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Found 35 results

  1. Space Launch System Part Pack DOWNLOAD: REALISM OVERHAUL: Craft Files: Small fixes between updates: Mod Recommended: TextureUnlimited & Hangar Extender & Firespitter - only plugin Space Launch System Parts Pack is a modification that adds to the basic game section dedicated to the SLS program. Package contains: SLS Block 1, SLS Block 1B, SLS Block 2 This mod is distributed under the GPL3 license.
  2. This is a parts pack that adds a stock alike version of the SLS in 5m size as well as a few Space Shuttle specific parts that will allow you to build the Block I SLS with the complete Orion Spacecraft (CM, SM, and LAS), as well as a full Space Shuttle stack with an External Tank and SRBs that are 5m and 2.25m respectively to be in scale with the Mk3 Spaceplane parts. NOTE (5/31/2018): The mod currently works with KSP version 1.4+. If you experience any issues, please post them in this thread. NOTE (1/20/2017): If you are having issues with the Orion Heatshield not creating drag, please paste the following code into the config file for the heat shield located in "GameData/ShadowWorks/Parts/Orion/OrionHeatShield.cfg" DRAG_CUBE { cube = Default, 1.015663,0.4225435,1.65598, 1.015663,0.4225349,1.65598, 7.562591,0.9169528,0.5132632, 7.576575,0.9167223,0.5132632, 1.015663,0.4195348,1.65598, 1.015663,0.4255427,1.65598, 0,-3.500283E-05,8.34465E-07, 3.125,0.41447,3.124999 } Note: Delete your old ShadowWorks Install before installing all Updates. Updated to Version 1.3.3 Changes 1.3.3: ——————— * Corrected incorrect RCS effect rendering on all parts with RCS thrusters. * Lowered bottom attach node on OrionCMHeatShield just enough to correct an issue with OrionCMDecoupler collider becoming entangled with the LAS collider preventing abort and LAS jettison * Re-saved all craft to make sure that all load in 1.4+ and that all those that use the Orion use the new bottom node of the Heat Shield. * Added FSTextureSwitch compatibility to allow texture switching between the SLS orange insulation and white/black schemes. NOTE: The 1.25m base of the PMA is a docking port, you do not need to attach a CBM to dock the PMA to other CBMs Download on SpaceDock: Also available through CKAN (or so I'm led to believe) A review of the mod by @jd9921 (Gemini10 Gamers on YouTube) Texture Revamp Screenshots https://imgur.com/a/6uPEN Space Launch System https://imgur.com/a/JOVi1 (SLS Block I and Orion In-game screenshots) Space Shuttle Parts https://imgur.com/a/QLP3S (Shuttle External Tank and SRBs) Block II SLS and Anhur I & II Launchers https://imgur.com/a/s1CP2 Shuttle Extras and Setesh IV Parts https://imgur.com/a/czYb9 Recommended Mods Bacon Labs Stockalike Ariane and More - I provided the Ariane and Vega launchers for this pack, and it uses a modified version of the Shuttle SRBs from this mod Tantares Stockalike Soyuz and Mir - a great mod by Beale Bluedog Design Bureau - Stockalike Saturn, Apollo, & More - Awesome stockalike historic American spacecraft and launchers License: ShadowWorks is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
  3. Release v0.14 (Beta) Since I started to play KSP (i don't even remember when...) I really wanted to make some things on "my way", probably, like all modders do. So, I was working on this mod on my weekends for the past few months and now, i think it's "shareable". I am really grateful to all the people who helped me a lot with tips and shared the knowledge! This mod contains my understanding for Lockheed Martins MBC and some other features like: - MBC (Mars Base Camp) - MBC - Orbital ISRU - MBC - Orbital GreenHouse (WIP) - Orion (Capsule + parachutes +Service