SIMPLEX Kerbalism Now installed as its own profile. Peace.
  3. SIMPLEX Resources Introducing an extended resource system for Kerbal Space Program. Rather than having a single non descriptive Ore for mining and converting to anything and possibly everything, this mod removes the stock Ore and replaces it. HydrateOre contains organics, and is used for either support Life Support mods, or making rocket fuel (comparable to stock ISRU with stock ore). NaturalOre is used to generate MetalParts to build rockets (using Extraplanetary Launchpads). RareOre is used to generate CustomParts used to build rockets (using Extraplanetary Launchpads ) but is a scarcer resource. XenonGas is now able to be to extracted from the atmosphere of certain planets using an upgrade of the Atmospheric Fluid Spectro-Variometer. Asteroids will contain these resources. Due to limitations of KSP, all drills will harvest all resources from an asteroid. Download from Spacedock Requires Module Manager (not included). Licence is CC-BY-NC-SA http://creativecommons.org/licenses/by-nc-sa/4.0/ Who would like to use this mod? Anyone who wants to flavour their stockish game a little, without jumping down a realism rabbit hole. In addition, this mod configures the extraordinary Extraplanetary Launchpads originally by skykooler, and maintained by taniwha. https://forum.kerbalspaceprogram.com/index.php?/topic/54284-151-extraplanetary-launchpads-v633/ Two resources are introduced for this purpose, extending the vanilla approach of EL. MetalParts and CustomParts are used in a unique recipes, making off world construction a little more complicated with two resources needed. Isn't there a resource pack that everyone uses? I have worked to avoid conflicts with the extensive Community Resources Pack maintained by RoverDude. This mod is intended to be used separately to CRP. Mainly because I didn't like playing when mods provided tanks for dozens of resources that I would never use. Taking both pills won't cause serious damage. What part changes are made? The stock drills, Drill-O-Matic Junior (small radial drill), Drill-O-Matic (large radial drill) will collect all ores unless supported mods are installed. However, if any of appropriate supported mods are introduced the stock drills will only mine HydrateOre. Supported Mods: Extraplanetary Launchpads for construction of bases and craft https://forum.kerbalspaceprogram.com/index.php?/topic/54284-151-extraplanetary-launchpads-v633/ Stockalike Mining Extension for additional drills, harvesters, extractors and condensers https://spacedock.info/mod/354 Keridian Dynamics for addition parts for Extraplanetary Launchpads https://forum.kerbalspaceprogram.com/index.php?/topic/116987-wip122-keridian-dynamics-dev-thread-last-update-2017-01-21/ Baha EPL Redrilled for additional Launchpads, mining drills and ISRU https://forum.kerbalspaceprogram.com/index.php?/topic/116987-wip122-keridian-dynamics-dev-thread-last-update-2017-01-21/ Ventral Drill for Stock ISRU A single stack drill https://spacedock.info/mod/1328 SIMPLEX Living https://spacedock.info/mod/2067 Converts all the ISRU and drills to kerbalism with the Simplex profile. Simple Fuel Switch by Snark https://spacedock.info/mod/2053 The three Ore tanks are now switchable variants rather than separate for each resource. Near Future Construction by Nertea https://spacedock.info/mod/563 The Octo and Hex Girder tanks have Ore removed and HydrateOre, NaturalOre and RareOre added. Further mods to be supported: Global Construction, Life Support mods. Recommended Mods: SIMPLEX Techtree An excellent techtree that allows for Advancing Before Crew (PBC, UBM style play), and ensures a balance with EL and supporting mods. https://spacedock.info/mod/1848 SIMPLEX Living A kerbalism profile and optional move of Minmus to Eeloo. https://spacedock.info/mod/2067 Acknowledgements and Thanks: To skykooler, and maintained by taniwha for Extraplanetary Launchpads To allista for inspiration from Global Constuction To Eleusis La Arwall for initially allowing a possible inclusion of the KD furnances. MM Patch help for the ISRU Ore to Hydrate Ore from Sigma88 MM Patch help for B9Partswitch with Keridian Dynamics from Blowfish Assistance from GordonDry and JadeOfMaar, for whatever they assisted with. Thank you so much! Peace.
