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Found 4 results

  1. I saw the KSP 2 announcement and I thought, "Colonies? That's so cool!" Then I read into it a bit more and discovered, you need to launch components to actually construct these habitats. Now, my interplanetary skills are a bit rusty, so I thought it might be a good idea to practice with the original KSP. Then it occurred to me that the developers might alter the mechanics and control schemes, to make the original techniques much more difficult. Can anybody tell me if these changes might occur, and that I might need to re-learn the controls and methods? It would be much appreciated.
  2. I Cant Land Planes. I Cant Land A Training Plane. It Might Take The Death Of 999,999,999,999,999,999,999,999+1 Kerbals In The Attempt Of Landing 1 Plane. A Training Plane. I Can Never Land A Plane. Anyways. Can You Land A Plane? And Can You Give Me Tips?
  3. To complete this challange you must build a rocket using only mk 1 engines, fuel tanks, etc. but the rocket must cost under 15,000 funds it must also go to the Mun and back with 3 kerbals mods allowed
  4. Maybe this is bug... Given that the SAS skills are tied to the pilot to me it would make sense that they should remember which SAS mode was active last time it was turned on. Well at least for 10 minutes or so.