Module + Criogenic Propulsors) - SLS (boosters + core stage + petal adapter ) - Altair Lander - MMSEV (credits for NASA Modelers! Just worked on it to compile) MMSEV - Orbital config! Know Issues: Interiors are all WIP Orion Interior Kerbal Screens are all black (don't know how to fix it yet... ) - FIXED! MMSEV loses orientation on reload... (what a hell....) - FIXED! -Altair lander collider - FIXED! News: RealPlumes compatibility files on this release. Bug Fixes for 1.4 Other stuffs and info's: All config's are as close as I guess to stock, if you guys find some of them a little "cheaty", plz let me know! The suit model on MMSE and on the bridge from MBC are from @BobCat's mod! The MMSEV original model where downloaded from Nasa's shared content. All other one's are from my own work. Download Link (Space Dock - v0.14 is rdy to roll!!): https://spacedock.info/mod/1615/[1.3] Capsule Corporation Endeavour (Mars Base Camp) Next release's: - IVA's - Moon Village Project (WIP link bellow!) This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Hope you all enjoy!! You can follow the new parts and development status on this thread: - New release for CC - MADV (Mars Ascent and Descent Vehicle). You can get it here:
  4. ► Chaka Monkey Evolution ◄ Your desire to explore is sold here ► Chaka Monkey Exploration Systems 1.4.3 ◄ Click here to "Get Monkey" Chaka Monkey Exploration Odyssey is a space program based on NASA and Boeing proposals for future missions. Part models from a wide variety of authors have been licensed, and new original models made, then combined with all new textures, sizes and configurations, to create craft files depicting the proposed missions. This project is modeled at 75% real scale. ♦ Recommend installing this pack into a clean KSP install for the first time. ♦ Latest version of Raster Prop Monitor needed for IVA function. Link included in download. ♦ Copy everything in provided GameData to your GameData ♦ Copy VAB folder to Ships ♦ Copy Subassemblies to your save (optional) ♦ Please remove any previous version files before installing! Chaka Monkey Exploration Systems includes products commissioned or licensed from the following authors: Winston & Kickasskyle - KW Rocketry https://creativecommons.org/licenses/by-nc-sa/4.0/ Alexustas - A.L.C.O.R. Pod https://creativecommons.org/licenses/by-nc-sa/3.0/ Alexustas - ASET IVA for Monkey Rover and Mk1-2 Pod https://creativecommons.org/licenses/by-nc-sa/3.0/ Bobcat, Ind. American Pack - all rights reserved and belong to BobCat, expressed written permission from Bobcat for American Pack components to be distributed with Chaka Tiberion - NovaPunch https://creativecommons.org/licenses/by-nc-sa/4.0/ Kosmos Spacecraft Design Bureau - all rights reserved, expressed written permission from Normak and CardBoardBoxProcessor for components to be distributed with Chaka Lionhead Aerospace https://creativecommons.org/licenses/by-nc-sa/4.0/ Sumghai - SDHI Service Module System https://creativecommons.org/licenses/by-sa/4.0/ Alexey Volynskov (Keramzit Procedural Fairings) https://creativecommons.org/licenses/by-sa/4.0/ BahamutoD - RS-68 Engine - All rights reserved - expressed written permission from BahamutoD for components to be distributed with Chaka Sumghai / Fustek / Nothke - Habitats https://creativecommons.org/licenses/by-sa/4.0/ LandeTLS - SLS Block I fairings https://creativecommons.org/licenses/by-sa/4.0/ TALISAR - Talisar Large Upper Stage https://creativecommons.org/licenses/by-sa/4.0/ Porkjet - Habitat IVAs - https://creativecommons.org/licenses/by-sa/4.0/ and expressed written permission from Porkjet for components to be distributed with Chaka Blackheart612 - Aerojet Kerbodyne