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  1. Kertemis Program DOWNLOADS Spacedock | Github Dependencies: reDIRECT B9 Part Switch Community Resource Pack Simple Adjustable Fairings Highly recommend: Bluedog Design Bureau (For RL-10 engine) *Note: This mod is designed for BDB's RL-10 engine, but still can work with reDIRECT's RL-10 engine. Parts: Exploration Upper Stage tank and interstage. Universal Stage Adapter for crew mission and cargo mission. There are 4 size for Adapter: 3.125m, 2.5m, 1.875m and 1.25m. I am not English speaker, but i w
  2. reDIRECT | V0.10.1 | Shuttle-Derived Launch Vehicles Revival of my old Shuttle-Derived launch vehicle mod for KSP 1.4.1. The mod has been completely rebuilt from the ground up, with new models & textures. It will not replace older versions of the mod to avoid conflicts. Principally, the mod adds STS-style 5m fuel tanks, and 2.2m Solid Rocket Boosters. Adapters and decouplers are also included! These can be used to built Space Shuttle (STS) stacks, or the Jupiter rockets from the DIRECT proposal that this mod takes its name from. Screenshots: Part variants are incl
  3. Space Launch System Part Pack DOWNLOAD: REALISM OVERHAUL: Craft Files: Small fixes between updates: Mod Recommended: Hangar Extender Space Launch System Parts Pack is a modification that adds to the basic game section dedicated to the SLS program. Package contains: SLS Block 1, SLS Block 1B, SLS Block 2 This mod is distributed under the GPL3 license.
  4. This is a parts pack that adds a stock alike version of the SLS in 5m size as well as a few Space Shuttle specific parts that will allow you to build the Block I SLS with the complete Orion Spacecraft (CM, SM, and LAS), as well as a full Space Shuttle stack with an External Tank and SRBs that are 5m and 2.25m respectively to be in scale with the Mk3 Spaceplane parts. Note: Delete your old ShadowWorks Install before installing all Updates. Version 2.0.3 Hotfix for shader issues introduced in 1.8.0: Thanks to @Tibozeboss for the help in identifying this issue. See changes below.
  5. With the new SLS in the latest update, I thought it would be boring to not mount the Orion like it should be right in the SLS. So I decided to make a pack that symbolizes the Orion also as a practice of my modeling skills (This is my first modeling project.) I figured that SDHI already has it perfect for the service module so I made this as an extension of it and NASA mission pack. Spacedock Mirror RSS Stuff: FennexFox is working on something related over here Installation: Unzip the file Copy GameData to root folder. Taurus Parts are
  6. is their any mods available for SLS and ORION for ksp 1.10.1?
  7. ► Download Chaka Monkey 161 ◄ Chaka the monkey supports Test Shot Starfish: https://soundcloud.com/testshotstarfish/tracks Chaka Monkey Exploration Odyssey is a space program based on NASA and Boeing proposals for future missions. Part models from a wide variety of authors have been licensed, and new original models made, then combined with all new textures, sizes and configurations, to create craft files depicting the proposed missions. This project is modeled at 75% real sca
  8. Release v0.14 (Beta) Since I started to play KSP (i don't even remember when...) I really wanted to make some things on "my way", probably, like all modders do. So, I was working on this mod on my weekends for the past few months and now, i think it's "shareable". I am really grateful to all the people who helped me a lot with tips and shared the knowledge! This mod contains my understanding for Lockheed Martins MBC and some other features like: - MBC (Mars Base Camp) - MBC - Orbital ISRU - MBC - Orbital GreenHouse (WI
  9. This mod is, or will be when it's complete, a set of SLS parts for realism overhaul. Now this isn't the first Space Launch System project for KSP, so to avoid that situation where I spend several months working on the whole thing and then burn out with nothing to show for it I decided to approach it part by part and get the mod out there as soon as the first part was functional. Well here it is! Download: http://spacedock.info/mod/434/Spice%20Launch%20System All the parts nessesary for launching are in, although some lack textures. How to launch Block 1B: SLS can be a bit tr
  10. W.I.P. ver. 1.3.1. First part of a exploration Vessel from the NASA. Nautilus Exploration Starsystem for travel. Command Modul : Reactor : Tank Modul : Atomic Engine : Complete Vessel
  11. UPDATED 29/04/18 FINAL PATCH WHILE WORKING ON NEXT MISSION! This is a basic mission that let's you head up to the International Space Station with the new Orion Module, not yet operational by NASA yet, transfer crew and return safety back to the KSC. I hope you all enjoy! DOWNLOAD HERE! Rookie
  12. Mod is @Sobol's SLS mod. Go check it out.
  13. Hi guys!! Here's some work i'v beem on this weekends! It's some "compact" version of a moon base fully functional, with few parts and functional as hell!! Only have 3 models until now, an Science Lab, a Mining Facility and GreenHouse (because its pretty, that's all... ). This is the ESA concept for a moon base that i really enjoy and like how it looks! Modules: "Interactive Interiors": Science Lab: GreenHouse: Mining Facility: Ground Solar Panels: Altair Lander - "Big Boy"! (Up to 8 Ke
  14. I would like to share with you all a little mod that I working on. The MOD contains: Orion+Service Module, parachutes for Orion, Extensible Docking Port, a Petal decoupler, Altair Lander and a MMSEV. The MMSEV's model and textures are from Nasas 3D's Sharing. I only worked on a little things here and there. Now im correcting some bugs and working on better textures to be more Stockalike Hope you enjoy!
