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Found 7 results

  1. Is there any mod that allows you to tie spacecrafts together using some sort or rope like the skycrane was tied to the curiosity rover?
  2. I am optimizing my vehicles for building a mining station on Eeloo. In the midst of this I installed KAS/KIS for the first time. Something really weird is happening and I do not know if it is due to the mods, or the game, or my stupidity. I built a skycrane/rover combination. I am using the in-game-cheat to orbit it around Eeloo while I optimize its functioning. When I first show up orbiting Eeloo all the solar panels deploy. I manually close all the gigantors on the rover and leave the solar panels on the skycrane deployed. Then I activate the engines and land. The rover is und
  3. Control your descent speed exactly and fine-tune it in 1 m/s increments. Found on the CKAN as Vertical Velocity Controller This mod assumed you will use the Z key to control it. However, as this conflicts with the Set Throttle to Max command the mod is bound to no key upon installation You can use the on-screen buttons to control the mod but the following instructions on how to use this mod assume you have unbound the Set Throttle to Max command from the Z key and bound the Z key to this mod. The closest available alternate key for the Set Throttle to Max command is the Til
  4. Hello, So I am pretty new to KSP, and I have watched a few tutorials on rovers which I am keen to start using. While learning KSP I have been alternating between building my own stuff and using some of the prebuilt rockets and aircraft. I've landed and returned from the Mun and Minmus and stranded a Kerbal on Moho, so now I am keen to explore more. But one thing I do not at all understand: how do you take a rover, whether built by me or one of the stock ones, and do anything with it? Once we get into multiple vehicles I am lost. 1. How do I attach it to a rocket? Do I
  5. Hi all! I've finally built that base! The space program was so busy with multiple launch windows (I had 3 in less than 20 days: Eeloo, Jool and Duna!), countless lucrative contracts and other shenanigans, that I did not have the time to warp much during the Kerbin -> Moho transfer... And then, the landing site was plunged in the dark upon arrival so, Kerbals had to wait in orbit during almost 30 days until it goes back into daylight. The base has more than 300 parts. The fps was terrible, I had to speed up the videos to around 3:1 - 4:1, so that a second lasts a real second. Next
  6. I wrote a script to do a skycrane-style rover landing on Duna, and then decided to make a cinematic instead of my usual script-showcase-style videos. This is the first cinematic I've ever made, and I also intend to make one for my Mun landing soon! Music: The Force Awakens, Trailer #1, John Samuel Hanson The Mole, Dunkirk OST, Hans Zimmer No Place On Earth, The Heart of Man, Tony Anderson All scenes were filmed in KSP 1.3. Mods used: kOS Camera Tools Distant Object EVE FASA Hull Camera VDS Kopernicus KSPRC Planet Shine Reentry Particle Effect Scatterer
  7. So I picked up the strategy of landing on Duna. After rushing missions to get the science and the money for the ship / upgrades to KSC I built my ship to Duna. I sent 2 missions before, one for science in orbit (hi / lo ; duna / ike) and another for scansat the planet, both became polar orbital relays afterwards. The ship is a 2.5 nuclear engine with 3 more in aspargus to deliver it to Duna (i added a small tank with LFO fuel for the lander), the mission package is a 1.8m cargo bay with a single kerbal deep freeze pod inside, a 1.8m habitat, a 1.8 command pod, a skycrane (for Duna, as the land
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