https://creativecommons.org/licenses/by-nc-nd/4.0/ expressed written permission from Blackheart612 for components to be distributed with Chaka Kommitz - Chaka Nuclear Thermal Engines https://creativecommons.org/licenses/by-sa/4.0/ Nertea - Octo-Girder Argon Segment https://creativecommons.org/licenses/by-sa/4.0/ NoOneSpecial - NOS Altair pod and lander https://creativecommons.org/licenses/by-sa/4.0/ Hanson Ma / xxhansonmaxx - CST-100 Parachute, Dock Port, and CST-100 pod IVA https://creativecommons.org/licenses/by-sa/4.0/ CXG2827 - CXaerospace Station Parts - All Rights Reserved (Models and Textures are permitted for modification and distribution by YANFRET in Chaka Monkey Exploration Systems) Chaka the Monkey would like to extend a special thank you to these developers. They worked very hard to make these parts and we have organized them for Monkey Exploration because they are excellent. Also, Chaka wishes to thank our awesome 1.3 beta test team: @Space Kadet , @OV-102, @Jarlgnarök, @davidewei , and of course @MeCripp for putting in many hours of science which made the quality of this release possible. Special thanks to @rsparkyc for updating Procedural Fairings to 1.3! Monkey Rover Wheels provided by: BMW, AG Chaka the monkey supports using Raster Prop Monitor by @MOARdV LICENSE Unless otherwise specified, all materials available for download on this page are copyrighted and released under the Creative Commons Attribution-ShareAlike 4.0 License. http://creativecommons.org/licenses/by-sa/4.0/ Included plugin licenses: Kerbal Joint Reinforcement is licensed to be distributed only with Chaka Monkey Exploration Systems on express written permission from Ferram4 due to specific critical requirements. Distribution of Kerbal Joint Reinforcement from this download is expressly prohibited: KJR License is GNU GPL v3 http://www.gnu.org/licenses/gpl-3.0.en.html For the latest version and updates to KJR, please visit http://forum.kerbalspaceprogram.com/threads/55657-1-0-2-Kerbal-Joint-Reinforcement-v3-1-3-4-27-15 KSPAPIEXTENSIONS is licensed via Attribution-ShareAlike 3.0 Unported http://forum.kerbalspaceprogram.com/threads/81496-1-0-2-KSPAPIExtensions-V1-7-4-Utilities-for-shared-mod-use-1-May CC BY terms (attribution) Procedural Fairings is licensed via Attribution-ShareAlike 3.0 Unported http://forum.kerbalspaceprogram.com/threads/39512-0-25-Procedural-Fairings-3-10-payload-auto-struts-%28October-11%29 CC BY terms (attribution) Animated Decouplers ( Starwaster ) is licensed via Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) https://github.com/Starwaster/AnimatedDecouplers http://creativecommons.org/licenses/by-sa/4.0/
  5. This mod is, or will be when it's complete, a set of SLS parts for realism overhaul. Now this isn't the first Space Launch System project for KSP, so to avoid that situation where I spend several months working on the whole thing and then burn out with nothing to show for it I decided to approach it part by part and get the mod out there as soon as the first part was functional. Well here it is! Download: http://spacedock.info/mod/434/Spice%20Launch%20System All the parts nessesary for launching are in, although some lack textures. How to launch Block 1B: SLS can be a bit tricky to launch if you aren't used to launching with inadequate low TWR. This video illustrates a proper launch profile for a 40 ton lunar payload. https://www.youtube.com/watch?v=iNtLzxzo0gg The Orion capsule and service module and spaceX booster setup uses parts from external mods. Orion requires the RO version of Chaka monkey exploration system and the F9 quad booster setup requires LazTek SpaceX launch pack. License: All Rights Reserved
  6. donalddahlen

