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Found 3 results

  1. I do not understand, I created solar panels that work, but there are two problems: 1. I can not rotate the model 180 degrees in VAB, it still rises to its original position. 2. The solar panel can not be folded. The model in Unity 3D: CFG file: MODULE { name = ModuleDeployableSolarPanel resourceName = ElectricCharge chargeRate = 1.64 retractable = false animationName = BFR_SP secondaryTransformName = sunCatcher } I tried several options, but nothing helps. Who faced such problems?
  2. I am wondering if there's a way to make solar panels deploy automatically (or retract automatically) when my current electric charge storage reaches a certain point. I've not found any mods that can do this nor any in game way but if someone can point me in the correct direction etc then i would be very much grateful.
  3. Can anyone explain to me how animating multi-mesh parts in Unity works? The animation does not show up in-game and I get errors in Unity telling me to set the animation to Legacy. I don't know how to set animations created in Unity to Legacy. I always do it for simple animations done in Blender, and it works just fine. The main issue I am having is that I am trying to animate a solar array. It consists of a base, an arm and 5 panels. All these meshes needs to move, and the animation plays without issue in Blender. But for some reason when I export the model and drop it into Unity, the animation is all out of whack and I get like 95 different animation clips. So I decided to try animating in Unity instead of Blender. This is really frustrating because I have animated multi-mesh parts in Blender and ran them through Unity in the past without this issue. Hopefully someone can help me out, because out of ideas. Thanks