  15. The purpose of this mod is to make building a stock size Space Shuttle and SLS easier, with less parts and without using much more memory. Using Module Manager by @sarbian it duplicates several parts, and then resizes and enhances them. The engines have been re-balanced for the Shuttle as that is the least dynamically stable of the two designs. But that also makes a quite capable SLS possible. If you have Firespitter you can also have orange tanks. There are two example craft [pictured above], the Shuttle can take a 18t+ payload to 100km+ and the SLS can take a 70t+ payload to 100km+, that sho
  16. Hello, everyone, and this is a continuation of the SLS repaint mod, originally by @nothke, later re-released by @MeCripp, and now re-released by me. What this mod does is adds new textures for the Rockomax parts and adds Firespitter Texture Switch 2 configs so you can interchange between textures on the parts. This is a snippet of my upcoming mod, Kerbobulus Space Program. I added some of my own textures to the mod, like for example a texture that turns the Rockomax X200-16 tank into the ICPS upper tank. So, lets get to the mod itself! KNOWN PROBLEMS: INSTALLATION DIRECTIONS:
  17. One wise kerbal once said, " Reach for the stars, and you will be successful." So, the KSP took it literally and decided to reach for the stars with their "amazingly awesome" spacecraft. The Challenge: Do the Orion missions listed below Orion Command module should be accurate and have 3 seat for stock, 5 seats for modded if possible. Following bonuses apply to all: Chute-O-Matic 3000 -- Have three main chutes and two drogue chutes, just like the real Orion does. * + 15 points * If using mods, and restricted to less, please note that in your submission post. Then, I ma
  18. Done in pursuit of Doing It Orion Style: My three intrepid explorers, preparing for the first crewed launch of the glorious SLS! Pad view. Since this is the first crewed test, I'm starting with a little pad abort... All clear so far... Fairing and LES jettison. Drogues out... Popped the mains. Success! Reverted to the pad. SSME ignition! SRBs ignited; up, up and away. Nearing Max-Q, and... Whoops, aborting again! Couldn't resist doing a max-Q abort. Dropping nicely.
  19. Since 2015, NASA has publicly released images with an unpainted SLS, which also had beautiful orange and gray stripes on the SRBs. Even before that, they were planning to leave the tank unpainted. But, Squad still left the SLS parts black and white. In my opinion, they should add some sort of texture switch so you can use both new and old color schemes for the SLS. So, my opinion is overall yes. What is you opinion? Vote in the poll above! Also, please explain why you made that choice below in the thread! Thanks, Bottle Rocketeer
  20. Hi, can somebody please make an EUS style texture for the small 3.75 m tank in the style in nothke's SLS recoloring mod? Thanks, Bottle Rocketeer 500
  21. Hello, Today I would like to discuss the matter of the Orion program. I have one major question: why spend billions on R&D making the SLS, when there is already a tested rocket, called the Saturn V, which took people to the moon and back? The Saturn V could take more than 120t into LEO, the Block 1 crew 70t, and even the Cargo version can only support 130t.
  22. As a followup to this mission report and satisfaction of Mission III in this challenge, I submit: Laythe Clipper! Phase 1: Design, Construction, and Launch The trickiest thing, other than packing all the correct components onto the spacecraft, was getting it all to fit inside the 3.5-meter fairing. But I managed! Exploration Upper Stage, powered by four LV-T45s and using two separate tanks inside a fairing to match the design of the EUS. A peek under the hood at Europa Clipper itself. Looks pretty cluttered, I know. It has its own propulsion and RCS, two
  23. Re-creating the journey to mars with STOCK parts and i need help, ideas, and every craft will be able to be downloaded and will be as real as possible and i will update and post updates and images and videos (possibly) and i also do live in Huntsville Alabama so i do have a huge interest in Space and Rocketry i also space x and elon musk's stuff
  24. Hey, here's an idea make a SLS rocket that cam perform EM-1 and EM-2 ALL STOCK! must have be able to get orbit to be able to be qualified. Must have launch abort system. EM-1 rules: Must be unmanned. Must gravity assist around the Mün to perform reentry. MUST SURVIVE REENTRY. EM-2 rules: Must be manned. Must be able to intercept an asteroid and return with what would be a sample so strand a kerbal on the asteroid you want to intercept and pick the kerbal up and put them in a chair in a 2.5 meter service bay. No kerbals can die. Must survive reentry
  25. My former teacher sent me a link to an article about the test firing that NASA did Thursday to help man-rate the new SLS launch system. http://www.universetoday.com/130110/nasa-successfully-test-fires-mars-mega-rocket-engine-with-modernized-brain-controller/#
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