    Nautilus-X

    W.I.P. ver. 1.3.1. First part of a exploration Vessel from the NASA. Nautilus Exploration Starsystem for travel. Command Modul : Reactor : Tank Modul : Atomic Engine : Complete Vessel
  7. UPDATED 29/04/18 FINAL PATCH WHILE WORKING ON NEXT MISSION! This is a basic mission that let's you head up to the International Space Station with the new Orion Module, not yet operational by NASA yet, transfer crew and return safety back to the KSC. I hope you all enjoy! DOWNLOAD HERE! Rookie
  8. TheKSPBeginner

    This just happened...

    Mod is @Sobol's SLS mod. Go check it out.
  9. Hi guys!! Here's some work i'v beem on this weekends! It's some "compact" version of a moon base fully functional, with few parts and functional as hell!! Only have 3 models until now, an Science Lab, a Mining Facility and GreenHouse (because its pretty, that's all... ). This is the ESA concept for a moon base that i really enjoy and like how it looks! Modules: "Interactive Interiors": Science Lab: GreenHouse: Mining Facility: Ground Solar Panels: Altair Lander - "Big Boy"! (Up to 8 Kerbals) Almost there... solving the last bug (that I found...)
  10. I would like to share with you all a little mod that I working on. The MOD contains: Orion+Service Module, parachutes for Orion, Extensible Docking Port, a Petal decoupler, Altair Lander and a MMSEV. The MMSEV's model and textures are from Nasas 3D's Sharing. I only worked on a little things here and there. Now im correcting some bugs and working on better textures to be more Stockalike Hope you enjoy!
  11. The purpose of this mod is to make building a stock size Space Shuttle and SLS easier, with less parts and without using much more memory. Using Module Manager by @sarbian it duplicates several parts, and then resizes and enhances them. The engines have been re-balanced for the Shuttle as that is the least dynamically stable of the two designs. But that also makes a quite capable SLS possible. If you have Firespitter you can also have orange tanks. There are two example craft [pictured above], the Shuttle can take a 18t+ payload to 100km+ and the SLS can take a 70t+ payload to 100km+, that should make them quite flexible for most needs. Requirements Module Manager Optional Firespitter Download MIT Licence Parts Shuttle Main Engine (Vector) @maxThrust = 700 Shuttle Booster (Kickback) @maxThrust = 2000 Shuttle Main Tank Shuttle Medium Tank Shuttle Tank Adaptor 1 Shuttle Tank Adaptor 2 Shuttle Tank Nose SRB Nose Cone Shuttle Tank Bottom RS-25 Engine Cluster Flying the Space Shuttle In the video below you can see me pilot the Space shuttle with an 18t cargo to an ~100km orbit and return. Launching Pull back slightly straight away and slowly try and nudge it towards 45' by the time the SRB's are about exhausted, the closer they are to spent the smaller your adjustments should be as they are closer to overwhelming the SSME's I am not making any other adjustments here except nudging the pitch, and I advise you to do the same, deviating will result in instability. Orbiting Once the SRB's have gone you have more control but again I am leaving everything except pitch alone, the lighter the tank gets the twitchier it will be. Once I have reached an AP of 100km I switch on the OMS engines and rotate the shuttle upright to make control input easier. As I circularise you can see the shuttle become harder to control right at the end. Once you have a stable orbit, ditch the main tank and use action group 1 to switch to OMS mode. This disables the gimbals on the vectors and enables the internal OMS tank. You now have about 300-400ms of dV for rendevous and de-orbiting. Re-Entry Once you have disposed of your cargo set your re-entry manoeuvre well, there is no flight extension in this craft, you have to glide right into the runway, it is tricky. Set yourself to prograde and level the wings then set to radial-out, this will keep the shuttle belly on to the air and reduce your speed fastest. At some point equilibrium will be lost and the shuttle will start to deviate from radial-out, click prograde again and level your wings. Now it is up to you. Landing You need to keep your speed up above 50ms or you may start to lose authority. if you need help getting the nose up or recovering from a spin hit the brake, this will deploy the rudder in airbrake mode and help you stabilise the craft. In the video below you can see I overshot the re-entry and had to try for a circle and land on the grass. I was flying with the keyboard and as the speed dropped it got a bit unstable, as soon as I deployed the rudder brake it stabilised again.