  4. SIMPLEX Propulsion A mod that causes the atmospheric performance of all engines, and offers more natural fuel ratios. DOWNLOAD at Spacedock Requires: Module Manager (not included). Installation: Download from Spacedock (or install from CKAN) Ensure that Module Manager .dll is present in the Gamedata folder (not provided) Extract to Gamedata so that the folder layout looks like Gamedata/AngleCanMods/SIMPLEXPropulsion There will be three .cfg files. - SIMPLEXPropulsionEngines.cfg contains the engine changes. - SIMPLEXPropulsionFuel.cfg contains the fuel ratios and ISRU changes. - SIMPLEXPropulsionUpgrades.cfg contains the Partupgrades and TechTree changes. The Fuel or Upgrade files could be deleted if you don't want to use them. Don't delete the Engines file. Like all SIMPLEX mods, this can be installed by as a standalone mod. Installed as a standalone mod The PartUpgrades will creates nodes with the Stock Tech Tree, and as such the Community Tech Tree as well. It changes the ISRU rates/ratios for converting Ore to LiquidFuel, Oxidizer, but in keeping with the stock processes (please read more below). Installed with SIMPLEX TechTree The PartUpgrades will creates nodes appropriately. Installed with SIMPLEX Resources The ISRU will create Oxidizer from NaturalOre, and LiquidFuel from HydrateOre, and MonoPropellant requiring both. Installed with SIMPLEX Living The ISRU processes (with or without SIMPLEX Resources) will be handled by Kerbalism. Engines The performance of engines in atmosphere only. Vacuum performance remains unchanged. It's purpose is an attempt at forcing the creation of three stage rockets to take off from Kerbin, but retaining the STOCK feel of KSP once in vacuum. The performance at sea level on Kerbin is 70% of stock values. Vacuum performance is unaffected and so the performance improvement as you ascend is far greater rate than stock as it normalises. Engine Block Upgrades Engines that are designed to be used to launch rockets from Kerbin (Swivel, Reliant, Skipper etc.) have Part Upgrades to improve their atmospheric performance to 80% or 90% stock. Vacuum engines (such as Terrier or Poodle), do not have upgrades. These upgrades are available using the Stock Tech Tree,the Community TechTree addon or SIMPLEX TechTree. The cfg file that contains these can be removed at user's discretion. Fuel Ratios and ISRU Engines now utilise a 3:1 mix of Oxidizer:LiquidFuel (stock is 1.1:0.9). This is more in line with a balance between Oxidizer:RP-1 (2.56:1) and Oxidizer:Methane (3.2:1). ISRU rates have been adjusted for Stock Ore, or SIMPLEX Resources. The Small ISRU will now only make Oxidizer. The reason Oxidizer is easier to produce is that in real life, hydrogen to produce fuel is scarcer. Suggested ISRU methods recommend taking hydrogen to produce the furl on site. Oxidizer seems to be able to be produced anywhere. See the bottom of this post for a link for a more in depth discussion by riocrokitee. The cfg file that contains these can be removed at user's discretion. THANKS AND ACKNOWLEDGMENT @Jimbodiah for the inspiration with the config he made for SSRSS. Check it out here: https://forum.kerbalspaceprogram.com/index.php?/topic/169534-12x-13x-simple-rss-patch/ @riocrokite for inspiration from SAFIRE and the persuasive work he did with ratios. Check out his mod and explanations here: https://forum.kerbalspaceprogram.com/index.php?/topic/181591-16x-safire-stockalike-adjustments-to-fuels-isru-ratios-and-engines-21-01-2019/. Peace.
  5. SIMPLEX Living Seeing the coding among the stars... Now released https://spacedock.info/mod/2067 Please see the release thread https://forum.kerbalspaceprogram.com/index.php?/topic/181681-161-simplex-living-11/ Resources with Simplex Ores and EPL recipies now part of separate mod SIMPLEX Resources. Tech Tree and engine nerf part of separate mod SIMPLEX Techtree. An extension of the Engine Nerf with fuel changes now part of separate mod SIMPLEX Propulsion. Simplex Kerbalism Profile LifeSupport that combines food and water into Consumables, with a waste product of OrganicSlurry. Breathable Air and non breathable BadAir replacing oxygen and CO2. A simplified system when 1 unit of Air or consumables equates to 1 day of usage per kerbal. Masses remain the same as vanilla Kerbalism (i.e. realisitic) although Air is heavier that O2. Air is used instead of Nitrogen to maintain atmospheric pressure. A buildup of BadAir will result in asphyxiation of kerbals, but can be scrubbed the same as vanilla Kerbalism (scrubbers no longer convert BadAir to Air). Rocket Surgeons as a tourist style kerbal that will be used in construction Kerbal Konstructs instances placement of additional stock launchpads at the KSC. ResearchBodies style laboratory contracts Kerbalism and Life Support changes: Kerbal Konstructs: Please let me know what you think. Peace.