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Found 15 results

  1. Hi All! I've been trying a little more with SSTO spaceplanes recently. I've done some in the past, mostly small ones with stock parts, but in this heavily modded career game I wanted to try big, so I built this one using moslty OPT parts, which I wanted to use for a space camp mission (bring 15 tourists to orbit). It actually has a pretty decent TWR, not a lot of DeltaV probably, but I haven't tuned it yet...mostly because I can't get it past 370 m/s or so. In the picture attached you can even see that I'm pitching down, but even pitching down, my speed was DECREASING... So. I'm
  2. A game that is started frequently but killed often after 10 minutes when i lose all joy due to waiting. I wont blame the mods, without it the game is no fun either. How many people kill kspbecause of the long waitings ..
  3. Hello fellow aliens, If any of you are from Ubuntuland do you know how to solve the following problem: When I press the PrintScreen button there is a 30 second delay between the button being pressed and the shot being taken. In my settings the delay is turned off so it's not that. Research shows I'm not the only one with the issue and it's been going on since Ubuntu 12.04 It used to be fine on my machine until I installed something ( I'm not sure what or when ) I have: uninstalled gnome-screenshot disabled all screenshot shortcuts in settings installed shutter
  4. Last Night I hit the "Maximum number of saves taken, delete some saves" well you cant use stock tools for this you have to use the ingame Load Menu to delete. I started to delete saves and then something weird happend.. Auto 'saving' started to take 2-3 minutes.. everytime I deleted an old save it got slower and slower. So apart from fixing the bug.. can we just have a small dialog that lets me 'block delete' from a date and before. I can pretty much delete 37 of my 40 saves. Also if deleting is triggering these issues .. a dedicated Load button on the main title would let me also
  5. I've been fooling around again with SXT, and built the 'AirWhale 350' (The 350 part is for how many m/s it takes to takeoff). It can store several trucks, rovers, crates, and even light planes (fitting two LF-1 Bears in folding wing mode). Top speed of roughly 400m/s, takes about 30 seconds to stop after applying brakes, and needs the full length of the runway to take off. https://photos.app.goo.gl/u01ThqGKQiWwyikg2 - The AirWhale under construction https://photos.app.goo.gl/zJwN94ZLr0z6524j2 - Moved to the runway https://photos.app.goo.gl/iLPeETvMYRdOHAfD2 - Engines start
  6. Slowest Aircraft Challenge The era of Jeb flying supersonic spaceplanes is in its prime, but the new generation of pilots are a little less, well thrill seeking. Your challenge is to design the slowest possible aircraft, without leaving the atmosphere, and maintaining this speed for at least 30 seconds, and be able to land! Rules: Remain below 70,000 m Sustain flight for 30 seconds to qualify No rocket engines Stock parts only No autopilots Engines must be running at full speed during 30 second testing, and have a stable-ish speed.
  7. I have 89 mods, and it takes 20 minutes to load the game. It sometimes crashes once I reach the end. I've wasted lots of time loading, and I have active texture management. Please help and tell me how you make ksp load faster
  8. I need help because ksp is very slow. I made the setting minimum but I am still getting a lot of lag please help. PC specs: Operating System Windows 7 Professional 64-bit SP1 CPU Intel Core 2 Duo E8400 @ 3.00GHz 39 °C Wolfdale 45nm Technology RAM 8.00GB Dual-Channel DDR3 @ 531MHz (7-7-7-20) Motherboard Hewlett-Packard 3048h (XU1 PROCESSOR) Graphics E2242 ([email protected]) Intel Q45/Q43 Express Chipset (HP) Intel Q45/Q43 Express Chipset (HP) Storage 232GB Seagate ST3250318AS ATA Device (SATA) 29 °C Optical Drives
  9. Hello, I need help. AVC shows that I have 104 mods installed and it load forever, but when I had about 80 mods it loads in 20 minutes, now it is not in half way to load in 40 minutes. (If there are grammar mistakes, sorry, I don't use English often.)
  10. Hi, I had the following issue: I have a very enormous parts-list. I like the whole "kid in the candy-store" approach, so I have n+1 mods installed. Where n is about twice the number of mods a reasonable person would have. My "GameData" folder, not counting the "Squad" subfolder, is about 4 Gigabytes. Yes. Don't do that. Consequently, my parts list stretches pretty much all the way to Minmus and back. To find something specific, the search-box presents itself. I even use it with QuickSearch. However. The very first letter I enter, KSP would try to instantly show me all the parts where th
  11. Has anyone taken a shot at a "profiling" mod for KSP to help track down slow or even buggy mods? I'm thinking one might measure total time spent in functions owned by each mod (particularly during scene changes), and even intercept exceptions out of them to roughly track each mod's peak error rate. I know this is a fairly advanced topic, but considering some of the crazy stuff other mods here have achieved (e.g. AssemblyReloader) I'm wondering if it's feasible and/or if anyone's tried. And I'm thinking there must be some profiling scaffolding built into mono (to avoid having to go and manua
  12. hai all, want a challenge that is a challenge?? here it is. :DDDD this challenge is about the slowest airspeed and the longest flight time you can achieve (suggested by @Cunjo Carl)whilst in the air. RULES: no mods other than mechjeb and pilot's assistant. no cheats or editing physics. stock parts only. entry closes on 1st of september. no choppers or vertical takeoff planes allowed. good luck. BADGE COMING SOON.... LEADERBOARD 1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
  13. create a plane that can fly, completely fly, the slowest possible plane show the highest speed in a crash log picture. rules are no tweakscale, size doesnt matter, thats not what she said, no vtol and no mods/plugins, no downwards thrusters or forward thrusters
  14. Dear devs and community, I have played many hours of KSP without problems, but now the loading time takes forever. I have a decent PC ( i7-4790K and GTX 770 ) and no other network adapters like the other had with the same problem. I tried uninstalling all mods, verifying game cache, clean install on both HDD and SSD (30 and 15 mins respectively), but as you can see 15 minutes loading running from an SSD on a semi-high end PC is quite long. The game does run fine after that, but does anyone have advice for this? It's rather annoying :/ Thanks in advance! ThePy
  15. Version: 1.0.5 non-Steam 32bit OS: Windows 10 64 bit Hi everyone, I had KSP for a long time and I just started using it again, on a gaming PC. I started to build a multi-purpose station that consisted of more than 400 parts. The game performance was horrible. I was getting 1fps per second according to the performance menu. It was incredibly painful having 1fps. It made docking pretty much impossible. I don't know about you, but 1fps makes me dizzy when watching the screen. Anyways, I looked at task manager and KSP was only using 30% of my CPU and 1.7GB RAM! Overall, only 35
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