  12. With the new SLS in the latest update, I thought it would be boring to not mount the Orion like it should be right in the SLS. So I decided to make a pack that symbolizes the Orion also as a practice of my modeling skills (This is my first modeling project.) I figured that SDHI already has it perfect for the service module so I made this as an extension of it and NASA mission pack. Spacedock Mirror RSS Stuff: FennexFox is working on something related over here Installation: Unzip the file Copy GameData to root folder. Taurus Parts are on TaurusExtras Folder, just remove it if you don't have Taurus mod installed. The rest are just tweakscaled. SAVE BREAK WARNING! You need SDHI along with its dependencies Untested Version! Changelog: Aerojet Kerbodyne 1.0 Initial Release 1.1 Added FX on LAS, LV-900 and HG-10B Added Emissives on LV-900 and HG-10B Rebalance of some parts 2.0 Added and fixed FX for some other parts 2.1 Rebalanced costs Update for 0.24 3.0 Taurus Parts: Complete Remodel -Added Service Decoupler -Added Service Heatshield (Custom fit with Taurus Bottom) -Added Aerocap for Taurus -Added 2-sizes for Launch Abort System Mk1-2 Parts: -Added Service Decoupler (Custom fit with Mk1-2 Bottom) -Added Service Heatshield Tweakscaled Parts: -Added HG-10B-2 Liquid Fuel Engine -Added LV-900 Orbital Maneuvering Engine -Added AK10-118J Liquid Fuel Engine -Added Upper and Lower ICPS tank -Added Service Module to ICPS Adapters -Added ICPS Tank Adapter -Added ICPS Extender -Added LH-KM-2N RCS Thruster -Added Dual Linear RCS Port -Remodel of Previous RCS Thruster Taurus Parts 1.0 Initial Release 2.0 Added Service Module -Launch Abort System Jettison Cone -Launch Abort System Main Motor -Aerocap -Service Tank -HG10-B2 New Engine -S3 Adapter -Tri-Cover Fairing Parts of 3.0 Mostly: License: *Smokescreen in contained in package is made by Sarbian (and the rest of the developers that helped him, credit goes to them) as well as Virgin Kalactic, Firespitter, modulemanager and modulefixer.dll files, those aren't mine. I only take credit on my parts. Thanks: Testers: DasBananenbrot Sippyfrog MaverickSawyer likke_A_boss wasmic Tons of Help: stupid_chris - he made the rebalance! Nathankell Cpt. Kipard A couple other modders Supporters on the development too.
  13. Hello, everyone, and this is a continuation of the SLS repaint mod, originally by @nothke, later re-released by @MeCripp, and now re-released by me. What this mod does is adds new textures for the Rockomax parts and adds Firespitter Texture Switch 2 configs so you can interchange between textures on the parts. This is a snippet of my upcoming mod, Kerbobulus Space Program. I added some of my own textures to the mod, like for example a texture that turns the Rockomax X200-16 tank into the ICPS upper tank. So, lets get to the mod itself! KNOWN PROBLEMS: INSTALLATION DIRECTIONS: Install Module Manager* Extract the "nothke-2015_SLS_CDR_textures" and "Kerbobulus Space Program' folders into the Gamedata folder together with "Firespitter.dll" If you find any problems, please report them in the thread below CREDITS: @DirtyFace83 Creator of the kerbalized American flag on the ICPS @nothke The original creator of this mod @MeCripp For releasing a 1.0.5 compatible version @TheShadow1138 For making the EUS-style orange texture Licensing: This mod is licensed under a CC-BY NC SA license All dependencies licensed under their own licenses Dependencies: "Module Manager" by @ialdabaoth, maintained by @sarbian, licensed under a CC-BY SA license "Firespitter" by @Snjo, maintained by @RoverDude, licensed under a custom license , which states: ____________________________________________________________________________________________________________________________________________________ * Install MM version that is the right one for your game version, 2.8.1 for KSP 1.3, 2.7.6 for KSP 1.2.2, I WILL IGNORE A PROBLEM IF THE MM VERSION IS FOR 1.3 AND YOU ARE USING 1.2.2 Same Applies to Firespitter DOWNLOADS: Spacedock _________________________________________
  14. Bottle Rocketeer 500

    Doing It Orion Style

    One wise kerbal once said, " Reach for the stars, and you will be successful." So, the KSP took it literally and decided to reach for the stars with their "amazingly awesome" spacecraft. The Challenge: Do the Orion missions listed below Orion Command module should be accurate and have 3 seat for stock, 5 seats for modded if possible. Following bonuses apply to all: Chute-O-Matic 3000 -- Have three main chutes and two drogue chutes, just like the real Orion does. * + 15 points * If using mods, and restricted to less, please note that in your submission post. Then, I may give you an exception. If not noted, but in the aforementioned situation, you WILL NOT get the bonus Note: You must complete previous mission to continue on to the next one. EFT-1 Badge: Go into a highly eccentric orbit of Kerbin to test high speed reentry Exploration Mission 1 Badge: http://imgur.com/a/PIVJx Build an SLS Block 1 launcher and mate an Orion Spacecraft to it. Then send them to the Mun (Orbit Only). Europa Clipper Build the SLS Block 1B Cargo and launch a probe to fly-by Laythe multiple times. ___________________________________________________________________________________________________________________________________________________________________ Deep Space Gateway (DSG) Mission Objective: Assemble a ship to go to Duna using the SLS in elliptical polar Munar orbit with AP above Munar south pole. Also, develop the SLS Block 2 Cargo and Block 1B Crew. ___________________________________________________________________________________________________________________________________________________________________ MISSION OBJECTIVE (REQUIRED) +50 points ___________________________________________________________________________________________________________________________________________________________________ PHASE 1 EM-2 to EM-5 PHASE 2: EM-6 to Duna mission More Missions Coming!
  15. sevenperforce

    Kexploration Missions 2 and more

    Done in pursuit of Doing It Orion Style: My three intrepid explorers, preparing for the first crewed launch of the glorious SLS! Pad view. Since this is the first crewed test, I'm starting with a little pad abort... All clear so far... Fairing and LES jettison. Drogues out... Popped the mains. Success! Reverted to the pad. SSME ignition! SRBs ignited; up, up and away. Nearing Max-Q, and... Whoops, aborting again! Couldn't resist doing a max-Q abort. Dropping nicely. Nominal splashdown. All right, for real this time. Majestic to be sure! Quite a clip. Heating up and leaning over. SRB jettison! High enough now to get rid of the LES. If you look closely, you'll see that I used a three-segment fairing. Burning very gingerly now. As usual, the SLS can make LKO easily on the core. EUS separation and ignition! Fairing jettison. Only a tiny burn to get up into LKO. Circularized! Orion's SM has solar array deployment. Now, here's where it gets messy. The current NASA plan calls for the EUS to place the entire stack -- DSG component & Orion + SM -- in a high Earth orbit with a period of approximately 24 hours. After this orbit, Orion will separate from the stack and enter its own free-return trajectory, while the EUS places the DSG component in a lunar flyby. I had to plot a couple of orbits ahead to get the timing right. Burning to raise Ap. Done! You can see that the second node appears, after this orbit. Set up for a free-return. Hanging out at apoapse! Orion separates on the way back in. Lost the old maneuvering node, but that's okay. Putting Orion where it needs to go. Extending solar arrays on the Power & Propulsion Module as I swing around the dark side of Kerbin. Setting up the escape-trajectory flyby for EUS disposal. First clear shot of the Deep Space Gateway Power & Propulsion module. Note docking port for refueling, hexagonal probe core, and "airlock" up top for experiment storage, as desired. Orion flying free with the EUS in the background. Finally back at Pe, and burning for the flyby! Switched over to Orion; burning for the free-return. Free-return complete! Separation from the EUS. The EUS will continue to a munar flyby and escape. Testing the engines on the DSG. In reality, the four smaller ion engines will be on special gimbal arms, but KSP doesn't have that capability. Here's what the current disposal trajectory looks like. Firming up the flyby. In reality, the DSG will be assembled in a halo orbit around L2, but since there are no Lagrange points in KSP, a polar Mun orbit will have to do. The Kermans are excited for their flyby! Setting up my node for munar capture. Thanks to the scaled-up ion thruster, I can do the capture burn easily. Orion is inside the Mun's SOI. Nearing Munar Pe; starting to throttle up. Full capture burn! Capture complete. Closest approach on free return. Goodbye, Mun! Set up a node to fix inclination. Inclination fixed! Getting ready to lower Munar Pe. What a beautiful shot! Reached my terminal orbit. Meanwhile, Orion is coming back in toward Kerbin. Service Module jettison. Starting to get entry heating; SM visible in the background. Took quite a long time, really. Through re-entry; drogues popped. Jettisoned heatshield. Mains popped, drogues cut! Splashdown! That's a wrap.
  16. Since 2015, NASA has publicly released images with an unpainted SLS, which also had beautiful orange and gray stripes on the SRBs. Even before that, they were planning to leave the tank unpainted. But, Squad still left the SLS parts black and white. In my opinion, they should add some sort of texture switch so you can use both new and old color schemes for the SLS. So, my opinion is overall yes. What is you opinion? Vote in the poll above! Also, please explain why you made that choice below in the thread! Thanks, Bottle Rocketeer
  17. Hi, can somebody please make an EUS style texture for the small 3.75 m tank in the style in nothke's SLS recoloring mod? Thanks, Bottle Rocketeer 500
  18. mabdi36

    Why, NASA?!

    Hello, Today I would like to discuss the matter of the Orion program. I have one major question: why spend billions on R&D making the SLS, when there is already a tested rocket, called the Saturn V, which took people to the moon and back? The Saturn V could take more than 120t into LEO, the Block 1 crew 70t, and even the Cargo version can only support 130t.
  19. As a followup to this mission report and satisfaction of Mission III in this challenge, I submit: Laythe Clipper! Phase 1: Design, Construction, and Launch The trickiest thing, other than packing all the correct components onto the spacecraft, was getting it all to fit inside the 3.5-meter fairing. But I managed! Exploration Upper Stage, powered by four LV-T45s and using two separate tanks inside a fairing to match the design of the EUS. A peek under the hood at Europa Clipper itself. Looks pretty cluttered, I know. It has its own propulsion and RCS, two survey scanners, a large relay antenna, assorted instruments, tweakscaled solar panels, four RTGs, heat management, four ion-powered cubesat probes, a large bipropellant-powered atmosphere-skimming probe, and a lander. Yes, I know the current Europa Skipper does not include plans for a lander, but I went with one of the earlier plans. Majestic on the pad. SSME ignition. Liftoff! Nice shot under the engines. Not the most efficient ascent, but I have fuel for days. Europa Clipper and the EUS, though large, are small enough that I could get into orbit on the boosters+core alone. At least it's nice to have a ton of control authority on the engines. Booster separation! Way steeper an ascent than I'd like, so I'm going to nose over quickly and then jettison my fairing. Fairing away! Second star to the right, and straight on till morning. MECO while my periapsis is still low enough for booster disposal. Safe periapsis for disposal! Separation and firing up the EUS. Orbit achieved! That was easy. Honestly I probably could have done this with the ICPS. Shot of the core post-separation -- note the support column for the EUS. Silhouettes are always nice. Back on the daylit side, verifying systems. Closeup of the EUS; note the octagonal thrust structure. All systems go, ready for Jool departure!
  20. iliveinrocketcity

    The Journey to Mars

    Re-creating the journey to mars with STOCK parts and i need help, ideas, and every craft will be able to be downloaded and will be as real as possible and i will update and post updates and images and videos (possibly) and i also do live in Huntsville Alabama so i do have a huge interest in Space and Rocketry i also space x and elon musk's stuff
  21. eagle92lightning

    SLS rocket challenge

    Hey, here's an idea make a SLS rocket that cam perform EM-1 and EM-2 ALL STOCK! must have be able to get orbit to be able to be qualified. Must have launch abort system. EM-1 rules: Must be unmanned. Must gravity assist around the Mün to perform reentry. MUST SURVIVE REENTRY. EM-2 rules: Must be manned. Must be able to intercept an asteroid and return with what would be a sample so strand a kerbal on the asteroid you want to intercept and pick the kerbal up and put them in a chair in a 2.5 meter service bay. No kerbals can die. Must survive reentry
  22. My former teacher sent me a link to an article about the test firing that NASA did Thursday to help man-rate the new SLS launch system. http://www.universetoday.com/130110/nasa-successfully-test-fires-mars-mega-rocket-engine-with-modernized-brain-controller/#
  23. Hello! I have shared this craft on the Heavy Lifters thread, but without the download. Now I want to share it with you! I present: the SpaceY Super Lifter! https://kerbalx.com/RA3236/SLS-SpaceY-Heavy-Lifter A slightly modded craft that can easily do 200t to orbit with the Emu engines on the last stage. Surprisingly, even in large payload changes of 100+t the bottoms stage TWR does not change that much. Most of these tests were using an excellent mod called GravityTurn, which I suggest you get to lift larger payloads over 250t. It is an efficient autopilot that can use less then 3000 m/s dv to orbit. To change payloads, first find the Emu engines. Easily done, they are the bottommost engines. Find the separator for that page and save the stage as a subassembly. In the default configuration the Emu engines can do orbit and reach the Mun and Minmus. I tested the dv capability of the ship, which was enough to do a Mun-Minmus-Mun-Reentry round trip. Just watch though, all stages have a high TWR. The ship was originally designed to lift the Taurus HCV with VSR docking ports but other payloads seem to work. The craft is stable in ascent but needs a lot of tilting for the turn due to the wings. Mods used: SpaceY Lifters and expanded Vens stock part revamp Taurus HCV pod Mods highly recommended: GravityTurn KerbalJointReinforcement Download: https://kerbalx.com/RA3236/SLS-SpaceY-Heavy-Lifter
  24. I ran some numbers based on data I could find online and some rough estimates. I think that an SLS could be used to send Orion and a 20 metric ton lander to the moon by using a NTR as a third stage. The block 1B SLS will be able to lift 105 metric tons to orbit. I guesstimate that the NTR stage could have a dry mass of about 10 metric tons. An Isp of 850 and the mass of the fuel at 40 tons, Orion spacecraft and a twenty ton lander could be propelled into lunar orbit entirely using this stage. Storage of cryogenic fuels over three days would give a test opportunity for NASA, who could the tech developed for this on a trip to Mars. The lander could be, at maximum, 20 tons. I think this is easily doable for the support of 4 crew during a 14 day lunar surface stay. This would allow for a deep study of the surrounding area on earlier missions, later ones being used to build and resupply a base. Also, it would allow for polar landings, since a new return window opens up every 14 days. The lander would launch from the surface, and dock with Orion in orbit. The lander would be discarded, and Orion could return to Earth under it's own power. 3 days there, a stay of 14 days, and 3 days back adds the total mission time to 20 days, within Orion's planned capabilities. Does this seem plausible for a return to the moon? I definitely had very rough estimates when I couldn't find good info on the mass of a dry NTR tank and engine.